/*M/////////////////////////////////////////////////////////////////////////////////////// // // IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. // // By downloading, copying, installing or using the software you agree to this license. // If you do not agree to this license, do not download, install, // copy or use the software. // // // License Agreement // For Open Source Computer Vision Library // // Copyright (C) 2000-2008, Intel Corporation, all rights reserved. // Copyright (C) 2009, Willow Garage Inc., all rights reserved. // Third party copyrights are property of their respective owners. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistribution's of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // // * Redistribution's in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // * The name of the copyright holders may not be used to endorse or promote products // derived from this software without specific prior written permission. // // This software is provided by the copyright holders and contributors "as is" and // any express or implied warranties, including, but not limited to, the implied // warranties of merchantability and fitness for a particular purpose are disclaimed. // In no event shall the Intel Corporation or contributors be liable for any direct, // indirect, incidental, special, exemplary, or consequential damages // (including, but not limited to, procurement of substitute goods or services; // loss of use, data, or profits; or business interruption) however caused // and on any theory of liability, whether in contract, strict liability, // or tort (including negligence or otherwise) arising in any way out of // the use of this software, even if advised of the possibility of such damage. // //M*/ #include "util.hpp" using namespace std; using namespace cv; void DjSets::create(int n) { rank_.assign(n, 0); size.assign(n, 1); parent.resize(n); for (int i = 0; i < n; ++i) parent[i] = i; } int DjSets::find(int elem) { int set = elem; while (set != parent[set]) set = parent[set]; int next; while (elem != parent[elem]) { next = parent[elem]; parent[elem] = set; elem = next; } return set; } int DjSets::merge(int set1, int set2) { if (rank_[set1] < rank_[set2]) { parent[set1] = set2; size[set2] += size[set1]; return set2; } if (rank_[set2] < rank_[set1]) { parent[set2] = set1; size[set1] += size[set2]; return set1; } parent[set1] = set2; rank_[set2]++; size[set2] += size[set1]; return set2; } void Graph::addEdge(int from, int to, float weight) { edges_[from].push_back(GraphEdge(from, to, weight)); } bool overlapRoi(Point tl1, Point tl2, Size sz1, Size sz2, Rect &roi) { int x_tl = max(tl1.x, tl2.x); int y_tl = max(tl1.y, tl2.y); int x_br = min(tl1.x + sz1.width, tl2.x + sz2.width); int y_br = min(tl1.y + sz1.height, tl2.y + sz2.height); if (x_tl < x_br && y_tl < y_br) { roi = Rect(x_tl, y_tl, x_br - x_tl, y_br - y_tl); return true; } return false; } Rect resultRoi(const vector &corners, const vector &images) { vector sizes(images.size()); for (size_t i = 0; i < images.size(); ++i) sizes[i] = images[i].size(); return resultRoi(corners, sizes); } Rect resultRoi(const vector &corners, const vector &sizes) { CV_Assert(sizes.size() == corners.size()); Point tl(numeric_limits::max(), numeric_limits::max()); Point br(numeric_limits::min(), numeric_limits::min()); for (size_t i = 0; i < corners.size(); ++i) { tl.x = min(tl.x, corners[i].x); tl.y = min(tl.y, corners[i].y); br.x = max(br.x, corners[i].x + sizes[i].width); br.y = max(br.y, corners[i].y + sizes[i].height); } return Rect(tl, br); } Point resultTl(const vector &corners) { Point tl(numeric_limits::max(), numeric_limits::max()); for (size_t i = 0; i < corners.size(); ++i) { tl.x = min(tl.x, corners[i].x); tl.y = min(tl.y, corners[i].y); } return tl; }