/*M/////////////////////////////////////////////////////////////////////////////////////// // // IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. // // By downloading, copying, installing or using the software you agree to this license. // If you do not agree to this license, do not download, install, // copy or use the software. // // // License Agreement // For Open Source Computer Vision Library // // Copyright (C) 2000-2008, Intel Corporation, all rights reserved. // Copyright (C) 2009, Willow Garage Inc., all rights reserved. // Third party copyrights are property of their respective owners. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistribution's of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // // * Redistribution's in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // * The name of the copyright holders may not be used to endorse or promote products // derived from this software without specific prior written permission. // // This software is provided by the copyright holders and contributors "as is" and // any express or implied warranties, including, but not limited to, the implied // warranties of merchantability and fitness for a particular purpose are disclaimed. // In no event shall the Intel Corporation or contributors be liable for any direct, // indirect, incidental, special, exemplary, or consequential damages // (including, but not limited to, procurement of substitute goods or services; // loss of use, data, or profits; or business interruption) however caused // and on any theory of liability, whether in contract, strict liability, // or tort (including negligence or otherwise) arising in any way out of // the use of this software, even if advised of the possibility of such damage. // //M*/ #include "precomp.hpp" #ifdef HAVE_OPENGL # include "gl_core_3_1.hpp" # ifdef HAVE_CUDA # include # endif #endif using namespace cv; using namespace cv::cuda; namespace { #ifndef HAVE_OPENGL inline void throw_no_ogl() { CV_Error(cv::Error::OpenGlNotSupported, "The library is compiled without OpenGL support"); } #else inline void throw_no_ogl() { CV_Error(cv::Error::OpenGlApiCallError, "OpenGL context doesn't exist"); } #endif bool checkError(const char* file, const int line, const char* func = 0) { #ifndef HAVE_OPENGL (void) file; (void) line; (void) func; return true; #else GLenum err = gl::GetError(); if (err != gl::NO_ERROR_) { const char* msg; switch (err) { case gl::INVALID_ENUM: msg = "An unacceptable value is specified for an enumerated argument"; break; case gl::INVALID_VALUE: msg = "A numeric argument is out of range"; break; case gl::INVALID_OPERATION: msg = "The specified operation is not allowed in the current state"; break; case gl::OUT_OF_MEMORY: msg = "There is not enough memory left to execute the command"; break; default: msg = "Unknown error"; }; cvError(CV_OpenGlApiCallError, func, msg, file, line); return false; } return true; #endif } #define CV_CheckGlError() CV_DbgAssert( (checkError(__FILE__, __LINE__, CV_Func)) ) } // namespace #ifdef HAVE_OPENGL namespace { const GLenum gl_types[] = { gl::UNSIGNED_BYTE, gl::BYTE, gl::UNSIGNED_SHORT, gl::SHORT, gl::INT, gl::FLOAT, gl::DOUBLE }; } #endif //////////////////////////////////////////////////////////////////////// // setGlDevice void cv::cuda::setGlDevice(int device) { #ifndef HAVE_OPENGL (void) device; throw_no_ogl(); #else #ifndef HAVE_CUDA (void) device; throw_no_cuda(); #else cudaSafeCall( cudaGLSetGLDevice(device) ); #endif #endif } //////////////////////////////////////////////////////////////////////// // CudaResource #if defined(HAVE_OPENGL) && defined(HAVE_CUDA) namespace { class CudaResource { public: CudaResource(); ~CudaResource(); void registerBuffer(GLuint buffer); void release(); void copyFrom(const void* src, size_t spitch, size_t width, size_t height, cudaStream_t stream = 0); void copyTo(void* dst, size_t dpitch, size_t width, size_t height, cudaStream_t stream = 0); void* map(cudaStream_t stream = 0); void unmap(cudaStream_t stream = 0); private: