/*M/////////////////////////////////////////////////////////////////////////////////////// // // IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. // // By downloading, copying, installing or using the software you agree to this license. // If you do not agree to this license, do not download, install, // copy or use the software. // // // License Agreement // For Open Source Computer Vision Library // // Copyright (C) 2000-2008, Intel Corporation, all rights reserved. // Copyright (C) 2008-2013, Willow Garage Inc., all rights reserved. // Third party copyrights are property of their respective owners. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistribution's of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // // * Redistribution's in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and / or other materials provided with the distribution. // // * The name of the copyright holders may not be used to endorse or promote products // derived from this software without specific prior written permission. // // This software is provided by the copyright holders and contributors "as is" and // any express or implied warranties, including, but not limited to, the implied // warranties of merchantability and fitness for a particular purpose are disclaimed. // In no event shall the Intel Corporation or contributors be liable for any direct, // indirect, incidental, special, exemplary, or consequential damages // (including, but not limited to, procurement of substitute goods or services; // loss of use, data, or profits; or business interruption) however caused // and on any theory of liability, whether in contract, strict liability, // or tort (including negligence or otherwise) arising in any way out of // the use of this software, even if advised of the possibility of such damage. // //M*/ #include "test_precomp.hpp" using namespace cv; using namespace cv::viz; TEST(Viz, DISABLED_show_cloud_bluberry) { Mat dragon_cloud = readCloud(get_dragon_ply_file_path()); Affine3d pose = Affine3d().rotate(Vec3d(0, 0.8, 0)); Viz3d viz("show_cloud_bluberry"); viz.showWidget("coosys", WCoordinateSystem()); viz.showWidget("dragon", WCloud(dragon_cloud, Color::bluberry()), pose); viz.spin(); } TEST(Viz, DISABLED_show_cloud_random_color) { Mat dragon_cloud = readCloud(get_dragon_ply_file_path()); Mat colors(dragon_cloud.size(), CV_8UC3); theRNG().fill(colors, RNG::UNIFORM, 0, 255); Affine3d pose = Affine3d().rotate(Vec3d(0, 0.8, 0)); Viz3d viz("show_cloud_random_color"); viz.showWidget("coosys", WCoordinateSystem()); viz.showWidget("dragon", WCloud(dragon_cloud, colors), pose); viz.spin(); } TEST(Viz, DISABLED_show_cloud_masked) { Mat dragon_cloud = readCloud(get_dragon_ply_file_path()); Vec3f qnan = Vec3f::all(std::numeric_limits::quiet_NaN()); for(size_t i = 0; i < dragon_cloud.total(); ++i) if (i % 15 != 0) dragon_cloud.at(i) = qnan; Affine3d pose = Affine3d().rotate(Vec3d(0, 0.8, 0)); Viz3d viz("show_cloud_masked"); viz.showWidget("coosys", WCoordinateSystem()); viz.showWidget("dragon", WCloud(dragon_cloud), pose); viz.spin(); } TEST(Viz, DISABLED_show_cloud_collection) { Mat cloud = readCloud(get_dragon_ply_file_path()); WCloudCollection ccol; ccol.addCloud(cloud, Color::white(), Affine3d().translate(Vec3d(0, 0, 0)).rotate(Vec3d(1.57, 0, 0))); ccol.addCloud(cloud, Color::blue(), Affine3d().translate(Vec3d(1, 0, 0))); ccol.addCloud(cloud, Color::red(), Affine3d().translate(Vec3d(2, 0, 0))); Viz3d