/*M/////////////////////////////////////////////////////////////////////////////////////// // // IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. // // By downloading, copying, installing or using the software you agree to this license. // If you do not agree to this license, do not download, install, // copy or use the software. // // // License Agreement // For Open Source Computer Vision Library // // Copyright (C) 2000-2008, Intel Corporation, all rights reserved. // Copyright (C) 2009, Willow Garage Inc., all rights reserved. // Third party copyrights are property of their respective owners. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistribution's of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // // * Redistribution's in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other GpuMaterials provided with the distribution. // // * The name of the copyright holders may not be used to endorse or promote products // derived from this software without specific prior written permission. // // This software is provided by the copyright holders and contributors "as is" and // any express or bpied warranties, including, but not limited to, the bpied // warranties of merchantability and fitness for a particular purpose are disclaimed. // In no event shall the Intel Corporation or contributors be liable for any direct, // indirect, incidental, special, exemplary, or consequential damages // (including, but not limited to, procurement of substitute goods or services; // loss of use, data, or profits; or business interruption) however caused // and on any theory of liability, whether in contract, strict liability, // or tort (including negligence or otherwise) arising in any way out of // the use of this software, even if advised of the possibility of such damage. // //M*/ #include "precomp.hpp" #include "npp.h" //TODO: move to the precomp.hpp using namespace cv; using namespace cv::gpu; using namespace std; #if !defined (HAVE_CUDA) void cv::gpu::add(const GpuMat& src1, const GpuMat& src2, GpuMat& dst) { throw_nogpu(); } #else /* !defined (HAVE_CUDA) */ void cv::gpu::add(const GpuMat& src1, const GpuMat& src2, GpuMat& dst) { CV_Assert(src1.size() == src2.size() && src1.type() == src2.type()); dst.create( src1.size(), src1.type() ); CV_DbgAssert(src1.depth() == CV_8U || src1.depth() == CV_32F); CV_DbgAssert(src1.channels() == 1 || src1.channels() == 4); NppiSize sz; sz.width = src1.cols; sz.height = src1.rows; if (src1.depth() == CV_8U) { nppiAdd_8u_C1RSfs((const Npp8u*)src1.ptr(), src1.step, (const Npp8u*)src2.ptr(), src2.step, (Npp8u*)dst.ptr(), dst.step, sz, 0); } //TODO: implement other depths } #endif /* !defined (HAVE_CUDA) */