Creating Widgets {#tutorial_creating_widgets} ================ Goal ---- In this tutorial you will learn how to - Create your own widgets using WidgetAccessor and VTK. - Show your widget in the visualization window. Code ---- You can download the code from [here ](https://github.com/Itseez/opencv/tree/master/samples/cpp/tutorial_code/viz/creating_widgets.cpp). @include samples/cpp/tutorial_code/viz/creating_widgets.cpp Explanation ----------- Here is the general structure of the program: - Extend Widget3D class to create a new 3D widget. @code{.cpp} class WTriangle : public viz::Widget3D { public: WTriangle(const Point3f &pt1, const Point3f &pt2, const Point3f &pt3, const viz::Color & color = viz::Color::white()); }; @endcode - Assign a VTK actor to the widget. @code{.cpp} // Store this actor in the widget in order that visualizer can access it viz::WidgetAccessor::setProp(*this, actor); @endcode - Set color of the widget. @code{.cpp} // Set the color of the widget. This has to be called after WidgetAccessor. setColor(color); @endcode - Construct a triangle widget and display it in the window. @code{.cpp} /// Create a triangle widget WTriangle tw(Point3f(0.0,0.0,0.0), Point3f(1.0,1.0,1.0), Point3f(0.0,1.0,0.0), viz::Color::red()); /// Show widget in the visualizer window myWindow.showWidget("TRIANGLE", tw); @endcode Results ------- Here is the result of the program. ![](images/red_triangle.png)