cudaGraphicsResource_t resource_; GLuint buffer_; class GraphicsMapHolder; }; CudaResource::CudaResource() : resource_(0), buffer_(0) { } CudaResource::~CudaResource() { release(); } void CudaResource::registerBuffer(GLuint buffer) { CV_DbgAssert( buffer != 0 ); if (buffer_ == buffer) return; cudaGraphicsResource_t resource; cudaSafeCall( cudaGraphicsGLRegisterBuffer(&resource, buffer, cudaGraphicsMapFlagsNone) ); release(); resource_ = resource; buffer_ = buffer; } void CudaResource::release() { if (resource_) cudaGraphicsUnregisterResource(resource_); resource_ = 0; buffer_ = 0; } class CudaResource::GraphicsMapHolder { public: GraphicsMapHolder(cudaGraphicsResource_t* resource, cudaStream_t stream); ~GraphicsMapHolder(); void reset(); private: cudaGraphicsResource_t* resource_; cudaStream_t stream_; }; CudaResource::GraphicsMapHolder::GraphicsMapHolder(cudaGraphicsResource_t* resource, cudaStream_t stream) : resource_(resource), stream_(stream) { if (resource_) cudaSafeCall( cudaGraphicsMapResources(1, resource_, stream_) ); } CudaResource::GraphicsMapHolder::~GraphicsMapHolder() { if (resource_) cudaGraphicsUnmapResources(1, resource_, stream_); } void CudaResource::GraphicsMapHolder::reset() { resource_ = 0; } void CudaResource::copyFrom(const void* src, size_t spitch, size_t width, size_t height, cudaStream_t stream) { CV_DbgAssert( resource_ != 0 ); GraphicsMapHolder h(&resource_, stream); (void) h; void* dst; size_t size; cudaSafeCall( cudaGraphicsResourceGetMappedPointer(&dst, &size, resource_) ); CV_DbgAssert( width * height == size ); if (stream == 0) cudaSafeCall( cudaMemcpy2D(dst, width, src, spitch, width, height, cudaMemcpyDeviceToDevice) ); else cudaSafeCall( cudaMemcpy2DAsync(dst, width, src, spitch, width, height, cudaMemcpyDeviceToDevice, stream) ); } void CudaResource::copyTo(void* dst, size_t dpitch, size_t width, size_t height, cudaStream_t stream) { CV_DbgAssert( resource_ != 0 ); GraphicsMapHolder h(&resource_, stream); (void) h; void* src; size_t size; cudaSafeCall( cudaGraphicsResourceGetMappedPointer(&src, &size, resource_) ); CV_DbgAssert( width * height == size ); if (stream == 0) cudaSafeCall( cudaMemcpy2D(dst, dpitch, src, width, width, height, cudaMemcpyDeviceToDevice) ); else cudaSafeCall( cudaMemcpy2DAsync(dst, dpitch, src, width, width, height, cudaMemcpyDeviceToDevice, stream) ); } void* CudaResource::map(cudaStream_t stream) { CV_DbgAssert( resource_ != 0 ); GraphicsMapHolder h(&resource_, stream); void* ptr; size_t size; cudaSafeCall( cudaGraphicsResourceGetMappedPointer(&ptr, &size, resource_) ); h.reset(); return ptr; } void CudaResource::unmap(cudaStream_t stream) { CV_Assert( resource_ != 0 ); cudaGraphicsUnmapResources(1, &resource_, stream); } } #endif //////////////////////////////////////////////////////////////////////// // ogl::Buffer #ifndef HAVE_OPENGL class cv::ogl::Buffer::Impl { }; #else class cv::ogl::Buffer::Impl { public: static const Ptr& empty(); Impl(GLuint bufId, bool autoRelease); Impl(GLsizeiptr size, const GLvoid* data, GLenum target, bool autoRelease); ~Impl(); void bind(GLenum target) const; void copyFrom(GLuint srcBuf, GLsizeiptr size); void copyFrom(GLsizeiptr size, const GLvoid* data); void copyTo(GLsizeiptr size, GLvoid* data) const; void* mapHost(GLenum access); void unmapHost(); #ifdef HAVE_CUDA void copyFrom(const void* src, size_t spitch, size_t width, size_t height, cudaStream_t stream = 0); void copyTo(void* dst, size_t dpitch, size_t width, size_t height, cudaStream_t stream = 0) const; void* mapDevice(cudaStream_t stream = 0); void unmapDevice(cudaStream_t stream = 0); #endif void setAutoRelease(bool flag) { autoRelease_ = flag; } GLuint bufId() const { return bufId_; } private: Impl(); GLuint bufId_; bool autoRelease_; #ifdef HAVE_CUDA mutable CudaResource cudaResource_; #endif }; const Ptr& cv::ogl::Buffer::Impl::empty() { static Ptr p(new Impl); return p; } cv::ogl::Buffer::Impl::Impl() : bufId_(0), autoRelease_(false) { } cv::ogl::Buffer::Impl::Impl(GLuint abufId, bool