opencv/platforms/ios/build_framework.py
Giles Payne 02385472b6
Merge pull request #17165 from komakai:objc-binding
Objc binding

* Initial work on Objective-C wrapper

* Objective-C generator script; update manually generated wrappers

* Add Mat tests

* Core Tests

* Imgproc wrapper generation and tests

* Fixes for Imgcodecs wrapper

* Miscellaneous fixes. Swift build support

* Objective-C wrapper build/install

* Add Swift wrappers for videoio/objdetect/feature2d

* Framework build;iOS support

* Fix toArray functions;Use enum types whenever possible

* Use enum types where possible;prepare test build

* Update test

* Add test runner scripts for iOS and macOS

* Add test scripts and samples

* Build fixes

* Fix build (cmake 3.17.x compatibility)

* Fix warnings

* Fix enum name conflicting handling

* Add support for document generation with Jazzy

* Swift/Native fast accessor functions

* Add Objective-C wrapper for calib3d, dnn, ml, photo and video modules

* Remove IntOut/FloatOut/DoubleOut classes

* Fix iOS default test platform value

* Fix samples

* Revert default framework name to opencv2

* Add converter util functions

* Fix failing test

* Fix whitespace

* Add handling for deprecated methods;fix warnings;define __OPENCV_BUILD

* Suppress cmake warnings

* Reduce severity of "jazzy not found" log message

* Fix incorrect #include of compatibility header in ios.h

* Use explicit returns in subscript/get implementation

* Reduce minimum required cmake version to 3.15 for Objective-C/Swift binding
2020-06-08 18:32:53 +00:00

