/*M/////////////////////////////////////////////////////////////////////////////////////// // // IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. // // By downloading, copying, installing or using the software you agree to this license. // If you do not agree to this license, do not download, install, // copy or use the software. // // // License Agreement // For Open Source Computer Vision Library // // Copyright (C) 2000-2008, Intel Corporation, all rights reserved. // Copyright (C) 2009, Willow Garage Inc., all rights reserved. // Third party copyrights are property of their respective owners. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistribution's of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // // * Redistribution's in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // * The name of the copyright holders may not be used to endorse or promote products // derived from this software without specific prior written permission. // // This software is provided by the copyright holders and contributors "as is" and // any express or implied warranties, including, but not limited to, the implied // warranties of merchantability and fitness for a particular purpose are disclaimed. // In no event shall the Intel Corporation or contributors be liable for any direct, // indirect, incidental, special, exemplary, or consequential damages // (including, but not limited to, procurement of substitute goods or services; // loss of use, data, or profits; or business interruption) however caused // and on any theory of liability, whether in contract, strict liability, // or tort (including negligence or otherwise) arising in any way out of // the use of this software, even if advised of the possibility of such damage. // //M*/ #ifndef __OPENCV_GPU_SATURATE_CAST_HPP__ #define __OPENCV_GPU_SATURATE_CAST_HPP__ #include "cuda_shared.hpp" namespace cv { namespace gpu { // To fix link error: this func already defined in other obj file namespace { template __device__ _Tp saturate_cast(uchar v) { return _Tp(v); } template __device__ _Tp saturate_cast(schar v) { return _Tp(v); } template __device__ _Tp saturate_cast(ushort v) { return _Tp(v); } template __device__ _Tp saturate_cast(short v) { return _Tp(v); } template __device__ _Tp saturate_cast(uint v) { return _Tp(v); } template __device__ _Tp saturate_cast(int v) { return _Tp(v); } template __device__ _Tp saturate_cast(float v) { return _Tp(v); } template __device__ _Tp saturate_cast(double v) { return _Tp(v); } template<> __device__ uchar saturate_cast(schar v) { return (uchar)max((int)v, 0); } template<> __device__ uchar saturate_cast(ushort v) { return (uchar)min((uint)v, (uint)UCHAR_MAX); } template<> __device__ uchar saturate_cast(int v) { return (uchar)((uint)v <= UCHAR_MAX ? v : v > 0 ? UCHAR_MAX : 0); } template<> __device__ uchar saturate_cast(uint v) { return (uchar)min(v, (uint)UCHAR_MAX); } template<> __device__ uchar saturate_cast(short v) { return saturate_cast((uint)v); } template<> __device__ uchar saturate_cast(float v) { int iv = __float2int_rn(v); return saturate_cast(iv); } template<> __device__ uchar saturate_cast(double v) { #if defined (__CUDA_ARCH__) && __CUDA_ARCH__ >= 130 int iv = __double2int_rn(v); return saturate_cast(iv); #else return saturate_cast((float)v); #endif } template<> __device__ schar saturate_cast(uchar v) { return (schar)min((int)v, SCHAR_MAX); } template<> __device__ schar saturate_cast(ushort v) { return (schar)min((uint)v, (uint)SCHAR_MAX); } template<> __device__ schar saturate_cast(int v) { return (schar)((uint)(v-SCHAR_MIN) <= (uint)UCHAR_MAX ? v : v > 0 ? SCHAR_MAX : SCHAR_MIN); } template<> __device__ schar saturate_cast(short v) { return saturate_cast((int)v); } template<> __device__ schar saturate_cast(uint v) { return (schar)min(v, (uint)SCHAR_MAX); } template<> __device__ schar saturate_cast(float v) { int iv = __float2int_rn(v); return saturate_cast(iv); } template<> __device__ schar saturate_cast(double v) { #if defined (__CUDA_ARCH__) && __CUDA_ARCH__ >= 130 int iv = __double2int_rn(v); return saturate_cast(iv); #else return saturate_cast((float)v); #endif } template<> __device__ ushort saturate_cast(schar v) { return (ushort)max((int)v, 0); } template<> __device__ ushort saturate_cast(short v) { return (ushort)max((int)v, 0); } template<> __device__ ushort saturate_cast(int v) { return (ushort)((uint)v <= (uint)USHRT_MAX ? v : v > 0 ? USHRT_MAX : 0); } template<> __device__ ushort saturate_cast(uint v) { return (ushort)min(v, (uint)USHRT_MAX); } template<> __device__ ushort saturate_cast(float v) { int iv = __float2int_rn(v); return saturate_cast(iv); } template<> __device__ ushort saturate_cast(double v) { #if defined (__CUDA_ARCH__) && __CUDA_ARCH__ >= 130 int iv = __double2int_rn(v); return saturate_cast(iv); #else return saturate_cast((float)v); #endif } template<> __device__ short saturate_cast(ushort v) { return (short)min((int)v, SHRT_MAX); } template<> __device__ short saturate_cast(int v) { return (short)((uint)(v - SHRT_MIN) <= (uint)USHRT_MAX ? v : v > 0 ? SHRT_MAX : SHRT_MIN); } template<> __device__ short saturate_cast(uint v) { return (short)min(v, (uint)SHRT_MAX); } template<> __device__ short saturate_cast(float v) { int iv = __float2int_rn(v); return saturate_cast(iv); } template<> __device__ short saturate_cast(double v) { #if defined (__CUDA_ARCH__) && __CUDA_ARCH__ >= 130 int iv = __double2int_rn(v); return saturate_cast(iv); #else return saturate_cast((float)v); #endif } template<> __device__ int saturate_cast(float v) { return __float2int_rn(v); } template<> __device__ int saturate_cast(double v) { #if defined (__CUDA_ARCH__) && __CUDA_ARCH__ >= 130 return __double2int_rn(v); #else return saturate_cast((float)v); #endif } template<> __device__ uint saturate_cast(float v){ return __float2uint_rn(v); } template<> __device__ uint saturate_cast(double v) { #if defined (__CUDA_ARCH__) && __CUDA_ARCH__ >= 130 return __double2uint_rn(v); #else return saturate_cast((float)v); #endif } } } } #endif /* __OPENCV_GPU_SATURATE_CAST_HPP__ */