/*M/////////////////////////////////////////////////////////////////////////////////////// // // IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. // // By downloading, copying, installing or using the software you agree to this license. // If you do not agree to this license, do not download, install, // copy or use the software. // // // Intel License Agreement // For Open Source Computer Vision Library // // Copyright (C) 2000, Intel Corporation, all rights reserved. // Third party copyrights are property of their respective owners. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistribution's of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // // * Redistribution's in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // * The name of Intel Corporation may not be used to endorse or promote products // derived from this software without specific prior written permission. // // This software is provided by the copyright holders and contributors "as is" and // any express or implied warranties, including, but not limited to, the implied // warranties of merchantability and fitness for a particular purpose are disclaimed. // In no event shall the Intel Corporation or contributors be liable for any direct, // indirect, incidental, special, exemplary, or consequential damages // (including, but not limited to, procurement of substitute goods or services; // loss of use, data, or profits; or business interruption) however caused // and on any theory of liability, whether in contract, strict liability, // or tort (including negligence or otherwise) arising in any way out of // the use of this software, even if advised of the possibility of such damage. // //M*/ #include "precomp.hpp" typedef struct { int bottom; int left; float height; float width; float base_a; float base_b; } icvMinAreaState; #define CV_CALIPERS_MAXHEIGHT 0 #define CV_CALIPERS_MINAREARECT 1 #define CV_CALIPERS_MAXDIST 2 /*F/////////////////////////////////////////////////////////////////////////////////////// // Name: icvRotatingCalipers // Purpose: // Rotating calipers algorithm with some applications // // Context: // Parameters: // points - convex hull vertices ( any orientation ) // n - number of vertices // mode - concrete application of algorithm // can be CV_CALIPERS_MAXDIST or // CV_CALIPERS_MINAREARECT // left, bottom, right, top - indexes of extremal points // out - output info. // In case CV_CALIPERS_MAXDIST it points to float value - // maximal height of polygon. // In case CV_CALIPERS_MINAREARECT // ((CvPoint2D32f*)out)[0] - corner // ((CvPoint2D32f*)out)[1] - vector1 // ((CvPoint2D32f*)out)[0] - corner2 // // ^ // | // vector2 | // | // |____________\ // corner / // vector1 // // Returns: // Notes: //F*/ /* we will use usual cartesian coordinates */ static void icvRotatingCalipers( CvPoint2D32f* points, int n, int mode, float* out ) { float minarea = FLT_MAX; float max_dist = 0; char buffer[32]; int i, k; CvPoint2D32f* vect = (CvPoint2D32f*)cvAlloc( n * sizeof(vect[0]) ); float* inv_vect_length = (float*)cvAlloc( n * sizeof(inv_vect_length[0]) ); int left = 0, bottom = 0, right = 0, top = 0; int seq[4] = { -1, -1, -1, -1 }; /* rotating calipers sides will always have coordinates (a,b) (-b,a) (-a,-b) (b, -a) */ /* this is a first base bector (a,b) initialized by (1,0) */ float orientation = 0; float base_a; float base_b = 0; float left_x, right_x, top_y, bottom_y; CvPoint2D32f