/* Adler32 for POWER8 using VSX instructions. * Copyright (C) 2020 IBM Corporation * Author: Rogerio Alves * For conditions of distribution and use, see copyright notice in zlib.h * * Calculate adler32 checksum for 16 bytes at once using POWER8+ VSX (vector) * instructions. * * If adler32 do 1 byte at time on the first iteration s1 is s1_0 (_n means * iteration n) is the initial value of adler - at start _0 is 1 unless * adler initial value is different than 1. So s1_1 = s1_0 + c[0] after * the first calculation. For the iteration s1_2 = s1_1 + c[1] and so on. * Hence, for iteration N, s1_N = s1_(N-1) + c[N] is the value of s1 on * after iteration N. * * Therefore, for s2 and iteration N, s2_N = s2_0 + N*s1_N + N*c[0] + * N-1*c[1] + ... + c[N] * * In a more general way: * * s1_N = s1_0 + sum(i=1 to N)c[i] * s2_N = s2_0 + N*s1 + sum (i=1 to N)(N-i+1)*c[i] * * Where s1_N, s2_N are the values for s1, s2 after N iterations. So if we * can process N-bit at time we can do this at once. * * Since VSX can support 16-bit vector instructions, we can process * 16-bit at time using N = 16 we have: * * s1 = s1_16 = s1_(16-1) + c[16] = s1_0 + sum(i=1 to 16)c[i] * s2 = s2_16 = s2_0 + 16*s1 + sum(i=1 to 16)(16-i+1)*c[i] * * After the first iteration we calculate the adler32 checksum for 16 bytes. * * For more background about adler32 please check the RFC: * https://www.ietf.org/rfc/rfc1950.txt */ #ifdef POWER8_VSX #include #include "zbuild.h" #include "adler32_p.h" /* Vector across sum unsigned int (saturate). */ static inline vector unsigned int vec_sumsu(vector unsigned int __a, vector unsigned int __b) { __b = vec_sld(__a, __a, 8); __b = vec_add(__b, __a); __a = vec_sld(__b, __b, 4); __a = vec_add(__a, __b); return __a; } Z_INTERNAL uint32_t adler32_power8(uint32_t adler, const uint8_t *buf, size_t len) { uint32_t s1 = adler & 0xffff; uint32_t s2 = (adler >> 16) & 0xffff; /* in case user likes doing a byte at a time, keep it fast */ if (UNLIKELY(len == 1)) return adler32_len_1(s1, buf, s2); /* If buffer is empty or len=0 we need to return adler initial value. */ if (UNLIKELY(buf == NULL)) return 1; /* This is faster than VSX code for len < 64. */ if (len < 64) return adler32_len_64(s1, buf, len, s2); /* Use POWER VSX instructions for len >= 64. */ const vector unsigned int v_zeros = { 0 }; const vector unsigned char v_mul = {16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1}; const vector unsigned char vsh = vec_splat_u8(4); const vector unsigned int vmask = {0xffffffff, 0x0, 0x0, 0x0}; vector unsigned int vs1 = { 0 }; vector unsigned int vs2 = { 0 }; vector unsigned int vs1_save = { 0 }; vector unsigned int vsum1, vsum2; vector unsigned char vbuf; int n; vs1[0] = s1; vs2[0] = s2; /* Do length bigger than NMAX in blocks of NMAX size. */ while (len >= NMAX) { len -= NMAX; n = NMAX / 16; do { vbuf = vec_xl(0, (unsigned char *) buf); vsum1 = vec_sum4s(vbuf, v_zeros); /* sum(i=1 to 16) buf[i]. */ /* sum(i=1 to 16) buf[i]*(16-i+1). */ vsum2 = vec_msum(vbuf, v_mul, v_zeros); /* Save vs1. */ vs1_save = vec_add(vs1_save, vs1); /* Accumulate the sums. */ vs1 = vec_add(vsum1, vs1); vs2 = vec_add(vsum2, vs2); buf += 16; } while (--n); /* Once each block of NMAX size. */ vs1 = vec_sumsu(vs1, vsum1); vs1_save = vec_sll(vs1_save, vsh); /* 16*vs1_save. */ vs2 = vec_add(vs1_save, vs2); vs2 = vec_sumsu(vs2, vsum2); /* vs1[0] = (s1_i + sum(i=1 to 16)buf[i]) mod 65521. */ vs1[0] = vs1[0] % BASE; /* vs2[0] = s2_i + 16*s1_save + sum(i=1 to 16)(16-i+1)*buf[i] mod 65521. */ vs2[0] = vs2[0] % BASE; vs1 = vec_and(vs1, vmask); vs2 = vec_and(vs2, vmask); vs1_save = v_zeros; } /* len is less than NMAX one modulo is needed. */ if (len >= 16) { while (len >= 16) { len -= 16; vbuf = vec_xl(0, (unsigned char *) buf); vsum1 = vec_sum4s(vbuf, v_zeros); /* sum(i=1 to 16) buf[i]. */ /* sum(i=1 to 16) buf[i]*(16-i+1). */ vsum2 = vec_msum(vbuf, v_mul, v_zeros); /* Save vs1. */ vs1_save = vec_add(vs1_save, vs1); /* Accumulate the sums. */ vs1 = vec_add(vsum1, vs1); vs2 = vec_add(vsum2, vs2); buf += 16; } /* Since the size will be always less than NMAX we do this once. */ vs1 = vec_sumsu(vs1, vsum1); vs1_save = vec_sll(vs1_save, vsh); /* 16*vs1_save. */ vs2 = vec_add(vs1_save, vs2); vs2 = vec_sumsu(vs2, vsum2); } /* Copy result back to s1, s2 (mod 65521). */ s1 = vs1[0] % BASE; s2 = vs2[0] % BASE; /* Process tail (len < 16). */ return adler32_len_16(s1, buf, len, s2); } #endif /* POWER8_VSX */