/*M/////////////////////////////////////////////////////////////////////////////////////// // // IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. // // By downloading, copying, installing or using the software you agree to this license. // If you do not agree to this license, do not download, install, // copy or use the software. // // // License Agreement // For Open Source Computer Vision Library // // Copyright (C) 2000-2008, Intel Corporation, all rights reserved. // Copyright (C) 2009, Willow Garage Inc., all rights reserved. // Third party copyrights are property of their respective owners. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistribution's of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // // * Redistribution's in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // * The name of the copyright holders may not be used to endorse or promote products // derived from this software without specific prior written permission. // // This software is provided by the copyright holders and contributors "as is" and // any express or implied warranties, including, but not limited to, the implied // warranties of merchantability and fitness for a particular purpose are disclaimed. // In no event shall the Intel Corporation or contributors be liable for any direct, // indirect, incidental, special, exemplary, or consequential damages // (including, but not limited to, procurement of substitute goods or services; // loss of use, data, or profits; or business interruption) however caused // and on any theory of liability, whether in contract, strict liability, // or tort (including negligence or otherwise) arising in any way out of // the use of this software, even if advised of the possibility of such damage. // //M*/ #include #include "internal_shared.hpp" #include using namespace std; using namespace cv::gpu; namespace cv { namespace gpu { namespace imgproc { texture imageTex_8U; texture templTex_8U; __global__ void matchTemplateNaiveKernel_8U_SQDIFF(int w, int h, DevMem2Df result) { int x = blockDim.x * blockIdx.x + threadIdx.x; int y = blockDim.y * blockIdx.y + threadIdx.y; if (x < result.cols && y < result.rows) { float sum = 0.f; float delta; for (int i = 0; i < h; ++i) { for (int j = 0; j < w; ++j) { delta = (float)tex2D(imageTex_8U, x + j, y + i) - (float)tex2D(templTex_8U, j, i); sum += delta * delta; } } result.ptr(y)[x] = sum; } } void matchTemplateNaive_8U_SQDIFF(const DevMem2D image, const DevMem2D templ, DevMem2Df result) { dim3 threads(32, 8); dim3 grid(divUp(image.cols - templ.cols + 1, threads.x), divUp(image.rows - templ.rows + 1, threads.y)); cudaChannelFormatDesc desc = cudaCreateChannelDesc(); cudaBindTexture2D(0, imageTex_8U, image.data, desc, image.cols, image.rows, image.step); cudaBindTexture2D(0, templTex_8U, templ.data, desc, templ.cols, templ.rows, templ.step); imageTex_8U.filterMode = cudaFilterModePoint; templTex_8U.filterMode = cudaFilterModePoint; matchTemplateNaiveKernel_8U_SQDIFF<<>>(templ.cols, templ.rows, result); cudaSafeCall(cudaThreadSynchronize()); cudaSafeCall(cudaUnbindTexture(imageTex_8U)); cudaSafeCall(cudaUnbindTexture(templTex_8U)); } texture imageTex_32F; texture templTex_32F; __global__ void matchTemplateNaiveKernel_32F_SQDIFF(int w, int h, DevMem2Df result) { int x = blockDim.x * blockIdx.x + threadIdx.x; int y = blockDim.y * blockIdx.y + threadIdx.y; if (x < result.cols && y < result.rows) { float sum = 0.f; float delta; for (int i = 0; i < h; ++i) { for (int j = 0; j < w; ++j) { delta = tex2D(imageTex_32F, x + j, y + i) - tex2D(templTex_32F, j, i); sum += delta * delta; } } result.ptr(y)[x] = sum; } } void matchTemplateNaive_32F_SQDIFF(const DevMem2D image, const DevMem2D templ, DevMem2Df result) { dim3 threads(32, 8); dim3 grid(divUp(image.cols - templ.cols + 1, threads.x), divUp(image.rows - templ.rows + 1, threads.y)); cudaChannelFormatDesc desc = cudaCreateChannelDesc(); cudaBindTexture2D(0, imageTex_32F, image.data, desc, image.cols, image.rows, image.step); cudaBindTexture2D(0, templTex_32F, templ.data, desc, templ.cols, templ.rows, templ.step); imageTex_8U.filterMode = cudaFilterModePoint; templTex_8U.filterMode = cudaFilterModePoint; matchTemplateNaiveKernel_32F_SQDIFF<<>>(templ.cols, templ.rows, result); cudaSafeCall(cudaThreadSynchronize()); cudaSafeCall(cudaUnbindTexture(imageTex_32F)); cudaSafeCall(cudaUnbindTexture(templTex_32F)); } __global__ void multiplyAndNormalizeSpectsKernel( int n, float scale, const cufftComplex* a, const cufftComplex* b, cufftComplex* c) { int x = blockIdx.x * blockDim.x + threadIdx.x; if (x < n) { cufftComplex v = cuCmulf(a[x], cuConjf(b[x])); c[x] = make_cuFloatComplex(cuCrealf(v) * scale, cuCimagf(v) * scale); } } void multiplyAndNormalizeSpects(int n, float scale, const cufftComplex* a, const cufftComplex* b, cufftComplex* c) { dim3 threads(256); dim3 grid(divUp(n, threads.x)); multiplyAndNormalizeSpectsKernel<<>>(n, scale, a, b, c); cudaSafeCall(cudaThreadSynchronize()); } __global__ void matchTemplatePreparedKernel_8U_SQDIFF( int w, int h, const PtrStepf image_sumsq, float templ_sumsq, DevMem2Df result) { const int x = blockIdx.x * blockDim.x + threadIdx.x; const int y = blockIdx.y * blockDim.y + threadIdx.y; if (x < result.cols && y < result.rows) { float image_sq = image_sumsq.ptr(y + h)[x + w] - image_sumsq.ptr(y)[x + w] - image_sumsq.ptr(y + h)[x] + image_sumsq.ptr(y)[x]; float ccorr = result.ptr(y)[x]; result.ptr(y)[x] = image_sq - 2.f * ccorr + templ_sumsq; } } void matchTemplatePrepared_8U_SQDIFF( int w, int h, const DevMem2Df image_sumsq, float templ_sumsq, DevMem2Df result) { dim3 threads(32, 8); dim3 grid(divUp(result.cols, threads.x), divUp(result.rows, threads.y)); matchTemplatePreparedKernel_8U_SQDIFF<<>>( w, h, image_sumsq, templ_sumsq, result); cudaSafeCall(cudaThreadSynchronize()); } }}}