// Video support with XAML // Copyright (c) Microsoft Open Technologies, Inc. // All rights reserved. // // (3 - clause BSD License) // // Redistribution and use in source and binary forms, with or without modification, are permitted provided that // the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the // following disclaimer. // 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the // following disclaimer in the documentation and/or other materials provided with the distribution. // 3. Neither the name of the copyright holder nor the names of its contributors may be used to endorse or // promote products derived from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED // WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A // PARTICULAR PURPOSE ARE DISCLAIMED.IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES(INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) // HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT(INCLUDING // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. #include "cap_winrt_video.hpp" #include #include #include #include #include #include #include using namespace ::concurrency; using namespace ::Windows::Foundation; using namespace ::std; using namespace Microsoft::WRL; using namespace Windows::Media::Devices; using namespace Windows::Media::MediaProperties; using namespace Windows::Media::Capture; using namespace Windows::UI::Xaml::Media::Imaging; using namespace Windows::Devices::Enumeration; #include "cap_winrt/CaptureFrameGrabber.hpp" // pull in Media Foundation libs #pragma comment(lib, "mfplat") #pragma comment(lib, "mf") #pragma comment(lib, "mfuuid") #if (WINAPI_FAMILY!=WINAPI_FAMILY_PHONE_APP) && !defined(_M_ARM) #pragma comment(lib, "Shlwapi") #endif #include "cap_winrt_bridge.hpp" Video::Video() {} Video &Video::getInstance() { static Video v; return v; } bool Video::isStarted() { return bGrabberInited.load(); } void Video::closeGrabber() { // assigning nullptr causes deref of grabber and thus closes the device m_frameGrabber = nullptr; bGrabberInited = false; bGrabberInitInProgress = false; } bool Video::initGrabber(int device, int w, int h) { // already started? if (bGrabberInited || bGrabberInitInProgress) return false; width = w; height = h; bGrabberInited = false; bGrabberInitInProgress = true; m_deviceID = device; create_task(DeviceInformation::FindAllAsync(DeviceClass::VideoCapture)) .then([this](task findTask) { m_devices = findTask.get(); // got selected device? if ((unsigned)m_deviceID >= m_devices.Get()->Size) { OutputDebugStringA("Video::initGrabber - no video device found\n"); return false; } auto devInfo = m_devices.Get()->GetAt(m_deviceID); auto settings = ref new MediaCaptureInitializationSettings(); settings->StreamingCaptureMode = StreamingCaptureMode::Video; // Video-only capture settings->VideoDeviceId = devInfo->Id; auto location = devInfo->EnclosureLocation; bFlipImageX = true; if (location != nullptr && location->Panel == Windows::Devices::Enumeration::Panel::Back) { bFlipImageX = false; } m_capture = ref new MediaCapture(); create_task(m_capture->InitializeAsync(settings)).then([this](){ auto props = safe_cast(m_capture->VideoDeviceController->GetMediaStreamProperties(MediaStreamType::VideoPreview)); // for 24 bpp props->Subtype = MediaEncodingSubtypes::Rgb24; bytesPerPixel = 3; // format used by XAML & WBM (for testing) // props->Subtype = MediaEncodingSubtypes::Bgra8; bytesPerPixel = 4; props->Width = width; props->Height = height; return ::Media::CaptureFrameGrabber::CreateAsync(m_capture.Get(), props); }).then([this](::Media::CaptureFrameGrabber^ frameGrabber) { m_frameGrabber = frameGrabber; bGrabberInited = true; bGrabberInitInProgress = false; //ready = true; _GrabFrameAsync(frameGrabber); }); return true; }); // nb. cannot block here - this will lock the UI thread: return true; } void