using System; using System.Diagnostics; using System.Resources; using System.Windows; using System.Windows.Markup; using System.Windows.Navigation; using Microsoft.Phone.Controls; using Microsoft.Phone.Shell; using PhoneXamlDirect3DApp1.Resources; namespace PhoneXamlDirect3DApp1 { public partial class App : Application { /// /// Provides easy access to the root frame of the Phone Application. /// /// The root frame of the Phone Application. public static PhoneApplicationFrame RootFrame { get; private set; } /// /// Constructor for the Application object. /// public App() { // Global handler for uncaught exceptions. UnhandledException += Application_UnhandledException; // Standard XAML initialization InitializeComponent(); // Phone-specific initialization InitializePhoneApplication(); // Language display initialization InitializeLanguage(); // Show graphics profiling information while debugging. if (Debugger.IsAttached) { // Display the current frame rate counters. Application.Current.Host.Settings.EnableFrameRateCounter = true; // Show the areas of the app that are being redrawn in each frame. //Application.Current.Host.Settings.EnableRedrawRegions = true; // Enable non-production analysis visualization mode, // which shows areas of a page that are handed off to GPU with a colored overlay. //Application.Current.Host.Settings.EnableCacheVisualization = true; // Prevent the screen from turning off while under the debugger by disabling // the application's idle detection. // Caution:- Use this under debug mode only. Application that disables user idle detection will continue to run // and consume battery power when the user is not using the phone. PhoneApplicationService.Current.UserIdleDetectionMode = IdleDetectionMode.Disabled; } } // Code to execute when the application is launching (eg, from Start) // This code will not execute when the application is reactivated private void Application_Launching(object sender, LaunchingEventArgs e) { } // Code to execute when the application is activated (brought to foreground) // This code will not execute when the application is first launched private void Application_Activated(object sender, ActivatedEventArgs e) { } // Code to execute when the application is deactivated (sent to background) // This code will not execute when the application is closing private void Application_Deactivated(object sender, DeactivatedEventArgs e) { } // Code to execute when the application is closing (eg, user hit Back) // This code will not execute when the application is deactivated private void Application_Closing(object sender, ClosingEventArgs e) { } // Code to execute if a navigation fails private void RootFrame_NavigationFailed(object sender, NavigationFailedEventArgs e) { if (Debugger.IsAttached) { // A navigation has failed; break into the debugger Debugger.Break(); } } // Code to execute on Unhandled Exceptions private void Application_UnhandledException(object sender, ApplicationUnhandledExceptionEventArgs e) { if (Debugger.IsAttached) { // An unhandled exception has occurred; break into the debugger Debugger.Break(); } } #region Phone application initialization // Avoid double-initialization private bool phoneApplicationInitialized = false; // Do not add any additional code to this method private void InitializePhoneApplication() { if (phoneApplicationInitialized) return; // Create the frame but don't set it as RootVisual yet; this allows the splash // screen to remain active until the application is ready to render. RootFrame = new PhoneApplicationFrame(); RootFrame.Navigated += CompleteInitializePhoneApplication; // Handle navigation failures RootFrame.NavigationFailed += RootFrame_NavigationFailed; // Handle reset requests for clearing the backstack RootFrame.Navigated += CheckForResetNavigation; // Ensure we don't initialize again phoneApplicationInitialized = true; } // Do not add any additional code to this method private void CompleteInitializePhoneApplication(object sender, NavigationEventArgs e) { // Set the root visual to allow the application to render if (RootVisual != RootFrame) RootVisual = RootFrame; // Remove this handler since it is no longer needed RootFrame.Navigated -= CompleteInitializePhoneApplication; } private void CheckForResetNavigation(object sender, NavigationEventArgs e) { // If the app has received a 'reset' navigation, then we need to check // on the next navigation to see if the page stack should be reset if (e.NavigationMode == NavigationMode.Reset) RootFrame.Navigated += ClearBackStackAfterReset; } private void ClearBackStackAfterReset(object sender, NavigationEventArgs e) { // Unregister the event so it doesn't get called again RootFrame.Navigated -= ClearBackStackAfterReset; // Only clear the stack for 'new' (forward) and 'refresh' navigations if (e.NavigationMode != NavigationMode.New && e.NavigationMode != NavigationMode.Refresh) return; // For UI consistency, clear the entire page stack while (RootFrame.RemoveBackEntry() != null) { ; // do nothing } } #endregion // Initialize the app's font and flow direction as defined in its localized resource strings. // // To ensure that the font of your application is aligned with its supported languages and that the // FlowDirection for each of those languages follows its traditional direction, ResourceLanguage // and ResourceFlowDirection should be initialized in each resx file to match these values with that // file's culture. For example: // // AppResources.es-ES.resx // ResourceLanguage's value should be "es-ES" // ResourceFlowDirection's value should be "LeftToRight" // // AppResources.ar-SA.resx // ResourceLanguage's value should be "ar-SA" // ResourceFlowDirection's value should be "RightToLeft" // // For more info on localizing Windows Phone apps see http://go.microsoft.com/fwlink/?LinkId=262072. // private void InitializeLanguage() { try { // Set the font to match the display language defined by the // ResourceLanguage resource string for each supported language. // // Fall back to the font of the neutral language if the Display // language of the phone is not supported. // // If a compiler error is hit then ResourceLanguage is missing from // the resource file. RootFrame.Language = XmlLanguage.GetLanguage(AppResources.ResourceLanguage); // Set the FlowDirection of all elements under the root frame based // on the ResourceFlowDirection resource string for each // supported language. // // If a compiler error is hit then ResourceFlowDirection is missing from // the resource file. FlowDirection flow = (FlowDirection)Enum.Parse(typeof(FlowDirection), AppResources.ResourceFlowDirection); RootFrame.FlowDirection = flow; } catch { // If an exception is caught here it is most likely due to either // ResourceLangauge not being correctly set to a supported language // code or ResourceFlowDirection is set to a value other than LeftToRight // or RightToLeft. if (Debugger.IsAttached) { Debugger.Break(); } throw; } } } }