/*M/////////////////////////////////////////////////////////////////////////////////////// // // IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. // // By downloading, copying, installing or using the software you agree to this license. // If you do not agree to this license, do not download, install, // copy or use the software. // // // License Agreement // For Open Source Computer Vision Library // // Copyright (C) 2000-2008, Intel Corporation, all rights reserved. // Copyright (C) 2009, Willow Garage Inc., all rights reserved. // Third party copyrights are property of their respective owners. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistribution's of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // // * Redistribution's in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // * The name of the copyright holders may not be used to endorse or promote products // derived from this software without specific prior written permission. // // This software is provided by the copyright holders and contributors "as is" and // any express or implied warranties, including, but not limited to, the implied // warranties of merchantability and fitness for a particular purpose are disclaimed. // In no event shall the Intel Corporation or contributors be liable for any direct, // indirect, incidental, special, exemplary, or consequential damages // (including, but not limited to, procurement of substitute goods or services; // loss of use, data, or profits; or business interruption) however caused // and on any theory of liability, whether in contract, strict liability, // or tort (including negligence or otherwise) arising in any way out of // the use of this software, even if advised of the possibility of such damage. // //M*/ #include "precomp.hpp" using namespace cv; using namespace cv::cuda; #if !defined (HAVE_CUDA) || !defined (HAVE_OPENCV_CUDALEGACY) || defined (CUDA_DISABLER) void cv::cuda::interpolateFrames(const GpuMat&, const GpuMat&, const GpuMat&, const GpuMat&, const GpuMat&, const GpuMat&, float, GpuMat&, GpuMat&, Stream&) { throw_no_cuda(); } #else void cv::cuda::interpolateFrames(const GpuMat& frame0, const GpuMat& frame1, const GpuMat& fu, const GpuMat& fv, const GpuMat& bu, const GpuMat& bv, float pos, GpuMat& newFrame, GpuMat& buf, Stream& s) { CV_Assert(frame0.type() == CV_32FC1); CV_Assert(frame1.size() == frame0.size() && frame1.type() == frame0.type()); CV_Assert(fu.size() == frame0.size() && fu.type() == frame0.type()); CV_Assert(fv.size() == frame0.size() && fv.type() == frame0.type()); CV_Assert(bu.size() == frame0.size() && bu.type() == frame0.type()); CV_Assert(bv.size() == frame0.size() && bv.type() == frame0.type()); newFrame.create(frame0.size(), frame0.type()); buf.create(6 * frame0.rows, frame0.cols, CV_32FC1); buf.setTo(Scalar::all(0)); // occlusion masks GpuMat occ0 = buf.rowRange(0 * frame0.rows, 1 * frame0.rows); GpuMat occ1 = buf.rowRange(1 * frame0.rows, 2 * frame0.rows); // interpolated forward flow GpuMat fui = buf.rowRange(2 * frame0.rows, 3 * frame0.rows); GpuMat fvi = buf.rowRange(3 * frame0.rows, 4 * frame0.rows); // interpolated backward flow GpuMat bui = buf.rowRange(4 * frame0.rows, 5 * frame0.rows); GpuMat bvi = buf.rowRange(5 * frame0.rows, 6 * frame0.rows); size_t step = frame0.step; CV_Assert(frame1.step == step && fu.step == step && fv.step == step && bu.step == step && bv.step == step && newFrame.step == step && buf.step == step); cudaStream_t stream = StreamAccessor::getStream(s); NppStStreamHandler h(stream); NppStInterpolationState state; state.size = NcvSize32u(frame0.cols, frame0.rows); state.nStep = static_cast(step); state.pSrcFrame0 = const_cast(frame0.ptr()); state.pSrcFrame1 = const_cast(frame1.ptr()); state.pFU = const_cast(fu.ptr()); state.pFV = const_cast(fv.ptr()); state.pBU = const_cast(bu.ptr()); state.pBV = const_cast(bv.ptr()); state.pos = pos; state.pNewFrame = newFrame.ptr(); state.ppBuffers[0] = occ0.ptr(); state.ppBuffers[1] = occ1.ptr(); state.ppBuffers[2] = fui.ptr(); state.ppBuffers[3] = fvi.ptr(); state.ppBuffers[4] = bui.ptr(); state.ppBuffers[5] = bvi.ptr(); ncvSafeCall( nppiStInterpolateFrames(&state) ); if (stream == 0) cudaSafeCall( cudaDeviceSynchronize() ); } #endif /* HAVE_CUDA */