/*M/////////////////////////////////////////////////////////////////////////////////////// // // IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. // // By downloading, copying, installing or using the software you agree to this license. // If you do not agree to this license, do not download, install, // copy or use the software. // // // License Agreement // For Open Source Computer Vision Library // // Copyright (C) 2013, OpenCV Foundation, all rights reserved. // Third party copyrights are property of their respective owners. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistribution's of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // // * Redistribution's in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // * The name of the copyright holders may not be used to endorse or promote products // derived from this software without specific prior written permission. // // This software is provided by the copyright holders and contributors "as is" and // any express or implied warranties, including, but not limited to, the implied // warranties of merchantability and fitness for a particular purpose are disclaimed. // In no event shall the Intel Corporation or contributors be liable for any direct, // indirect, incidental, special, exemplary, or consequential damages // (including, but not limited to, procurement of substitute goods or services; // loss of use, data, or profits; or business interruption) however caused // and on any theory of liability, whether in contract, strict liability, // or tort (including negligence or otherwise) arising in any way out of // the use of this software, even if advised of the possibility of such damage. // //M*/ #include "precomp.hpp" #include "opencv2/photo.hpp" #include "opencv2/imgproc.hpp" #include "opencv2/highgui.hpp" #include "opencv2/core.hpp" #include #include #include "seamless_cloning.hpp" using namespace std; using namespace cv; void cv::seamlessClone(InputArray _src, InputArray _dst, InputArray _mask, Point p, OutputArray _blend, int flags) { Mat src = _src.getMat(); Mat dest = _dst.getMat(); Mat mask = _mask.getMat(); _blend.create(dest.size(), CV_8UC3); Mat blend = _blend.getMat(); int minx = INT_MAX, miny = INT_MAX, maxx = INT_MIN, maxy = INT_MIN; int h = mask.size().height; int w = mask.size().width; Mat gray = Mat(mask.size(),CV_8UC1); Mat dst_mask = Mat::zeros(dest.size(),CV_8UC1); Mat cs_mask = Mat::zeros(src.size(),CV_8UC3); Mat cd_mask = Mat::zeros(dest.size(),CV_8UC3); if(mask.channels() == 3) cvtColor(mask, gray, COLOR_BGR2GRAY ); else gray = mask; for(int i=0;i(i,j) == 255) { minx = std::min(minx,i); maxx = std::max(maxx,i); miny = std::min(miny,j); maxy = std::max(maxy,j); } } } int lenx = maxx - minx; int leny = maxy - miny; int minxd = p.y - lenx/2; int maxxd = p.y + lenx/2; int minyd = p.x - leny/2; int maxyd = p.x + leny/2; if(minxd < 0 || minyd < 0 || maxxd > dest.size().height || maxyd > dest.size().width) { cout << "Index out of range" << endl; exit(0); } for(int i=minx, k=minxd;i<(minx+lenx);i++,k++) for(int j=miny,l=minyd ;j<(miny+leny);j++,l++) { dst_mask.at(k,l) = gray.at(i,j); } int channel = 3; for(int i=minx;i<(minx+lenx);i++) for(int j=miny;j<(miny+leny);j++) { for(int c=0;c<3;c++) { if(gray.at(i,j) == 255) cs_mask.at(i,j*channel+c) = src.at(i,j*channel+c); } } for(int i=minx, k=minxd;i<(minx+lenx);i++,k++) for(int j=miny,l=minyd ;j<(miny+leny);j++,l++) { for(int c=0;c(k,l*channel+c) = cs_mask.at(i,j*channel+c); } Cloning obj; obj.normal_clone(dest,cd_mask,dst_mask,blend,flags); } void cv::colorChange(InputArray _src, InputArray _mask, OutputArray _dst, float r, float g, float b) { Mat src = _src.getMat(); Mat mask = _mask.getMat(); _dst.create(src.size(), src.type()); Mat blend = _dst.getMat(); float red = r; float green = g; float blue = b; Mat gray = Mat::zeros(mask.size(),CV_8UC1); if(mask.channels() == 3) cvtColor(mask, gray, COLOR_BGR2GRAY ); else gray = mask; Mat cs_mask = Mat::zeros(src.size(),CV_8UC3); int channel = 3; for(int i=0;i(i,j) == 255) { for(int c=0;c(i,j*channel+c) = src.at(i,j*channel+c); } } } Cloning obj; obj.local_color_change(src,cs_mask,gray,blend,red,green,blue); } void cv::illuminationChange(InputArray _src, InputArray _mask, OutputArray _dst, float a, float b) { Mat src = _src.getMat(); Mat mask = _mask.getMat(); _dst.create(src.size(), src.type()); Mat blend = _dst.getMat(); float alpha = a; float beta = b; Mat gray = Mat::zeros(mask.size(),CV_8UC1); if(mask.channels() == 3) cvtColor(mask, gray, COLOR_BGR2GRAY ); else gray = mask; Mat cs_mask = Mat::zeros(src.size(),CV_8UC3); int channel = 3; for(int i=0;i(i,j) == 255) { for(int c=0;c(i,j*channel+c) = src.at(i,j*channel+c); } } } Cloning obj; obj.illum_change(src,cs_mask,gray,blend,alpha,beta); } void cv::textureFlattening(InputArray _src, InputArray _mask, OutputArray _dst) { Mat src = _src.getMat(); Mat mask = _mask.getMat(); _dst.create(src.size(), src.type()); Mat blend = _dst.getMat(); Mat gray = Mat::zeros(mask.size(),CV_8UC1); if(mask.channels() == 3) cvtColor(mask, gray, COLOR_BGR2GRAY ); else gray = mask; Mat cs_mask = Mat::zeros(src.size(),CV_8UC3); int channel = 3; for(int i=0;i(i,j) == 255) { for(int c=0;c(i,j*channel+c) = src.at(i,j*channel+c); } } } Cloning obj; obj.texture_flatten(src,cs_mask,gray,blend); }