416 lines
19 KiB
Python
Executable File

#!/usr/bin/env python
"""
The script builds OpenCV.framework for iOS.
The built framework is universal, it can be used to build app and run it on either iOS simulator or real device.
Usage:
./build_framework.py <outputdir>
By cmake conventions (and especially if you work with OpenCV repository),
the output dir should not be a subdirectory of OpenCV source tree.
Script will create <outputdir>, if it's missing, and a few its subdirectories:
<outputdir>
build/
iPhoneOS-*/
[cmake-generated build tree for an iOS device target]
iPhoneSimulator-*/
[cmake-generated build tree for iOS simulator]
{framework_name}.framework/
[the framework content]
The script should handle minor OpenCV updates efficiently
- it does not recompile the library from scratch each time.
However, {framework_name}.framework directory is erased and recreated on each run.
Adding --dynamic parameter will build {framework_name}.framework as App Store dynamic framework. Only iOS 8+ versions are supported.
"""
from __future__ import print_function
import glob, re, os, os.path, shutil, string, sys, argparse, traceback, multiprocessing
from subprocess import check_call, check_output, CalledProcessError
from distutils.dir_util import copy_tree
IPHONEOS_DEPLOYMENT_TARGET='8.0' # default, can be changed via command line options or environment variable
def execute(cmd, cwd = None):
print("Executing: %s in %s" % (cmd, cwd), file=sys.stderr)
print('Executing: ' + ' '.join(cmd))
retcode = check_call(cmd, cwd = cwd)
if retcode != 0:
raise Exception("Child returned:", retcode)
def getXCodeMajor():
ret = check_output(["xcodebuild", "-version"])
m = re.match(r'Xcode\s+(\d+)\..*', ret, flags=re.IGNORECASE)
if m:
return int(m.group(1))
else:
raise Exception("Failed to parse Xcode version")
class Builder:
def __init__(self, opencv, contrib, dynamic, bitcodedisabled, exclude, disable, enablenonfree, targets, debug, debug_info, framework_name):
self.opencv = os.path.abspath(opencv)
self.contrib = None
if contrib:
modpath = os.path.join(contrib, "modules")
if os.path.isdir(modpath):
self.contrib = os.path.abspath(modpath)
else:
print("Note: contrib repository is bad - modules subfolder not found", file=sys.stderr)
self.dynamic = dynamic
self.bitcodedisabled = bitcodedisabled
self.exclude = exclude
self.build_objc_wrapper = not "objc" in self.exclude
self.disable = disable
self.enablenonfree = enablenonfree
self.targets = targets
self.debug = debug
self.debug_info = debug_info
self.framework_name = framework_name
def getBD(self, parent, t):
if len(t[0]) == 1:
res = os.path.join(parent, 'build-%s-%s' % (t[0][0].lower(), t[1].lower()))
else:
res = os.path.join(parent, 'build-%s' % t[1].lower())
if not os.path.isdir(res):
os.makedirs(res)
return os.path.abspath(res)
def _build(self, outdir):
outdir = os.path.abspath(outdir)
if not os.path.isdir(outdir):
os.makedirs(outdir)
mainWD = os.path.join(outdir, "build")
dirs = []
xcode_ver = getXCodeMajor()
if self.dynamic:
alltargets = self.targets
else:
# if we are building a static library, we must build each architecture separately
alltargets = []
for t in self.targets:
for at in t[0]:
current = ( [at], t[1] )
alltargets.append(current)
for t in alltargets:
mainBD = self.getBD(mainWD, t)
dirs.append(mainBD)
cmake_flags = []
if self.contrib:
cmake_flags.append("-DOPENCV_EXTRA_MODULES_PATH=%s" % self.contrib)
if xcode_ver >= 7 and t[1] == 'iPhoneOS' and self.bitcodedisabled == False:
cmake_flags.append("-DCMAKE_C_FLAGS=-fembed-bitcode")
cmake_flags.append("-DCMAKE_CXX_FLAGS=-fembed-bitcode")
self.buildOne(t[0], t[1], mainBD, cmake_flags)
if self.dynamic == False:
self.mergeLibs(mainBD)
self.makeFramework(outdir, dirs)
if self.build_objc_wrapper:
print("To run tests call:")
print(sys.argv[0].replace("build_framework", "run_tests") + " --framework_dir=" + outdir + " --framework_name=" + self.framework_name + " " + dirs[0] + "/modules/objc/test")
self.copy_samples(outdir)
def build(self, outdir):