Video::_GrabFrameAsync(::Media::CaptureFrameGrabber^ frameGrabber) { // use rgb24 layout create_task(frameGrabber->GetFrameAsync()).then([this, frameGrabber](const ComPtr& buffer) { // do the RGB swizzle while copying the pixels from the IMF2DBuffer2 BYTE *pbScanline; LONG plPitch; unsigned int colBytes = width * bytesPerPixel; CHK(buffer->Lock2D(&pbScanline, &plPitch)); // flip if (bFlipImageX) { std::lock_guard lock(VideoioBridge::getInstance().inputBufferMutex); // ptr to input Mat data array auto buf = VideoioBridge::getInstance().backInputPtr; for (unsigned int row = 0; row < height; row++) { unsigned int i = 0; unsigned int j = colBytes - 1; while (i < colBytes) { // reverse the scan line // as a side effect this also swizzles R and B channels buf[j--] = pbScanline[i++]; buf[j--] = pbScanline[i++]; buf[j--] = pbScanline[i++]; } pbScanline += plPitch; buf += colBytes; } VideoioBridge::getInstance().bIsFrameNew = true; } else { std::lock_guard lock(VideoioBridge::getInstance().inputBufferMutex); // ptr to input Mat data array auto buf = VideoioBridge::getInstance().backInputPtr; for (unsigned int row = 0; row < height; row++) { // used for Bgr8: //for (unsigned int i = 0; i < colBytes; i++ ) // buf[i] = pbScanline[i]; // used for RGB24: for (unsigned int i = 0; i < colBytes; i += bytesPerPixel) { // swizzle the R and B values (BGR to RGB) buf[i] = pbScanline[i + 2]; buf[i + 1] = pbScanline[i + 1]; buf[i + 2] = pbScanline[i]; // no swizzle //buf[i] = pbScanline[i]; //buf[i + 1] = pbScanline[i + 1]; //buf[i + 2] = pbScanline[i + 2]; } pbScanline += plPitch; buf += colBytes; } VideoioBridge::getInstance().bIsFrameNew = true; } CHK(buffer->Unlock2D()); VideoioBridge::getInstance().frameCounter++; if (bGrabberInited) { _GrabFrameAsync(frameGrabber); } }, task_continuation_context::use_current()); } // copy from input Mat to output WBM // must be on UI thread void Video::CopyOutput() { { std::lock_guard lock(VideoioBridge::getInstance().outputBufferMutex); auto inAr = VideoioBridge::getInstance().frontInputPtr; auto outAr = GetData(VideoioBridge::getInstance().frontOutputBuffer->PixelBuffer); const unsigned int bytesPerPixel = 3; auto pbScanline = inAr; auto plPitch = width * bytesPerPixel; auto buf = outAr; unsigned int colBytes = width * 4; // copy RGB24 to bgra8 for (unsigned int row = 0; row < height; row++) { // used for Bgr8: // nb. no alpha // for (unsigned int i = 0; i < colBytes; i++ ) buf[i] = pbScanline[i]; // used for RGB24: // nb. alpha is set to full opaque for (unsigned int i = 0, j = 0; i < plPitch; i += bytesPerPixel, j += 4) { // swizzle the R and B values (RGB24 to Bgr8) buf[j] = pbScanline[i + 2]; buf[j + 1] = pbScanline[i + 1]; buf[j + 2] = pbScanline[i]; buf[j + 3] = 0xff; // if no swizzle is desired: //buf[i] = pbScanline[i]; //buf[i + 1] = pbScanline[i + 1]; //buf[i + 2] = pbScanline[i + 2]; //buf[i + 3] = 0xff; } pbScanline += plPitch; buf += colBytes; } VideoioBridge::getInstance().frontOutputBuffer->PixelBuffer->Length = width * height * 4; } } bool Video::listDevicesTask() { std::atomic ready(false); auto settings = ref new MediaCaptureInitializationSettings(); //vector devices; create_task(DeviceInformation::FindAllAsync(DeviceClass::VideoCapture)) .then([this, &ready](task findTask) { m_devices = findTask.get(); for (size_t i = 0; i < m_devices->Size; i++) { // ofVideoDevice deviceInfo; auto d = m_devices->GetAt(i); //deviceInfo.bAvailable = true; //deviceInfo.deviceName = PlatformStringToString(d->Name); //deviceInfo.hardwareName = deviceInfo.deviceName; // devices.push_back(deviceInfo); } ready = true; }); // wait for async task to complete int count = 0; while (!ready) { count++; } return true; } bool Video::listDevices() { // synchronous version of listing video devices on WinRT std::future result = std::async(std::launch::async, &Video::listDevicesTask, this); return result.get(); } // end