pt0 = points[0]; left_x = right_x = pt0.x; top_y = bottom_y = pt0.y; for( i = 0; i < n; i++ ) { double dx, dy; if( pt0.x < left_x ) left_x = pt0.x, left = i; if( pt0.x > right_x ) right_x = pt0.x, right = i; if( pt0.y > top_y ) top_y = pt0.y, top = i; if( pt0.y < bottom_y ) bottom_y = pt0.y, bottom = i; CvPoint2D32f pt = points[(i+1) & (i+1 < n ? -1 : 0)]; dx = pt.x - pt0.x; dy = pt.y - pt0.y; vect[i].x = (float)dx; vect[i].y = (float)dy; inv_vect_length[i] = (float)(1./sqrt(dx*dx + dy*dy)); pt0 = pt; } //cvbInvSqrt( inv_vect_length, inv_vect_length, n ); /* find convex hull orientation */ { double ax = vect[n-1].x; double ay = vect[n-1].y; for( i = 0; i < n; i++ ) { double bx = vect[i].x; double by = vect[i].y; double convexity = ax * by - ay * bx; if( convexity != 0 ) { orientation = (convexity > 0) ? 1.f : (-1.f); break; } ax = bx; ay = by; } assert( orientation != 0 ); } base_a = orientation; /*****************************************************************************************/ /* init calipers position */ seq[0] = bottom; seq[1] = right; seq[2] = top; seq[3] = left; /*****************************************************************************************/ /* Main loop - evaluate angles and rotate calipers */ /* all of edges will be checked while rotating calipers by 90 degrees */ for( k = 0; k < n; k++ ) { /* sinus of minimal angle */ /*float sinus;*/ /* compute cosine of angle between calipers side and polygon edge */ /* dp - dot product */ float dp0 = base_a * vect[seq[0]].x + base_b * vect[seq[0]].y; float dp1 = -base_b * vect[seq[1]].x + base_a * vect[seq[1]].y; float dp2 = -base_a * vect[seq[2]].x - base_b * vect[seq[2]].y; float dp3 = base_b * vect[seq[3]].x - base_a * vect[seq[3]].y; float cosalpha = dp0 * inv_vect_length[seq[0]]; float maxcos = cosalpha; /* number of calipers edges, that has minimal angle with edge */ int main_element = 0; /* choose minimal angle */ cosalpha = dp1 * inv_vect_length[seq[1]]; maxcos = (cosalpha > maxcos) ? (main_element = 1, cosalpha) : maxcos; cosalpha = dp2 * inv_vect_length[seq[2]]; maxcos = (cosalpha > maxcos) ? (main_element = 2, cosalpha) : maxcos; cosalpha = dp3 * inv_vect_length[seq[3]]; maxcos = (cosalpha > maxcos) ? (main_element = 3, cosalpha) : maxcos; /*rotate calipers*/ { //get next base int pindex = seq[main_element]; float lead_x = vect[pindex].x*inv_vect_length[pindex]; float lead_y = vect[pindex].y*inv_vect_length[pindex]; switch( main_element ) { case 0: base_a = lead_x; base_b = lead_y; break; case 1: base_a = lead_y; base_b = -lead_x; break; case 2: base_a = -lead_x; base_b = -lead_y; break; case 3: base_a = -lead_y; base_b = lead_x; break; default: assert(0); } } /* change base point of main edge */ seq[main_element] += 1; seq[main_element] = (seq[main_element] == n) ? 0 : seq[main_element]; switch (mode) { case CV_CALIPERS_MAXHEIGHT: { /* now main element lies on edge alligned to calipers side */ /* find opposite element i.e. transform */ /* 0->2, 1->3, 2->0, 3->1 */ int opposite_el = main_element ^ 2; float dx = points[seq[opposite_el]].x - points[seq[main_element]].x; float dy = points[seq[opposite_el]].y - points[seq[main_element]].y; float dist; if( main_element & 1 ) dist = (float)fabs(dx * base_a + dy * base_b); else dist = (float)fabs(dx * (-base_b) + dy * base_a); if( dist > max_dist ) max_dist = dist; break; } case CV_CALIPERS_MINAREARECT: /* find area of