# This file is based off of the Platform/Darwin.cmake and Platform/UnixPaths.cmake # files which are included with CMake 2.8.4 # It has been altered for iOS development set (UNIX 1) set (APPLE 1) set (IOS 1) # Darwin versions: # 6.x == Mac OSX 10.2 # 7.x == Mac OSX 10.3 # 8.x == Mac OSX 10.4 # 9.x == Mac OSX 10.5 # 10.x == Mac OSX 10.6 (Snow Leopard) string (REGEX REPLACE "^([0-9]+)\\.([0-9]+).*$" "\\1" DARWIN_MAJOR_VERSION "${CMAKE_SYSTEM_VERSION}") string (REGEX REPLACE "^([0-9]+)\\.([0-9]+).*$" "\\2" DARWIN_MINOR_VERSION "${CMAKE_SYSTEM_VERSION}") # Do not use the "-Wl,-search_paths_first" flag with the OSX 10.2 compiler. # Done this way because it is too early to do a TRY_COMPILE. if (NOT DEFINED HAVE_FLAG_SEARCH_PATHS_FIRST) set (HAVE_FLAG_SEARCH_PATHS_FIRST 0) if ("${DARWIN_MAJOR_VERSION}" GREATER 6) set (HAVE_FLAG_SEARCH_PATHS_FIRST 1) endif ("${DARWIN_MAJOR_VERSION}" GREATER 6) endif (NOT DEFINED HAVE_FLAG_SEARCH_PATHS_FIRST) # More desirable, but does not work: #INCLUDE(CheckCXXCompilerFlag) #CHECK_CXX_COMPILER_FLAG("-Wl,-search_paths_first" HAVE_FLAG_SEARCH_PATHS_FIRST) set (CMAKE_SHARED_LIBRARY_PREFIX "lib") set (CMAKE_SHARED_LIBRARY_SUFFIX ".dylib") set (CMAKE_SHARED_MODULE_PREFIX "lib") set (CMAKE_SHARED_MODULE_SUFFIX ".so") set (CMAKE_MODULE_EXISTS 1) set (CMAKE_DL_LIBS "") set (CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG "-compatibility_version ") set (CMAKE_C_OSX_CURRENT_VERSION_FLAG "-current_version ") set (CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG "${CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG}") set (CMAKE_CXX_OSX_CURRENT_VERSION_FLAG "${CMAKE_C_OSX_CURRENT_VERSION_FLAG}") # Hidden visibilty is required for cxx on iOS set (no_warn "-Wno-unused-function -Wno-overloaded-virtual") set (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${no_warn}") set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -stdlib=libc++ -fvisibility=hidden -fvisibility-inlines-hidden ${no_warn}") set (CMAKE_CXX_FLAGS_RELEASE "-DNDEBUG -O3 -fomit-frame-pointer -ffast-math") if (HAVE_FLAG_SEARCH_PATHS_FIRST) set (CMAKE_C_LINK_FLAGS "-Wl,-search_paths_first ${CMAKE_C_LINK_FLAGS}") set (CMAKE_CXX_LINK_FLAGS "-Wl,-search_paths_first ${CMAKE_CXX_LINK_FLAGS}") endif (HAVE_FLAG_SEARCH_PATHS_FIRST) set (CMAKE_PLATFORM_HAS_INSTALLNAME 1) set (CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS "-dynamiclib -headerpad_max_install_names") set (CMAKE_SHARED_MODULE_CREATE_C_FLAGS "-bundle -headerpad_max_install_names") set (CMAKE_SHARED_MODULE_LOADER_C_FLAG "-Wl,-bundle_loader,") set (CMAKE_SHARED_MODULE_LOADER_CXX_FLAG "-Wl,-bundle_loader,") set (CMAKE_FIND_LIBRARY_SUFFIXES ".dylib" ".so" ".a") # hack: if a new cmake (which uses CMAKE_INSTALL_NAME_TOOL) runs on an old build tree # (where install_name_tool was hardcoded) and where CMAKE_INSTALL_NAME_TOOL isn't in the cache # and still cmake didn't fail in CMakeFindBinUtils.cmake (because it isn't rerun) # hardcode CMAKE_INSTALL_NAME_TOOL here to install_name_tool, so it behaves as it did before, Alex if (NOT DEFINED CMAKE_INSTALL_NAME_TOOL) find_program(CMAKE_INSTALL_NAME_TOOL install_name_tool) endif (NOT DEFINED CMAKE_INSTALL_NAME_TOOL) # Setup iOS developer location if (IPHONEOS) set (_CMAKE_IOS_DEVELOPER_ROOT "/Developer/Platforms/iPhoneOS.platform/Developer") else () if (IPHONESIMULATOR) set (_CMAKE_IOS_DEVELOPER_ROOT "/Developer/Platforms/iPhoneSimulator.platform/Developer") endif () endif () # Find installed iOS SDKs file (GLOB _CMAKE_IOS_SDKS "${_CMAKE_IOS_DEVELOPER_ROOT}/SDKs/*") # Find and use the most recent iOS sdk if (_CMAKE_IOS_SDKS) list (SORT _CMAKE_IOS_SDKS) list (REVERSE _CMAKE_IOS_SDKS) list (GET _CMAKE_IOS_SDKS 0 _CMAKE_IOS_SDK_ROOT) # Set the sysroot default to the most recent SDK set (CMAKE_OSX_SYSROOT ${_CMAKE_IOS_SDK_ROOT} CACHE PATH "Sysroot used for iOS support") # set the architecture for iOS - this env var sets armv6,armv7 and appears to be XCode's standard. The other found is ARCHS_UNIVERSAL_IPHONE_OS but that is armv7 only set (CMAKE_OSX_ARCHITECTURES "$(ARCHS_STANDARD_32_BIT)" CACHE string "Build architecture for iOS") # Set the default based on this file and not the environment variable set (CMAKE_FIND_ROOT_PATH ${_CMAKE_IOS_DEVELOPER_ROOT} ${_CMAKE_IOS_SDK_ROOT} CACHE string "iOS library search path root") # default to searching for frameworks first set (CMAKE_FIND_FRAMEWORK FIRST) # set up the default search directories for frameworks set (CMAKE_SYSTEM_FRAMEWORK_PATH ${_CMAKE_IOS_SDK_ROOT}/System/Library/Frameworks ${_CMAKE_IOS_SDK_ROOT}/System/Library/PrivateFrameworks ${_CMAKE_IOS_SDK_ROOT}/Developer/Library/Frameworks ) endif (_CMAKE_IOS_SDKS) if ("${CMAKE_BACKWARDS_COMPATIBILITY}" MATCHES "^1\\.[0-6]$") set (CMAKE_SHARED_MODULE_CREATE_C_FLAGS "${CMAKE_SHARED_MODULE_CREATE_C_FLAGS} -flat_namespace -undefined suppress") endif ("${CMAKE_BACKWARDS_COMPATIBILITY}" MATCHES "^1\\.[0-6]$") if (NOT XCODE) # Enable shared library versioning. This flag is not actually referenced # but the fact that the setting exists will cause the generators to support # soname computation. set (CMAKE_SHARED_LIBRARY_SONAME_C_FLAG "-install_name") endif (NOT XCODE) # Xcode does not support -isystem yet. if (XCODE) set (CMAKE_INCLUDE_SYSTEM_FLAG_C) set (CMAKE_INCLUDE_SYSTEM_FLAG_CXX) endif (XCODE) # Need to list dependent shared libraries on link line. When building # with -isysroot (for universal binaries), the linker always looks for # dependent libraries under the sysroot. Listing them on the link # line works around the problem. set (CMAKE_LINK_DEPENDENT_LIBRARY_FILES 1) set (CMAKE_C_CREATE_SHARED_LIBRARY_FORBIDDEN_FLAGS -w) set (CMAKE_CXX_CREATE_SHARED_LIBRARY_FORBIDDEN_FLAGS -w) set (CMAKE_C_CREATE_SHARED_LIBRARY " -o -install_name ") set (CMAKE_CXX_CREATE_SHARED_LIBRARY " -o -install_name ") set (CMAKE_CXX_CREATE_SHARED_MODULE " -o ") set (CMAKE_C_CREATE_SHARED_MODULE " -o ") set (CMAKE_C_CREATE_MACOSX_FRAMEWORK " -o -install_name ") set (CMAKE_CXX_CREATE_MACOSX_FRAMEWORK " -o -install_name ") # Add the install directory of the running cmake to the search directories # CMAKE_ROOT is CMAKE_INSTALL_PREFIX/share/cmake, so we need to go two levels up get_filename_component (_CMAKE_INSTALL_DIR "${CMAKE_ROOT}" PATH) get_filename_component (_CMAKE_INSTALL_DIR "${_CMAKE_INSTALL_DIR}" PATH) # List common installation prefixes. These will be used for all search types list (APPEND CMAKE_SYSTEM_PREFIX_PATH # Standard ${_CMAKE_IOS_DEVELOPER_ROOT}/usr ${_CMAKE_IOS_SDK_ROOT}/usr # CMake install location "${_CMAKE_INSTALL_DIR}" # Project install destination. "${CMAKE_INSTALL_PREFIX}" )