Transformations {#tutorial_transformations} =============== Goal ---- In this tutorial you will learn how to - How to use makeTransformToGlobal to compute pose - How to use makeCameraPose and Viz3d::setViewerPose - How to visualize camera position by axes and by viewing frustum Code ---- You can download the code from [here ](samples/cpp/tutorial_code/viz/transformations.cpp). @code{.cpp} #include #include #include using namespace cv; using namespace std; /* * @function cvcloud_load * @brief load bunny.ply */ Mat cvcloud_load() { Mat cloud(1, 1889, CV_32FC3); ifstream ifs("bunny.ply"); string str; for(size_t i = 0; i < 12; ++i) getline(ifs, str); Point3f* data = cloud.ptr(); float dummy1, dummy2; for(size_t i = 0; i < 1889; ++i) ifs >> data[i].x >> data[i].y >> data[i].z >> dummy1 >> dummy2; cloud *= 5.0f; return cloud; } /* * @function main */ int main(int argn, char **argv) { if (argn < 2) { cout << "Usage: " << endl << "./transformations [ G | C ]" << endl; return 1; } bool camera_pov = (argv[1][0] == 'C'); /// Create a window viz::Viz3d myWindow("Coordinate Frame"); /// Add coordinate axes myWindow.showWidget("Coordinate Widget", viz::WCoordinateSystem()); /// Let's assume camera has the following properties Point3f cam_pos(3.0f,3.0f,3.0f), cam_focal_point(3.0f,3.0f,2.0f), cam_y_dir(-1.0f,0.0f,0.0f); /// We can get the pose of the cam using makeCameraPose Affine3f cam_pose = viz::makeCameraPose(cam_pos, cam_focal_point, cam_y_dir); /// We can get the transformation matrix from camera coordinate system to global using /// - makeTransformToGlobal. We need the axes of the camera Affine3f transform = viz::makeTransformToGlobal(Vec3f(0.0f,-1.0f,0.0f), Vec3f(-1.0f,0.0f,0.0f), Vec3f(0.0f,0.0f,-1.0f), cam_pos); /// Create a cloud widget. Mat bunny_cloud = cvcloud_load(); viz::WCloud cloud_widget(bunny_cloud, viz::Color::green()); /// Pose of the widget in camera frame Affine3f cloud_pose = Affine3f().translate(Vec3f(0.0f,0.0f,3.0f)); /// Pose of the widget in global frame Affine3f cloud_pose_global = transform * cloud_pose; /// Visualize camera frame if (!camera_pov) { viz::WCameraPosition cpw(0.5); // Coordinate axes viz::WCameraPosition cpw_frustum(Vec2f(0.889484, 0.523599)); // Camera frustum myWindow.showWidget("CPW", cpw, cam_pose); myWindow.showWidget("CPW_FRUSTUM", cpw_frustum, cam_pose); } /// Visualize widget myWindow.showWidget("bunny", cloud_widget, cloud_pose_global); /// Set the viewer pose to that of camera if (camera_pov) myWindow.setViewerPose(cam_pose); /// Start event loop. myWindow.spin(); return 0; } @endcode Explanation ----------- Here is the general structure of the program: - Create a visualization window. @code{.cpp} /// Create a window viz::Viz3d myWindow("Transformations"); @endcode - Get camera pose from camera position, camera focal point and y direction. @code{.cpp} /// Let's assume camera has the following properties Point3f cam_pos(3.0f,3.0f,3.0f), cam_focal_point(3.0f,3.0f,2.0f), cam_y_dir(-1.0f,0.0f,0.0f); /// We can get the pose of the cam using makeCameraPose Affine3f cam_pose = viz::makeCameraPose(cam_pos, cam_focal_point, cam_y_dir); @endcode - Obtain transform matrix knowing the axes of camera coordinate system. @code{.cpp} /// We can get the transformation matrix from camera coordinate system to global using /// - makeTransformToGlobal. We need the axes of the camera Affine3f transform = viz::makeTransformToGlobal(Vec3f(0.0f,-1.0f,0.0f), Vec3f(-1.0f,0.0f,0.0f), Vec3f(0.0f,0.0f,-1.0f), cam_pos); @endcode - Create a cloud widget from bunny.ply file @code{.cpp} /// Create a cloud widget. Mat bunny_cloud = cvcloud_load(); viz::WCloud cloud_widget(bunny_cloud, viz::Color::green()); @endcode - Given the pose in camera coordinate system, estimate the global pose. @code{.cpp} /// Pose of the widget in camera frame Affine3f cloud_pose = Affine3f().translate(Vec3f(0.0f,0.0f,3.0f)); /// Pose of the widget in global frame Affine3f cloud_pose_global = transform * cloud_pose; @endcode - If the view point is set to be global, visualize camera coordinate frame and viewing frustum. @code{.cpp} /// Visualize camera frame if (!camera_pov) { viz::WCameraPosition cpw(0.5); // Coordinate axes viz::WCameraPosition cpw_frustum(Vec2f(0.889484, 0.523599)); // Camera frustum myWindow.showWidget("CPW", cpw, cam_pose); myWindow.showWidget("CPW_FRUSTUM", cpw_frustum, cam_pose); } @endcode - Visualize the cloud widget with the estimated global pose @code{.cpp} /// Visualize widget myWindow.showWidget("bunny", cloud_widget, cloud_pose_global); @endcode - If the view point is set to be camera's, set viewer pose to **cam_pose**. @code{.cpp} /// Set the viewer pose to that of camera if (camera_pov) myWindow.setViewerPose(cam_pose); @endcode Results ------- 1. Here is the result from the camera point of view. ![image](images/camera_view_point.png) 2. Here is the result from global point of view. ![image](images/global_view_point.png)