try:
self._build(outdir)
except Exception as e:
print("="*60, file=sys.stderr)
print("ERROR: %s" % e, file=sys.stderr)
print("="*60, file=sys.stderr)
traceback.print_exc(file=sys.stderr)
sys.exit(1)
def getToolchain(self, arch, target):
return None
def getConfiguration(self):
return "Debug" if self.debug else "Release"
def getCMakeArgs(self, arch, target):
args = [
"cmake",
"-GXcode",
"-DAPPLE_FRAMEWORK=ON",
"-DCMAKE_INSTALL_PREFIX=install",
"-DCMAKE_BUILD_TYPE=%s" % self.getConfiguration(),
"-DOPENCV_INCLUDE_INSTALL_PATH=include",
"-DOPENCV_3P_LIB_INSTALL_PATH=lib/3rdparty",
"-DFRAMEWORK_NAME=%s" % self.framework_name,
] + ([
"-DBUILD_SHARED_LIBS=ON",
"-DCMAKE_MACOSX_BUNDLE=ON",
"-DCMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_REQUIRED=NO",
] if self.dynamic else []) + ([
"-DOPENCV_ENABLE_NONFREE=ON"
] if self.enablenonfree else []) + ([
"-DBUILD_WITH_DEBUG_INFO=ON"
] if self.debug_info else [])
if len(self.exclude) > 0:
args += ["-DBUILD_opencv_world=OFF"] if not self.dynamic else []
args += ["-DBUILD_opencv_%s=OFF" % m for m in self.exclude]
if len(self.disable) > 0:
args += ["-DWITH_%s=OFF" % f for f in self.disable]
return args
def getBuildCommand(self, archs, target):
buildcmd = [
"xcodebuild",
]
if self.dynamic:
buildcmd += [
"IPHONEOS_DEPLOYMENT_TARGET=" + os.environ['IPHONEOS_DEPLOYMENT_TARGET'],
"ONLY_ACTIVE_ARCH=NO",
]
if not self.bitcodedisabled:
buildcmd.append("BITCODE_GENERATION_MODE=bitcode")
for arch in archs:
buildcmd.append("-arch")
buildcmd.append(arch.lower())
else:
arch = ";".join(archs)
buildcmd += [
"IPHONEOS_DEPLOYMENT_TARGET=" + os.environ['IPHONEOS_DEPLOYMENT_TARGET'],
"ARCHS=%s" % arch,
]
buildcmd += [
"-sdk", target.lower(),
"-configuration", self.getConfiguration(),
"-parallelizeTargets",
"-jobs", str(multiprocessing.cpu_count()),
] + (["-target","ALL_BUILD"] if self.dynamic else [])
return buildcmd
def getInfoPlist(self, builddirs):
return os.path.join(builddirs[0], "ios", "Info.plist")
def makeCMakeCmd(self, arch, target, dir, cmakeargs = []):
toolchain = self.getToolchain(arch, target)
cmakecmd = self.getCMakeArgs(arch, target) + \
(["-DCMAKE_TOOLCHAIN_FILE=%s" % toolchain] if toolchain is not None else [])
if target.lower().startswith("iphoneos"):
cmakecmd.append("-DCPU_BASELINE=DETECT")
cmakecmd.append(dir)
cmakecmd.extend(cmakeargs)
return cmakecmd
def buildOne(self, arch, target, builddir, cmakeargs = []):
# Run cmake
#toolchain = self.getToolchain(arch, target)
#cmakecmd = self.getCMakeArgs(arch, target) + \
# (["-DCMAKE_TOOLCHAIN_FILE=%s" % toolchain] if toolchain is not None else [])
#if target.lower().startswith("iphoneos"):
# cmakecmd.append("-DCPU_BASELINE=DETECT")
#cmakecmd.append(self.opencv)
#cmakecmd.extend(cmakeargs)
cmakecmd = self.makeCMakeCmd(arch, target, self.opencv, cmakeargs)
execute(cmakecmd, cwd = builddir)
# Clean and build
clean_dir = os.path.join(builddir, "install")
if os.path.isdir(clean_dir):
shutil.rmtree(clean_dir)
buildcmd = self.getBuildCommand(arch, target)
execute(buildcmd + ["-target", "ALL_BUILD", "build"], cwd = builddir)
execute(["cmake", "-DBUILD_TYPE=%s" % self.getConfiguration(), "-P", "cmake_install.cmake"], cwd = builddir)
if self.build_objc_wrapper:
cmakecmd = self.makeCMakeCmd(arch, target, builddir + "/modules/objc/gen", cmakeargs)
cmakecmd.append("-DBUILD_ROOT=%s" % builddir)
cmakecmd.append("-DCMAKE_INSTALL_NAME_TOOL=install_name_tool")
cmakecmd.append("--no-warn-unused-cli")
execute(cmakecmd, cwd = builddir + "/modules/objc/framework_build")
execute(buildcmd + ["-target", "ALL_BUILD", "build"], cwd = builddir + "/modules/objc/framework_build")
execute(["cmake", "-DBUILD_TYPE=%s" % self.getConfiguration(), "-DCMAKE_INSTALL_PREFIX=%s" % (builddir + "/install"), "-P", "cmake_install.cmake"], cwd = builddir + "/modules/objc/framework_build")
def mergeLibs(self, builddir):
res = os.path.join(builddir, "lib", self.getConfiguration(), "libopencv_merged.a")
libs = glob.glob(os.path.join(builddir, "install", "lib", "*.a"))
