Using OpenCV with Eclipse (plugin CDT) {#tutorial_linux_eclipse} ====================================== @prev_tutorial{tutorial_linux_gcc_cmake} @next_tutorial{tutorial_windows_install} | | | | -: | :- | | Original author | Ana Huamán | | Compatibility | OpenCV >= 3.0 | @warning This tutorial can contain obsolete information. Prerequisites ------------- Two ways, one by forming a project directly, and another by CMake Prerequisites -# Having installed [Eclipse](http://www.eclipse.org/) in your workstation (only the CDT plugin for C/C++ is needed). You can follow the following steps: - Go to the Eclipse site - Download [Eclipse IDE for C/C++ Developers](http://www.eclipse.org/downloads/packages/eclipse-ide-cc-developers/heliossr2) . Choose the link according to your workstation. -# Having installed OpenCV. If not yet, go @ref tutorial_linux_install "here". Making a project ---------------- -# Start Eclipse. Just run the executable that comes in the folder. -# Go to **File -\> New -\> C/C++ Project** ![](images/a0.png) -# Choose a name for your project (i.e. DisplayImage). An **Empty Project** should be okay for this example. ![](images/a1.png) -# Leave everything else by default. Press **Finish**. -# Your project (in this case DisplayImage) should appear in the **Project Navigator** (usually at the left side of your window). ![](images/a3.png) -# Now, let's add a source file using OpenCV: - Right click on **DisplayImage** (in the Navigator). **New -\> Folder** . ![](images/a4.png) - Name your folder **src** and then hit **Finish** - Right click on your newly created **src** folder. Choose **New source file**: - Call it **DisplayImage.cpp**. Hit **Finish** ![](images/a7.png) -# So, now you have a project with a empty .cpp file. Let's fill it with some sample code (in other words, copy and paste the snippet below): @code{.cpp} #include using namespace cv; int main( int argc, char** argv ) { Mat image; image = imread( argv[1], 1 ); if( argc != 2 || !image.data ) { printf( "No image data \n" ); return -1; } namedWindow( "Display Image", WINDOW_AUTOSIZE ); imshow( "Display Image", image ); waitKey(0); return 0; } @endcode -# We are only missing one final step: To tell OpenCV where the OpenCV headers and libraries are. For this, do the following: - Go to **Project--\>Properties** - In **C/C++ Build**, click on **Settings**. At the right, choose the **Tool Settings** Tab. Here we will enter the headers and libraries info: -# In **GCC C++ Compiler**, go to **Includes**. In **Include paths(-l)** you should include the path of the folder where opencv was installed. In our example, this is /usr/local/include/opencv. ![](images/a9.png) @note If you do not know where your opencv files are, open the **Terminal** and type: @code{.bash} pkg-config --cflags opencv @endcode For instance, that command gave me this output: @code{.bash} -I/usr/local/include/opencv -I/usr/local/include @endcode -# Now go to **GCC C++ Linker**,there you have to fill two spaces: First in **Library search path (-L)** you have to write the path to where the opencv libraries reside, in my case the path is: : /usr/local/lib Then in **Libraries(-l)** add the OpenCV libraries that you may need. Usually just the 4 first on the list below are enough (for simple applications) . In my case, I am putting all of them since I plan to use the whole bunch: opencv_core opencv_imgproc opencv_imgcodecs opencv_highgui opencv_ml opencv_videoio opencv_video opencv_features2d opencv_3d opencv_objdetect opencv_flann ![](images/a10.png) If you don't know where your libraries are (or you are just psychotic and want to make sure the path is fine), type in **Terminal**: @code{.bash} pkg-config --libs opencv @endcode My output (in case you want to check) was: @code{.bash} -L/usr/local/lib -lopencv_core -lopencv_imgproc -lopencv_highgui -lopencv_ml -lopencv_video -lopencv_features2d -lopencv_calib3d -lopencv_objdetect -lopencv_videoio -lopencv_imgcodecs -lopencv_flann @endcode Now you are done. Click **OK** - Your project should be ready to be built. For this, go to **Project-\>Build all** In the Console you should get something like ![](images/a12.png) If you check in your folder, there should be an executable there. Running the executable ---------------------- So, now we have an executable ready to run. If we were to use the Terminal, we would probably do something like: @code{.bash} cd cd src ./DisplayImage ../images/HappyLittleFish.png @endcode Assuming that the image to use as the argument would be located in \/images/HappyLittleFish.png. We can still do this, but let's do it from Eclipse: -# Go to **Run-\>Run Configurations** -# Under C/C++ Application you will see the name of your executable + Debug (if not, click over C/C++ Application a couple of times). Select the name (in this case **DisplayImage Debug**). -# Now, in the right side of the window, choose the **Arguments** Tab. Write the path of the image file we want to open (path relative to the workspace/DisplayImage folder). Let's use **HappyLittleFish.png**: ![](images/a14.png) -# Click on the **Apply** button and then in Run. An OpenCV window should pop up with the fish image (or whatever you used). ![](images/a15.jpg) -# Congratulations! You are ready to have fun with OpenCV using Eclipse. ### V2: Using CMake+OpenCV with Eclipse (plugin CDT) Say you have or create a new file, *helloworld.cpp* in a directory called *foo*: @code{.cpp} #include using namespace cv; int main ( int argc, char **argv ) { Mat img(480, 640, CV_8U); putText(img, "Hello World!", Point( 200, 400 ), FONT_HERSHEY_SIMPLEX | FONT_ITALIC, 1.0, Scalar( 255, 255, 0 )); imshow("My Window", img); waitKey(); return 0; } @endcode -# Create a build directory, say, under *foo*: mkdir /build. Then cd build. -# Put a `CmakeLists.txt` file in build: @code{.bash} PROJECT( helloworld_proj ) FIND_PACKAGE( OpenCV REQUIRED ) ADD_EXECUTABLE( helloworld helloworld.cxx ) TARGET_LINK_LIBRARIES( helloworld \f${OpenCV_LIBS} ) @endcode -# Run: cmake-gui .. and make sure you fill in where opencv was built. -# Then click configure and then generate. If it's OK, **quit cmake-gui** -# Run `make -j4` (the -j4 is optional, it just tells the compiler to build in 4 threads). Make sure it builds. -# Start eclipse. Put the workspace in some directory but **not** in foo or `foo\build` -# Right click in the Project Explorer section. Select Import And then open the C/C++ filter. Choose *Existing Code* as a Makefile Project. -# Name your project, say *helloworld*. Browse to the Existing Code location `foo\build` (where you ran your cmake-gui from). Select *Linux GCC* in the *"Toolchain for Indexer Settings"* and press *Finish*. -# Right click in the Project Explorer section. Select Properties. Under C/C++ Build, set the *build directory:* from something like `${workspace_loc:/helloworld}` to `${workspace_loc:/helloworld}/build` since that's where you are building to. -# You can also optionally modify the Build command: from make to something like `make VERBOSE=1 -j4` which tells the compiler to produce detailed symbol files for debugging and also to compile in 4 parallel threads. -# Done!