autoRelease) : bufId_(abufId), autoRelease_(autoRelease) { CV_Assert( gl::IsBuffer(abufId) == gl::TRUE_ ); } cv::ogl::Buffer::Impl::Impl(GLsizeiptr size, const GLvoid* data, GLenum target, bool autoRelease) : bufId_(0), autoRelease_(autoRelease) { gl::GenBuffers(1, &bufId_); CV_CheckGlError(); CV_Assert( bufId_ != 0 ); gl::BindBuffer(target, bufId_); CV_CheckGlError(); gl::BufferData(target, size, data, gl::DYNAMIC_DRAW); CV_CheckGlError(); gl::BindBuffer(target, 0); CV_CheckGlError(); } cv::ogl::Buffer::Impl::~Impl() { if (autoRelease_ && bufId_) gl::DeleteBuffers(1, &bufId_); } void cv::ogl::Buffer::Impl::bind(GLenum target) const { gl::BindBuffer(target, bufId_); CV_CheckGlError(); } void cv::ogl::Buffer::Impl::copyFrom(GLuint srcBuf, GLsizeiptr size) { gl::BindBuffer(gl::COPY_WRITE_BUFFER, bufId_); CV_CheckGlError(); gl::BindBuffer(gl::COPY_READ_BUFFER, srcBuf); CV_CheckGlError(); gl::CopyBufferSubData(gl::COPY_READ_BUFFER, gl::COPY_WRITE_BUFFER, 0, 0, size); CV_CheckGlError(); } void cv::ogl::Buffer::Impl::copyFrom(GLsizeiptr size, const GLvoid* data) { gl::BindBuffer(gl::COPY_WRITE_BUFFER, bufId_); CV_CheckGlError(); gl::BufferSubData(gl::COPY_WRITE_BUFFER, 0, size, data); CV_CheckGlError(); } void cv::ogl::Buffer::Impl::copyTo(GLsizeiptr size, GLvoid* data) const { gl::BindBuffer(gl::COPY_READ_BUFFER, bufId_); CV_CheckGlError(); gl::GetBufferSubData(gl::COPY_READ_BUFFER, 0, size, data); CV_CheckGlError(); } void* cv::ogl::Buffer::Impl::mapHost(GLenum access) { gl::BindBuffer(gl::COPY_READ_BUFFER, bufId_); CV_CheckGlError(); GLvoid* data = gl::MapBuffer(gl::COPY_READ_BUFFER, access); CV_CheckGlError(); return data; } void cv::ogl::Buffer::Impl::unmapHost() { gl::UnmapBuffer(gl::COPY_READ_BUFFER); } #ifdef HAVE_CUDA void cv::ogl::Buffer::Impl::copyFrom(const void* src, size_t spitch, size_t width, size_t height, cudaStream_t stream) { cudaResource_.registerBuffer(bufId_); cudaResource_.copyFrom(src, spitch, width, height, stream); } void cv::ogl::Buffer::Impl::copyTo(void* dst, size_t dpitch, size_t width, size_t height, cudaStream_t stream) const { cudaResource_.registerBuffer(bufId_); cudaResource_.copyTo(dst, dpitch, width, height, stream); } void* cv::ogl::Buffer::Impl::mapDevice(cudaStream_t stream) { cudaResource_.registerBuffer(bufId_); return cudaResource_.map(stream); } void cv::ogl::Buffer::Impl::unmapDevice(cudaStream_t stream) { cudaResource_.unmap(stream); } #endif // HAVE_CUDA #endif // HAVE_OPENGL cv::ogl::Buffer::Buffer() : rows_(0), cols_(0), type_(0) { #ifndef HAVE_OPENGL throw_no_ogl(); #else impl_ = Impl::empty(); #endif } cv::ogl::Buffer::Buffer(int arows, int acols, int atype, unsigned int abufId, bool autoRelease) : rows_(0), cols_(0), type_(0) { #ifndef HAVE_OPENGL (void) arows; (void) acols; (void) atype; (void) abufId; (void) autoRelease; throw_no_ogl(); #else impl_.reset(new Impl(abufId, autoRelease)); rows_ = arows; cols_ = acols; type_ = atype; #endif } cv::ogl::Buffer::Buffer(Size asize, int atype, unsigned int abufId, bool autoRelease) : rows_(0), cols_(0), type_(0) { #ifndef HAVE_OPENGL (void) asize; (void) atype; (void) abufId; (void) autoRelease; throw_no_ogl(); #else impl_.reset(new Impl(abufId, autoRelease)); rows_ = asize.height; cols_ = asize.width; type_ = atype; #endif } cv::ogl::Buffer::Buffer(InputArray arr, Target target, bool autoRelease) : rows_(0), cols_(0), type_(0) { #ifndef HAVE_OPENGL (void) arr; (void) target; (void) autoRelease; throw_no_ogl(); #else const int kind = arr.kind(); switch (kind) { case _InputArray::OPENGL_BUFFER: case _InputArray::GPU_MAT: copyFrom(arr, target, autoRelease); break; default: { Mat mat = arr.getMat(); CV_Assert( mat.isContinuous() ); const GLsizeiptr asize = mat.rows * mat.cols * mat.elemSize(); impl_.reset(new Impl(asize, mat.data, target, autoRelease)); rows_ = mat.rows; cols_ = mat.cols; type_ = mat.type(); break; } } #endif } void cv::ogl::Buffer::create(int arows, int acols, int atype, Target target, bool autoRelease) { #ifndef HAVE_OPENGL (void) arows; (void) acols; (void) atype; (void) target; (void) autoRelease; throw_no_ogl(); #else