module = [os.path.join(builddir, "install", "lib", self.framework_name + ".framework", self.framework_name)] if self.build_objc_wrapper else []
libs3 = glob.glob(os.path.join(builddir, "install", "lib", "3rdparty", "*.a"))
print("Merging libraries:\n\t%s" % "\n\t".join(libs + libs3 + module), file=sys.stderr)
execute(["libtool", "-static", "-o", res] + libs + libs3 + module)
def makeFramework(self, outdir, builddirs):
name = self.framework_name
# set the current dir to the dst root
framework_dir = os.path.join(outdir, "%s.framework" % name)
if os.path.isdir(framework_dir):
shutil.rmtree(framework_dir)
os.makedirs(framework_dir)
if self.dynamic:
dstdir = framework_dir
libname = name + ".framework/" + name
else:
dstdir = os.path.join(framework_dir, "Versions", "A")
libname = "libopencv_merged.a"
# copy headers from one of build folders
shutil.copytree(os.path.join(builddirs[0], "install", "include", "opencv2"), os.path.join(dstdir, "Headers"))
if name != "opencv2":
for dirname, dirs, files in os.walk(os.path.join(dstdir, "Headers")):
for filename in files:
filepath = os.path.join(dirname, filename)
with open(filepath) as file:
body = file.read()
body = body.replace("include \"opencv2/", "include \"" + name + "/")
body = body.replace("include <opencv2/", "include <" + name + "/")
with open(filepath, "w") as file:
file.write(body)
if self.build_objc_wrapper:
copy_tree(os.path.join(builddirs[0], "install", "lib", name + ".framework", "Headers"), os.path.join(dstdir, "Headers"))
platform_name_map = {
"arm": "armv7-apple-ios",
"arm64": "arm64-apple-ios",
"i386": "i386-apple-ios-simulator",
"x86_64": "x86_64-apple-ios-simulator",
} if builddirs[0].find("iphone") != -1 else {
"x86_64": "x86_64-apple-macos",
}
for d in builddirs:
copy_tree(os.path.join(d, "install", "lib", name + ".framework", "Modules"), os.path.join(dstdir, "Modules"))
for dirname, dirs, files in os.walk(os.path.join(dstdir, "Modules")):
for filename in files:
filestem = os.path.splitext(filename)[0]
fileext = os.path.splitext(filename)[1]
if filestem in platform_name_map:
os.rename(os.path.join(dirname, filename), os.path.join(dirname, platform_name_map[filestem] + fileext))
# make universal static lib
libs = [os.path.join(d, "lib", self.getConfiguration(), libname) for d in builddirs]
lipocmd = ["lipo", "-create"]
lipocmd.extend(libs)
lipocmd.extend(["-o", os.path.join(dstdir, name)])
print("Creating universal library from:\n\t%s" % "\n\t".join(libs), file=sys.stderr)
execute(lipocmd)
# dynamic framework has different structure, just copy the Plist directly
if self.dynamic:
resdir = dstdir
shutil.copyfile(self.getInfoPlist(builddirs), os.path.join(resdir, "Info.plist"))
else:
# copy Info.plist
resdir = os.path.join(dstdir, "Resources")
os.makedirs(resdir)
shutil.copyfile(self.getInfoPlist(builddirs), os.path.join(resdir, "Info.plist"))
# make symbolic links
links = [
(["A"], ["Versions", "Current"]),
(["Versions", "Current", "Headers"], ["Headers"]),
(["Versions", "Current", "Resources"], ["Resources"]),
(["Versions", "Current", "Modules"], ["Modules"]),
(["Versions", "Current", name], [name])
]
for l in links:
s = os.path.join(*l[0])
d = os.path.join(framework_dir, *l[1])
os.symlink(s, d)
doc_path = os.path.join(builddirs[0], "modules", "objc", "doc_build", "docs")
if os.path.exists(doc_path):
shutil.copytree(doc_path, os.path.join(outdir, "docs"))
def copy_samples(self, outdir):
return
class iOSBuilder(Builder):
def getToolchain(self, arch, target):
toolchain = os.path.join(self.opencv, "platforms", "ios", "cmake", "Toolchains", "Toolchain-%s_Xcode.cmake" % target)
return toolchain
def getCMakeArgs(self, arch, target):
arch = ";".join(arch)
args = Builder.getCMakeArgs(self, arch, target)
args = args + [
'-DIOS_ARCH=%s' % arch
]
return args
def copy_samples(self, outdir):
print('Copying samples to: ' + outdir)
samples_dir = os.path.join(outdir, "samples")
shutil.copytree(os.path.join(self.opencv, "samples", "swift", "ios"), samples_dir)
