/*M/////////////////////////////////////////////////////////////////////////////////////// // // IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. // // By downloading, copying, installing or using the software you agree to this license. // If you do not agree to this license, do not download, install, // copy or use the software. // // // License Agreement // For Open Source Computer Vision Library // // Copyright (C) 2000-2008, Intel Corporation, all rights reserved. // Copyright (C) 2008-2013, Willow Garage Inc., all rights reserved. // Third party copyrights are property of their respective owners. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistribution's of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // // * Redistribution's in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and / or other materials provided with the distribution. // // * The name of the copyright holders may not be used to endorse or promote products // derived from this software without specific prior written permission. // // This software is provided by the copyright holders and contributors "as is" and // any express or implied warranties, including, but not limited to, the implied // warranties of merchantability and fitness for a particular purpose are disclaimed. // In no event shall the Intel Corporation or contributors be liable for any direct, // indirect, incidental, special, exemplary, or consequential damages // (including, but not limited to, procurement of substitute goods or services; // loss of use, data, or profits; or business interruption) however caused // and on any theory of liability, whether in contract, strict liability, // or tort (including negligence or otherwise) arising in any way out of // the use of this software, even if advised of the possibility of such damage. // //M*/ #include "test_precomp.hpp" #include #include #include #include #include #include #include cv::Mat cvcloud_load() { cv::Mat cloud(1, 20000, CV_32FC3); std::ifstream ifs("d:/cloud_dragon.ply"); std::string str; for(size_t i = 0; i < 11; ++i) std::getline(ifs, str); cv::Point3f* data = cloud.ptr(); for(size_t i = 0; i < 20000; ++i) ifs >> data[i].x >> data[i].y >> data[i].z; return cloud; } TEST(Viz_viz3d, accuracy) { temp_viz::Viz3d v("abc"); //v.spin(); v.setBackgroundColor(); v.addCoordinateSystem(1.0, cv::Affine3f::Identity()); cv::Mat cloud = cvcloud_load(); cv::Mat colors(cloud.size(), CV_8UC3, cv::Scalar(0, 255, 0)); float angle_x = 0.0f; float angle_y = 0.0f; float angle_z = 0.0f; float pos_x = 0.0f; float pos_y = 0.0f; float pos_z = 0.0f; // temp_viz::Mesh3d::Ptr mesh = temp_viz::mesh_load("d:/horse.ply"); // v.addPolygonMesh(*mesh, "pq"); int col_blue = 0; int col_green = 0; int col_red = 0; // v.showCircle("circle1", cv::Point3f(0,0,0), 1.0, temp_viz::Color(0,255,0)); temp_viz::LineWidget lw(cv::Point3f(0.0,0.0,0.0), cv::Point3f(4.0,4.0,4.0), temp_viz::Color(0,255,0)); temp_viz::PlaneWidget pw(cv::Vec4f(0.0,1.0,2.0,3.0)); temp_viz::SphereWidget sw(cv::Point3f(0,0,0), 0.5); temp_viz::ArrowWidget aw(cv::Point3f(0,0,0), cv::Point3f(1,1,1), temp_viz::Color(255,0,0)); temp_viz::CircleWidget cw(cv::Point3f(0,0,0), 1.0, temp_viz::Color(0,255,0)); temp_viz::CylinderWidget cyw(cv::Point3f(0,0,0), cv::Point3f(-1,-1,-1), 0.5, 