/*M/////////////////////////////////////////////////////////////////////////////////////// // // IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. // // By downloading, copying, installing or using the software you agree to this license. // If you do not agree to this license, do not download, install, // copy or use the software. // // // License Agreement // For Open Source Computer Vision Library // // Copyright (C) 2000-2008, Intel Corporation, all rights reserved. // Copyright (C) 2009, Willow Garage Inc., all rights reserved. // Third party copyrights are property of their respective owners. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistribution's of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // // * Redistribution's in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // * The name of the copyright holders may not be used to endorse or promote products // derived from this software without specific prior written permission. // // This software is provided by the copyright holders and contributors "as is" and // any express or implied warranties, including, but not limited to, the implied // warranties of merchantability and fitness for a particular purpose are disclaimed. // In no event shall the Intel Corporation or contributors be liable for any direct, // indirect, incidental, special, exemplary, or consequential damages // (including, but not limited to, procurement of substitute goods or services; // loss of use, data, or profits; or business interruption) however caused // and on any theory of liability, whether in contract, strict liability, // or tort (including negligence or otherwise) arising in any way out of // the use of this software, even if advised of the possibility of such damage. // //M*/ #ifndef __OPENCV_GPU_HPP__ #define __OPENCV_GPU_HPP__ #ifndef SKIP_INCLUDES #include #include #include #endif #include "opencv2/core/gpumat.hpp" #include "opencv2/imgproc.hpp" #include "opencv2/objdetect.hpp" #include "opencv2/features2d.hpp" namespace cv { namespace gpu { //////////////////////////////// Filter Engine //////////////////////////////// /*! The Base Class for 1D or Row-wise Filters This is the base class for linear or non-linear filters that process 1D data. In particular, such filters are used for the "horizontal" filtering parts in separable filters. */ class CV_EXPORTS BaseRowFilter_GPU { public: BaseRowFilter_GPU(int ksize_, int anchor_) : ksize(ksize_), anchor(anchor_) {} virtual ~BaseRowFilter_GPU() {} virtual void operator()(const GpuMat& src, GpuMat& dst, Stream& stream = Stream::Null()) = 0; int ksize, anchor; }; /*! The Base Class for Column-wise Filters This is the base class for linear or non-linear filters that process columns of 2D arrays. Such filters are used for the "vertical" filtering parts in separable filters. */ class CV_EXPORTS BaseColumnFilter_GPU { public: BaseColumnFilter_GPU(int ksize_, int anchor_) : ksize(ksize_), anchor(anchor_) {} virtual ~BaseColumnFilter_GPU() {} virtual void operator()(const GpuMat& src, GpuMat& dst, Stream& stream = Stream::Null()) = 0; int ksize, anchor; }; /*! The Base Class for Non-Separable 2D Filters. This is the base class for linear or non-linear 2D filters. */ class CV_EXPORTS BaseFilter_GPU { public: BaseFilter_GPU(const Size& ksize_, const Point& anchor_) : ksize(ksize_), anchor(anchor_) {} virtual ~BaseFilter_GPU() {} virtual void operator()(const GpuMat& src, GpuMat& dst, Stream& stream = Stream::Null()) = 0; Size ksize; Point anchor; }; /*! The Base Class for Filter Engine. The class can be used to apply an arbitrary filtering operation to an image. It contains all the necessary intermediate buffers. */ class CV_EXPORTS FilterEngine_GPU { public: virtual ~FilterEngine_GPU() {} virtual void apply(const GpuMat& src, GpuMat& dst, Rect roi = Rect(0,0,-1,-1), Stream& stream = Stream::Null()) = 0; }; //! returns the non-separable filter engine with the specified filter CV_EXPORTS Ptr createFilter2D_GPU(const Ptr& filter2D, int srcType, int dstType); //! returns the separable filter engine with the specified filters CV_EXPORTS Ptr createSeparableFilter_GPU(const Ptr& rowFilter, const Ptr& columnFilter, int srcType, int bufType, int dstType); CV_EXPORTS Ptr createSeparableFilter_GPU(const Ptr& rowFilter, const Ptr& columnFilter, int srcType, int bufType, int dstType, GpuMat& buf); //! returns horizontal 1D box filter //! supports only CV_8UC1 source type and CV_32FC1 sum type CV_EXPORTS Ptr getRowSumFilter_GPU(int srcType, int sumType, int ksize, int anchor = -1); //! returns vertical 1D box filter //! supports only CV_8UC1 sum type and CV_32FC1 dst type CV_EXPORTS Ptr getColumnSumFilter_GPU(int sumType, int dstType, int ksize, int anchor = -1); //! returns 2D box filter //! supports CV_8UC1 and CV_8UC4 source type, dst type must be the same as source type CV_EXPORTS Ptr getBoxFilter_GPU(int srcType, int dstType, const Size& ksize, Point anchor = Point(-1, -1)); //! returns box filter engine CV_EXPORTS Ptr createBoxFilter_GPU(int srcType, int dstType, const Size& ksize, const Point& anchor = Point(-1,-1)); //! returns 2D morphological filter //! only MORPH_ERODE and MORPH_DILATE are supported //! supports CV_8UC1 and CV_8UC4 types //! kernel must have CV_8UC1 type, one rows and cols == ksize.width * ksize.height CV_EXPORTS Ptr getMorphologyFilter_GPU(int op, int type, const Mat& kernel, const Size& ksize, Point anchor=Point(-1,-1)); //! returns morphological filter engine. Only MORPH_ERODE and MORPH_DILATE are supported. CV_EXPORTS Ptr createMorphologyFilter_GPU(int op, int type, const Mat& kernel, const Point& anchor = Point(-1,-1), int iterations = 1); CV_EXPORTS Ptr createMorphologyFilter_GPU(int op, int type, const Mat& kernel, GpuMat& buf, const Point& anchor = Point(-1,-1), int iterations = 1); //! returns 2D filter with the specified kernel //! supports CV_8U, CV_16U and CV_32F one and four channel image CV_EXPORTS Ptr getLinearFilter_GPU(int srcType, int dstType, const Mat& kernel, Point anchor = Point(-1, -1), int borderType = BORDER_DEFAULT); //! returns the non-separable linear filter engine CV_EXPORTS Ptr createLinearFilter_GPU(int srcType, int dstType, const Mat& kernel, Point anchor = Point(-1,-1), int borderType = BORDER_DEFAULT); //! returns the primitive row filter with the specified kernel. //! supports only CV_8UC1, CV_8UC4, CV_16SC1, CV_16SC2, CV_32SC1, CV_32FC1 source type. //! there are two version of algorithm: NPP and OpenCV. //! NPP calls when srcType == CV_8UC1 or srcType == CV_8UC4 and bufType == srcType, //! otherwise calls OpenCV version. //! NPP supports only BORDER_CONSTANT border type. //! OpenCV version supports only CV_32F as buffer depth and //! BORDER_REFLECT101, BORDER_REPLICATE and BORDER_CONSTANT border types. CV_EXPORTS Ptr getLinearRowFilter_GPU(int srcType, int bufType, const Mat& rowKernel, int anchor = -1, int borderType = BORDER_DEFAULT); //! returns the primitive column filter with the specified kernel. //! supports only CV_8UC1, CV_8UC4, CV_16SC1, CV_16SC2, CV_32SC1, CV_32FC1 dst type. //! there are two version of algorithm: NPP and OpenCV. //! NPP calls when dstType == CV_8UC1 or dstType == CV_8UC4 and bufType == dstType, //! otherwise calls OpenCV version. //! NPP supports only BORDER_CONSTANT border type. //! OpenCV version supports only CV_32F as buffer depth and //! BORDER_REFLECT101, BORDER_REPLICATE and BORDER_CONSTANT border types. CV_EXPORTS Ptr getLinearColumnFilter_GPU(int bufType, int dstType, const Mat& columnKernel, int anchor = -1, int borderType = BORDER_DEFAULT); //! returns the separable linear filter engine CV_EXPORTS Ptr createSeparableLinearFilter_GPU(int srcType, int dstType, const Mat& rowKernel, const Mat& columnKernel, const Point& anchor = Point(-1,-1), int rowBorderType = BORDER_DEFAULT, int columnBorderType = -1); CV_EXPORTS Ptr createSeparableLinearFilter_GPU(int srcType, int dstType, const Mat& rowKernel, const Mat& columnKernel, GpuMat& buf, const Point& anchor = Point(-1,-1), int rowBorderType = BORDER_DEFAULT, int columnBorderType = -1); //! returns filter engine for the generalized Sobel operator CV_EXPORTS Ptr createDerivFilter_GPU(int srcType, int dstType, int dx, int dy, int ksize, int rowBorderType = BORDER_DEFAULT, int columnBorderType = -1); CV_EXPORTS Ptr createDerivFilter_GPU(int srcType, int dstType, int dx, int dy, int ksize, GpuMat& buf, int rowBorderType = BORDER_DEFAULT, int columnBorderType = -1); //! returns the Gaussian filter engine CV_EXPORTS Ptr createGaussianFilter_GPU(int type, Size ksize, double sigma1, double sigma2 = 0, int rowBorderType = BORDER_DEFAULT, int columnBorderType = -1); CV_EXPORTS Ptr createGaussianFilter_GPU(int type, Size ksize, GpuMat& buf, double sigma1, double sigma2 = 0, int rowBorderType = BORDER_DEFAULT, int columnBorderType = -1); //! returns maximum filter CV_EXPORTS Ptr getMaxFilter_GPU(int srcType, int dstType, const Size& ksize, Point anchor = Point(-1,-1)); //! returns minimum filter CV_EXPORTS Ptr getMinFilter_GPU(int srcType, int dstType, const Size& ksize, Point anchor = Point(-1,-1)); //! smooths the image using the normalized box filter //! supports CV_8UC1, CV_8UC4 types CV_EXPORTS void boxFilter(const GpuMat& src, GpuMat& dst, int ddepth, Size ksize, Point anchor = Point(-1,-1), Stream& stream = Stream::Null()); //! a synonym for normalized box filter static inline void blur(const GpuMat& src, GpuMat& dst, Size ksize, Point anchor = Point(-1,-1), Stream& stream = Stream::Null()) { boxFilter(src, dst, -1, ksize, anchor, stream); } //! erodes the image (applies the local minimum operator) CV_EXPORTS void erode(const GpuMat& src, GpuMat& dst, const Mat& kernel, Point anchor = Point(-1, -1), int iterations = 1); CV_EXPORTS void erode(const GpuMat& src, GpuMat& dst, const Mat& kernel, GpuMat& buf, Point anchor = Point(-1, -1), int iterations = 1, Stream& stream = Stream::Null()); //! dilates the image (applies the local maximum operator) CV_EXPORTS void dilate(const GpuMat& src, GpuMat& dst, const Mat& kernel, Point anchor = Point(-1, -1), int iterations = 1); CV_EXPORTS void dilate(const GpuMat& src, GpuMat& dst, const Mat& kernel, GpuMat& buf, Point anchor = Point(-1, -1), int iterations = 1, Stream& stream = Stream::Null()); //! applies an advanced morphological operation to the image CV_EXPORTS void morphologyEx(const GpuMat& src, GpuMat& dst, int op, const Mat& kernel, Point anchor = Point(-1, -1), int iterations = 1); CV_EXPORTS void morphologyEx(const GpuMat& src, GpuMat& dst, int op, const Mat& kernel, GpuMat& buf1, GpuMat& buf2, Point anchor = Point(-1, -1), int iterations = 1, Stream& stream = Stream::Null()); //! applies non-separable 2D linear filter to the image CV_EXPORTS void filter2D(const GpuMat& src, GpuMat& dst, int ddepth, const Mat& kernel, Point anchor=Point(-1,-1), int borderType = BORDER_DEFAULT, Stream& stream = Stream::Null()); //! applies separable 2D linear filter to the image CV_EXPORTS void sepFilter2D(const GpuMat& src, GpuMat& dst, int ddepth, const Mat& kernelX, const Mat& kernelY, Point anchor = Point(-1,-1), int rowBorderType = BORDER_DEFAULT, int columnBorderType = -1); CV_EXPORTS void sepFilter2D(const GpuMat& src, GpuMat& dst, int ddepth, const Mat& kernelX, const Mat& kernelY, GpuMat& buf, Point anchor = Point(-1,-1), int rowBorderType = BORDER_DEFAULT, int columnBorderType = -1, Stream& stream = Stream::Null()); //! applies generalized Sobel operator to the image CV_EXPORTS void Sobel(const GpuMat& src, GpuMat& dst, int ddepth, int dx, int dy, int ksize = 3, double scale = 1, int rowBorderType = BORDER_DEFAULT, int columnBorderType = -1); CV_EXPORTS void Sobel(const GpuMat& src, GpuMat& dst, int ddepth, int dx, int dy, GpuMat& buf, int ksize = 3, double scale = 1, int rowBorderType = BORDER_DEFAULT, int columnBorderType = -1, Stream& stream = Stream::Null()); //! applies the vertical or horizontal Scharr