/*M/////////////////////////////////////////////////////////////////////////////////////// // // IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. // // By downloading, copying, installing or using the software you agree to this license. // If you do not agree to this license, do not download, install, // copy or use the software. // // // License Agreement // For Open Source Computer Vision Library // // Copyright (C) 2000-2008, Intel Corporation, all rights reserved. // Copyright (C) 2009-2011, Willow Garage Inc., all rights reserved. // Third party copyrights are property of their respective owners. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistribution's of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // // * Redistribution's in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // * The name of the copyright holders may not be used to endorse or promote products // derived from this software without specific prior written permission. // // This software is provided by the copyright holders and contributors "as is" and // any express or implied warranties, including, but not limited to, the implied // warranties of merchantability and fitness for a particular purpose are disclaimed. // In no event shall the Intel Corporation or contributors be liable for any direct, // indirect, incidental, special, exemplary, or consequential damages // (including, but not limited to, procurement of substitute goods or services; // loss of use, data, or profits; or business interruption) however caused // and on any theory of liability, whether in contract, strict liability, // or tort (including negligence or otherwise) arising in any way out of // the use of this software, even if advised of the possibility of such damage. // //M*/ #include "precomp.hpp" #include "opencv2/videostab/deblurring.hpp" #include "opencv2/videostab/global_motion.hpp" #include "opencv2/videostab/ring_buffer.hpp" namespace cv { namespace videostab { float calcBlurriness(const Mat &frame) { Mat Gx, Gy; Sobel(frame, Gx, CV_32F, 1, 0); Sobel(frame, Gy, CV_32F, 0, 1); double normGx = norm(Gx); double normGy = norm(Gx); double sumSq = normGx*normGx + normGy*normGy; return static_cast(1. / (sumSq / frame.size().area() + 1e-6)); } WeightingDeblurer::WeightingDeblurer() { setSensitivity(0.1f); } void WeightingDeblurer::deblur(int idx, Mat &frame) { CV_Assert(frame.type() == CV_8UC3); bSum_.create(frame.size()); gSum_.create(frame.size()); rSum_.create(frame.size()); wSum_.create(frame.size()); for (int y = 0; y < frame.rows; ++y) { for (int x = 0; x < frame.cols; ++x) { Point3_ p = frame.at >(y,x); bSum_(y,x) = p.x; gSum_(y,x) = p.y; rSum_(y,x) = p.z; wSum_(y,x) = 1.f; } } for (int k = idx - radius_; k <= idx + radius_; ++k) { const Mat &neighbor = at(k, *frames_); float bRatio = at(idx, *blurrinessRates_) / at(k, *blurrinessRates_); Mat_ M = getMotion(idx, k, *motions_); if (bRatio > 1.f) { for (int y = 0; y < frame.rows; ++y) { for (int x = 0; x < frame.cols; ++x) { int x1 = cvRound(M(0,0)*x + M(0,1)*y + M(0,2)); int y1 = cvRound(M(1,0)*x + M(1,1)*y + M(1,2)); if (x1 >= 0 && x1 < neighbor.cols && y1 >= 0 && y1 < neighbor.rows) { const Point3_ &p = frame.at >(y,x); const Point3_ &p1 = neighbor.at >(y1,x1); float w = bRatio * sensitivity_ / (sensitivity_ + std::abs(intensity(p1) - intensity(p))); bSum_(y,x) += w * p1.x; gSum_(y,x) += w * p1.y; rSum_(y,x) += w * p1.z; wSum_(y,x) += w; } } } } } for (int y = 0; y < frame.rows; ++y) { for (int x = 0; x < frame.cols; ++x) { float wSumInv = 1.f / wSum_(y,x); frame.at >(y,x) = Point3_( static_cast(bSum_(y,x)*wSumInv), static_cast(gSum_(y,x)*wSumInv), static_cast(rSum_(y,x)*wSumInv)); } } } } // namespace videostab } // namespace cv