/*M/////////////////////////////////////////////////////////////////////////////////////// // // IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. // // By downloading, copying, installing or using the software you agree to this license. // If you do not agree to this license, do not download, install, // copy or use the software. // // // Intel License Agreement // For Open Source Computer Vision Library // // Copyright (C) 2000, Intel Corporation, all rights reserved. // Third party copyrights are property of their respective owners. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistribution's of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // // * Redistribution's in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // * The name of Intel Corporation may not be used to endorse or promote products // derived from this software without specific prior written permission. // // This software is provided by the copyright holders and contributors "as is" and // any express or implied warranties, including, but not limited to, the implied // warranties of merchantability and fitness for a particular purpose are disclaimed. // In no event shall the Intel Corporation or contributors be liable for any direct, // indirect, incidental, special, exemplary, or consequential damages // (including, but not limited to, procurement of substitute goods or services; // loss of use, data, or profits; or business interruption) however caused // and on any theory of liability, whether in contract, strict liability, // or tort (including negligence or otherwise) arising in any way out of // the use of this software, even if advised of the possibility of such damage. // //M*/ #include "precomp.hpp" #include #include //#define DEBUG_WINDOWS #if defined(DEBUG_WINDOWS) #include "highgui.h" #endif void icvGetQuadrangleHypotheses(CvSeq* contours, std::vector >& quads, int class_id) { const float min_aspect_ratio = 0.3f; const float max_aspect_ratio = 3.0f; const float min_box_size = 10.0f; for(CvSeq* seq = contours; seq != NULL; seq = seq->h_next) { CvBox2D box = cvMinAreaRect2(seq); float box_size = MAX(box.size.width, box.size.height); if(box_size < min_box_size) { continue; } float aspect_ratio = box.size.width/MAX(box.size.height, 1); if(aspect_ratio < min_aspect_ratio || aspect_ratio > max_aspect_ratio) { continue; } quads.push_back(std::pair(box_size, class_id)); } } void countClasses(const std::vector >& pairs, size_t idx1, size_t idx2, std::vector& counts) { counts.assign(2, 0); for(size_t i = idx1; i != idx2; i++) { counts[pairs[i].second]++; } } bool less_pred(const std::pair& p1, const std::pair& p2) { return p1.first < p2.first; } // does a fast check if a chessboard is in the input image. This is a workaround to // a problem of cvFindChessboardCorners being slow on images with no chessboard // - src: input image // - size: chessboard size // Returns 1 if a chessboard can be in this image and findChessboardCorners should be called, // 0 if there is no chessboard, -1 in case of error int cvCheckChessboard(IplImage* src, CvSize size) { if(src->nChannels > 1) { cvError(CV_BadNumChannels, "cvCheckChessboard", "supports single-channel images only", __FILE__, __LINE__); } if(src->depth != 8) { cvError(CV_BadDepth, "cvCheckChessboard", "supports depth=8 images only", __FILE__, __LINE__); } const int erosion_count = 1; const float black_level = 20.f; const float white_level = 130.f; const float black_white_gap = 70.f; #if defined(DEBUG_WINDOWS) cvNamedWindow("1", 1); cvShowImage("1", src); cvWaitKey(0); #endif //DEBUG_WINDOWS CvMemStorage* storage = cvCreateMemStorage(); IplImage* white = cvCloneImage(src); IplImage* black = cvCloneImage(src); cvErode(white, white, NULL, erosion_count); cvDilate(black, black, NULL, erosion_count); IplImage* thresh = cvCreateImage(cvGetSize(src), IPL_DEPTH_8U, 1); int result = 0; for(float thresh_level = black_level; thresh_level < white_level && !result; thresh_level += 20.0f) { cvThreshold(white, thresh, thresh_level + black_white_gap, 255, CV_THRESH_BINARY); #if defined(DEBUG_WINDOWS) cvShowImage("1", thresh); cvWaitKey(0); #endif //DEBUG_WINDOWS CvSeq* first = 0; std::vector > quads; cvFindContours(thresh, storage, &first, sizeof(CvContour), CV_RETR_CCOMP); icvGetQuadrangleHypotheses(first, quads, 1); cvThreshold(black, thresh, thresh_level, 255, CV_THRESH_BINARY_INV); #if defined(DEBUG_WINDOWS) cvShowImage("1", thresh); cvWaitKey(0); #endif //DEBUG_WINDOWS cvFindContours(thresh, storage, &first, sizeof(CvContour), CV_RETR_CCOMP); icvGetQuadrangleHypotheses(first, quads, 0); const size_t min_quads_count = size.width*size.height/2; std::sort(quads.begin(), quads.end(), less_pred); // now check if there are many hypotheses with similar sizes // do this by floodfill-style algorithm const float size_rel_dev = 0.4f; for(size_t i = 0; i < quads.size(); i++) { size_t j = i + 1; for(; j < quads.size(); j++) { if(quads[j].first/quads[i].first > 1.0f + size_rel_dev) { break; } } if(j + 1 > min_quads_count + i) { // check the number of black and white squares std::vector counts; countClasses(quads, i, j, counts); const int black_count = cvRound(ceil(size.width/2.0)*ceil(size.height/2.0)); const int white_count = cvRound(floor(size.width/2.0)*floor(size.height/2.0)); if(counts[0] < black_count*0.75 || counts[1] < white_count*0.75) { continue; } result = 1; break; } } } cvReleaseImage(&thresh); cvReleaseImage(&white); cvReleaseImage(&black); cvReleaseMemStorage(&storage); return result; }