operator to the image CV_EXPORTS void Scharr(const GpuMat& src, GpuMat& dst, int ddepth, int dx, int dy, double scale = 1, int rowBorderType = BORDER_DEFAULT, int columnBorderType = -1); CV_EXPORTS void Scharr(const GpuMat& src, GpuMat& dst, int ddepth, int dx, int dy, GpuMat& buf, double scale = 1, int rowBorderType = BORDER_DEFAULT, int columnBorderType = -1, Stream& stream = Stream::Null()); //! smooths the image using Gaussian filter. CV_EXPORTS void GaussianBlur(const GpuMat& src, GpuMat& dst, Size ksize, double sigma1, double sigma2 = 0, int rowBorderType = BORDER_DEFAULT, int columnBorderType = -1); CV_EXPORTS void GaussianBlur(const GpuMat& src, GpuMat& dst, Size ksize, GpuMat& buf, double sigma1, double sigma2 = 0, int rowBorderType = BORDER_DEFAULT, int columnBorderType = -1, Stream& stream = Stream::Null()); //! applies Laplacian operator to the image //! supports only ksize = 1 and ksize = 3 CV_EXPORTS void Laplacian(const GpuMat& src, GpuMat& dst, int ddepth, int ksize = 1, double scale = 1, int borderType = BORDER_DEFAULT, Stream& stream = Stream::Null()); ////////////////////////////// Arithmetics /////////////////////////////////// //! implements generalized matrix product algorithm GEMM from BLAS CV_EXPORTS void gemm(const GpuMat& src1, const GpuMat& src2, double alpha, const GpuMat& src3, double beta, GpuMat& dst, int flags = 0, Stream& stream = Stream::Null()); //! transposes the matrix //! supports matrix with element size = 1, 4 and 8 bytes (CV_8UC1, CV_8UC4, CV_16UC2, CV_32FC1, etc) CV_EXPORTS void transpose(const GpuMat& src1, GpuMat& dst, Stream& stream = Stream::Null()); //! reverses the order of the rows, columns or both in a matrix //! supports 1, 3 and 4 channels images with CV_8U, CV_16U, CV_32S or CV_32F depth CV_EXPORTS void flip(const GpuMat& a, GpuMat& b, int flipCode, Stream& stream = Stream::Null()); //! transforms 8-bit unsigned integers using lookup table: dst(i)=lut(src(i)) //! destination array will have the depth type as lut and the same channels number as source //! supports CV_8UC1, CV_8UC3 types CV_EXPORTS void LUT(const GpuMat& src, const Mat& lut, GpuMat& dst, Stream& stream = Stream::Null()); //! makes multi-channel array out of several single-channel arrays CV_EXPORTS void merge(const GpuMat* src, size_t n, GpuMat& dst, Stream& stream = Stream::Null()); //! makes multi-channel array out of several single-channel arrays CV_EXPORTS void merge(const std::vector& src, GpuMat& dst, Stream& stream = Stream::Null()); //! copies each plane of a multi-channel array to a dedicated array CV_EXPORTS void split(const GpuMat& src, GpuMat* dst, Stream& stream = Stream::Null()); //! copies each plane of a multi-channel array to a dedicated array CV_EXPORTS void split(const GpuMat& src, std::vector& dst, Stream& stream = Stream::Null()); //! computes magnitude of complex (x(i).re, x(i).im) vector //! supports only CV_32FC2 type CV_EXPORTS void magnitude(const GpuMat& xy, GpuMat& magnitude, Stream& stream = Stream::Null()); //! computes squared magnitude of complex (x(i).re, x(i).im) vector //! supports only CV_32FC2 type CV_EXPORTS void magnitudeSqr(const GpuMat& xy, GpuMat& magnitude, Stream& stream = Stream::Null()); //! computes magnitude of each (x(i), y(i)) vector //! supports only floating-point source CV_EXPORTS void magnitude(const GpuMat& x, const GpuMat& y, GpuMat& magnitude, Stream& stream = Stream::Null()); //! computes squared magnitude of each (x(i), y(i)) vector //! supports only floating-point source CV_EXPORTS void magnitudeSqr(const GpuMat& x, const GpuMat& y, GpuMat& magnitude, Stream& stream = Stream::Null()); //! computes angle (angle(i)) of each (x(i), y(i)) vector //! supports only floating-point source CV_EXPORTS void phase(const GpuMat& x, const GpuMat& y, GpuMat& angle, bool angleInDegrees = false, Stream& stream = Stream::Null()); //! converts Cartesian coordinates to polar //! supports only floating-point source CV_EXPORTS void cartToPolar(const GpuMat& x, const GpuMat& y, GpuMat& magnitude, GpuMat& angle, bool angleInDegrees = false, Stream& stream = Stream::Null()); //! converts polar coordinates to Cartesian //! supports only floating-point source CV_EXPORTS void polarToCart(const GpuMat& magnitude, const GpuMat& angle, GpuMat& x, GpuMat& y, bool angleInDegrees = false, Stream& stream = Stream::Null()); //! scales and shifts array elements so that either the specified norm (alpha) or the minimum (alpha) and maximum (beta) array values get the specified values CV_EXPORTS void normalize(const GpuMat& src, GpuMat& dst, double alpha = 1, double beta = 0, int norm_type = NORM_L2, int dtype = -1, const GpuMat& mask = GpuMat()); CV_EXPORTS void normalize(const GpuMat& src, GpuMat& dst, double a, double b, int norm_type, int dtype, const GpuMat& mask, GpuMat& norm_buf, GpuMat& cvt_buf); //////////////////////////// Per-element operations //////////////////////////////////// //! adds one matrix to another (c = a + b) CV_EXPORTS void add(const GpuMat& a, const GpuMat& b, GpuMat& c, const GpuMat& mask = GpuMat(), int dtype = -1, Stream& stream = Stream::Null()); //! adds scalar to a matrix (c = a + s) CV_EXPORTS void add(const GpuMat& a, const Scalar& sc, GpuMat& c, const GpuMat& mask = GpuMat(), int dtype = -1, Stream& stream = Stream::Null()); //! subtracts one matrix from another (c = a - b) CV_EXPORTS void subtract(const GpuMat& a, const GpuMat& b, GpuMat& c, const GpuMat& mask = GpuMat(), int dtype = -1, Stream& stream = Stream::Null()); //! subtracts scalar from a matrix (c = a - s) CV_EXPORTS void subtract(const GpuMat& a, const Scalar& sc, GpuMat& c, const GpuMat& mask = GpuMat(), int dtype = -1, Stream& stream = Stream::Null()); //! computes element-wise weighted product of the two arrays (c = scale * a * b) CV_EXPORTS void multiply(const GpuMat& a, const GpuMat& b, GpuMat& c, double scale = 1, int dtype = -1, Stream& stream = Stream::Null()); //! weighted multiplies matrix to a scalar (c = scale * a * s) CV_EXPORTS void multiply(const GpuMat& a, const Scalar& sc, GpuMat& c, double scale = 1, int dtype = -1, Stream& stream = Stream::Null()); //! computes element-wise weighted quotient of the two arrays (c = a / b) CV_EXPORTS void divide(const GpuMat& a, const GpuMat& b, GpuMat& c, double scale = 1, int dtype = -1, Stream& stream = Stream::Null()); //! computes element-wise weighted quotient of matrix and scalar (c = a / s) CV_EXPORTS void divide(const GpuMat& a, const Scalar& sc, GpuMat& c, double scale = 1, int dtype = -1, Stream& stream = Stream::Null()); //! computes element-wise weighted reciprocal of an array (dst = scale/src2) CV_EXPORTS void divide(double scale, const GpuMat& b, GpuMat& c, int dtype = -1, Stream& stream = Stream::Null()); //! computes the weighted sum of two arrays (dst = alpha*src1 + beta*src2 + gamma) CV_EXPORTS void addWeighted(const GpuMat& src1, double alpha, const GpuMat& src2, double beta, double gamma, GpuMat& dst, int dtype = -1, Stream& stream = Stream::Null()); //! adds scaled array to another one (dst = alpha*src1 + src2) static inline void scaleAdd(const GpuMat& src1, double alpha, const GpuMat& src2, GpuMat& dst, Stream& stream = Stream::Null()) { addWeighted(src1, alpha, src2, 1.0, 0.0, dst, -1, stream); } //! computes element-wise absolute difference of two arrays (c = abs(a - b)) CV_EXPORTS void absdiff(const GpuMat& a, const GpuMat& b, GpuMat& c, Stream& stream = Stream::Null()); //! computes element-wise absolute difference of array and scalar (c = abs(a - s)) CV_EXPORTS void absdiff(const GpuMat& a, const Scalar& s, GpuMat& c, Stream& stream = Stream::Null()); //! computes absolute value of each matrix element //! supports CV_16S and CV_32F depth CV_EXPORTS void abs(const GpuMat& src, GpuMat& dst, Stream& stream = Stream::Null()); //! computes square of each pixel in an image //! supports CV_8U, CV_16U, CV_16S and CV_32F depth CV_EXPORTS void sqr(const GpuMat& src, GpuMat& dst, Stream& stream = Stream::Null()); //! computes square root of each pixel in an image //! supports CV_8U, CV_16U, CV_16S and CV_32F depth CV_EXPORTS void sqrt(const GpuMat& src, GpuMat& dst, Stream& stream = Stream::Null()); //! computes exponent of each matrix element (b = e**a) //! supports CV_8U, CV_16U, CV_16S and CV_32F depth CV_EXPORTS void exp(const GpuMat& a, GpuMat& b, Stream& stream = Stream::Null()); //! computes natural logarithm of absolute value of each matrix element: b = log(abs(a)) //! supports CV_8U, CV_16U, CV_16S and CV_32F depth CV_EXPORTS void log(const GpuMat& a, GpuMat& b, Stream& stream = Stream::Null()); //! computes power of each matrix element: // (dst(i,j) = pow( src(i,j) , power), if src.type() is integer // (dst(i,j) = pow(fabs(src(i,j)), power), otherwise //! supports all, except depth == CV_64F CV_EXPORTS void pow(const GpuMat& src, double power, GpuMat& dst, Stream& stream = Stream::Null()); //! compares elements of two arrays (c = a b) CV_EXPORTS void compare(const GpuMat& a, const GpuMat& b, GpuMat& c, int cmpop, Stream& stream = Stream::Null()); CV_EXPORTS void compare(const GpuMat& a, Scalar sc, GpuMat& c, int cmpop, Stream& stream = Stream::Null()); //! performs per-elements bit-wise inversion CV_EXPORTS void bitwise_not(const GpuMat& src, GpuMat& dst, const GpuMat& mask=GpuMat(), Stream& stream = Stream::Null()); //! calculates per-element bit-wise disjunction of two arrays CV_EXPORTS void bitwise_or(const GpuMat& src1, const GpuMat& src2, GpuMat& dst, const GpuMat& mask=GpuMat(), Stream& stream = Stream::Null()); //! calculates per-element bit-wise disjunction of array and scalar //! supports 1, 3 and 4 channels images with CV_8U, CV_16U or CV_32S depth CV_EXPORTS void bitwise_or(const GpuMat& src1, const Scalar& sc, GpuMat& dst, Stream& stream = Stream::Null()); //! calculates per-element bit-wise conjunction of two arrays CV_EXPORTS void bitwise_and(const GpuMat& src1, const GpuMat& src2, GpuMat& dst, const GpuMat& mask=GpuMat(), Stream& stream = Stream::Null()); //! calculates per-element bit-wise conjunction of array and scalar //! supports 1, 3 and 4 channels images with CV_8U, CV_16U or CV_32S depth CV_EXPORTS void bitwise_and(const GpuMat& src1, const Scalar& sc, GpuMat& dst, Stream& stream = Stream::Null()); //! calculates per-element bit-wise "exclusive or" operation CV_EXPORTS void bitwise_xor(const GpuMat& src1, const GpuMat& src2, GpuMat& dst, const GpuMat& mask=GpuMat(), Stream& stream = Stream::Null()); //! calculates per-element bit-wise "exclusive or" of array and scalar //! supports 1, 3 and 4 channels images with CV_8U, CV_16U or CV_32S depth CV_EXPORTS void bitwise_xor(const GpuMat& src1, const Scalar& sc, GpuMat& dst, Stream& stream = Stream::Null()); //! pixel by pixel right shift of an image by a constant value //! supports 1, 3 and 4 channels images with integers elements CV_EXPORTS void rshift(const GpuMat& src, Scalar_ sc, GpuMat& dst, Stream& stream = Stream::Null()); //! pixel by pixel left shift of an image by a constant value //! supports 1, 3 and 4 channels images with CV_8U, CV_16U or CV_32S depth CV_EXPORTS void lshift(const GpuMat& src, Scalar_ sc, GpuMat& dst, Stream& stream = Stream::Null()); //! computes per-element minimum of two arrays (dst = min(src1, src2)) CV_EXPORTS void min(const GpuMat& src1, const GpuMat& src2, GpuMat& dst, Stream& stream = Stream::Null()); //! computes per-element minimum of array and scalar (dst = min(src1, src2)) CV_EXPORTS void min(const GpuMat& src1, double src2, GpuMat& dst, Stream& stream = Stream::Null()); //! computes per-element maximum of two arrays (dst = max(src1, src2)) CV_EXPORTS void max(const GpuMat& src1, const GpuMat& src2, GpuMat& dst, Stream& stream = Stream::Null()); //! computes per-element maximum of array and scalar (dst = max(src1, src2)) CV_EXPORTS void max(const GpuMat& src1, double src2, GpuMat& dst, Stream& stream = Stream::Null()); enum { ALPHA_OVER, ALPHA_IN, ALPHA_OUT, ALPHA_ATOP, ALPHA_XOR, ALPHA_PLUS, ALPHA_OVER_PREMUL, ALPHA_IN_PREMUL, ALPHA_OUT_PREMUL, ALPHA_ATOP_PREMUL, ALPHA_XOR_PREMUL, ALPHA_PLUS_PREMUL, ALPHA_PREMUL}; //! Composite two images using alpha opacity values contained in each image //! Supports CV_8UC4, CV_16UC4, CV_32SC4 and CV_32FC4 types CV_EXPORTS void alphaComp(const GpuMat& img1, const GpuMat& img2, GpuMat& dst, int alpha_op, Stream& stream = Stream::Null()); ////////////////////////////// Image processing ////////////////////////////// //! DST[x,y] = SRC[xmap[x,y],ymap[x,y]] //! supports only CV_32FC1 map type CV_EXPORTS void remap(const GpuMat& src, GpuMat& dst, const GpuMat& xmap, const GpuMat& ymap, int interpolation, int borderMode = BORDER_CONSTANT, Scalar borderValue = Scalar(), Stream& stream = Stream::Null()); //! Does mean shift filtering on GPU. CV_EXPORTS void meanShiftFiltering(const GpuMat& src, GpuMat& dst, int sp, int sr, TermCriteria criteria = TermCriteria(TermCriteria::MAX_ITER + TermCriteria::EPS, 5, 1), Stream& stream = Stream::Null()); //! Does mean shift procedure on GPU. CV_EXPORTS void meanShiftProc(const GpuMat& src, GpuMat& dstr, GpuMat& dstsp, int sp, int sr, TermCriteria criteria = TermCriteria(TermCriteria::MAX_ITER + TermCriteria::EPS, 5, 1), Stream& stream = Stream::Null()); //! Does mean shift segmentation with elimination of small regions. CV_EXPORTS void meanShiftSegmentation(const GpuMat& src, Mat& dst, int sp, int sr, int minsize, TermCriteria criteria = TermCriteria(TermCriteria::MAX_ITER + TermCriteria::EPS, 5, 1)); //! Does coloring of disparity image: [0..ndisp) -> [0..240, 1, 1] in HSV. //! Supported types of input disparity: CV_8U, CV_16S. //! Output disparity has CV_8UC4 type in BGRA format (alpha = 255). CV_EXPORTS void drawColorDisp(const GpuMat& src_disp, GpuMat& dst_disp, int ndisp, Stream& stream = Stream::Null()); //! Reprojects disparity image to 3D space. //! Supports CV_8U and CV_16S types of input disparity. //! The output is a 3- or 4-channel floating-point matrix. //! Each element of this matrix will contain the 3D coordinates of the point (x,y,z,1), computed from the disparity map. //! Q is the 4x4 perspective transformation matrix that can be obtained with cvStereoRectify. CV_EXPORTS void reprojectImageTo3D(const GpuMat& disp, GpuMat& xyzw, const Mat& Q, int dst_cn = 4, Stream& stream = Stream::Null()); //! converts image from one color space to another CV_EXPORTS void cvtColor(const GpuMat& src, GpuMat& dst, int code, int dcn = 0, Stream& stream = Stream::Null()); enum { // Bayer Demosaicing (Malvar, He, and Cutler) COLOR_BayerBG2BGR_MHT = 256, COLOR_BayerGB2BGR_MHT = 257, COLOR_BayerRG2BGR_MHT = 258, COLOR_BayerGR2BGR_MHT = 259, COLOR_BayerBG2RGB_MHT = COLOR_BayerRG2BGR_MHT, COLOR_BayerGB2RGB_MHT = COLOR_BayerGR2BGR_MHT, COLOR_BayerRG2RGB_MHT = COLOR_BayerBG2BGR_MHT, COLOR_BayerGR2RGB_MHT = COLOR_BayerGB2BGR_MHT, COLOR_BayerBG2GRAY_MHT = 260, COLOR_BayerGB2GRAY_MHT = 261, COLOR_BayerRG2GRAY_MHT = 262, COLOR_BayerGR2GRAY_MHT = 263 }; CV_EXPORTS void demosaicing(const GpuMat& src, GpuMat& dst, int code, int dcn = -1, Stream& stream = Stream::Null()); //! swap channels //! dstOrder - Integer array describing how channel values are permutated. The n-th entry //! of the array contains the number of the channel that is stored in the n-th channel of //! the output image. E.g. Given an RGBA image, aDstOrder = [3,2,1,0] converts this to ABGR //! channel order. CV_EXPORTS void swapChannels(GpuMat& image, const int dstOrder[4], Stream& stream = Stream::Null()); //! Routines for correcting image color gamma CV_EXPORTS void gammaCorrection(const GpuMat& src, GpuMat& dst, bool forward = true, Stream& stream = Stream::Null()); //! applies fixed threshold to the image CV_EXPORTS double threshold(const GpuMat& src, GpuMat& dst, double thresh, double maxval, int type, Stream& stream = Stream::Null()); //! resizes the image //! Supports INTER_NEAREST, INTER_LINEAR, INTER_CUBIC, INTER_AREA CV_EXPORTS void resize(const GpuMat& src, GpuMat& dst, Size dsize, double fx=0, double fy=0, int interpolation = INTER_LINEAR, Stream& stream = Stream::Null()); //! warps the image using affine transformation //! Supports INTER_NEAREST, INTER_LINEAR, INTER_CUBIC CV_EXPORTS void warpAffine(const GpuMat& src, GpuMat& dst, const Mat& M, Size dsize, int flags = INTER_LINEAR, int borderMode = BORDER_CONSTANT, Scalar borderValue = Scalar(), Stream& stream = Stream::Null()); CV_EXPORTS void buildWarpAffineMaps(const Mat& M, bool inverse, Size dsize, GpuMat& xmap, GpuMat& ymap, Stream& stream = Stream::Null()); //! warps the image using perspective transformation //! Supports INTER_NEAREST, INTER_LINEAR, INTER_CUBIC CV_EXPORTS void warpPerspective(const GpuMat& src, GpuMat& dst, const Mat& M, Size dsize, int flags = INTER_LINEAR, int borderMode = BORDER_CONSTANT, Scalar borderValue = Scalar(), Stream& stream = Stream::Null()); CV_EXPORTS void buildWarpPerspectiveMaps(const Mat& M, bool inverse, Size dsize, GpuMat& xmap, GpuMat& ymap, Stream& stream = Stream::Null()); //! builds plane warping maps CV_EXPORTS void buildWarpPlaneMaps(Size src_size, Rect dst_roi, const Mat &K, const Mat& R, const Mat &T, float scale, GpuMat& map_x, GpuMat& map_y, Stream& stream = Stream::Null()); //! builds cylindrical warping maps CV_EXPORTS void buildWarpCylindricalMaps(Size src_size, Rect dst_roi, const Mat &K, const Mat& R, float scale, GpuMat& map_x, GpuMat& map_y, Stream& stream = Stream::Null()); //! builds spherical warping maps CV_EXPORTS void buildWarpSphericalMaps(Size src_size, Rect dst_roi, const Mat &K, const Mat& R, float scale, GpuMat& map_x, GpuMat& map_y, Stream& stream = Stream::Null()); //! rotates an image around the origin (0,0) and then shifts it //! supports INTER_NEAREST, INTER_LINEAR, INTER_CUBIC //! supports 1, 3 or 4 channels images with CV_8U, CV_16U or CV_32F depth CV_EXPORTS void rotate(const GpuMat& src, GpuMat& dst, Size dsize, double angle, double xShift = 0, double yShift = 0, int interpolation = INTER_LINEAR, Stream& stream = Stream::Null()); //! copies 2D array to a larger destination array and pads borders with user-specifiable constant CV_EXPORTS void copyMakeBorder(const GpuMat& src, GpuMat& dst, int top, int bottom, int left, int right, int borderType, const Scalar& value = Scalar(), Stream& stream = Stream::Null()); //! computes the integral image //! sum will have CV_32S type, but will contain unsigned int values //! supports only CV_8UC1 source type CV_EXPORTS void integral(const GpuMat& src, GpuMat& sum, Stream& stream = Stream::Null()); //! buffered version CV_EXPORTS void integralBuffered(const GpuMat& src, GpuMat& sum, GpuMat& buffer, Stream& stream = Stream::Null()); //! computes squared integral image //! result matrix will have 64F type, but will contain 64U values //! supports source images of 8UC1 type only CV_EXPORTS void sqrIntegral(const GpuMat& src, GpuMat& sqsum, Stream& stream = Stream::Null()); //! computes vertical sum, supports only CV_32FC1 images CV_EXPORTS void columnSum(const GpuMat& src, GpuMat& sum); //! computes the standard deviation of integral images //! supports only CV_32SC1 source type and CV_32FC1 sqr type //! output will have CV_32FC1 type CV_EXPORTS void rectStdDev(const GpuMat& src, const GpuMat& sqr, GpuMat& dst, const Rect& rect, Stream& stream = Stream::Null()); //! computes Harris cornerness criteria at each image pixel CV_EXPORTS void cornerHarris(const GpuMat& src, GpuMat& dst, int blockSize, int ksize, double k, int borderType = BORDER_REFLECT101); CV_EXPORTS void cornerHarris(const GpuMat& src, GpuMat& dst, GpuMat& Dx, GpuMat& Dy, int blockSize, int ksize, double k, int borderType = BORDER_REFLECT101); CV_EXPORTS void cornerHarris(const GpuMat& src, GpuMat& dst, GpuMat& Dx, GpuMat& Dy, GpuMat& buf, int blockSize, int ksize, double k, int borderType = BORDER_REFLECT101, Stream& stream = Stream::Null()); //! computes minimum eigen value of 2x2 derivative covariation matrix at each pixel - the cornerness criteria CV_EXPORTS void cornerMinEigenVal(const GpuMat& src, GpuMat& dst, int blockSize, int ksize, int borderType=BORDER_REFLECT101); CV_EXPORTS void cornerMinEigenVal(const GpuMat& src, GpuMat& dst, GpuMat& Dx, GpuMat& Dy, int blockSize, int ksize, int borderType=BORDER_REFLECT101); CV_EXPORTS void cornerMinEigenVal(const GpuMat& src, GpuMat& dst, GpuMat& Dx, GpuMat& Dy, GpuMat& buf, int blockSize, int ksize, int borderType=BORDER_REFLECT101, Stream& stream = Stream::Null()); //! performs per-element multiplication of two full (not packed) Fourier spectrums //! supports 32FC2 matrixes only (interleaved format) CV_EXPORTS void mulSpectrums(const GpuMat& a, const GpuMat& b, GpuMat& c, int flags, bool conjB=false, Stream& stream = Stream::Null()); //! performs per-element multiplication of two full (not packed) Fourier spectrums //! supports 32FC2 matrixes only (interleaved format) CV_EXPORTS void mulAndScaleSpectrums(const GpuMat& a, const GpuMat& b, GpuMat& c, int flags, float scale, bool conjB=false, Stream& stream = Stream::Null()); //! Performs a forward or inverse discrete Fourier transform (1D or 2D) of floating point matrix. //! Param dft_size is the size of DFT transform. //! //! If the source matrix is not continous, then additional copy will be done, //! so to avoid copying ensure the source matrix is continous one. If you want to use //! preallocated output ensure it is continuous too, otherwise it will be reallocated. //! //! Being implemented via CUFFT real-to-complex transform result contains only non-redundant values //! in CUFFT's format. Result as full complex matrix for such kind of transform cannot be retrieved. //! //! For complex-to-real transform it is assumed that the source matrix is packed in CUFFT's format. CV_EXPORTS void dft(const GpuMat& src, GpuMat& dst, Size dft_size, int flags=0, Stream& stream = Stream::Null()); struct CV_EXPORTS ConvolveBuf { Size result_size; Size block_size; Size user_block_size; Size dft_size; int spect_len; GpuMat image_spect, templ_spect, result_spect; GpuMat image_block, templ_block, result_data; void create(Size image_size, Size templ_size); static Size estimateBlockSize(Size result_size, Size templ_size); }; //! computes convolution (or cross-correlation) of two images using discrete Fourier transform //! supports source images of 32FC1 type only //! result matrix will have 32FC1 type CV_EXPORTS void convolve(const GpuMat& image, const GpuMat& templ, GpuMat& result, bool ccorr = false); CV_EXPORTS void convolve(const GpuMat& image, const GpuMat& templ, GpuMat& result, bool ccorr, ConvolveBuf& buf, Stream& stream = Stream::Null()); struct CV_EXPORTS MatchTemplateBuf { Size user_block_size; GpuMat imagef, templf; std::vector images; std::vector image_sums; std::vector image_sqsums; }; //! computes the proximity map for the raster template and the image where the template is searched for CV_EXPORTS void matchTemplate(const GpuMat& image, const GpuMat& templ, GpuMat& result, int method, Stream &stream = Stream::Null()); //! computes the proximity map for the raster template and the image where the template is searched for CV_EXPORTS void matchTemplate(const GpuMat& image, const GpuMat& templ, GpuMat& result, int method, MatchTemplateBuf &buf, Stream& stream = Stream::Null()); //! smoothes the source image and downsamples it CV_EXPORTS void pyrDown(const GpuMat& src, GpuMat& dst, Stream& stream = Stream::Null()); //! upsamples the source image and then smoothes it CV_EXPORTS void pyrUp(const GpuMat& src, GpuMat& dst, Stream& stream = Stream::Null()); //! performs linear blending of two images //! to avoid accuracy errors sum of weigths shouldn't be very close to zero CV_EXPORTS void blendLinear(const GpuMat& img1, const GpuMat& img2, const GpuMat& weights1, const GpuMat& weights2, GpuMat& result, Stream& stream = Stream::Null()); //! Performa bilateral filtering of passsed image CV_EXPORTS void