/*M/////////////////////////////////////////////////////////////////////////////////////// // // IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. // // By downloading, copying, installing or using the software you agree to this license. // If you do not agree to this license, do not download, install, // copy or use the software. // // // License Agreement // For Open Source Computer Vision Library // // Copyright (C) 2000-2008, Intel Corporation, all rights reserved. // Copyright (C) 2009, Willow Garage Inc., all rights reserved. // Third party copyrights are property of their respective owners. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistribution's of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // // * Redistribution's in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // * The name of the copyright holders may not be used to endorse or promote products // derived from this software without specific prior written permission. // // This software is provided by the copyright holders and contributors "as is" and // any express or implied warranties, including, but not limited to, the implied // warranties of merchantability and fitness for a particular purpose are disclaimed. // In no event shall the Intel Corporation or contributors be liable for any direct, // indirect, incidental, special, exemplary, or consequential damages // (including, but not limited to, procurement of substitute goods or services; // loss of use, data, or profits; or business interruption) however caused // and on any theory of liability, whether in contract, strict liability, // or tort (including negligence or otherwise) arising in any way out of // the use of this software, even if advised of the possibility of such damage. // //M*/ #ifndef OPENCV_GPU_TEXTURE_BINDER_HPP_ #define OPENCV_GPU_TEXTURE_BINDER_HPP_ #include "opencv2/gpu/devmem2d.hpp" #include namespace cv { namespace gpu { class TextureBinder { public: template TextureBinder(const PtrStepSz& arr, const struct texture& tex) : texref(&tex) { cudaChannelFormatDesc desc = cudaCreateChannelDesc(); cudaSafeCall( cudaBindTexture2D(0, tex, arr.data, desc, arr.cols, arr.rows, arr.step) ); } template TextureBinder(const PtrSz& arr, const struct texture &tex) : texref(&tex) { cudaChannelFormatDesc desc = cudaCreateChannelDesc(); cudaSafeCall( cudaBindTexture(0, tex, arr.data, desc, arr.size * arr.elemSize()) ); } template TextureBinder(const A& arr, const struct texture& tex, const cudaChannelFormatDesc& desc) : texref(&tex) { cudaSafeCall( cudaBindTexture2D(0, tex, arr.data, desc, arr.cols, arr.rows, arr.step) ); } ~TextureBinder() { cudaSafeCall( cudaUnbindTexture(texref) ); } private: const struct textureReference *texref; }; } namespace device { using pcl::gpu::TextureBinder; } } #endif /* OPENCV_GPU_TEXTURE_BINDER_HPP_*/