/*M/////////////////////////////////////////////////////////////////////////////////////// // // IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. // // By downloading, copying, installing or using the software you agree to this license. // If you do not agree to this license, do not download, install, // copy or use the software. // // // License Agreement // For Open Source Computer Vision Library // // Copyright (C) 2000, Intel Corporation, all rights reserved. // Copyright (C) 2013, OpenCV Foundation, all rights reserved. // Third party copyrights are property of their respective owners. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistribution's of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // // * Redistribution's in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // * The name of Intel Corporation may not be used to endorse or promote products // derived from this software without specific prior written permission. // // This software is provided by the copyright holders and contributors "as is" and // any express or implied warranties, including, but not limited to, the implied // warranties of merchantability and fitness for a particular purpose are disclaimed. // In no event shall the Intel Corporation or contributors be liable for any direct, // indirect, incidental, special, exemplary, or consequential damages // (including, but not limited to, procurement of substitute goods or services; // loss of use, data, or profits; or business interruption) however caused // and on any theory of liability, whether in contract, strict liability, // or tort (including negligence or otherwise) arising in any way out of // the use of this software, even if advised of the possibility of such damage. // //M*/ #include "precomp.hpp" int cv::meanShift( InputArray _probImage, Rect& window, TermCriteria criteria ) { CV_INSTRUMENT_REGION(); Size size; int cn; Mat mat; UMat umat; bool isUMat = _probImage.isUMat(); if (isUMat) umat = _probImage.getUMat(), cn = umat.channels(), size = umat.size(); else mat = _probImage.getMat(), cn = mat.channels(), size = mat.size(); Rect cur_rect = window; CV_Assert( cn == 1 ); if( window.height <= 0 || window.width <= 0 ) CV_Error( Error::StsBadArg, "Input window has non-positive sizes" ); window = window & Rect(0, 0, size.width, size.height); double eps = (criteria.type & TermCriteria::EPS) ? std::max(criteria.epsilon, 0.) : 1.; eps = cvRound(eps*eps); int i, niters = (criteria.type & TermCriteria::MAX_ITER) ? std::max(criteria.maxCount, 1) : 100; for( i = 0; i < niters; i++ ) { cur_rect = cur_rect & Rect(0, 0, size.width, size.height); if( cur_rect == Rect() ) { cur_rect.x = size.width/2; cur_rect.y = size.height/2; } cur_rect.width = std::max(cur_rect.width, 1); cur_rect.height = std::max(cur_rect.height, 1); Moments m = isUMat ? moments(umat(cur_rect)) : moments(mat(cur_rect)); // Calculating center of mass if( fabs(m.m00) < DBL_EPSILON ) break; int dx = cvRound( m.m10/m.m00 - window.width*0.5 ); int dy = cvRound( m.m01/m.m00 - window.height*0.5 ); int nx = std::min(std::max(cur_rect.x + dx, 0), size.width - cur_rect.width); int ny = std::min(std::max(cur_rect.y + dy, 0), size.height - cur_rect.height); dx = nx - cur_rect.x; dy = ny - cur_rect.y; cur_rect.x = nx; cur_rect.y = ny; // Check for coverage centers mass & window if( dx*dx + dy*dy < eps ) break; } window = cur_rect; return i; } cv::RotatedRect cv::CamShift( InputArray _probImage, Rect& window, TermCriteria criteria ) { CV_INSTRUMENT_REGION(); const int TOLERANCE = 10; Size size; Mat mat; UMat umat; bool isUMat = _probImage.isUMat(); if (isUMat) umat = _probImage.getUMat(), size = umat.size(); else mat = _probImage.getMat(), size = mat.size(); meanShift( _probImage, window, criteria ); window.x -= TOLERANCE; if( window.x < 0 ) window.x = 0; window.y -= TOLERANCE; if( window.y < 0 ) window.y = 0; window.width += 2 * TOLERANCE; if( window.x + window.width > size.width ) window.width = size.width - window.x; window.height += 2 * TOLERANCE; if( window.y + window.height > size.height ) window.height = size.height - window.y; // Calculating moments in new center mass Moments m = isUMat ? moments(umat(window)) : moments(mat(window)); double m00 = m.m00, m10 = m.m10, m01 = m.m01; double mu11 = m.mu11, mu20 = m.mu20, mu02 = m.mu02; if( fabs(m00) < DBL_EPSILON ) return RotatedRect(); double inv_m00 = 1. / m00; int xc = cvRound( m10 * inv_m00 + window.x ); int yc = cvRound( m01 * inv_m00 + window.y ); double a = mu20 * inv_m00, b = mu11 * inv_m00, c = mu02 * inv_m00; // Calculating width & height double square = std::sqrt( 4 * b * b + (a - c) * (a - c) ); // Calculating orientation double theta = atan2( 2 * b, a - c + square ); // Calculating width & length of figure double cs = cos( theta ); double sn = sin( theta ); double rotate_a = cs * cs * mu20 + 2 * cs * sn * mu11 + sn * sn * mu02; double rotate_c = sn * sn * mu20 - 2 * cs * sn * mu11 + cs * cs * mu02; rotate_a = std::max(0.0, rotate_a); // avoid negative result due calculation numeric errors rotate_c = std::max(0.0, rotate_c); // avoid negative result due calculation numeric errors double length = std::sqrt( rotate_a * inv_m00 ) * 4; double width = std::sqrt( rotate_c * inv_m00 ) * 4; // In case, when tetta is 0 or 1.57... the Length & Width may be exchanged if( length < width ) { std::swap( length, width ); std::swap( cs, sn ); theta = CV_PI*0.5 - theta; } // Saving results int _xc = cvRound( xc ); int _yc = cvRound( yc ); int t0 = cvRound( fabs( length * cs )); int t1 = cvRound( fabs( width * sn )); t0 = MAX( t0, t1 ) + 2; window.width = MIN( t0, (size.width - _xc) * 2 ); t0 = cvRound( fabs( length * sn )); t1 = cvRound( fabs( width * cs )); t0 = MAX( t0, t1 ) + 2; window.height = MIN( t0, (size.height - _yc) * 2 ); window.x = MAX( 0, _xc - window.width / 2 ); window.y = MAX( 0, _yc - window.height / 2 ); window.width = MIN( size.width - window.x, window.width ); window.height = MIN( size.height - window.y, window.height ); RotatedRect box; box.size.height = (float)length; box.size.width = (float)width; box.angle = (float)((CV_PI*0.5+theta)*180./CV_PI); while(box.angle < 0) box.angle += 360; while(box.angle >= 360) box.angle -= 360; if(box.angle >= 180) box.angle -= 180; box.center = Point2f( window.x + window.width*0.5f, window.y + window.height*0.5f); return box; } /* End of file. */