bilateralFilter(const GpuMat& src, GpuMat& dst, int kernel_size, float sigma_color, float sigma_spatial, int borderMode = BORDER_DEFAULT, Stream& stream = Stream::Null()); //! Brute force non-local means algorith (slow but universal) CV_EXPORTS void nonLocalMeans(const GpuMat& src, GpuMat& dst, float h, int search_window = 21, int block_size = 7, int borderMode = BORDER_DEFAULT, Stream& s = Stream::Null()); //! Fast (but approximate)version of non-local means algorith similar to CPU function (running sums technique) class CV_EXPORTS FastNonLocalMeansDenoising { public: //! Simple method, recommended for grayscale images (though it supports multichannel images) void simpleMethod(const GpuMat& src, GpuMat& dst, float h, int search_window = 21, int block_size = 7, Stream& s = Stream::Null()); //! Processes luminance and color components separatelly void labMethod(const GpuMat& src, GpuMat& dst, float h_luminance, float h_color, int search_window = 21, int block_size = 7, Stream& s = Stream::Null()); private: GpuMat buffer, extended_src_buffer; GpuMat lab, l, ab; }; struct CV_EXPORTS CannyBuf { void create(const Size& image_size, int apperture_size = 3); void release(); GpuMat dx, dy; GpuMat mag; GpuMat map; GpuMat st1, st2; Ptr filterDX, filterDY; }; CV_EXPORTS void Canny(const GpuMat& image, GpuMat& edges, double low_thresh, double high_thresh, int apperture_size = 3, bool L2gradient = false); CV_EXPORTS void Canny(const GpuMat& image, CannyBuf& buf, GpuMat& edges, double low_thresh, double high_thresh, int apperture_size = 3, bool L2gradient = false); CV_EXPORTS void Canny(const GpuMat& dx, const GpuMat& dy, GpuMat& edges, double low_thresh, double high_thresh, bool L2gradient = false); CV_EXPORTS void Canny(const GpuMat& dx, const GpuMat& dy, CannyBuf& buf, GpuMat& edges, double low_thresh, double high_thresh, bool L2gradient = false); class CV_EXPORTS ImagePyramid { public: inline ImagePyramid() : nLayers_(0) {} inline ImagePyramid(const GpuMat& img, int nLayers, Stream& stream = Stream::Null()) { build(img, nLayers, stream); } void build(const GpuMat& img, int nLayers, Stream& stream = Stream::Null()); void getLayer(GpuMat& outImg, Size outRoi, Stream& stream = Stream::Null()) const; inline void release() { layer0_.release(); pyramid_.clear(); nLayers_ = 0; } private: GpuMat layer0_; std::vector pyramid_; int nLayers_; }; //! HoughLines struct HoughLinesBuf { GpuMat accum; GpuMat list; }; CV_EXPORTS void HoughLines(const GpuMat& src, GpuMat& lines, float rho, float theta, int threshold, bool doSort = false, int maxLines = 4096); CV_EXPORTS void HoughLines(const GpuMat& src, GpuMat& lines, HoughLinesBuf& buf, float rho, float theta, int threshold, bool doSort = false, int maxLines = 4096); CV_EXPORTS void HoughLinesDownload(const GpuMat& d_lines, OutputArray h_lines, OutputArray h_votes = noArray()); //! HoughLinesP //! finds line segments in the black-n-white image using probabalistic Hough transform CV_EXPORTS void HoughLinesP(const GpuMat& image, GpuMat& lines, HoughLinesBuf& buf, float rho, float theta, int minLineLength, int maxLineGap, int maxLines = 4096); //! HoughCircles struct HoughCirclesBuf { GpuMat edges; GpuMat accum; GpuMat list; CannyBuf cannyBuf; }; CV_EXPORTS void HoughCircles(const GpuMat& src, GpuMat& circles, int method, float dp, float minDist, int cannyThreshold, int votesThreshold, int minRadius, int maxRadius, int maxCircles = 4096); CV_EXPORTS void HoughCircles(const GpuMat& src, GpuMat& circles, HoughCirclesBuf& buf, int method, float dp, float minDist, int cannyThreshold, int votesThreshold, int minRadius, int maxRadius, int maxCircles = 4096); CV_EXPORTS void HoughCirclesDownload(const GpuMat& d_circles, OutputArray h_circles); //! finds arbitrary template in the grayscale image using Generalized Hough Transform //! Ballard, D.H. (1981). Generalizing the Hough transform to detect arbitrary shapes. Pattern Recognition 13 (2): 111-122. //! Guil, N., González-Linares, J.M. and Zapata, E.L. (1999). Bidimensional shape detection using an invariant approach. Pattern Recognition 32 (6): 1025-1038. class CV_EXPORTS GeneralizedHough_GPU : public cv::Algorithm { public: static Ptr create(int method); virtual ~GeneralizedHough_GPU(); //! set template to search void setTemplate(const GpuMat& templ, int cannyThreshold = 100, Point templCenter = Point(-1, -1)); void setTemplate(const GpuMat& edges, const GpuMat& dx, const GpuMat& dy, Point templCenter = Point(-1, -1)); //! find template on image void detect(const GpuMat& image, GpuMat& positions, int cannyThreshold = 100); void detect(const GpuMat& edges, const GpuMat& dx, const GpuMat& dy, GpuMat& positions); void download(const GpuMat& d_positions, OutputArray h_positions, OutputArray h_votes = noArray()); void release(); protected: virtual void setTemplateImpl(const GpuMat& edges, const GpuMat& dx, const GpuMat& dy, Point templCenter) = 0; virtual void detectImpl(const GpuMat& edges, const GpuMat& dx, const GpuMat& dy, GpuMat& positions) = 0; virtual void releaseImpl() = 0; private: GpuMat edges_; CannyBuf cannyBuf_; }; ////////////////////////////// Matrix reductions ////////////////////////////// //! computes mean value and standard deviation of all or selected array elements //! supports only CV_8UC1 type CV_EXPORTS void meanStdDev(const GpuMat& mtx, Scalar& mean, Scalar& stddev); //! buffered version CV_EXPORTS void meanStdDev(const GpuMat& mtx, Scalar& mean, Scalar& stddev, GpuMat& buf); //! computes norm of array //! supports NORM_INF, NORM_L1, NORM_L2 //! supports all matrices except 64F CV_EXPORTS double norm(const GpuMat& src1, int normType=NORM_L2); CV_EXPORTS double norm(const GpuMat& src1, int normType, GpuMat& buf); CV_EXPORTS double norm(const GpuMat& src1, int normType, const GpuMat& mask, GpuMat& buf); //! computes norm of the difference between two arrays //! supports NORM_INF, NORM_L1, NORM_L2 //! supports only CV_8UC1 type CV_EXPORTS double norm(const GpuMat& src1, const GpuMat& src2, int normType=NORM_L2); //! computes sum of array elements //! supports only single channel images CV_EXPORTS Scalar sum(const GpuMat& src); CV_EXPORTS Scalar sum(const GpuMat& src, GpuMat& buf); CV_EXPORTS Scalar sum(const GpuMat& src, const GpuMat& mask, GpuMat& buf); //! computes sum of array elements absolute values //! supports only single channel images CV_EXPORTS Scalar absSum(const GpuMat& src); CV_EXPORTS Scalar absSum(const GpuMat& src, GpuMat& buf); CV_EXPORTS Scalar absSum(const GpuMat& src, const GpuMat& mask, GpuMat& buf); //! computes squared sum of array elements //! supports only single channel images CV_EXPORTS Scalar sqrSum(const GpuMat& src); CV_EXPORTS Scalar sqrSum(const GpuMat& src, GpuMat& buf); CV_EXPORTS Scalar sqrSum(const GpuMat& src, const GpuMat& mask, GpuMat& buf); //! finds global minimum and maximum array elements and returns their values CV_EXPORTS void minMax(const GpuMat& src, double* minVal, double* maxVal=0, const GpuMat& mask=GpuMat()); CV_EXPORTS void minMax(const GpuMat& src, double* minVal, double* maxVal, const GpuMat& mask, GpuMat& buf); //! finds global minimum and maximum array elements and returns their values with locations CV_EXPORTS void minMaxLoc(const GpuMat& src, double* minVal, double* maxVal=0, Point* minLoc=0, Point* maxLoc=0, const GpuMat& mask=GpuMat()); CV_EXPORTS void minMaxLoc(const GpuMat& src, double* minVal, double* maxVal, Point* minLoc, Point* maxLoc, const GpuMat& mask, GpuMat& valbuf, GpuMat& locbuf); //! counts non-zero array elements CV_EXPORTS int countNonZero(const GpuMat& src); CV_EXPORTS int countNonZero(const GpuMat& src, GpuMat& buf); //! reduces a matrix to a vector CV_EXPORTS void reduce(const GpuMat& mtx, GpuMat& vec, int dim, int reduceOp, int dtype = -1, Stream& stream = Stream::Null()); ///////////////////////////// Calibration 3D ////////////////////////////////// CV_EXPORTS void transformPoints(const GpuMat& src, const Mat& rvec, const Mat& tvec, GpuMat& dst, Stream& stream = Stream::Null()); CV_EXPORTS void projectPoints(const GpuMat& src, const Mat& rvec, const Mat& tvec, const Mat& camera_mat, const Mat& dist_coef, GpuMat& dst, Stream& stream = Stream::Null()); CV_EXPORTS void solvePnPRansac(const Mat& object, const Mat& image, const Mat& camera_mat, const Mat& dist_coef, Mat& rvec, Mat& tvec, bool use_extrinsic_guess=false, int num_iters=100, float max_dist=8.0, int min_inlier_count=100, std::vector* inliers=NULL); //////////////////////////////// Image Labeling //////////////////////////////// //!performs labeling via graph cuts of a 2D regular 4-connected graph. CV_EXPORTS void graphcut(GpuMat& terminals, GpuMat& leftTransp, GpuMat& rightTransp, GpuMat& top, GpuMat& bottom, GpuMat& labels, GpuMat& buf, Stream& stream = Stream::Null()); //!performs labeling via graph cuts of a 2D regular 8-connected graph. CV_EXPORTS void graphcut(GpuMat& terminals, GpuMat& leftTransp, GpuMat& rightTransp, GpuMat& top, GpuMat& topLeft, GpuMat& topRight, GpuMat& bottom, GpuMat& bottomLeft, GpuMat& bottomRight, GpuMat& labels, GpuMat& buf, Stream& stream = Stream::Null()); //! compute mask for Generalized Flood fill componetns labeling. CV_EXPORTS void connectivityMask(const GpuMat& image, GpuMat& mask, const cv::Scalar& lo, const cv::Scalar& hi, Stream& stream = Stream::Null()); //! performs connected componnents labeling. CV_EXPORTS void labelComponents(const GpuMat& mask, GpuMat& components, int flags = 0, Stream& stream = Stream::Null()); ////////////////////////////////// Histograms ////////////////////////////////// //! Compute levels with even distribution. levels will have 1 row and nLevels cols and CV_32SC1 type. CV_EXPORTS void evenLevels(GpuMat& levels, int nLevels, int lowerLevel, int upperLevel); //! Calculates histogram with evenly distributed bins for signle channel source. //! Supports CV_8UC1, CV_16UC1 and CV_16SC1 source types. //! Output hist will have one row and histSize cols and CV_32SC1 type. CV_EXPORTS void histEven(const GpuMat& src, GpuMat& hist, int histSize, int lowerLevel, int upperLevel, Stream& stream = Stream::Null()); CV_EXPORTS void histEven(const GpuMat& src, GpuMat& hist, GpuMat& buf, int histSize, int lowerLevel, int upperLevel, Stream& stream = Stream::Null()); //! Calculates histogram with evenly distributed bins for four-channel source. //! All channels of source are processed separately. //! Supports CV_8UC4, CV_16UC4 and CV_16SC4 source types. //! Output hist[i] will have one row and histSize[i] cols and CV_32SC1 type. CV_EXPORTS void histEven(const GpuMat& src, GpuMat hist[4], int histSize[4], int lowerLevel[4], int upperLevel[4], Stream& stream = Stream::Null()); CV_EXPORTS void histEven(const GpuMat& src, GpuMat hist[4], GpuMat& buf, int histSize[4], int lowerLevel[4], int upperLevel[4], Stream& stream = Stream::Null()); //! Calculates histogram with bins determined by levels array. //! levels must have one row and CV_32SC1 type if source has integer type or CV_32FC1 otherwise. //! Supports CV_8UC1, CV_16UC1, CV_16SC1 and CV_32FC1 source types. //! Output hist will have one row and (levels.cols-1) cols and CV_32SC1 type. CV_EXPORTS void histRange(const GpuMat& src, GpuMat& hist, const GpuMat& levels, Stream& stream = Stream::Null()); CV_EXPORTS void histRange(const GpuMat& src, GpuMat& hist, const GpuMat& levels, GpuMat& buf, Stream& stream = Stream::Null()); //! Calculates histogram with bins determined by levels array. //! All levels must have one row and CV_32SC1 type if source has integer type or CV_32FC1 otherwise. //! All channels of source are processed separately. //! Supports CV_8UC4, CV_16UC4, CV_16SC4 and CV_32FC4 source types. //! Output hist[i] will have one row and (levels[i].cols-1) cols and CV_32SC1 type. CV_EXPORTS void histRange(const GpuMat& src, GpuMat hist[4], const GpuMat levels[4], Stream& stream = Stream::Null()); CV_EXPORTS void histRange(const GpuMat& src, GpuMat hist[4], const GpuMat