// This file is part of OpenCV project. // It is subject to the license terms in the LICENSE file found in the top-level directory // of this distribution and at http://opencv.org/license.html. #ifndef FRAME_PROCESSOR_HPP #define FRAME_PROCESSOR_HPP #include #include #include #include "calibCommon.hpp" #include "calibController.hpp" namespace calib { class FrameProcessor { protected: public: virtual ~FrameProcessor(); virtual cv::Mat processFrame(const cv::Mat& frame) = 0; virtual bool isProcessed() const = 0; virtual void resetState() = 0; }; class CalibProcessor : public FrameProcessor { protected: cv::Ptr mCalibData; TemplateType mBoardType; cv::Size mBoardSize; std::vector mTemplateLocations; std::vector mCurrentImagePoints; cv::Mat mCurrentCharucoCorners; cv::Mat mCurrentCharucoIds; cv::Ptr mBlobDetectorPtr; cv::Ptr mArucoDictionary; cv::Ptr mCharucoBoard; int mNeededFramesNum; unsigned mDelayBetweenCaptures; int mCapuredFrames; double mMaxTemplateOffset; float mSquareSize; float mTemplDist; bool detectAndParseChessboard(const cv::Mat& frame); bool detectAndParseChAruco(const cv::Mat& frame); bool detectAndParseACircles(const cv::Mat& frame); bool detectAndParseDualACircles(const cv::Mat& frame); void saveFrameData(); void showCaptureMessage(const cv::Mat &frame, const std::string& message); bool checkLastFrame(); public: CalibProcessor(cv::Ptr data, captureParameters& capParams); virtual cv::Mat processFrame(const cv::Mat& frame); virtual bool isProcessed() const; virtual void resetState(); ~CalibProcessor(); }; enum visualisationMode {Grid, Window}; class ShowProcessor : public FrameProcessor { protected: cv::Ptr mCalibdata; cv::Ptr mController; TemplateType mBoardType; visualisationMode mVisMode; bool mNeedUndistort; double mGridViewScale; double mTextSize; void drawBoard(cv::Mat& img, cv::InputArray points); void drawGridPoints(const cv::Mat& frame); public: ShowProcessor(cv::Ptr data, cv::Ptr controller, TemplateType board); virtual cv::Mat processFrame(const cv::Mat& frame); virtual bool isProcessed() const; virtual void resetState(); void setVisualizationMode(visualisationMode mode); void switchVisualizationMode(); void clearBoardsView(); void updateBoardsView(); void switchUndistort(); void setUndistort(bool isEnabled); ~ShowProcessor(); }; } #endif