/* * Copyright 1993-2010 NVIDIA Corporation. All rights reserved. * * NVIDIA Corporation and its licensors retain all intellectual * property and proprietary rights in and to this software and * related documentation and any modifications thereto. * Any use, reproduction, disclosure, or distribution of this * software and related documentation without an express license * agreement from NVIDIA Corporation is strictly prohibited. */ #ifndef _testrectstddev_h_ #define _testrectstddev_h_ #include "NCVTest.hpp" #include "NCVTestSourceProvider.hpp" class TestRectStdDev : public NCVTestProvider { public: TestRectStdDev(std::string testName, NCVTestSourceProvider &src, Ncv32u width, Ncv32u height, NcvRect32u rect, Ncv32f scaleFactor, NcvBool bTextureCache); virtual bool init(); virtual bool process(); virtual bool deinit(); virtual bool toString(std::ofstream &strOut); private: TestRectStdDev(const TestRectStdDev&); TestRectStdDev& operator=(const TestRectStdDev&); NCVTestSourceProvider &src; Ncv32u width; Ncv32u height; NcvRect32u rect; Ncv32f scaleFactor; NcvBool bTextureCache; }; #endif // _testrectstddev_h_