/*M/////////////////////////////////////////////////////////////////////////////////////// // // IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. // // By downloading, copying, installing or using the software you agree to this license. // If you do not agree to this license, do not download, install, // copy or use the software. // // // License Agreement // For Open Source Computer Vision Library // // Copyright (C) 2000-2008, Intel Corporation, all rights reserved. // Copyright (C) 2009, Willow Garage Inc., all rights reserved. // Third party copyrights are property of their respective owners. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistribution's of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // // * Redistribution's in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // * The name of the copyright holders may not be used to endorse or promote products // derived from this software without specific prior written permission. // // This software is provided by the copyright holders and contributors "as is" and // any express or implied warranties, including, but not limited to, the implied // warranties of merchantability and fitness for a particular purpose are disclaimed. // In no event shall the Intel Corporation or contributors be liable for any direct, // indirect, incidental, special, exemplary, or consequential damages // (including, but not limited to, procurement of substitute goods or services; // loss of use, data, or profits; or business interruption) however caused // and on any theory of liability, whether in contract, strict liability, // or tort (including negligence or otherwise) arising in any way out of // the use of this software, even if advised of the possibility of such damage. // //M*/ #include "internal_shared.hpp" #include "opencv2/gpu/device/transform.hpp" namespace cv { namespace gpu { namespace transform_points { __constant__ float3 crot0; __constant__ float3 crot1; __constant__ float3 crot2; __constant__ float3 ctransl; struct TransformOp { __device__ float3 operator()(float3 p) const { return make_float3( crot0.x * p.x + crot0.y * p.y + crot0.z * p.z + ctransl.x, crot1.x * p.x + crot1.y * p.y + crot1.z * p.z + ctransl.y, crot2.x * p.x + crot2.y * p.y + crot2.z * p.z + ctransl.z); } }; void call(const DevMem2D_ src, const float* rot, const float* transl, DevMem2D_ dst) { cudaSafeCall(cudaMemcpyToSymbol(crot0, rot, sizeof(float) * 3)); cudaSafeCall(cudaMemcpyToSymbol(crot1, rot + 3, sizeof(float) * 3)); cudaSafeCall(cudaMemcpyToSymbol(crot2, rot + 6, sizeof(float) * 3)); cudaSafeCall(cudaMemcpyToSymbol(ctransl, transl, sizeof(float) * 3)); transform(src, dst, TransformOp()); } } // namespace transform_points namespace project_points { __constant__ float3 crot0; __constant__ float3 crot1; __constant__ float3 crot2; __constant__ float3 ctransl; __constant__ float3 cproj0; __constant__ float3 cproj1; struct ProjectOp { __device__ float2 operator()(float3 p) const { // Rotate and translate in 3D float3 t = make_float3( crot0.x * p.x + crot0.y * p.y + crot0.z * p.z + ctransl.x, crot1.x * p.x + crot1.y * p.y + crot1.z * p.z + ctransl.y, crot2.x * p.x + crot2.y * p.y + crot2.z * p.z + ctransl.z); // Project on 2D plane return make_float2( (cproj0.x * t.x + cproj0.y * t.y) / t.z + cproj0.z, (cproj1.x * t.x + cproj1.y * t.y) / t.z + cproj1.z); } }; void call(const DevMem2D_ src, const float* rot, const float* transl, const float* proj, DevMem2D_ dst) { cudaSafeCall(cudaMemcpyToSymbol(crot0, rot, sizeof(float) * 3)); cudaSafeCall(cudaMemcpyToSymbol(crot1, rot + 3, sizeof(float) * 3)); cudaSafeCall(cudaMemcpyToSymbol(crot2, rot + 6, sizeof(float) * 3)); cudaSafeCall(cudaMemcpyToSymbol(ctransl, transl, sizeof(float) * 3)); cudaSafeCall(cudaMemcpyToSymbol(cproj0, proj, sizeof(float) * 3)); cudaSafeCall(cudaMemcpyToSymbol(cproj1, proj + 3, sizeof(float) * 3)); transform(src, dst, ProjectOp()); } } // namespace project_points }} // namespace cv { namespace gpu