rectangle */ { float height; float area; /* find vector left-right */ float dx = points[seq[1]].x - points[seq[3]].x; float dy = points[seq[1]].y - points[seq[3]].y; /* dotproduct */ float width = dx * base_a + dy * base_b; /* find vector left-right */ dx = points[seq[2]].x - points[seq[0]].x; dy = points[seq[2]].y - points[seq[0]].y; /* dotproduct */ height = -dx * base_b + dy * base_a; area = width * height; if( area <= minarea ) { float *buf = (float *) buffer; minarea = area; /* leftist point */ ((int *) buf)[0] = seq[3]; buf[1] = base_a; buf[2] = width; buf[3] = base_b; buf[4] = height; /* bottom point */ ((int *) buf)[5] = seq[0]; buf[6] = area; } break; } } /*switch */ } /* for */ switch (mode) { case CV_CALIPERS_MINAREARECT: { float *buf = (float *) buffer; float A1 = buf[1]; float B1 = buf[3]; float A2 = -buf[3]; float B2 = buf[1]; float C1 = A1 * points[((int *) buf)[0]].x + points[((int *) buf)[0]].y * B1; float C2 = A2 * points[((int *) buf)[5]].x + points[((int *) buf)[5]].y * B2; float idet = 1.f / (A1 * B2 - A2 * B1); float px = (C1 * B2 - C2 * B1) * idet; float py = (A1 * C2 - A2 * C1) * idet; out[0] = px; out[1] = py; out[2] = A1 * buf[2]; out[3] = B1 * buf[2]; out[4] = A2 * buf[4]; out[5] = B2 * buf[4]; } break; case CV_CALIPERS_MAXHEIGHT: { out[0] = max_dist; } break; } cvFree( &vect ); cvFree( &inv_vect_length ); } CV_IMPL CvBox2D cvMinAreaRect2( const CvArr* array, CvMemStorage* storage ) { cv::Ptr temp_storage; CvBox2D box; cv::AutoBuffer _points; CvPoint2D32f* points; memset(&box, 0, sizeof(box)); int i, n; CvSeqReader reader; CvContour contour_header; CvSeqBlock block; CvSeq* ptseq = (CvSeq*)array; CvPoint2D32f out[3]; if( CV_IS_SEQ(ptseq) ) { if( !CV_IS_SEQ_POINT_SET(ptseq) && (CV_SEQ_KIND(ptseq) != CV_SEQ_KIND_CURVE || CV_SEQ_ELTYPE(ptseq) != CV_SEQ_ELTYPE_PPOINT )) CV_Error( CV_StsUnsupportedFormat, "Input sequence must consist of 2d points or pointers to 2d points" ); if( !storage ) storage = ptseq->storage; } else { ptseq = cvPointSeqFromMat( CV_SEQ_KIND_GENERIC, array, &contour_header, &block ); } if( storage ) { temp_storage = cvCreateChildMemStorage( storage ); } else { temp_storage = cvCreateMemStorage(1 << 10); } ptseq = cvConvexHull2( ptseq, temp_storage, CV_CLOCKWISE, 1 ); n = ptseq->total; _points.allocate(n); points = _points; cvStartReadSeq( ptseq, &reader ); if( CV_SEQ_ELTYPE( ptseq ) == CV_32SC2 ) { for( i = 0; i < n; i++ ) { CvPoint pt; CV_READ_SEQ_ELEM( pt, reader ); points[i].x = (float)pt.x; points[i].y = (float)pt.y; } } else { for( i = 0; i < n; i++ ) { CV_READ_SEQ_ELEM( points[i], reader ); } } if( n > 2 ) { icvRotatingCalipers( points, n, CV_CALIPERS_MINAREARECT, (float*)out ); box.center.x = out[0].x + (out[1].x + out[2].x)*0.5f; box.center.y = out[0].y + (out[1].y + out[2].y)*0.5f; box.size.height = (float)sqrt((double)out[1].x*out[1].x + (double)out[1].y*out[1].y); box.size.width = (float)sqrt((double)out[2].x*out[2].x + (double)out[2].y*out[2].y); box.angle = (float)atan2( -(double)out[1].y, (double)out[1].x ); } else if( n == 2 ) { box.center.x = (points[0].x + points[1].x)*0.5f; box.center.y = (points[0].y + points[1].y)*0.5f; double dx = points[1].x - points[0].x; double dy = points[1].y - points[0].y; box.size.height = (float)sqrt(dx*dx + dy*dy); box.size.width = 0; box.angle = (float)atan2( -dy, dx ); } else { if( n == 1 ) box.center = points[0]; } box.angle = (float)(box.angle*180/CV_PI); return box; }