if (rows_ != arows || cols_ != acols || type_ != atype) { const GLsizeiptr asize = arows * acols * CV_ELEM_SIZE(atype); impl_.reset(new Impl(asize, 0, target, autoRelease)); rows_ = arows; cols_ = acols; type_ = atype; } #endif } void cv::ogl::Buffer::release() { #ifdef HAVE_OPENGL if (impl_) impl_->setAutoRelease(true); impl_ = Impl::empty(); rows_ = 0; cols_ = 0; type_ = 0; #endif } void cv::ogl::Buffer::setAutoRelease(bool flag) { #ifndef HAVE_OPENGL (void) flag; throw_no_ogl(); #else impl_->setAutoRelease(flag); #endif } void cv::ogl::Buffer::copyFrom(InputArray arr, Target target, bool autoRelease) { #ifndef HAVE_OPENGL (void) arr; (void) target; (void) autoRelease; throw_no_ogl(); #else const int kind = arr.kind(); const Size asize = arr.size(); const int atype = arr.type(); create(asize, atype, target, autoRelease); switch (kind) { case _InputArray::OPENGL_BUFFER: { ogl::Buffer buf = arr.getOGlBuffer(); impl_->copyFrom(buf.bufId(), asize.area() * CV_ELEM_SIZE(atype)); break; } case _InputArray::GPU_MAT: { #ifndef HAVE_CUDA throw_no_cuda(); #else GpuMat dmat = arr.getGpuMat(); impl_->copyFrom(dmat.data, dmat.step, dmat.cols * dmat.elemSize(), dmat.rows); #endif break; } default: { Mat mat = arr.getMat(); CV_Assert( mat.isContinuous() ); impl_->copyFrom(asize.area() * CV_ELEM_SIZE(atype), mat.data); } } #endif } void cv::ogl::Buffer::copyFrom(InputArray arr, cuda::Stream& stream, Target target, bool autoRelease) { #ifndef HAVE_OPENGL (void) arr; (void) stream; (void) target; (void) autoRelease; throw_no_ogl(); #else #ifndef HAVE_CUDA (void) arr; (void) stream; (void) target; (void) autoRelease; throw_no_cuda(); #else GpuMat dmat = arr.getGpuMat(); create(dmat.size(), dmat.type(), target, autoRelease); impl_->copyFrom(dmat.data, dmat.step, dmat.cols * dmat.elemSize(), dmat.rows, cuda::StreamAccessor::getStream(stream)); #endif #endif } void cv::ogl::Buffer::copyTo(OutputArray arr) const { #ifndef HAVE_OPENGL (void) arr; throw_no_ogl(); #else const int kind = arr.kind(); switch (kind) { case _InputArray::OPENGL_BUFFER: { arr.getOGlBufferRef().copyFrom(*this); break; } case _InputArray::GPU_MAT: { #ifndef HAVE_CUDA throw_no_cuda(); #else GpuMat& dmat = arr.getGpuMatRef(); dmat.create(rows_, cols_, type_); impl_->copyTo(dmat.data, dmat.step, dmat.cols * dmat.elemSize(), dmat.rows); #endif break; } default: { arr.create(rows_, cols_, type_); Mat mat = arr.getMat(); CV_Assert( mat.isContinuous() ); impl_->copyTo(mat.rows * mat.cols * mat.elemSize(), mat.data); } } #endif } void cv::ogl::Buffer::copyTo(OutputArray arr, cuda::Stream& stream) const { #ifndef HAVE_OPENGL (void) arr; (void) stream; throw_no_ogl(); #else #ifndef HAVE_CUDA (void) arr; (void) stream; throw_no_cuda(); #else arr.create(rows_, cols_, type_); GpuMat dmat = arr.getGpuMat(); impl_->copyTo(dmat.data, dmat.step, dmat.cols * dmat.elemSize(), dmat.rows, cuda::StreamAccessor::getStream(stream)); #endif #endif } cv::ogl::Buffer cv::ogl::Buffer::clone(Target target, bool autoRelease) const { #ifndef HAVE_OPENGL (void) target; (void) autoRelease; throw_no_ogl(); return cv::ogl::Buffer(); #else ogl::Buffer buf; buf.copyFrom(*this, target, autoRelease); return buf; #endif } void cv::ogl::Buffer::bind(Target target) const { #ifndef HAVE_OPENGL (void) target; throw_no_ogl(); #else impl_->bind(target); #endif } void cv::ogl::Buffer::unbind(Target target) { #ifndef HAVE_OPENGL (void) target; throw_no_ogl(); #else gl::BindBuffer(target, 0); CV_CheckGlError(); #endif } Mat cv::ogl::Buffer::mapHost(Access access) { #ifndef HAVE_OPENGL (void) access; throw_no_ogl(); return Mat(); #else return Mat(rows_, cols_, type_, impl_->mapHost(access)); #endif } void cv::ogl::Buffer::unmapHost() { #ifndef HAVE_OPENGL throw_no_ogl(); #else return impl_->unmapHost(); #endif } GpuMat cv::ogl::Buffer::mapDevice() { #ifndef HAVE_OPENGL throw_no_ogl(); return GpuMat(); #else #ifndef HAVE_CUDA throw_no_cuda(); return GpuMat(); #else return GpuMat(rows_, cols_, type_, impl_->mapDevice()); #endif #endif } void cv::ogl::Buffer::unmapDevice() { #ifndef