30, temp_viz::Color(0,255,0)); v.showWidget("line", lw); v.showWidget("plane", pw); v.showWidget("sphere", sw); v.showWidget("arrow", aw); v.showWidget("circle", cw); v.showWidget("cylinder", cyw); temp_viz::LineWidget lw2 = lw; while(!v.wasStopped()) { // Creating new point cloud with id cloud1 cv::Affine3f cloudPosition(angle_x, angle_y, angle_z, cv::Vec3f(pos_x, pos_y, pos_z)); // v.showPointCloud("cloud1", cloud, temp_viz::Color(col_blue, col_green, col_red), cloudPosition); // v.showLine("line1", cv::Point3f(0.0,0.0,0.0), cv::Point3f(pos_x, pos_y, pos_z) , temp_viz::Color(255-col_blue, 255-col_green, 255-col_red)); // v.showLine("line2", cv::Point3f(0.0,0.0,0.0), cv::Point3f(1.0f-pos_x, pos_y, pos_z) , temp_viz::Color(255-col_blue, 255-col_green, 255-col_red)); // v.showLine("line3", cv::Point3f(0.0,0.0,0.0), cv::Point3f(pos_x, 1.0f-pos_y, pos_z) , temp_viz::Color(255-col_blue, 255-col_green, 255-col_red)); // v.showLine("line4", cv::Point3f(0.0,0.0,0.0), cv::Point3f(pos_x, pos_y, 1.0f-pos_z) , temp_viz::Color(255-col_blue, 255-col_green, 255-col_red)); // v.showPlane("plane1", cv::Vec4f(pos_x*pos_y,pos_y,pos_z,pos_x+pos_y*pos_z), temp_viz::Color(255-col_blue, 255-col_green, 255-col_red)); // v.showCube("cube1", cv::Point3f(pos_x, pos_y, pos_z), cv::Point3f(pos_x+0.5, pos_y+0.5, pos_z+0.5), temp_viz::Color(255,150,50)); // v.showCylinder("cylinder1", cv::Point3f(0,0,0), cv::Point3f(pos_x, 1.0, 1.0), 0.5, 5*pos_x+3, temp_viz::Color(0,255,0)); // v.setShapePose("circle1", cloudPosition); lw2.setColor(temp_viz::Color(col_blue, col_green, col_red)); lw.setLineWidth(lw.getLineWidth()+pos_x * 10); pw.setColor(temp_viz::Color(col_blue, col_green, col_red)); sw.setPose(cloudPosition); pw.setPose(cloudPosition); aw.setPose(cloudPosition); cw.setPose(cloudPosition); cyw.setPose(cloudPosition); lw.setPose(cloudPosition); angle_x += 0.1f; angle_y -= 0.1f; angle_z += 0.1f; pos_x = std::sin(angle_x); pos_y = std::sin(angle_y); pos_z = std::sin(angle_z); col_blue = int(angle_x * 10) % 256; col_green = int(angle_x * 20) % 256; col_red = int(angle_x * 30) % 256; v.spinOnce(1, true); } // cv::Mat normals(cloud.size(), CV_32FC3, cv::Scalar(0, 10, 0)); // // v.addPointCloudNormals(cloud, normals, 100, 0.02, "n"); // // // temp_viz::ModelCoefficients mc; // mc.values.resize(4); // mc.values[0] = mc.values[1] = mc.values[2] = mc.values[3] = 1; // v.addPlane(mc); // // // temp_viz::Mesh3d::Ptr mesh = temp_viz::mesh_load("horse.ply"); // v.addPolygonMesh(*mesh, "pq"); // // v.spinOnce(1000, true); // // v.removeCoordinateSystem(); // // for(int i = 0; i < mesh->cloud.cols; ++i) // mesh->cloud.ptr()[i] += cv::Point3f(1, 1, 1); // // v.updatePolygonMesh(*mesh, "pq"); // // // for(int i = 0; i < mesh->cloud.cols; ++i) // mesh->cloud.ptr()[i] -= cv::Point3f(2, 2, 2); // v.addPolylineFromPolygonMesh(*mesh); // // // v.addText("===Abd sadfljsadlk", 100, 100, cv::Scalar(255, 0, 0), 15); // for(int i = 0; i < cloud.cols; ++i) // cloud.ptr()[i].x *=2; // // colors.setTo(cv::Scalar(255, 0, 0)); // // v.addSphere(cv::Point3f(0, 0, 0), 0.3, temp_viz::Color::blue()); // // cv::Mat cvpoly(1, 5, CV_32FC3); // cv::Point3f* pdata = cvpoly.ptr(); // pdata[0] = cv::Point3f(0, 0, 0); // pdata[1] = cv::Point3f(0, 1, 1); // pdata[2] = cv::Point3f(3, 1, 2); // pdata[3] = cv::Point3f(0, 2, 4); // pdata[4] = cv::Point3f(7, 2, 3); // v.addPolygon(cvpoly, temp_viz::Color::white()); // // // Updating cloud1 // v.showPointCloud("cloud1", cloud, colors); // v.spin(); }