viz("show_cloud_collection"); viz.showWidget("coosys", WCoordinateSystem()); viz.showWidget("ccol", ccol); viz.spin(); } TEST(Viz, DISABLED_show_mesh) { Mesh mesh = Mesh::load(get_dragon_ply_file_path()); Affine3d pose = Affine3d().rotate(Vec3d(0, 0.8, 0)); Viz3d viz("show_mesh"); viz.showWidget("coosys", WCoordinateSystem()); viz.showWidget("mesh", WMesh(mesh), pose); viz.spin(); } TEST(Viz, DISABLED_show_mesh_random_colors) { Mesh mesh = Mesh::load(get_dragon_ply_file_path()); theRNG().fill(mesh.colors, RNG::UNIFORM, 0, 255); Affine3d pose = Affine3d().rotate(Vec3d(0, 0.8, 0)); Viz3d viz("show_mesh_random_color"); viz.showWidget("coosys", WCoordinateSystem()); viz.showWidget("mesh", WMesh(mesh), pose); viz.setRenderingProperty("mesh", SHADING, SHADING_PHONG); viz.spin(); } TEST(Viz, DISABLED_show_polyline) { Mat polyline(1, 32, CV_64FC3); for(size_t i = 0; i < polyline.total(); ++i) polyline.at(i) = Vec3d(i/16.0, cos(i * CV_PI/6), sin(i * CV_PI/6)); Viz3d viz("show_polyline"); viz.showWidget("polyline", WPolyLine(Mat(polyline), Color::apricot())); viz.showWidget("coosys", WCoordinateSystem()); viz.spin(); } TEST(Viz, DISABLED_show_sampled_normals) { Mesh mesh = Mesh::load(get_dragon_ply_file_path()); computeNormals(mesh, mesh.normals); Affine3d pose = Affine3d().rotate(Vec3d(0, 0.8, 0)); Viz3d viz("show_sampled_normals"); viz.showWidget("mesh", WMesh(mesh), pose); viz.showWidget("normals", WCloudNormals(mesh.cloud, mesh.normals, 30, 0.1f, Color::green()), pose); viz.setRenderingProperty("normals", LINE_WIDTH, 2.0); viz.spin(); } TEST(Viz, DISABLED_show_trajectories) { std::vector path = generate_test_trajectory(), sub0, sub1, sub2, sub3, sub4, sub5; Mat(path).rowRange(0, path.size()/10+1).copyTo(sub0); Mat(path).rowRange(path.size()/10, path.size()/5+1).copyTo(sub1); Mat(path).rowRange(path.size()/5, 11*path.size()/12).copyTo(sub2); Mat(path).rowRange(11*path.size()/12, path.size()).copyTo(sub3); Mat(path).rowRange(3*path.size()/4, 33*path.size()/40).copyTo(sub4); Mat(path).rowRange(33*path.size()/40, 9*path.size()/10).copyTo(sub5); Matx33d K(1024.0, 0.0, 320.0, 0.0, 1024.0, 240.0, 0.0, 0.0, 1.0); Viz3d viz("show_trajectories"); viz.showWidget("coos", WCoordinateSystem()); viz.showWidget("sub0", WTrajectorySpheres(sub0, 0.25, 0.07)); viz.showWidget("sub1", WTrajectory(sub1, WTrajectory::PATH, 0.2, Color::brown())); viz.showWidget("sub2", WTrajectory(sub2, WTrajectory::FRAMES, 0.2)); viz.showWidget("sub3", WTrajectory(sub3, WTrajectory::BOTH, 0.2, Color::green())); viz.showWidget("sub4", WTrajectoryFrustums(sub4, K, 0.3)); viz.showWidget("sub5", WTrajectoryFrustums(sub5, Vec2d(0.78, 0.78), 0.15)); int i = 0; while(!viz.wasStopped()) { double a = --i % 360; Vec3d pose(sin(a * CV_PI/180), 0.7, cos(a * CV_PI/180)); viz.setViewerPose(makeCameraPose(pose * 7.5, Vec3d(0.0, 0.5, 0.0), Vec3d(0.0, 0.1, 0.0))); viz.spinOnce(20, true); } //viz.spin(); } TEST(Viz, DISABLED_show_trajectory_reposition) { std::vector path = generate_test_trajectory(); Viz3d viz("show_trajectory_reposition_to_origin"); viz.showWidget("coos", WCoordinateSystem()); viz.showWidget("sub3", WTrajectory(Mat(path).rowRange(0, path.size()/3), WTrajectory::BOTH, 0.2, Color::brown()), path.front().inv()); viz.spin(); } TEST(Viz, DISABLED_spin_twice_____________________________TODO_UI_BUG) { Mesh mesh = Mesh::load(get_dragon_ply_file_path()); Viz3d viz("spin_twice"); viz.showWidget("coosys", WCoordinateSystem()); viz.showWidget("mesh", WMesh(mesh)); viz.spin(); viz.spin(); }