levels[4], GpuMat& buf, Stream& stream = Stream::Null()); //! Calculates histogram for 8u one channel image //! Output hist will have one row, 256 cols and CV32SC1 type. CV_EXPORTS void calcHist(const GpuMat& src, GpuMat& hist, Stream& stream = Stream::Null()); CV_EXPORTS void calcHist(const GpuMat& src, GpuMat& hist, GpuMat& buf, Stream& stream = Stream::Null()); //! normalizes the grayscale image brightness and contrast by normalizing its histogram CV_EXPORTS void equalizeHist(const GpuMat& src, GpuMat& dst, Stream& stream = Stream::Null()); CV_EXPORTS void equalizeHist(const GpuMat& src, GpuMat& dst, GpuMat& hist, Stream& stream = Stream::Null()); CV_EXPORTS void equalizeHist(const GpuMat& src, GpuMat& dst, GpuMat& hist, GpuMat& buf, Stream& stream = Stream::Null()); class CV_EXPORTS CLAHE : public cv::CLAHE { public: using cv::CLAHE::apply; virtual void apply(InputArray src, OutputArray dst, Stream& stream) = 0; }; CV_EXPORTS Ptr createCLAHE(double clipLimit = 40.0, Size tileGridSize = Size(8, 8)); //////////////////////////////// StereoBM_GPU //////////////////////////////// class CV_EXPORTS StereoBM_GPU { public: enum { BASIC_PRESET = 0, PREFILTER_XSOBEL = 1 }; enum { DEFAULT_NDISP = 64, DEFAULT_WINSZ = 19 }; //! the default constructor StereoBM_GPU(); //! the full constructor taking the camera-specific preset, number of disparities and the SAD window size. ndisparities must be multiple of 8. StereoBM_GPU(int preset, int ndisparities = DEFAULT_NDISP, int winSize = DEFAULT_WINSZ); //! the stereo correspondence operator. Finds the disparity for the specified rectified stereo pair //! Output disparity has CV_8U type. void operator()(const GpuMat& left, const GpuMat& right, GpuMat& disparity, Stream& stream = Stream::Null()); //! Some heuristics that tries to estmate // if current GPU will be faster than CPU in this algorithm. // It queries current active device. static bool checkIfGpuCallReasonable(); int preset; int ndisp; int winSize; // If avergeTexThreshold == 0 => post procesing is disabled // If avergeTexThreshold != 0 then disparity is set 0 in each point (x,y) where for left image // SumOfHorizontalGradiensInWindow(x, y, winSize) < (winSize * winSize) * avergeTexThreshold // i.e. input left image is low textured. float avergeTexThreshold; private: GpuMat minSSD, leBuf, riBuf; }; ////////////////////////// StereoBeliefPropagation /////////////////////////// // "Efficient Belief Propagation for Early Vision" // P.Felzenszwalb class CV_EXPORTS StereoBeliefPropagation { public: enum { DEFAULT_NDISP = 64 }; enum { DEFAULT_ITERS = 5 }; enum { DEFAULT_LEVELS = 5 }; static void estimateRecommendedParams(int width, int height, int& ndisp, int& iters, int& levels); //! the default constructor explicit StereoBeliefPropagation(int ndisp = DEFAULT_NDISP, int iters = DEFAULT_ITERS, int levels = DEFAULT_LEVELS, int msg_type = CV_32F); //! the full constructor taking the number of disparities, number of BP iterations on each level, //! number of levels, truncation of data cost, data weight, //! truncation of discontinuity cost and discontinuity single jump //! DataTerm = data_weight * min(fabs(I2-I1), max_data_term) //! DiscTerm = min(disc_single_jump * fabs(f1-f2), max_disc_term) //! please see paper for more details StereoBeliefPropagation(int ndisp, int iters, int levels, float max_data_term, float data_weight, float max_disc_term, float disc_single_jump, int msg_type = CV_32F); //! the stereo correspondence operator. Finds the disparity for the specified rectified stereo pair, //! if disparity is empty output type will be CV_16S else output type will be disparity.type(). void operator()(const GpuMat& left, const GpuMat& right, GpuMat& disparity, Stream& stream = Stream::Null()); //! version for user specified data term void operator()(const GpuMat& data, GpuMat& disparity, Stream& stream = Stream::Null()); int ndisp; int iters; int levels; float max_data_term; float data_weight; float max_disc_term; float disc_single_jump; int msg_type; private: GpuMat u, d, l, r, u2, d2, l2, r2; std::vector datas; GpuMat out; }; /////////////////////////// StereoConstantSpaceBP /////////////////////////// // "A Constant-Space Belief Propagation Algorithm for Stereo Matching" // Qingxiong Yang, Liang Wang, Narendra Ahuja // http://vision.ai.uiuc.edu/~qyang6/ class CV_EXPORTS StereoConstantSpaceBP { public: enum { DEFAULT_NDISP = 128 }; enum { DEFAULT_ITERS = 8 }; enum { DEFAULT_LEVELS = 4 }; enum { DEFAULT_NR_PLANE = 4 }; static void estimateRecommendedParams(int width, int height, int& ndisp, int& iters, int& levels, int& nr_plane); //! the default constructor explicit StereoConstantSpaceBP(int ndisp = DEFAULT_NDISP, int iters = DEFAULT_ITERS, int levels = DEFAULT_LEVELS, int nr_plane = DEFAULT_NR_PLANE, int msg_type = CV_32F); //! the full constructor taking the number of disparities, number of BP iterations on each level, //! number of levels, number of active disparity on the first level, truncation of data cost, data weight, //! truncation of discontinuity cost, discontinuity single jump and minimum disparity threshold StereoConstantSpaceBP(int ndisp, int iters, int levels, int nr_plane, float max_data_term, float data_weight, float max_disc_term, float disc_single_jump, int min_disp_th = 0, int msg_type = CV_32F); //! the stereo correspondence operator. Finds the disparity for the specified rectified stereo pair, //! if disparity is empty output type will be CV_16S else output type will be disparity.type(). void operator()(const GpuMat& left, const GpuMat& right, GpuMat& disparity, Stream& stream = Stream::Null()); int ndisp; int iters; int levels; int nr_plane; float max_data_term; float data_weight; float max_disc_term; float disc_single_jump; int min_disp_th; int msg_type; bool use_local_init_data_cost; private: GpuMat messages_buffers; GpuMat temp; GpuMat out; }; /////////////////////////// DisparityBilateralFilter /////////////////////////// // Disparity map refinement using joint bilateral filtering given a single color image. // Qingxiong Yang, Liang Wang, Narendra Ahuja // http://vision.ai.uiuc.edu/~qyang6/ class CV_EXPORTS DisparityBilateralFilter { public: enum { DEFAULT_NDISP = 64 }; enum { DEFAULT_RADIUS = 3 }; enum { DEFAULT_ITERS = 1 }; //! the default constructor explicit DisparityBilateralFilter(int ndisp = DEFAULT_NDISP, int radius = DEFAULT_RADIUS, int iters = DEFAULT_ITERS); //! the full constructor taking the number of disparities, filter radius, //! number of iterations, truncation of data continuity, truncation of disparity continuity //! and filter range sigma DisparityBilateralFilter(int ndisp, int radius, int iters, float edge_threshold, float max_disc_threshold, float sigma_range); //! the disparity map refinement operator. Refine disparity map using joint bilateral filtering given a single color image. //! disparity must have CV_8U or CV_16S type, image must have CV_8UC1 or CV_8UC3 type. void operator()(const GpuMat& disparity, const GpuMat& image, GpuMat& dst, Stream& stream = Stream::Null()); private: int ndisp; int radius; int iters; float edge_threshold; float max_disc_threshold; float sigma_range; GpuMat table_color; GpuMat table_space; }; //////////////// HOG (Histogram-of-Oriented-Gradients) Descriptor and Object Detector ////////////// struct CV_EXPORTS HOGConfidence { double scale; std::vector locations; std::vector confidences; std::vector part_scores[4]; }; struct CV_EXPORTS HOGDescriptor { enum { DEFAULT_WIN_SIGMA = -1 }; enum { DEFAULT_NLEVELS = 64 }; enum { DESCR_FORMAT_ROW_BY_ROW, DESCR_FORMAT_COL_BY_COL }; HOGDescriptor(Size win_size=Size(64, 128), Size block_size=Size(16, 16), Size block_stride=Size(8, 8), Size cell_size=Size(8, 8), int nbins=9, double win_sigma=DEFAULT_WIN_SIGMA, double threshold_L2hys=0.2, bool gamma_correction=true, int nlevels=DEFAULT_NLEVELS); size_t getDescriptorSize() const; size_t getBlockHistogramSize() const; void setSVMDetector(const std::vector& detector); static std::vector getDefaultPeopleDetector(); static std::vector getPeopleDetector48x96(); static std::vector getPeopleDetector64x128(); void detect(const GpuMat& img, std::vector& found_locations, double hit_threshold=0, Size win_stride=Size(), Size padding=Size()); void detectMultiScale(const GpuMat& img, std::vector& found_locations, double hit_threshold=0, Size win_stride=Size(), Size padding=Size(), double scale0=1.05, int group_threshold=2); void computeConfidence(const GpuMat& img, std::vector& hits, double hit_threshold, Size win_stride, Size padding, std::vector& locations, std::vector& confidences); void computeConfidenceMultiScale(const GpuMat& img, std::vector& found_locations, double hit_threshold, Size win_stride, Size padding, std::vector &conf_out, int group_threshold); void getDescriptors(const GpuMat& img, Size win_stride, GpuMat& descriptors, int descr_format=DESCR_FORMAT_COL_BY_COL); Size win_size; Size block_size; Size block_stride; Size cell_size; int nbins; double win_sigma; double threshold_L2hys; bool gamma_correction; int nlevels; protected: void computeBlockHistograms(const GpuMat& img); void computeGradient(const GpuMat& img, GpuMat& grad, GpuMat& qangle); double getWinSigma() const; bool checkDetectorSize() const; static int numPartsWithin(int size, int part_size, int stride); static Size numPartsWithin(Size size, Size part_size, Size stride); // Coefficients of the separating plane float free_coef; GpuMat detector; // Results of the last classification step GpuMat labels, labels_buf; Mat labels_host; // Results of the last histogram evaluation step GpuMat block_hists, block_hists_buf; // Gradients conputation results GpuMat grad, qangle, grad_buf, qangle_buf; // returns subbuffer with required size, reallocates buffer if nessesary. static GpuMat getBuffer(const Size& sz, int type, GpuMat& buf); static GpuMat getBuffer(int rows, int cols, int type, GpuMat& buf); std::vector image_scales; }; ////////////////////////////////// BruteForceMatcher ////////////////////////////////// class CV_EXPORTS BFMatcher_GPU { public: explicit BFMatcher_GPU(int norm = cv::NORM_L2); // Add descriptors to train descriptor collection void add(const std::vector& descCollection); // Get train descriptors collection const std::vector& getTrainDescriptors() const; // Clear train descriptors collection void clear(); // Return true if there are not train descriptors in collection bool empty() const; // Return true if the matcher supports mask in match methods bool isMaskSupported() const; // Find one best match for each query descriptor void matchSingle(const GpuMat& query, const GpuMat& train, GpuMat& trainIdx, GpuMat& distance, const GpuMat& mask = GpuMat(), Stream& stream = Stream::Null()); // Download trainIdx and distance and convert it to CPU vector with DMatch static void matchDownload(const GpuMat& trainIdx, const GpuMat& distance, std::vector& matches); // Convert trainIdx and distance to vector with DMatch static void matchConvert(const Mat& trainIdx, const Mat& distance, std::vector& matches); // Find one best match for each query descriptor void match(const GpuMat& query, const GpuMat& train, std::vector& matches, const GpuMat& mask = GpuMat()); // Make gpu collection of trains and masks in suitable format for matchCollection function void makeGpuCollection(GpuMat& trainCollection, GpuMat& maskCollection, const std::vector& masks = std::vector()); // Find one best match from train collection for each query descriptor void matchCollection(const GpuMat& query, const GpuMat& trainCollection, GpuMat& trainIdx, GpuMat& imgIdx, GpuMat& distance, const GpuMat& masks = GpuMat(), Stream& stream = Stream::Null()); // Download trainIdx, imgIdx and distance and convert it to vector with DMatch static void matchDownload(const GpuMat& trainIdx, const GpuMat& imgIdx, const GpuMat& distance, std::vector& matches); // Convert trainIdx, imgIdx and distance to vector with DMatch