/* chunkset_avx2.c -- AVX2 inline functions to copy small data chunks. * For conditions of distribution and use, see copyright notice in zlib.h */ #include "zbuild.h" #ifdef X86_AVX2 #include #include "../generic/chunk_permute_table.h" typedef __m256i chunk_t; #define CHUNK_SIZE 32 #define HAVE_CHUNKMEMSET_2 #define HAVE_CHUNKMEMSET_4 #define HAVE_CHUNKMEMSET_8 #define HAVE_CHUNK_MAG /* Populate don't cares so that this is a direct lookup (with some indirection into the permute table), because dist can * never be 0 - 2, we'll start with an offset, subtracting 3 from the input */ static const lut_rem_pair perm_idx_lut[29] = { { 0, 2}, /* 3 */ { 0, 0}, /* don't care */ { 1 * 32, 2}, /* 5 */ { 2 * 32, 2}, /* 6 */ { 3 * 32, 4}, /* 7 */ { 0 * 32, 0}, /* don't care */ { 4 * 32, 5}, /* 9 */ { 5 * 32, 22}, /* 10 */ { 6 * 32, 21}, /* 11 */ { 7 * 32, 20}, /* 12 */ { 8 * 32, 6}, /* 13 */ { 9 * 32, 4}, /* 14 */ {10 * 32, 2}, /* 15 */ { 0 * 32, 0}, /* don't care */ {11 * 32, 15}, /* 17 */ {11 * 32 + 16, 14}, /* 18 */ {11 * 32 + 16 * 2, 13}, /* 19 */ {11 * 32 + 16 * 3, 12}, /* 20 */ {11 * 32 + 16 * 4, 11}, /* 21 */ {11 * 32 + 16 * 5, 10}, /* 22 */ {11 * 32 + 16 * 6, 9}, /* 23 */ {11 * 32 + 16 * 7, 8}, /* 24 */ {11 * 32 + 16 * 8, 7}, /* 25 */ {11 * 32 + 16 * 9, 6}, /* 26 */ {11 * 32 + 16 * 10, 5}, /* 27 */ {11 * 32 + 16 * 11, 4}, /* 28 */ {11 * 32 + 16 * 12, 3}, /* 29 */ {11 * 32 + 16 * 13, 2}, /* 30 */ {11 * 32 + 16 * 14, 1} /* 31 */ }; static inline void chunkmemset_2(uint8_t *from, chunk_t *chunk) { int16_t tmp; memcpy(&tmp, from, sizeof(tmp)); *chunk = _mm256_set1_epi16(tmp); } static inline void chunkmemset_4(uint8_t *from, chunk_t *chunk) { int32_t tmp; memcpy(&tmp, from, sizeof(tmp)); *chunk = _mm256_set1_epi32(tmp); } static inline void chunkmemset_8(uint8_t *from, chunk_t *chunk) { int64_t tmp; memcpy(&tmp, from, sizeof(tmp)); *chunk = _mm256_set1_epi64x(tmp); } static inline void loadchunk(uint8_t const *s, chunk_t *chunk) { *chunk = _mm256_loadu_si256((__m256i *)s); } static inline void storechunk(uint8_t *out, chunk_t *chunk) { _mm256_storeu_si256((__m256i *)out, *chunk); } static inline chunk_t GET_CHUNK_MAG(uint8_t *buf, uint32_t *chunk_rem, uint32_t dist) { lut_rem_pair lut_rem = perm_idx_lut[dist - 3]; __m256i ret_vec; /* While technically we only need to read 4 or 8 bytes into this vector register for a lot of cases, GCC is * compiling this to a shared load for all branches, preferring the simpler code. Given that the buf value isn't in * GPRs to begin with the 256 bit load is _probably_ just as inexpensive */ *chunk_rem = lut_rem.remval; /* See note in chunkset_ssse3.c for why this is ok */ __msan_unpoison(buf + dist, 32 - dist); if (dist < 16) { /* This simpler case still requires us to shuffle in 128 bit lanes, so we must apply a static offset after * broadcasting the first vector register to both halves. This is _marginally_ faster than doing two separate * shuffles and combining the halves later */ const __m256i permute_xform = _mm256_setr_epi8(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16); __m256i perm_vec = _mm256_load_si256((__m256i*)(permute_table+lut_rem.idx)); __m128i ret_vec0 = _mm_loadu_si128((__m128i*)buf); perm_vec = _mm256_add_epi8(perm_vec, permute_xform); ret_vec = _mm256_inserti128_si256(_mm256_castsi128_si256(ret_vec0), ret_vec0, 1); ret_vec = _mm256_shuffle_epi8(ret_vec, perm_vec); } else if (dist == 16) { __m128i ret_vec0 = _mm_loadu_si128((__m128i*)buf); return _mm256_inserti128_si256(_mm256_castsi128_si256(ret_vec0), ret_vec0, 1); } else { __m128i ret_vec0 = _mm_loadu_si128((__m128i*)buf); __m128i ret_vec1 = _mm_loadu_si128((__m128i*)(buf + 16)); /* Take advantage of the fact that only the latter half of the 256 bit vector will actually differ */ __m128i perm_vec1 = _mm_load_si128((__m128i*)(permute_table + lut_rem.idx)); __m128i xlane_permutes = _mm_cmpgt_epi8(_mm_set1_epi8(16), perm_vec1); __m128i xlane_res = _mm_shuffle_epi8(ret_vec0, perm_vec1); /* Since we can't wrap twice, we can simply keep the later half exactly how it is instead of having to _also_ * shuffle those values */ __m128i latter_half = _mm_blendv_epi8(ret_vec1, xlane_res, xlane_permutes); ret_vec = _mm256_inserti128_si256(_mm256_castsi128_si256(ret_vec0), latter_half, 1); } return ret_vec; } #define CHUNKSIZE chunksize_avx2 #define CHUNKCOPY chunkcopy_avx2 #define CHUNKUNROLL chunkunroll_avx2 #define CHUNKMEMSET chunkmemset_avx2 #define CHUNKMEMSET_SAFE chunkmemset_safe_avx2 #include "chunkset_tpl.h" #define INFLATE_FAST inflate_fast_avx2 #include "inffast_tpl.h" #endif