/*M/////////////////////////////////////////////////////////////////////////////////////// // // IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. // // By downloading, copying, installing or using the software you agree to this license. // If you do not agree to this license, do not download, install, // copy or use the software. // // // License Agreement // For Open Source Computer Vision Library // // Copyright (C) 2000-2008, Intel Corporation, all rights reserved. // Copyright (C) 2009, Willow Garage Inc., all rights reserved. // Third party copyrights are property of their respective owners. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistribution's of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // // * Redistribution's in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // * The name of the copyright holders may not be used to endorse or promote products // derived from this software without specific prior written permission. // // This software is provided by the copyright holders and contributors "as is" and // any express or implied warranties, including, but not limited to, the implied // warranties of merchantability and fitness for a particular purpose are disclaimed. // In no event shall the Intel Corporation or contributors be liable for any direct, // indirect, incidental, special, exemplary, or consequential damages // (including, but not limited to, procurement of substitute goods or services; // loss of use, data, or profits; or business interruption) however caused // and on any theory of liability, whether in contract, strict liability, // or tort (including negligence or otherwise) arising in any way out of // the use of this software, even if advised of the possibility of such damage. // // Copyright (c) 2010, Paul Furgale, Chi Hay Tong // // The original code was written by Paul Furgale and Chi Hay Tong // and later optimized and prepared for integration into OpenCV by Itseez. // //M*/ #include #include "opencv2/gpu/device/common.hpp" #include "opencv2/gpu/device/utility.hpp" namespace cv { namespace gpu { namespace device { namespace gfft { texture eigTex(0, cudaFilterModePoint, cudaAddressModeClamp); __device__ uint g_counter = 0; template __global__ void findCorners(float threshold, const Mask mask, float2* corners, uint max_count, int rows, int cols) { #if __CUDA_ARCH__ >= 110 const int j = blockIdx.x * blockDim.x + threadIdx.x; const int i = blockIdx.y * blockDim.y + threadIdx.y; if (i > 0 && i < rows - 1 && j > 0 && j < cols - 1 && mask(i, j)) { float val = tex2D(eigTex, j, i); if (val > threshold) { float maxVal = val; maxVal = ::fmax(tex2D(eigTex, j - 1, i - 1), maxVal); maxVal = ::fmax(tex2D(eigTex, j , i - 1), maxVal); maxVal = ::fmax(tex2D(eigTex, j + 1, i - 1), maxVal); maxVal = ::fmax(tex2D(eigTex, j - 1, i), maxVal); maxVal = ::fmax(tex2D(eigTex, j + 1, i), maxVal); maxVal = ::fmax(tex2D(eigTex, j - 1, i + 1), maxVal); maxVal = ::fmax(tex2D(eigTex, j , i + 1), maxVal); maxVal = ::fmax(tex2D(eigTex, j + 1, i + 1), maxVal); if (val == maxVal) { const uint ind = atomicInc(&g_counter, (uint)(-1)); if (ind < max_count) corners[ind] = make_float2(j, i); } } } #endif // __CUDA_ARCH__ >= 110 } int findCorners_gpu(DevMem2Df eig, float threshold, DevMem2Db mask, float2* corners, int max_count) { void* counter_ptr; cudaSafeCall( cudaGetSymbolAddress(&counter_ptr, g_counter) ); cudaSafeCall( cudaMemset(counter_ptr, 0, sizeof(uint)) ); bindTexture(&eigTex, eig); dim3 block(16, 16); dim3 grid(divUp(eig.cols, block.x), divUp(eig.rows, block.y)); if (mask.data) findCorners<<>>(threshold, SingleMask(mask), corners, max_count, eig.rows, eig.cols); else findCorners<<>>(threshold, WithOutMask(), corners, max_count, eig.rows, eig.cols); cudaSafeCall( cudaGetLastError() ); cudaSafeCall( cudaDeviceSynchronize() ); uint count; cudaSafeCall( cudaMemcpy(&count, counter_ptr, sizeof(uint), cudaMemcpyDeviceToHost) ); return min(count, max_count); } class EigGreater { public: __device__ __forceinline__ bool operator()(float2 a, float2 b) const { return tex2D(eigTex, a.x, a.y) > tex2D(eigTex, b.x, b.y); } }; void sortCorners_gpu(DevMem2Df eig, float2* corners, int count) { bindTexture(&eigTex, eig); thrust::device_ptr ptr(corners); thrust::sort(ptr, ptr + count, EigGreater()); } } // namespace optical_flow }}}