static void matchConvert(const Mat& trainIdx, const Mat& imgIdx, const Mat& distance, std::vector& matches); // Find one best match from train collection for each query descriptor. void match(const GpuMat& query, std::vector& matches, const std::vector& masks = std::vector()); // Find k best matches for each query descriptor (in increasing order of distances) void knnMatchSingle(const GpuMat& query, const GpuMat& train, GpuMat& trainIdx, GpuMat& distance, GpuMat& allDist, int k, const GpuMat& mask = GpuMat(), Stream& stream = Stream::Null()); // Download trainIdx and distance and convert it to vector with DMatch // compactResult is used when mask is not empty. If compactResult is false matches // vector will have the same size as queryDescriptors rows. If compactResult is true // matches vector will not contain matches for fully masked out query descriptors. static void knnMatchDownload(const GpuMat& trainIdx, const GpuMat& distance, std::vector< std::vector >& matches, bool compactResult = false); // Convert trainIdx and distance to vector with DMatch static void knnMatchConvert(const Mat& trainIdx, const Mat& distance, std::vector< std::vector >& matches, bool compactResult = false); // Find k best matches for each query descriptor (in increasing order of distances). // compactResult is used when mask is not empty. If compactResult is false matches // vector will have the same size as queryDescriptors rows. If compactResult is true // matches vector will not contain matches for fully masked out query descriptors. void knnMatch(const GpuMat& query, const GpuMat& train, std::vector< std::vector >& matches, int k, const GpuMat& mask = GpuMat(), bool compactResult = false); // Find k best matches from train collection for each query descriptor (in increasing order of distances) void knnMatch2Collection(const GpuMat& query, const GpuMat& trainCollection, GpuMat& trainIdx, GpuMat& imgIdx, GpuMat& distance, const GpuMat& maskCollection = GpuMat(), Stream& stream = Stream::Null()); // Download trainIdx and distance and convert it to vector with DMatch // compactResult is used when mask is not empty. If compactResult is false matches // vector will have the same size as queryDescriptors rows. If compactResult is true // matches vector will not contain matches for fully masked out query descriptors. static void knnMatch2Download(const GpuMat& trainIdx, const GpuMat& imgIdx, const GpuMat& distance, std::vector< std::vector >& matches, bool compactResult = false); // Convert trainIdx and distance to vector with DMatch static void knnMatch2Convert(const Mat& trainIdx, const Mat& imgIdx, const Mat& distance, std::vector< std::vector >& matches, bool compactResult = false); // Find k best matches for each query descriptor (in increasing order of distances). // compactResult is used when mask is not empty. If compactResult is false matches // vector will have the same size as queryDescriptors rows. If compactResult is true // matches vector will not contain matches for fully masked out query descriptors. void knnMatch(const GpuMat& query, std::vector< std::vector >& matches, int k, const std::vector& masks = std::vector(), bool compactResult = false); // Find best matches for each query descriptor which have distance less than maxDistance. // nMatches.at(0, queryIdx) will contain matches count for queryIdx. // carefully nMatches can be greater than trainIdx.cols - it means that matcher didn't find all matches, // because it didn't have enough memory. // If trainIdx is empty, then trainIdx and distance will be created with size nQuery x max((nTrain / 100), 10), // otherwize user can pass own allocated trainIdx and distance with size nQuery x nMaxMatches // Matches doesn't sorted. void radiusMatchSingle(const GpuMat& query, const GpuMat& train, GpuMat& trainIdx, GpuMat& distance, GpuMat& nMatches, float maxDistance, const GpuMat& mask = GpuMat(), Stream& stream = Stream::Null()); // Download trainIdx, nMatches and distance and convert it to vector with DMatch. // matches will be sorted in increasing order of distances. // compactResult is used when mask is not empty. If compactResult is false matches // vector will have the same size as queryDescriptors rows. If compactResult is true // matches vector will not contain matches for fully masked out query descriptors. static void radiusMatchDownload(const GpuMat& trainIdx, const GpuMat& distance, const GpuMat& nMatches, std::vector< std::vector >& matches, bool compactResult = false); // Convert trainIdx, nMatches and distance to vector with DMatch. static void radiusMatchConvert(const Mat& trainIdx, const Mat& distance, const Mat& nMatches, std::vector< std::vector >& matches, bool compactResult = false); // Find best matches for each query descriptor which have distance less than maxDistance // in increasing order of distances). void radiusMatch(const GpuMat& query, const GpuMat& train, std::vector< std::vector >& matches, float maxDistance, const GpuMat& mask = GpuMat(), bool compactResult = false); // Find best matches for each query descriptor which have distance less than maxDistance. // If trainIdx is empty, then trainIdx and distance will be created with size nQuery x max((nQuery / 100), 10), // otherwize user can pass own allocated trainIdx and distance with size nQuery x nMaxMatches // Matches doesn't sorted. void radiusMatchCollection(const GpuMat& query, GpuMat& trainIdx, GpuMat& imgIdx, GpuMat& distance, GpuMat& nMatches, float maxDistance, const std::vector& masks = std::vector(), Stream& stream = Stream::Null()); // Download trainIdx, imgIdx, nMatches and distance and convert it to vector with DMatch. // matches will be sorted in increasing order of distances. // compactResult is used when mask is not empty. If compactResult is false matches // vector will have the same size as queryDescriptors rows. If compactResult is true // matches vector will not contain matches for fully masked out query descriptors. static void radiusMatchDownload(const GpuMat& trainIdx, const GpuMat& imgIdx, const GpuMat& distance, const GpuMat& nMatches, std::vector< std::vector >& matches, bool compactResult = false); // Convert trainIdx, nMatches and distance to vector with DMatch. static void radiusMatchConvert(const Mat& trainIdx, const Mat& imgIdx, const Mat& distance, const Mat& nMatches, std::vector< std::vector >& matches, bool compactResult = false); // Find best matches from train collection for each query descriptor which have distance less than // maxDistance (in increasing order of distances). void radiusMatch(const GpuMat& query, std::vector< std::vector >& matches, float maxDistance, const std::vector& masks = std::vector(), bool compactResult = false); int norm; private: std::vector trainDescCollection; }; template class CV_EXPORTS BruteForceMatcher_GPU; template class CV_EXPORTS BruteForceMatcher_GPU< L1 > : public BFMatcher_GPU { public: explicit BruteForceMatcher_GPU() : BFMatcher_GPU(NORM_L1) {} explicit BruteForceMatcher_GPU(L1 /*d*/) : BFMatcher_GPU(NORM_L1) {} }; template class CV_EXPORTS BruteForceMatcher_GPU< L2 > : public BFMatcher_GPU { public: explicit BruteForceMatcher_GPU() : BFMatcher_GPU(NORM_L2) {} explicit BruteForceMatcher_GPU(L2 /*d*/) : BFMatcher_GPU(NORM_L2) {} }; template <> class CV_EXPORTS BruteForceMatcher_GPU< Hamming > : public BFMatcher_GPU { public: explicit BruteForceMatcher_GPU() : BFMatcher_GPU(NORM_HAMMING) {} explicit BruteForceMatcher_GPU(Hamming /*d*/) : BFMatcher_GPU(NORM_HAMMING) {} }; ////////////////////////////////// CascadeClassifier_GPU ////////////////////////////////////////// // The cascade classifier class for object detection: supports old haar and new lbp xlm formats and nvbin for haar cascades olny. class CV_EXPORTS CascadeClassifier_GPU { public: CascadeClassifier_GPU(); CascadeClassifier_GPU(const String& filename); ~CascadeClassifier_GPU(); bool empty() const; bool load(const String& filename); void release(); /* returns number of detected objects */ int detectMultiScale(const GpuMat& image, GpuMat& objectsBuf, double scaleFactor = 1.2, int minNeighbors = 4, Size minSize = Size()); int detectMultiScale(const GpuMat& image, GpuMat& objectsBuf, Size maxObjectSize, Size minSize = Size(), double scaleFactor = 1.1, int minNeighbors = 4); bool findLargestObject; bool visualizeInPlace; Size getClassifierSize() const; private: struct CascadeClassifierImpl; CascadeClassifierImpl* impl; struct HaarCascade; struct LbpCascade; friend class CascadeClassifier_GPU_LBP; }; ////////////////////////////////// FAST ////////////////////////////////////////// class CV_EXPORTS FAST_GPU { public: enum { LOCATION_ROW = 0, RESPONSE_ROW, ROWS_COUNT }; // all features have same size static const int FEATURE_SIZE = 7; explicit FAST_GPU(int threshold, bool nonmaxSupression = true, double keypointsRatio = 0.05); //! finds the keypoints using FAST detector //! supports only CV_8UC1 images void operator ()(const GpuMat& image, const GpuMat& mask, GpuMat& keypoints); void operator ()(const GpuMat& image, const GpuMat& mask, std::vector& keypoints); //! download keypoints from device to host memory static void downloadKeypoints(const GpuMat& d_keypoints, std::vector& keypoints); //! convert keypoints to KeyPoint vector static void convertKeypoints(const Mat& h_keypoints, std::vector& keypoints); //! release temporary buffer's memory void release(); bool nonmaxSupression; int threshold; //! max keypoints = keypointsRatio * img.size().area() double keypointsRatio; //! find keypoints and compute it's response if nonmaxSupression is true //! return count of detected keypoints int calcKeyPointsLocation(const GpuMat& image, const GpuMat& mask); //! get final array of keypoints //! performs nonmax supression if needed //! return final count of keypoints int getKeyPoints(GpuMat& keypoints); private: GpuMat kpLoc_; int count_; GpuMat score_; GpuMat d_keypoints_; }; ////////////////////////////////// ORB ////////////////////////////////////////// class CV_EXPORTS ORB_GPU { public: enum { X_ROW = 0, Y_ROW, RESPONSE_ROW, ANGLE_ROW, OCTAVE_ROW, SIZE_ROW, ROWS_COUNT }; enum { DEFAULT_FAST_THRESHOLD = 20 }; //! Constructor explicit ORB_GPU(int nFeatures = 500, float scaleFactor = 1.2f, int nLevels = 8, int edgeThreshold = 31, int firstLevel = 0, int WTA_K = 2, int scoreType = 0, int patchSize = 31); //! Compute the ORB features on an image //! image - the image to compute the features (supports only CV_8UC1 images) //! mask - the mask to apply //! keypoints - the resulting keypoints void operator()(const GpuMat& image, const GpuMat& mask, std::vector& keypoints); void operator()(const GpuMat& image, const GpuMat& mask, GpuMat& keypoints); //! Compute the ORB features and descriptors on an image //! image - the image to compute the features (supports only CV_8UC1 images) //! mask - the mask to apply //! keypoints - the resulting keypoints //! descriptors - descriptors array void operator()(const GpuMat& image, const GpuMat& mask, std::vector& keypoints, GpuMat& descriptors); void operator()(const GpuMat& image, const GpuMat& mask, GpuMat& keypoints, GpuMat& descriptors); //! download keypoints from device to host memory static void downloadKeyPoints(const GpuMat& d_keypoints, std::vector& keypoints); //! convert keypoints to KeyPoint vector static void convertKeyPoints(const Mat& d_keypoints, std::vector& keypoints); //! returns the descriptor size in bytes inline int descriptorSize() const { return kBytes; } inline void setFastParams(int threshold, bool nonmaxSupression = true) { fastDetector_.threshold = threshold; fastDetector_.nonmaxSupression = nonmaxSupression; } //! release temporary buffer's memory void release(); //! if true, image will be blurred before descriptors calculation bool blurForDescriptor; private: enum { kBytes = 32 }; void buildScalePyramids(const GpuMat& image, const GpuMat& mask); void computeKeyPointsPyramid(); void