/*M/////////////////////////////////////////////////////////////////////////////////////// // // IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. // // By downloading, copying, installing or using the software you agree to this license. // If you do not agree to this license, do not download, install, // copy or use the software. // // // License Agreement // For Open Source Computer Vision Library // // Copyright (C) 2000-2008, Intel Corporation, all rights reserved. // Copyright (C) 2009, Willow Garage Inc., all rights reserved. // Third party copyrights are property of their respective owners. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistribution's of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // // * Redistribution's in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // * The name of the copyright holders may not be used to endorse or promote products // derived from this software without specific prior written permission. // // This software is provided by the copyright holders and contributors "as is" and // any express or implied warranties, including, but not limited to, the implied // warranties of merchantability and fitness for a particular purpose are disclaimed. // In no event shall the Intel Corporation or contributors be liable for any direct, // indirect, incidental, special, exemplary, or consequential damages // (including, but not limited to, procurement of substitute goods or services; // loss of use, data, or profits; or business interruption) however caused // and on any theory of liability, whether in contract, strict liability, // or tort (including negligence or otherwise) arising in any way out of // the use of this software, even if advised of the possibility of such damage. // //M*/ #include "cuda_shared.hpp" using namespace cv::gpu; namespace imgproc { texture tex; __global__ void kernel_remap(const float *mapx, const float *mapy, size_t map_step, unsigned char* out, size_t out_step, int width, int height) { int x = blockDim.x * blockIdx.x + threadIdx.x; int y = blockDim.y * blockIdx.y + threadIdx.y; if (x < width && y < height) { int idx = y * (map_step >> 2) + x; /* map_step >> 2 <=> map_step / sizeof(float)*/ float xcoo = mapx[idx]; float ycoo = mapy[idx]; out[y * out_step + x] = (unsigned char)(255.f * tex2D(tex, xcoo, ycoo)); } } } namespace cv { namespace gpu { namespace impl { using namespace imgproc; extern "C" void remap_gpu(const DevMem2D& src, const DevMem2D_& xmap, const DevMem2D_& ymap, DevMem2D dst) { dim3 block(16, 16, 1); dim3 grid(1, 1, 1); grid.x = divUp(dst.cols, block.x); grid.y = divUp(dst.rows, block.y); tex.filterMode = cudaFilterModeLinear; tex.addressMode[0] = tex.addressMode[1] = cudaAddressModeWrap; cudaChannelFormatDesc desc = cudaCreateChannelDesc(); cudaSafeCall( cudaBindTexture2D(0, tex, src.ptr, desc, dst.cols, dst.rows, src.step) ); kernel_remap<<>>(xmap.ptr, ymap.ptr, xmap.step, dst.ptr, dst.step, dst.cols, dst.rows); cudaSafeCall( cudaThreadSynchronize() ); cudaSafeCall( cudaUnbindTexture(tex) ); } }}}