HAVE_OPENGL throw_no_ogl(); #else #ifndef HAVE_CUDA throw_no_cuda(); #else impl_->unmapDevice(); #endif #endif } cuda::GpuMat cv::ogl::Buffer::mapDevice(cuda::Stream& stream) { #ifndef HAVE_OPENGL (void) stream; throw_no_ogl(); return GpuMat(); #else #ifndef HAVE_CUDA (void) stream; throw_no_cuda(); return GpuMat(); #else return GpuMat(rows_, cols_, type_, impl_->mapDevice(cuda::StreamAccessor::getStream(stream))); #endif #endif } void cv::ogl::Buffer::unmapDevice(cuda::Stream& stream) { #ifndef HAVE_OPENGL (void) stream; throw_no_ogl(); #else #ifndef HAVE_CUDA (void) stream; throw_no_cuda(); #else impl_->unmapDevice(cuda::StreamAccessor::getStream(stream)); #endif #endif } unsigned int cv::ogl::Buffer::bufId() const { #ifndef HAVE_OPENGL throw_no_ogl(); return 0; #else return impl_->bufId(); #endif } ////////////////////////////////////////////////////////////////////////////////////////// // ogl::Texture #ifndef HAVE_OPENGL class cv::ogl::Texture2D::Impl { }; #else class cv::ogl::Texture2D::Impl { public: static const Ptr empty(); Impl(GLuint texId, bool autoRelease); Impl(GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels, bool autoRelease); ~Impl(); void copyFrom(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); void copyTo(GLenum format, GLenum type, GLvoid* pixels) const; void bind() const; void setAutoRelease(bool flag) { autoRelease_ = flag; } GLuint texId() const { return texId_; } private: Impl(); GLuint texId_; bool autoRelease_; }; const Ptr cv::ogl::Texture2D::Impl::empty() { static Ptr p(new Impl); return p; } cv::ogl::Texture2D::Impl::Impl() : texId_(0), autoRelease_(false) { } cv::ogl::Texture2D::Impl::Impl(GLuint atexId, bool autoRelease) : texId_(atexId), autoRelease_(autoRelease) { CV_Assert( gl::IsTexture(atexId) == gl::TRUE_ ); } cv::ogl::Texture2D::Impl::Impl(GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels, bool autoRelease) : texId_(0), autoRelease_(autoRelease) { gl::GenTextures(1, &texId_); CV_CheckGlError(); CV_Assert(texId_ != 0); gl::BindTexture(gl::TEXTURE_2D, texId_); CV_CheckGlError(); gl::PixelStorei(gl::UNPACK_ALIGNMENT, 1); CV_CheckGlError(); gl::TexImage2D(gl::TEXTURE_2D, 0, internalFormat, width, height, 0, format, type, pixels); CV_CheckGlError(); gl::GenerateMipmap(gl::TEXTURE_2D); CV_CheckGlError(); } cv::ogl::Texture2D::Impl::~Impl() { if (autoRelease_ && texId_) gl::DeleteTextures(1, &texId_); } void cv::ogl::Texture2D::Impl::copyFrom(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) { gl::BindTexture(gl::TEXTURE_2D, texId_); CV_CheckGlError(); gl::PixelStorei(gl::UNPACK_ALIGNMENT, 1); CV_CheckGlError(); gl::TexSubImage2D(gl::TEXTURE_2D, 0, 0, 0, width, height, format, type, pixels); CV_CheckGlError(); gl::GenerateMipmap(gl::TEXTURE_2D); CV_CheckGlError(); } void cv::ogl::Texture2D::Impl::copyTo(GLenum format, GLenum type, GLvoid* pixels) const { gl::BindTexture(gl::TEXTURE_2D, texId_); CV_CheckGlError(); gl::PixelStorei(gl::PACK_ALIGNMENT, 1); CV_CheckGlError(); gl::GetTexImage(gl::TEXTURE_2D, 0, format, type, pixels); CV_CheckGlError(); } void cv::ogl::Texture2D::Impl::bind() const { gl::BindTexture(gl::TEXTURE_2D, texId_); CV_CheckGlError(); } #endif // HAVE_OPENGL cv::ogl::Texture2D::Texture2D() : rows_(0), cols_(0), format_(NONE) { #ifndef HAVE_OPENGL throw_no_ogl(); #else impl_ = Impl::empty(); #endif } cv::ogl::Texture2D::Texture2D(int arows, int acols, Format aformat, unsigned int atexId, bool autoRelease) : rows_(0), cols_(0), format_(NONE) { #ifndef HAVE_OPENGL (void) arows; (void) acols; (void) aformat; (void) atexId; (void) autoRelease; throw_no_ogl(); #else impl_.reset(new Impl(atexId, autoRelease)); rows_ = arows; cols_ = acols; format_ = aformat; #endif } cv::ogl::Texture2D::Texture2D(Size asize, Format aformat, unsigned int atexId, bool autoRelease) : rows_(0), cols_(0), format_(NONE) { #ifndef HAVE_OPENGL (void) asize; (void) aformat; (void) atexId; (void) autoRelease; throw_no_ogl(); #else impl_.reset(new Impl(atexId, autoRelease)); rows_ = asize.height; cols_ = asize.width; format_ = aformat; #endif } cv::ogl::Texture2D::Texture2D(InputArray arr, bool autoRelease) : rows_(0), cols_(0), format_(NONE) { #ifndef HAVE_OPENGL (void) arr; (void) autoRelease; throw_no_ogl(); #else const int kind = arr.kind(); const Size asize = arr.size(); const int atype = arr.type(); const int depth = CV_MAT_DEPTH(atype); const int cn = CV_MAT_CN(atype); CV_Assert( depth <= CV_32F ); CV_Assert( cn == 1 || cn == 3 || cn == 4 ); const Format internalFormats[] = { NONE, DEPTH_COMPONENT, NONE, RGB, RGBA }; const GLenum srcFormats[] = { 0, gl::DEPTH_COMPONENT, 0, gl::BGR, gl::BGRA }; switch (kind) { case _InputArray::OPENGL_BUFFER: { ogl::Buffer buf = arr.getOGlBuffer(); buf.bind(ogl::Buffer::PIXEL_UNPACK_BUFFER); impl_.reset(new Impl(internalFormats[cn], asize.width, asize.height, srcFormats[cn], gl_types[depth], 0, autoRelease)); ogl::Buffer::unbind(ogl::Buffer::PIXEL_UNPACK_BUFFER); break; } case _InputArray::GPU_MAT: { #ifndef HAVE_CUDA throw_no_cuda(); #else GpuMat dmat = arr.getGpuMat(); ogl::Buffer buf(dmat, ogl::Buffer::PIXEL_UNPACK_BUFFER); buf.setAutoRelease(true); buf.bind(ogl::Buffer::PIXEL_UNPACK_BUFFER); impl_.reset(new Impl(internalFormats[cn], asize.width, asize.height, srcFormats[cn], gl_types[depth], 0, autoRelease)); ogl::Buffer::unbind(ogl::Buffer::PIXEL_UNPACK_BUFFER); #endif break; } default: { Mat mat = arr.getMat(); CV_Assert( mat.isContinuous() ); ogl::Buffer::unbind(ogl::Buffer::PIXEL_UNPACK_BUFFER); impl_.reset(new Impl(internalFormats[cn], asize.width, asize.height, srcFormats[cn], gl_types[depth], mat.data, autoRelease)); break; } } rows_ = asize.height; cols_ = asize.width; format_ = internalFormats[cn]; #endif } void cv::ogl::Texture2D::create(int arows, int acols, Format aformat, bool autoRelease) { #ifndef HAVE_OPENGL (void) arows; (void) acols; (void) aformat; (void) autoRelease; throw_no_ogl(); #else if (rows_ != arows || cols_ != acols || format_ != aformat) { ogl::Buffer::unbind(ogl::Buffer::PIXEL_UNPACK_BUFFER); impl_.reset(new Impl(aformat, acols, arows, aformat, gl::FLOAT, 0, autoRelease)); rows_ = arows; cols_ = acols; format_ = aformat; } #endif } void cv::ogl::Texture2D::release() { #ifdef HAVE_OPENGL if (impl_) impl_->setAutoRelease(true); impl_ = Impl::empty(); rows_ = 0; cols_ = 0; format_ = NONE; #endif } void cv::ogl::Texture2D::setAutoRelease(bool flag) { #ifndef HAVE_OPENGL (void) flag; throw_no_ogl(); #else impl_->setAutoRelease(flag); #endif } void cv::ogl::Texture2D::copyFrom(InputArray arr, bool autoRelease) { #ifndef HAVE_OPENGL (void) arr; (void) autoRelease; throw_no_ogl(); #else const int kind = arr.kind(); const Size asize = arr.size(); const int atype = arr.type(); const int depth = CV_MAT_DEPTH(atype); const int cn = CV_MAT_CN(atype); CV_Assert( depth <= CV_32F ); CV_Assert( cn == 1 || cn == 3 || cn == 4 ); const Format internalFormats[] = { NONE, DEPTH_COMPONENT, NONE, RGB, RGBA }; const GLenum srcFormats[] = { 0, gl::DEPTH_COMPONENT, 0, gl::BGR, gl::BGRA }; create(asize, internalFormats[cn], autoRelease); switch(kind) { case _InputArray::OPENGL_BUFFER: { ogl::Buffer buf = arr.getOGlBuffer(); buf.bind(ogl::Buffer::PIXEL_UNPACK_BUFFER); impl_->copyFrom(asize.width, asize.height, srcFormats[cn], gl_types[depth], 0); ogl::Buffer::unbind(ogl::Buffer::PIXEL_UNPACK_BUFFER); break; } case _InputArray::GPU_MAT: { #ifndef HAVE_CUDA throw_no_cuda(); #else GpuMat dmat = arr.getGpuMat(); ogl::Buffer buf(dmat, ogl::Buffer::PIXEL_UNPACK_BUFFER); buf.setAutoRelease(true); buf.bind(ogl::Buffer::PIXEL_UNPACK_BUFFER); impl_->copyFrom(asize.width, asize.height, srcFormats[cn], gl_types[depth], 0); ogl::Buffer::unbind(ogl::Buffer::PIXEL_UNPACK_BUFFER); #endif break; } default: { Mat mat = arr.getMat(); CV_Assert( mat.isContinuous() ); ogl::Buffer::unbind(ogl::Buffer::PIXEL_UNPACK_BUFFER); impl_->copyFrom(asize.width, asize.height, srcFormats[cn], gl_types[depth], mat.data); } } #endif } void cv::ogl::Texture2D::copyTo(OutputArray arr, int ddepth, bool autoRelease) const { #ifndef HAVE_OPENGL (void) arr; (void) ddepth; (void) autoRelease; throw_no_ogl(); #else const int kind = arr.kind(); const int cn = format_ == DEPTH_COMPONENT ? 