computeDescriptors(GpuMat& descriptors); void mergeKeyPoints(GpuMat& keypoints); int nFeatures_; float scaleFactor_; int nLevels_; int edgeThreshold_; int firstLevel_; int WTA_K_; int scoreType_; int patchSize_; // The number of desired features per scale std::vector n_features_per_level_; // Points to compute BRIEF descriptors from GpuMat pattern_; std::vector imagePyr_; std::vector maskPyr_; GpuMat buf_; std::vector keyPointsPyr_; std::vector keyPointsCount_; FAST_GPU fastDetector_; Ptr blurFilter; GpuMat d_keypoints_; }; ////////////////////////////////// Optical Flow ////////////////////////////////////////// class CV_EXPORTS BroxOpticalFlow { public: BroxOpticalFlow(float alpha_, float gamma_, float scale_factor_, int inner_iterations_, int outer_iterations_, int solver_iterations_) : alpha(alpha_), gamma(gamma_), scale_factor(scale_factor_), inner_iterations(inner_iterations_), outer_iterations(outer_iterations_), solver_iterations(solver_iterations_) { } //! Compute optical flow //! frame0 - source frame (supports only CV_32FC1 type) //! frame1 - frame to track (with the same size and type as frame0) //! u - flow horizontal component (along x axis) //! v - flow vertical component (along y axis) void operator ()(const GpuMat& frame0, const GpuMat& frame1, GpuMat& u, GpuMat& v, Stream& stream = Stream::Null()); //! flow smoothness float alpha; //! gradient constancy importance float gamma; //! pyramid scale factor float scale_factor; //! number of lagged non-linearity iterations (inner loop) int inner_iterations; //! number of warping iterations (number of pyramid levels) int outer_iterations; //! number of linear system solver iterations int solver_iterations; GpuMat buf; }; class CV_EXPORTS GoodFeaturesToTrackDetector_GPU { public: explicit GoodFeaturesToTrackDetector_GPU(int maxCorners = 1000, double qualityLevel = 0.01, double minDistance = 0.0, int blockSize = 3, bool useHarrisDetector = false, double harrisK = 0.04); //! return 1 rows matrix with CV_32FC2 type void operator ()(const GpuMat& image, GpuMat& corners, const GpuMat& mask = GpuMat()); int maxCorners; double qualityLevel; double minDistance; int blockSize; bool useHarrisDetector; double harrisK; void releaseMemory() { Dx_.release(); Dy_.release(); buf_.release(); eig_.release(); minMaxbuf_.release(); tmpCorners_.release(); } private: GpuMat Dx_; GpuMat Dy_; GpuMat buf_; GpuMat eig_; GpuMat minMaxbuf_; GpuMat tmpCorners_; }; inline GoodFeaturesToTrackDetector_GPU::GoodFeaturesToTrackDetector_GPU(int maxCorners_, double qualityLevel_, double minDistance_, int blockSize_, bool useHarrisDetector_, double harrisK_) { maxCorners = maxCorners_; qualityLevel = qualityLevel_; minDistance = minDistance_; blockSize = blockSize_; useHarrisDetector = useHarrisDetector_; harrisK = harrisK_; } class CV_EXPORTS PyrLKOpticalFlow { public: PyrLKOpticalFlow(); void sparse(const GpuMat& prevImg, const GpuMat& nextImg, const GpuMat& prevPts, GpuMat& nextPts, GpuMat& status, GpuMat* err = 0); void dense(const GpuMat& prevImg, const GpuMat& nextImg, GpuMat& u, GpuMat& v, GpuMat* err = 0); void releaseMemory(); Size winSize; int maxLevel; int iters; bool useInitialFlow; private: std::vector prevPyr_; std::vector nextPyr_; GpuMat buf_; GpuMat uPyr_[2]; GpuMat vPyr_[2]; }; class CV_EXPORTS FarnebackOpticalFlow { public: FarnebackOpticalFlow() { numLevels = 5; pyrScale = 0.5; fastPyramids = false; winSize = 13; numIters = 10; polyN = 5; polySigma = 1.1; flags = 0; } int numLevels; double pyrScale; bool fastPyramids; int winSize; int numIters; int polyN; double polySigma; int flags; void operator ()(const GpuMat &frame0, const GpuMat &frame1, GpuMat &flowx, GpuMat &flowy, Stream &s = Stream::Null()); void releaseMemory() { frames_[0].release(); frames_[1].release(); pyrLevel_[0].release(); pyrLevel_[1].release(); M_.release(); bufM_.release(); R_[0].release(); R_[1].release(); blurredFrame_[0].release(); blurredFrame_[1].release(); pyramid0_.clear(); pyramid1_.clear(); } private: void prepareGaussian( int n, double sigma, float *g, float *xg, float *xxg, double &ig11, double &ig03, double &ig33, double &ig55); void setPolynomialExpansionConsts(int n, double sigma); void updateFlow_boxFilter( const GpuMat& R0, const GpuMat& R1, GpuMat& flowx, GpuMat &flowy, GpuMat& M, GpuMat &bufM, int blockSize, bool updateMatrices, Stream streams[]); void updateFlow_gaussianBlur( const GpuMat& R0, const GpuMat& R1, GpuMat& flowx, GpuMat& flowy, GpuMat& M, GpuMat &bufM, int blockSize, bool updateMatrices, Stream streams[]); GpuMat frames_[2]; GpuMat pyrLevel_[2], M_, bufM_, R_[2], blurredFrame_[2]; std::vector pyramid0_, pyramid1_; }; // Implementation of the Zach, Pock and Bischof Dual TV-L1 Optical Flow method // // see reference: // [1] C. Zach, T. Pock and H. Bischof, "A Duality Based Approach for Realtime TV-L1 Optical Flow". // [2] Javier Sanchez, Enric Meinhardt-Llopis and Gabriele Facciolo. "TV-L1 Optical Flow Estimation". class CV_EXPORTS OpticalFlowDual_TVL1_GPU { public: OpticalFlowDual_TVL1_GPU(); void operator ()(const GpuMat& I0, const GpuMat& I1, GpuMat& flowx, GpuMat& flowy); void collectGarbage(); /** * Time step of the numerical scheme. */ double tau; /** * Weight parameter for the data term, attachment parameter. * This is the most relevant parameter, which determines the smoothness of the output. * The smaller this parameter is, the smoother the solutions we obtain. * It depends on the range of motions of the images, so its value should be adapted to each image sequence. */ double lambda; /** * Weight parameter for (u - v)^2, tightness parameter. * It serves as a link between the attachment and the regularization terms. * In theory, it should have a small value in order to maintain both parts in correspondence. * The method is stable for a large range of values of this parameter. */ double theta; /** * Number of scales used to create the pyramid of images. */ int nscales; /** * Number of warpings per scale. * Represents the number of times that I1(x+u0) and grad( I1(x+u0) ) are computed per scale. * This is a parameter that assures the stability of the method. * It also affects the running time, so it is a compromise between speed and accuracy. */ int warps; /** * Stopping criterion threshold used in the numerical scheme, which is a trade-off between precision and running time. * A small value will yield more accurate solutions at the expense of a slower convergence. */ double epsilon; /** * Stopping criterion iterations number used in the numerical scheme. */ int iterations; double scaleStep; bool useInitialFlow; private: void procOneScale(const GpuMat& I0, const GpuMat& I1, GpuMat& u1, GpuMat& u2); std::vector I0s; std::vector I1s; std::vector u1s; std::vector u2s; GpuMat I1x_buf; GpuMat I1y_buf; GpuMat I1w_buf; GpuMat I1wx_buf; GpuMat I1wy_buf; GpuMat grad_buf; GpuMat rho_c_buf; GpuMat p11_buf; GpuMat p12_buf; GpuMat p21_buf; GpuMat p22_buf; GpuMat diff_buf; GpuMat norm_buf; }; //! Calculates optical flow for 2 images using block matching algorithm */ CV_EXPORTS void calcOpticalFlowBM(const GpuMat& prev, const GpuMat& curr, Size block_size, Size shift_size, Size max_range, bool use_previous, GpuMat& velx, GpuMat& vely, GpuMat& buf, Stream& stream = Stream::Null()); class CV_EXPORTS FastOpticalFlowBM { public: void operator ()(const GpuMat& I0, const GpuMat& I1, GpuMat& flowx, GpuMat& flowy, int search_window = 21, int block_window = 7, Stream& s = Stream::Null()); private: GpuMat buffer; GpuMat extended_I0; GpuMat extended_I1; }; //! Interpolate frames (images) using provided optical flow (displacement field). //! frame0 - frame 0 (32-bit floating point images, single channel) //! frame1 - frame 1 (the same type and size) //! fu - forward horizontal displacement //! fv - forward vertical displacement //! bu - backward horizontal displacement //! bv - backward vertical displacement //! pos - new frame position //! newFrame - new frame //! buf - temporary buffer, will have width x 6*height size, CV_32FC1 type and contain 6 GpuMat; //! occlusion masks 0, occlusion masks 1, //! interpolated forward flow 0, interpolated forward flow 1, //! interpolated backward flow 0, interpolated backward flow 1 //! CV_EXPORTS void interpolateFrames(const GpuMat& frame0, const GpuMat& frame1, const GpuMat& fu, const GpuMat& fv, const GpuMat& bu, const GpuMat& bv, float pos, GpuMat& newFrame, GpuMat& buf, Stream& stream = Stream::Null()); CV_EXPORTS void createOpticalFlowNeedleMap(const GpuMat& u, const GpuMat& v, GpuMat& vertex, GpuMat& colors); //////////////////////// Background/foreground segmentation //////////////////////// // Foreground Object Detection from Videos Containing Complex Background. // Liyuan Li, Weimin Huang, Irene Y.H. Gu, and Qi Tian. // ACM MM2003 9p class CV_EXPORTS FGDStatModel { public: struct CV_EXPORTS Params { int Lc; // Quantized levels per 'color' component. Power of two, typically 32, 64 or 128. int N1c; // Number of color vectors used to model normal background color variation at a given pixel. int N2c; // Number of color vectors retained at given pixel. Must be > N1c, typically ~ 5/3 of N1c. // Used to allow the first N1c vectors to adapt over time to changing background. int Lcc; // Quantized levels per 'color co-occurrence' component. Power of two, typically 16, 32 or 64. int N1cc; // Number of color co-occurrence vectors used to model normal background color variation at a given pixel. int N2cc; // Number of color co-occurrence vectors retained at given pixel. Must be > N1cc, typically ~ 5/3 of N1cc. // Used to allow the first N1cc vectors to adapt over time to changing background. bool is_obj_without_holes; // If TRUE we ignore holes within foreground blobs. Defaults to TRUE. int perform_morphing; // Number of erode-dilate-erode foreground-blob cleanup iterations. // These erase one-pixel junk blobs and merge almost-touching blobs. Default value is 1. float alpha1; // How quickly we forget old background pixel values seen. Typically set to 0.1. float alpha2; // "Controls speed of feature learning". Depends on T. Typical value circa 0.005. float alpha3; // Alternate to alpha2, used (e.g.) for quicker initial convergence. Typical value 0.1. float delta; // Affects color and color co-occurrence quantization, typically set to 2. float T; // A percentage value which determines when new features can be recognized as new background. (Typically 0.9). float minArea; // Discard foreground blobs whose bounding box is smaller than this threshold. // default Params Params(); }; // out_cn - channels count in output result (can be 3 or 4) // 4-channels require more memory, but a bit faster explicit FGDStatModel(int out_cn = 3); explicit FGDStatModel(const cv::gpu::GpuMat& firstFrame, const Params& params = Params(), int out_cn = 3); ~FGDStatModel(); void create(const cv::gpu::GpuMat& firstFrame, const Params& params = Params()); void release(); int update(const cv::gpu::GpuMat& curFrame); //8UC3 or 8UC4 reference background image cv::gpu::GpuMat background; //8UC1 foreground image cv::gpu::GpuMat foreground; std::vector< std::vector > foreground_regions; private: FGDStatModel(const FGDStatModel&); FGDStatModel& operator=(const FGDStatModel&); class Impl; std::auto_ptr impl_; }; /*! Gaussian Mixture-based Backbround/Foreground Segmentation Algorithm The class implements the following algorithm: "An improved adaptive background mixture model for real-time tracking with shadow detection" P. KadewTraKuPong and R. Bowden, Proc. 2nd European Workshp on Advanced Video-Based Surveillance Systems, 2001." http://personal.ee.surrey.ac.uk/Personal/R.Bowden/publications/avbs01/avbs01.pdf */ class CV_EXPORTS MOG_GPU { public: //! the default constructor MOG_GPU(int nmixtures = -1); //! re-initiaization method void initialize(Size frameSize, int frameType); //! the update operator void operator()(const GpuMat& frame, GpuMat& fgmask, float learningRate = 0.0f, Stream& stream = Stream::Null()); //! computes a background image which are the mean of all background gaussians void getBackgroundImage(GpuMat& backgroundImage, Stream& stream = Stream::Null()) const; //! releases all inner buffers void release(); int history; float varThreshold; float backgroundRatio; float noiseSigma; private: int nmixtures_; Size frameSize_; int frameType_; int nframes_; GpuMat weight_; GpuMat sortKey_; GpuMat mean_; GpuMat var_; }; /*! The class implements the following algorithm: "Improved adaptive Gausian mixture model for background subtraction" Z.Zivkovic International Conference Pattern Recognition, UK, August, 2004. http://www.zoranz.net/Publications/zivkovic2004ICPR.pdf */ class CV_EXPORTS MOG2_GPU { public: //! the default constructor MOG2_GPU(int nmixtures = -1); //! re-initiaization method void initialize(Size frameSize, int frameType); //! the update operator void operator()(const GpuMat& frame, GpuMat& fgmask, float learningRate = -1.0f, Stream& stream = Stream::Null()); //! computes a background image which are the mean of all background gaussians void getBackgroundImage(GpuMat& backgroundImage, Stream& stream = Stream::Null()) const; //! releases all inner buffers void release(); // parameters // you should call initialize after parameters changes int history; //! here it is the maximum allowed number of mixture components. //! Actual number is determined dynamically per pixel float varThreshold; // threshold on the squared Mahalanobis distance to decide if it is well described // by the background model or not. Related to Cthr from the paper. // This does not influence the update of the background. A typical value could be 4 sigma // and that is varThreshold=4*4=16; Corresponds to Tb in the paper. ///////////////////////// // less important parameters - things you might change but be carefull //////////////////////// float backgroundRatio; // corresponds to fTB=1-cf from the paper // TB - threshold when the component becomes significant enough to be included into // the background model. It is the TB=1-cf from the paper. So I use cf=0.1 => TB=0. // For alpha=0.001 it means that the mode should exist for approximately 105 frames before // it is considered foreground // float noiseSigma; float varThresholdGen; //correspondts to Tg - threshold on the squared Mahalan. dist. to decide //when a sample is close to the existing components. If it is not close //to any a new component will be generated. I use 3 sigma => Tg=3*3=9. //Smaller Tg leads to more generated components and higher Tg might make //lead to small number of components but they can grow too large float fVarInit; float fVarMin; float fVarMax; //initial variance for the newly generated components. //It will will influence the speed of adaptation. A good guess should be made. //A simple way is to estimate the typical standard deviation from the images. //I used here 10 as a reasonable value // min and max can be used to further control the variance float fCT; //CT - complexity reduction prior //this is related to the number of samples needed to accept that a component //actually exists. We use CT=0.05 of all the samples. By setting CT=0 you get //the standard Stauffer&Grimson algorithm (maybe not exact but very similar) //shadow detection parameters bool bShadowDetection; //default 1 - do shadow detection unsigned char nShadowDetection; //do shadow detection - insert this value as the detection result - 127 default value float fTau; // Tau - shadow threshold. The shadow is detected if the pixel is darker //version of the background. Tau is a threshold on how much darker the shadow can be. //Tau= 0.5 means that if pixel is more than 2 times darker then it is not shadow //See: Prati,Mikic,Trivedi,Cucchiarra,"Detecting Moving Shadows...",IEEE PAMI,2003. private: int nmixtures_; Size frameSize_; int frameType_; int nframes_; GpuMat weight_; GpuMat variance_; GpuMat mean_; GpuMat bgmodelUsedModes_; //keep track of number of modes per pixel }; /** * Background Subtractor module. Takes a series of images and returns a sequence of mask (8UC1) * images of the same size, where 255 indicates Foreground and 0 represents Background. * This class implements an algorithm described in "Visual Tracking of Human Visitors under * Variable-Lighting Conditions for a Responsive Audio Art Installation," A. Godbehere, * A. Matsukawa, K. Goldberg, American Control Conference, Montreal, June 2012. */ class CV_EXPORTS GMG_GPU { public: GMG_GPU(); /** * Validate parameters and set up data structures for appropriate frame size. * @param frameSize Input frame size * @param min Minimum value taken on by pixels in image sequence. Usually 0 * @param max Maximum value taken on by pixels in image sequence. e.g. 1.0 or 255 */ void initialize(Size frameSize, float min = 0.0f, float max = 255.0f); /** * Performs single-frame background subtraction and builds up a statistical background image * model. * @param frame Input frame * @param fgmask Output mask image representing foreground and background pixels * @param stream Stream for the asynchronous version */ void operator ()(const GpuMat& frame, GpuMat& fgmask, float learningRate = -1.0f, Stream& stream = Stream::Null()); //! Releases all inner buffers void release(); //! Total number of distinct colors to maintain in histogram. int maxFeatures; //! Set between 0.0 and 1.0, determines how quickly features are "forgotten" from histograms. float learningRate; //! Number of frames of video to use to initialize histograms. int numInitializationFrames; //! Number of discrete levels in each channel to be used in histograms. int quantizationLevels; //! Prior probability that any given pixel is a background pixel. A sensitivity parameter. float backgroundPrior; //! Value above which pixel is determined to be FG. float decisionThreshold; //! Smoothing radius, in pixels, for cleaning up FG image. int smoothingRadius; //! Perform background model update. bool updateBackgroundModel; private: float maxVal_, minVal_; Size frameSize_; int frameNum_; GpuMat nfeatures_; GpuMat colors_; GpuMat weights_; Ptr boxFilter_; GpuMat buf_; }; ////////////////////////////////// Video Encoding ////////////////////////////////// // Works only under Windows // Supports olny H264 video codec and AVI files class CV_EXPORTS VideoWriter_GPU { public: struct EncoderParams; // Callbacks for video encoder, use it if you want to work with raw video stream class EncoderCallBack; enum SurfaceFormat { SF_UYVY = 0, SF_YUY2, SF_YV12, SF_NV12, SF_IYUV, SF_BGR, SF_GRAY = SF_BGR }; VideoWriter_GPU(); VideoWriter_GPU(const String& fileName, cv::Size frameSize, double fps, SurfaceFormat format = SF_BGR); VideoWriter_GPU(const String& fileName, cv::Size frameSize, double fps, const EncoderParams& params, SurfaceFormat format = SF_BGR); VideoWriter_GPU(const cv::Ptr& encoderCallback, cv::Size frameSize, double fps, SurfaceFormat format = SF_BGR); VideoWriter_GPU(const cv::Ptr& encoderCallback, cv::Size frameSize, double fps, const EncoderParams& params, SurfaceFormat format = SF_BGR); ~VideoWriter_GPU(); // all methods throws cv::Exception if error occurs void open(const String& fileName, cv::Size frameSize, double fps, SurfaceFormat format = SF_BGR); void open(const String& fileName, cv::Size frameSize, double fps, const EncoderParams& params, SurfaceFormat format = SF_BGR); void open(const cv::Ptr& encoderCallback, cv::Size frameSize, double fps, SurfaceFormat format = SF_BGR); void open(const cv::Ptr& encoderCallback, cv::Size frameSize, double fps, const EncoderParams& params, SurfaceFormat format = SF_BGR); bool isOpened() const; void close(); void write(const cv::gpu::GpuMat& image, bool lastFrame = false); struct CV_EXPORTS EncoderParams { int P_Interval; // NVVE_P_INTERVAL, int IDR_Period; // NVVE_IDR_PERIOD, int DynamicGOP; // NVVE_DYNAMIC_GOP, int RCType; // NVVE_RC_TYPE, int AvgBitrate; // NVVE_AVG_BITRATE, int PeakBitrate; // NVVE_PEAK_BITRATE, int QP_Level_Intra; // NVVE_QP_LEVEL_INTRA, int QP_Level_InterP; // NVVE_QP_LEVEL_INTER_P, int QP_Level_InterB; // NVVE_QP_LEVEL_INTER_B, int DeblockMode; // NVVE_DEBLOCK_MODE, int ProfileLevel; // NVVE_PROFILE_LEVEL, int ForceIntra; // NVVE_FORCE_INTRA, int ForceIDR; // NVVE_FORCE_IDR, int ClearStat; // NVVE_CLEAR_STAT, int DIMode; // NVVE_SET_DEINTERLACE, int Presets; // NVVE_PRESETS, int DisableCabac; // NVVE_DISABLE_CABAC, int NaluFramingType; // NVVE_CONFIGURE_NALU_FRAMING_TYPE int DisableSPSPPS; // NVVE_DISABLE_SPS_PPS EncoderParams(); explicit EncoderParams(const String& configFile); void load(const String& configFile); void save(const String& configFile) const; }; EncoderParams getParams() const; class CV_EXPORTS EncoderCallBack { public: enum PicType { IFRAME = 1, PFRAME = 2, BFRAME = 3 }; virtual ~EncoderCallBack() {} // callback function to signal the start of bitstream that is to be encoded // must return pointer to buffer virtual uchar* acquireBitStream(int* bufferSize) = 0; // callback function to signal that the encoded bitstream is ready to be written to file virtual void releaseBitStream(unsigned char* data, int size) = 0; // callback function to signal that the encoding operation on the frame has started virtual void onBeginFrame(int frameNumber, PicType picType) = 0; // callback function signals that the encoding operation on the frame has finished virtual void onEndFrame(int frameNumber, PicType picType) = 0; }; private: VideoWriter_GPU(const VideoWriter_GPU&); VideoWriter_GPU& operator=(const VideoWriter_GPU&); class Impl; std::auto_ptr impl_; }; ////////////////////////////////// Video Decoding ////////////////////////////////////////// namespace detail { class FrameQueue; class VideoParser; } class CV_EXPORTS VideoReader_GPU { public: enum Codec { MPEG1 = 0, MPEG2, MPEG4, VC1, H264, JPEG, H264_SVC, H264_MVC, Uncompressed_YUV420 = (('I'<<24)|('Y'<<16)|('U'<<8)|('V')), // Y,U,V (4:2:0) Uncompressed_YV12 = (('Y'<<24)|('V'<<16)|('1'<<8)|('2')), // Y,V,U (4:2:0) Uncompressed_NV12 = (('N'<<24)|('V'<<16)|('1'<<8)|('2')), // Y,UV (4:2:0) Uncompressed_YUYV = (('Y'<<24)|('U'<<16)|('Y'<<8)|('V')), // YUYV/YUY2 (4:2:2) Uncompressed_UYVY = (('U'<<24)|('Y'<<16)|('V'<<8)|('Y')), // UYVY (4:2:2) }; enum ChromaFormat { Monochrome=0, YUV420, YUV422, YUV444, }; struct FormatInfo { Codec codec; ChromaFormat chromaFormat; int width; int height; }; class VideoSource; VideoReader_GPU(); explicit VideoReader_GPU(const String& filename); explicit VideoReader_GPU(const cv::Ptr& source); ~VideoReader_GPU(); void open(const String& filename); void open(const cv::Ptr& source); bool isOpened() const; void close(); bool read(GpuMat& image); FormatInfo format() const; void dumpFormat(std::ostream& st); class CV_EXPORTS VideoSource { public: VideoSource() : frameQueue_(0), videoParser_(0) {} virtual ~VideoSource() {} virtual FormatInfo format() const = 0; virtual void start() = 0; virtual void stop() = 0; virtual bool isStarted() const = 0; virtual bool hasError() const = 0; void setFrameQueue(detail::FrameQueue* frameQueue) { frameQueue_ = frameQueue; } void setVideoParser(detail::VideoParser* videoParser) { videoParser_ = videoParser; } protected: bool parseVideoData(const uchar* data, size_t size, bool endOfStream = false); private: VideoSource(const VideoSource&); VideoSource& operator =(const VideoSource&); detail::FrameQueue* frameQueue_; detail::VideoParser* videoParser_; }; private: VideoReader_GPU(const VideoReader_GPU&); VideoReader_GPU& operator =(const VideoReader_GPU&); class Impl; std::auto_ptr impl_; }; //! removes points (CV_32FC2, single row matrix) with zero mask value CV_EXPORTS void compactPoints(GpuMat &points0, GpuMat &points1, const GpuMat &mask); CV_EXPORTS void calcWobbleSuppressionMaps( int left, int idx, int right, Size size, const Mat &ml, const Mat &mr, GpuMat &mapx, GpuMat &mapy); } // namespace gpu } // namespace cv #endif /* __OPENCV_GPU_HPP__ */