if self.framework_name != "OpenCV":
for dirname, dirs, files in os.walk(samples_dir):
for filename in files:
if not filename.endswith((".h", ".swift", ".pbxproj")):
continue
filepath = os.path.join(dirname, filename)
with open(filepath) as file:
body = file.read()
body = body.replace("import OpenCV", "import " + self.framework_name)
body = body.replace("#import <OpenCV/OpenCV.h>", "#import <" + self.framework_name + "/" + self.framework_name + ".h>")
body = body.replace("OpenCV.framework", self.framework_name + ".framework")
body = body.replace("../../OpenCV/**", "../../" + self.framework_name + "/**")
with open(filepath, "w") as file:
file.write(body)
if __name__ == "__main__":
folder = os.path.abspath(os.path.join(os.path.dirname(sys.argv[0]), "../.."))
parser = argparse.ArgumentParser(description='The script builds OpenCV.framework for iOS.')
parser.add_argument('out', metavar='OUTDIR', help='folder to put built framework')
parser.add_argument('--opencv', metavar='DIR', default=folder, help='folder with opencv repository (default is "../.." relative to script location)')
parser.add_argument('--contrib', metavar='DIR', default=None, help='folder with opencv_contrib repository (default is "None" - build only main framework)')
parser.add_argument('--without', metavar='MODULE', default=[], action='append', help='OpenCV modules to exclude from the framework')
parser.add_argument('--disable', metavar='FEATURE', default=[], action='append', help='OpenCV features to disable (add WITH_*=OFF)')
parser.add_argument('--dynamic', default=False, action='store_true', help='build dynamic framework (default is "False" - builds static framework)')
parser.add_argument('--disable-bitcode', default=False, dest='bitcodedisabled', action='store_true', help='disable bitcode (enabled by default)')
parser.add_argument('--iphoneos_deployment_target', default=os.environ.get('IPHONEOS_DEPLOYMENT_TARGET', IPHONEOS_DEPLOYMENT_TARGET), help='specify IPHONEOS_DEPLOYMENT_TARGET')
parser.add_argument('--iphoneos_archs', default='armv7,armv7s,arm64', help='select iPhoneOS target ARCHS')
parser.add_argument('--iphonesimulator_archs', default='i386,x86_64', help='select iPhoneSimulator target ARCHS')
parser.add_argument('--enable_nonfree', default=False, dest='enablenonfree', action='store_true', help='enable non-free modules (disabled by default)')
parser.add_argument('--debug', default=False, dest='debug', action='store_true', help='Build "Debug" binaries (disabled by default)')
parser.add_argument('--debug_info', default=False, dest='debug_info', action='store_true', help='Build with debug information (useful for Release mode: BUILD_WITH_DEBUG_INFO=ON)')
parser.add_argument('--framework_name', default='opencv2', dest='framework_name', action='store_true', help='Name of OpenCV framework (default: opencv2, will change to OpenCV in future version)')
parser.add_argument('--legacy_build', default=False, dest='legacy_build', action='store_true', help='Build legacy opencv2 framework (default: False, equivalent to "--framework_name=opencv2 --without=objc")')
args = parser.parse_args()
os.environ['IPHONEOS_DEPLOYMENT_TARGET'] = args.iphoneos_deployment_target
print('Using IPHONEOS_DEPLOYMENT_TARGET=' + os.environ['IPHONEOS_DEPLOYMENT_TARGET'])
iphoneos_archs = args.iphoneos_archs.split(',')
print('Using iPhoneOS ARCHS=' + str(iphoneos_archs))
iphonesimulator_archs = args.iphonesimulator_archs.split(',')
print('Using iPhoneSimulator ARCHS=' + str(iphonesimulator_archs))
if args.legacy_build:
args.framework_name = "opencv2"
if not "objc" in args.without:
args.without.append("objc")
b = iOSBuilder(args.opencv, args.contrib, args.dynamic, args.bitcodedisabled, args.without, args.disable, args.enablenonfree,
[
(iphoneos_archs, "iPhoneOS"),
] if os.environ.get('BUILD_PRECOMMIT', None) else
[
(iphoneos_archs, "iPhoneOS"),
(iphonesimulator_archs, "iPhoneSimulator"),
], args.debug, args.debug_info, args.framework_name)
b.build(args.out)