1: format_ == RGB ? 3 : 4; const GLenum dstFormat = format_ == DEPTH_COMPONENT ? gl::DEPTH_COMPONENT : format_ == RGB ? gl::BGR : gl::BGRA; switch(kind) { case _InputArray::OPENGL_BUFFER: { ogl::Buffer& buf = arr.getOGlBufferRef(); buf.create(rows_, cols_, CV_MAKE_TYPE(ddepth, cn), ogl::Buffer::PIXEL_PACK_BUFFER, autoRelease); buf.bind(ogl::Buffer::PIXEL_PACK_BUFFER); impl_->copyTo(dstFormat, gl_types[ddepth], 0); ogl::Buffer::unbind(ogl::Buffer::PIXEL_PACK_BUFFER); break; } case _InputArray::GPU_MAT: { #ifndef HAVE_CUDA throw_no_cuda(); #else ogl::Buffer buf(rows_, cols_, CV_MAKE_TYPE(ddepth, cn), ogl::Buffer::PIXEL_PACK_BUFFER); buf.setAutoRelease(true); buf.bind(ogl::Buffer::PIXEL_PACK_BUFFER); impl_->copyTo(dstFormat, gl_types[ddepth], 0); ogl::Buffer::unbind(ogl::Buffer::PIXEL_PACK_BUFFER); buf.copyTo(arr); #endif break; } default: { arr.create(rows_, cols_, CV_MAKE_TYPE(ddepth, cn)); Mat mat = arr.getMat(); CV_Assert( mat.isContinuous() ); ogl::Buffer::unbind(ogl::Buffer::PIXEL_PACK_BUFFER); impl_->copyTo(dstFormat, gl_types[ddepth], mat.data); } } #endif } void cv::ogl::Texture2D::bind() const { #ifndef HAVE_OPENGL throw_no_ogl(); #else impl_->bind(); #endif } unsigned int cv::ogl::Texture2D::texId() const { #ifndef HAVE_OPENGL throw_no_ogl(); return 0; #else return impl_->texId(); #endif } //////////////////////////////////////////////////////////////////////// // ogl::Arrays void cv::ogl::Arrays::setVertexArray(InputArray vertex) { const int cn = vertex.channels(); const int depth = vertex.depth(); CV_Assert( cn == 2 || cn == 3 || cn == 4 ); CV_Assert( depth == CV_16S || depth == CV_32S || depth == CV_32F || depth == CV_64F ); if (vertex.kind() == _InputArray::OPENGL_BUFFER) vertex_ = vertex.getOGlBuffer(); else vertex_.copyFrom(vertex); size_ = vertex_.size().area(); } void cv::ogl::Arrays::resetVertexArray() { vertex_.release(); size_ = 0; } void cv::ogl::Arrays::setColorArray(InputArray color) { const int cn = color.channels(); CV_Assert( cn == 3 || cn == 4 ); if (color.kind() == _InputArray::OPENGL_BUFFER) color_ = color.getOGlBuffer(); else color_.copyFrom(color); } void cv::ogl::Arrays::resetColorArray() { color_.release(); } void cv::ogl::Arrays::setNormalArray(InputArray normal) { const int cn = normal.channels(); const int depth = normal.depth(); CV_Assert( cn == 3 ); CV_Assert( depth == CV_8S || depth == CV_16S || depth == CV_32S || depth == CV_32F || depth == CV_64F ); if (normal.kind() == _InputArray::OPENGL_BUFFER) normal_ = normal.getOGlBuffer(); else normal_.copyFrom(normal); } void cv::ogl::Arrays::resetNormalArray() { normal_.release(); } void cv::ogl::Arrays::setTexCoordArray(InputArray texCoord) { const int cn = texCoord.channels(); const int depth = texCoord.depth(); CV_Assert( cn >= 1 && cn <= 4 ); CV_Assert( depth == CV_16S || depth == CV_32S || depth == CV_32F || depth == CV_64F ); if (texCoord.kind() == _InputArray::OPENGL_BUFFER) texCoord_ = texCoord.getOGlBuffer(); else texCoord_.copyFrom(texCoord); } void cv::ogl::Arrays::resetTexCoordArray() { texCoord_.release(); } void cv::ogl::Arrays::release() { resetVertexArray(); resetColorArray(); resetNormalArray(); resetTexCoordArray(); } void cv::ogl::Arrays::setAutoRelease(bool flag) { vertex_.setAutoRelease(flag); color_.setAutoRelease(flag); normal_.setAutoRelease(flag); texCoord_.setAutoRelease(flag); } void cv::ogl::Arrays::bind() const { #ifndef HAVE_OPENGL throw_no_ogl(); #else CV_Assert( texCoord_.empty() || texCoord_.size().area() == size_ ); CV_Assert( normal_.empty() || normal_.size().area() == size_ ); CV_Assert( color_.empty() || color_.size().area() == size_ ); if (texCoord_.empty()) { gl::DisableClientState(gl::TEXTURE_COORD_ARRAY); CV_CheckGlError(); } else { gl::EnableClientState(gl::TEXTURE_COORD_ARRAY); CV_CheckGlError(); texCoord_.bind(ogl::Buffer::ARRAY_BUFFER); gl::TexCoordPointer(texCoord_.channels(), gl_types[texCoord_.depth()], 0, 0); CV_CheckGlError(); } if (normal_.empty()) { gl::DisableClientState(gl::NORMAL_ARRAY); CV_CheckGlError(); } else { gl::EnableClientState(gl::NORMAL_ARRAY); CV_CheckGlError(); normal_.bind(ogl::Buffer::ARRAY_BUFFER); gl::NormalPointer(gl_types[normal_.depth()], 0, 0); CV_CheckGlError(); } if (color_.empty()) { gl::DisableClientState(gl::COLOR_ARRAY); CV_CheckGlError(); } else { gl::EnableClientState(gl::COLOR_ARRAY); CV_CheckGlError(); color_.bind(ogl::Buffer::ARRAY_BUFFER); const int cn = color_.channels(); gl::ColorPointer(cn, gl_types[color_.depth()], 0, 0); CV_CheckGlError(); } if (vertex_.empty()) { gl::DisableClientState(gl::VERTEX_ARRAY); CV_CheckGlError(); } else { gl::EnableClientState(gl::VERTEX_ARRAY); CV_CheckGlError(); vertex_.bind(ogl::Buffer::ARRAY_BUFFER); gl::VertexPointer(vertex_.channels(), gl_types[vertex_.depth()], 0, 0); CV_CheckGlError(); } ogl::Buffer::unbind(ogl::Buffer::ARRAY_BUFFER); #endif } //////////////////////////////////////////////////////////////////////// // Rendering void cv::ogl::render(const ogl::Texture2D& tex, Rect_ wndRect, Rect_ texRect) { #ifndef HAVE_OPENGL (void) tex; (void) wndRect; (void) texRect; throw_no_ogl(); #else if (!tex.empty()) { gl::MatrixMode(gl::PROJECTION); gl::LoadIdentity(); gl::Ortho(0.0, 1.0, 1.0, 0.0, -1.0, 1.0); CV_CheckGlError(); gl::MatrixMode(gl::MODELVIEW); gl::LoadIdentity(); CV_CheckGlError(); gl::Disable(gl::LIGHTING); CV_CheckGlError(); tex.bind(); gl::Enable(gl::TEXTURE_2D); CV_CheckGlError(); gl::TexEnvi(gl::TEXTURE_ENV, gl::TEXTURE_ENV_MODE, gl::REPLACE); CV_CheckGlError(); gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_MIN_FILTER, gl::LINEAR); CV_CheckGlError(); const float vertex[] = { wndRect.x, wndRect.y, 0.0f, wndRect.x, (wndRect.y + wndRect.height), 0.0f, wndRect.x + wndRect.width, (wndRect.y + wndRect.height), 0.0f, wndRect.x + wndRect.width, wndRect.y, 0.0f }; const float texCoords[] = { texRect.x, texRect.y, texRect.x, texRect.y + texRect.height, texRect.x + texRect.width, texRect.y + texRect.height, texRect.x + texRect.width, texRect.y }; ogl::Buffer::unbind(ogl::Buffer::ARRAY_BUFFER); gl::EnableClientState(gl::TEXTURE_COORD_ARRAY); CV_CheckGlError(); gl::TexCoordPointer(2, gl::FLOAT, 0, texCoords); CV_CheckGlError(); gl::DisableClientState(gl::NORMAL_ARRAY); gl::DisableClientState(gl::COLOR_ARRAY); CV_CheckGlError(); gl::EnableClientState(gl::VERTEX_ARRAY); CV_CheckGlError(); gl::VertexPointer(3, gl::FLOAT, 0, vertex); CV_CheckGlError(); gl::DrawArrays(gl::QUADS, 0, 4); CV_CheckGlError(); } #endif } void cv::ogl::render(const ogl::Arrays& arr, int mode, Scalar color) { #ifndef HAVE_OPENGL (void) arr; (void) mode; (void) color; throw_no_ogl(); #else if (!arr.empty()) { gl::Color3d(color[0] / 255.0, color[1] / 255.0, color[2] / 255.0); arr.bind(); gl::DrawArrays(mode, 0, arr.size()); } #endif } void cv::ogl::render(const ogl::Arrays& arr, InputArray indices, int mode, Scalar color) { #ifndef HAVE_OPENGL (void) arr; (void) indices; (void) mode; (void) color; throw_no_ogl(); #else if (!arr.empty() && !indices.empty()) { gl::Color3d(color[0] / 255.0, color[1] / 255.0, color[2] / 255.0); arr.bind(); const int kind = indices.kind(); switch (kind) { case _InputArray::OPENGL_BUFFER : { ogl::Buffer buf = indices.getOGlBuffer(); const int depth = buf.depth(); CV_Assert( buf.channels() == 1 ); CV_Assert( depth <= CV_32S ); GLenum type; if (depth < CV_16U) type = gl::UNSIGNED_BYTE; else if (depth < CV_32S) type = gl::UNSIGNED_SHORT; else type = gl::UNSIGNED_INT; buf.bind(ogl::Buffer::ELEMENT_ARRAY_BUFFER); gl::DrawElements(mode, buf.size().area(), type, 0); ogl::Buffer::unbind(ogl::Buffer::ELEMENT_ARRAY_BUFFER); break; } default: { Mat mat = indices.getMat(); const int depth = mat.depth(); CV_Assert( mat.channels() == 1 ); CV_Assert( depth <= CV_32S ); CV_Assert( mat.isContinuous() ); GLenum type; if (depth < CV_16U) type = gl::UNSIGNED_BYTE; else if (depth < CV_32S) type = gl::UNSIGNED_SHORT; else type = gl::UNSIGNED_INT; ogl::Buffer::unbind(ogl::Buffer::ELEMENT_ARRAY_BUFFER); gl::DrawElements(mode, mat.size().area(), type, mat.data); } } } #endif }