/*M/////////////////////////////////////////////////////////////////////////////////////// // // IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. // // By downloading, copying, installing or using the software you agree to this license. // If you do not agree to this license, do not download, install, // copy or use the software. // // // Intel License Agreement // For Open Source Computer Vision Library // // Copyright (C) 2000, Intel Corporation, all rights reserved. // Third party copyrights are property of their respective owners. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistribution's of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // // * Redistribution's in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // * The name of Intel Corporation may not be used to endorse or promote products // derived from this software without specific prior written permission. // // This software is provided by the copyright holders and contributors "as is" and // any express or implied warranties, including, but not limited to, the implied // warranties of merchantability and fitness for a particular purpose are disclaimed. // In no event shall the Intel Corporation or contributors be liable for any direct, // indirect, incidental, special, exemplary, or consequential damages // (including, but not limited to, procurement of substitute goods or services; // loss of use, data, or profits; or business interruption) however caused // and on any theory of liability, whether in contract, strict liability, // or tort (including negligence or otherwise) arising in any way out of // the use of this software, even if advised of the possibility of such damage. // //M*/ #include "test_precomp.hpp" bool supportFeature(const cv::gpu::DeviceInfo& info, cv::gpu::FeatureSet feature) { return cv::gpu::TargetArchs::builtWith(feature) && info.supports(feature); } const std::vector& devices() { static std::vector devs; static bool first = true; if (first) { int deviceCount = cv::gpu::getCudaEnabledDeviceCount(); devs.reserve(deviceCount); for (int i = 0; i < deviceCount; ++i) { cv::gpu::DeviceInfo info(i); if (info.isCompatible()) devs.push_back(info); } first = false; } return devs; } std::vector devices(cv::gpu::FeatureSet feature) { const std::vector& d = devices(); std::vector devs_filtered; if (cv::gpu::TargetArchs::builtWith(feature)) { devs_filtered.reserve(d.size()); for (size_t i = 0, size = d.size(); i < size; ++i) { const cv::gpu::DeviceInfo& info = d[i]; if (info.supports(feature)) devs_filtered.push_back(info); } } return devs_filtered; } std::vector types(int depth_start, int depth_end, int cn_start, int cn_end) { std::vector v; v.reserve((depth_end - depth_start + 1) * (cn_end - cn_start + 1)); for (int depth = depth_start; depth <= depth_end; ++depth) { for (int cn = cn_start; cn <= cn_end; ++cn) { v.push_back(CV_MAKETYPE(depth, cn)); } } return v; } const std::vector& all_types() { static std::vector v = types(CV_8U, CV_64F, 1, 4); return v; } cv::Mat readImage(const std::string& fileName, int flags) { return cv::imread(std::string(cvtest::TS::ptr()->get_data_path()) + fileName, flags); } double checkNorm(const cv::Mat& m1, const cv::Mat& m2) { return cv::norm(m1, m2, cv::NORM_INF); } double checkSimilarity(const cv::Mat& m1, const cv::Mat& m2) { cv::Mat diff; cv::matchTemplate(m1, m2, diff, CV_TM_CCORR_NORMED); return std::abs(diff.at(0, 0) - 1.f); } namespace cv { std::ostream& operator << (std::ostream& os, const Size& sz) { return os << sz.width << "x" << sz.height; } std::ostream& operator << (std::ostream& os, const Scalar& s) { return os << "[" << s[0] << ", " << s[1] << ", " << s[2] << ", " << s[3] << "]"; } namespace gpu { std::ostream& operator << (std::ostream& os, const DeviceInfo& info) { return os << info.name(); } } }