opencv/modules/gpuoptflow/src/cuda/bm.cu

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#if !defined CUDA_DISABLER
#include "opencv2/core/cuda/common.hpp"
#include "opencv2/core/cuda/limits.hpp"
#include "opencv2/core/cuda/functional.hpp"
#include "opencv2/core/cuda/reduce.hpp"
using namespace cv::gpu;
using namespace cv::gpu::cudev;
namespace optflowbm
{
texture<uchar, cudaTextureType2D, cudaReadModeElementType> tex_prev(false, cudaFilterModePoint, cudaAddressModeClamp);
texture<uchar, cudaTextureType2D, cudaReadModeElementType> tex_curr(false, cudaFilterModePoint, cudaAddressModeClamp);
__device__ int cmpBlocks(int X1, int Y1, int X2, int Y2, int2 blockSize)
{
int s = 0;
for (int y = 0; y < blockSize.y; ++y)
{
for (int x = 0; x < blockSize.x; ++x)
s += ::abs(tex2D(tex_prev, X1 + x, Y1 + y) - tex2D(tex_curr, X2 + x, Y2 + y));
}
return s;
}
__global__ void calcOptFlowBM(PtrStepSzf velx, PtrStepf vely, const int2 blockSize, const int2 shiftSize, const bool usePrevious,
const int maxX, const int maxY, const int acceptLevel, const int escapeLevel,
const short2* ss, const int ssCount)
{
const int j = blockIdx.x * blockDim.x + threadIdx.x;
const int i = blockIdx.y * blockDim.y + threadIdx.y;
if (i >= velx.rows || j >= velx.cols)
return;
const int X1 = j * shiftSize.x;
const int Y1 = i * shiftSize.y;
const int offX = usePrevious ? __float2int_rn(velx(i, j)) : 0;
const int offY = usePrevious ? __float2int_rn(vely(i, j)) : 0;
int X2 = X1 + offX;
int Y2 = Y1 + offY;
int dist = numeric_limits<int>::max();
if (0 <= X2 && X2 <= maxX && 0 <= Y2 && Y2 <= maxY)
dist = cmpBlocks(X1, Y1, X2, Y2, blockSize);
int countMin = 1;
int sumx = offX;
int sumy = offY;
if (dist > acceptLevel)
{
// do brute-force search
for (int k = 0; k < ssCount; ++k)
{
const short2 ssVal = ss[k];
const int dx = offX + ssVal.x;
const int dy = offY + ssVal.y;
X2 = X1 + dx;
Y2 = Y1 + dy;
if (0 <= X2 && X2 <= maxX && 0 <= Y2 && Y2 <= maxY)
{
const int tmpDist = cmpBlocks(X1, Y1, X2, Y2, blockSize);
if (tmpDist < acceptLevel)
{
sumx = dx;
sumy = dy;
countMin = 1;
break;
}
if (tmpDist < dist)
{
dist = tmpDist;
sumx = dx;
sumy = dy;
countMin = 1;
}
else if (tmpDist == dist)
{
sumx += dx;
sumy += dy;
countMin++;
}
}
}
if (dist > escapeLevel)
{
sumx = offX;
sumy = offY;
countMin = 1;
}
}
velx(i, j) = static_cast<float>(sumx) / countMin;
vely(i, j) = static_cast<float>(sumy) / countMin;
}
void calc(PtrStepSzb prev, PtrStepSzb curr, PtrStepSzf velx, PtrStepSzf vely, int2 blockSize, int2 shiftSize, bool usePrevious,
int maxX, int maxY, int acceptLevel, int escapeLevel, const short2* ss, int ssCount, cudaStream_t stream)
{
bindTexture(&tex_prev, prev);
bindTexture(&tex_curr, curr);
const dim3 block(32, 8);
const dim3 grid(divUp(velx.cols, block.x), divUp(vely.rows, block.y));
calcOptFlowBM<<<grid, block, 0, stream>>>(velx, vely, blockSize, shiftSize, usePrevious,
maxX, maxY, acceptLevel, escapeLevel, ss, ssCount);
cudaSafeCall( cudaGetLastError() );
if (stream == 0)
cudaSafeCall( cudaDeviceSynchronize() );
}
}
#endif // !defined CUDA_DISABLER