/*M/////////////////////////////////////////////////////////////////////////////////////// // // IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. // // By downloading, copying, installing or using the software you agree to this license. // If you do not agree to this license, do not download, install, // copy or use the software. // // // License Agreement // For Open Source Computer Vision Library // // Copyright (C) 2000-2008, Intel Corporation, all rights reserved. // Copyright (C) 2009, Willow Garage Inc., all rights reserved. // Third party copyrights are property of their respective owners. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistribution's of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // // * Redistribution's in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // * The name of the copyright holders may not be used to endorse or promote products // derived from this software without specific prior written permission. // // This software is provided by the copyright holders and contributors "as is" and // any express or implied warranties, including, but not limited to, the implied // warranties of merchantability and fitness for a particular purpose are disclaimed. // In no event shall the Intel Corporation or contributors be liable for any direct, // indirect, incidental, special, exemplary, or consequential damages // (including, but not limited to, procurement of substitute goods or services; // loss of use, data, or profits; or business interruption) however caused // and on any theory of liability, whether in contract, strict liability, // or tort (including negligence or otherwise) arising in any way out of // the use of this software, even if advised of the possibility of such damage. // //M*/ #ifndef __OPENCV_GPUWARPING_HPP__ #define __OPENCV_GPUWARPING_HPP__ #ifndef __cplusplus # error gpuwarping.hpp header must be compiled as C++ #endif #include "opencv2/core/gpumat.hpp" #include "opencv2/imgproc.hpp" namespace cv { namespace gpu { //! DST[x,y] = SRC[xmap[x,y],ymap[x,y]] //! supports only CV_32FC1 map type CV_EXPORTS void remap(const GpuMat& src, GpuMat& dst, const GpuMat& xmap, const GpuMat& ymap, int interpolation, int borderMode = BORDER_CONSTANT, Scalar borderValue = Scalar(), Stream& stream = Stream::Null()); //! resizes the image //! Supports INTER_NEAREST, INTER_LINEAR, INTER_CUBIC, INTER_AREA CV_EXPORTS void resize(const GpuMat& src, GpuMat& dst, Size dsize, double fx=0, double fy=0, int interpolation = INTER_LINEAR, Stream& stream = Stream::Null()); //! warps the image using affine transformation //! Supports INTER_NEAREST, INTER_LINEAR, INTER_CUBIC CV_EXPORTS void warpAffine(const GpuMat& src, GpuMat& dst, const Mat& M, Size dsize, int flags = INTER_LINEAR, int borderMode = BORDER_CONSTANT, Scalar borderValue = Scalar(), Stream& stream = Stream::Null()); CV_EXPORTS void buildWarpAffineMaps(const Mat& M, bool inverse, Size dsize, GpuMat& xmap, GpuMat& ymap, Stream& stream = Stream::Null()); //! warps the image using perspective transformation //! Supports INTER_NEAREST, INTER_LINEAR, INTER_CUBIC CV_EXPORTS void warpPerspective(const GpuMat& src, GpuMat& dst, const Mat& M, Size dsize, int flags = INTER_LINEAR, int borderMode = BORDER_CONSTANT, Scalar borderValue = Scalar(), Stream& stream = Stream::Null()); CV_EXPORTS void buildWarpPerspectiveMaps(const Mat& M, bool inverse, Size dsize, GpuMat& xmap, GpuMat& ymap, Stream& stream = Stream::Null()); //! builds plane warping maps CV_EXPORTS void buildWarpPlaneMaps(Size src_size, Rect dst_roi, const Mat &K, const Mat& R, const Mat &T, float scale, GpuMat& map_x, GpuMat& map_y, Stream& stream = Stream::Null()); //! builds cylindrical warping maps CV_EXPORTS void buildWarpCylindricalMaps(Size src_size, Rect dst_roi, const Mat &K, const Mat& R, float scale, GpuMat& map_x, GpuMat& map_y, Stream& stream = Stream::Null()); //! builds spherical warping maps CV_EXPORTS void buildWarpSphericalMaps(Size src_size, Rect dst_roi, const Mat &K, const Mat& R, float scale, GpuMat& map_x, GpuMat& map_y, Stream& stream = Stream::Null()); //! rotates an image around the origin (0,0) and then shifts it //! supports INTER_NEAREST, INTER_LINEAR, INTER_CUBIC //! supports 1, 3 or 4 channels images with CV_8U, CV_16U or CV_32F depth CV_EXPORTS void rotate(const GpuMat& src, GpuMat& dst, Size dsize, double angle, double xShift = 0, double yShift = 0, int interpolation = INTER_LINEAR, Stream& stream = Stream::Null()); //! smoothes the source image and downsamples it CV_EXPORTS void pyrDown(const GpuMat& src, GpuMat& dst, Stream& stream = Stream::Null()); //! upsamples the source image and then smoothes it CV_EXPORTS void pyrUp(const GpuMat& src, GpuMat& dst, Stream& stream = Stream::Null()); class CV_EXPORTS ImagePyramid { public: inline ImagePyramid() : nLayers_(0) {} inline ImagePyramid(const GpuMat& img, int nLayers, Stream& stream = Stream::Null()) { build(img, nLayers, stream); } void build(const GpuMat& img, int nLayers, Stream& stream = Stream::Null()); void getLayer(GpuMat& outImg, Size outRoi, Stream& stream = Stream::Null()) const; inline void release() { layer0_.release(); pyramid_.clear(); nLayers_ = 0; } private: GpuMat layer0_; std::vector pyramid_; int nLayers_; }; }} // namespace cv { namespace gpu { #endif /* __OPENCV_GPUWARPING_HPP__ */