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628 lines
17 KiB
C++
628 lines
17 KiB
C++
///////////////////////////////////////////////////////////////////////////
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//
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// Copyright (c) 2004, Industrial Light & Magic, a division of Lucas
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// Digital Ltd. LLC
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of Industrial Light & Magic nor the names of
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// its contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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///////////////////////////////////////////////////////////////////////////
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#ifndef INCLUDED_IMF_HEADER_H
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#define INCLUDED_IMF_HEADER_H
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//-----------------------------------------------------------------------------
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//
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// class Header
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//
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//-----------------------------------------------------------------------------
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#include <ImfLineOrder.h>
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#include <ImfCompression.h>
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#include <ImfName.h>
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#include <ImfTileDescription.h>
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#include <ImfInt64.h>
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#include "ImathVec.h"
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#include "ImathBox.h"
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#include "IexBaseExc.h"
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#include <map>
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#include <iosfwd>
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#include <string>
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namespace Imf {
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class Attribute;
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class ChannelList;
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class IStream;
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class OStream;
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class PreviewImage;
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class Header
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{
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public:
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//----------------------------------------------------------------
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// Default constructor -- the display window and the data window
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// are both set to Box2i (V2i (0, 0), V2i (width-1, height-1).
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//----------------------------------------------------------------
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Header (int width = 64,
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int height = 64,
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float pixelAspectRatio = 1,
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const Imath::V2f &screenWindowCenter = Imath::V2f (0, 0),
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float screenWindowWidth = 1,
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LineOrder lineOrder = INCREASING_Y,
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Compression = ZIP_COMPRESSION);
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//--------------------------------------------------------------------
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// Constructor -- the data window is specified explicitly; the display
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// window is set to Box2i (V2i (0, 0), V2i (width-1, height-1).
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//--------------------------------------------------------------------
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Header (int width,
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int height,
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const Imath::Box2i &dataWindow,
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float pixelAspectRatio = 1,
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const Imath::V2f &screenWindowCenter = Imath::V2f (0, 0),
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float screenWindowWidth = 1,
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LineOrder lineOrder = INCREASING_Y,
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Compression = ZIP_COMPRESSION);
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//----------------------------------------------------------
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// Constructor -- the display window and the data window are
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// both specified explicitly.
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//----------------------------------------------------------
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Header (const Imath::Box2i &displayWindow,
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const Imath::Box2i &dataWindow,
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float pixelAspectRatio = 1,
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const Imath::V2f &screenWindowCenter = Imath::V2f (0, 0),
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float screenWindowWidth = 1,
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LineOrder lineOrder = INCREASING_Y,
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Compression = ZIP_COMPRESSION);
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//-----------------
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// Copy constructor
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//-----------------
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Header (const Header &other);
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//-----------
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// Destructor
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//-----------
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~Header ();
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//-----------
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// Assignment
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//-----------
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Header & operator = (const Header &other);
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//---------------------------------------------------------------
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// Add an attribute:
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//
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// insert(n,attr) If no attribute with name n exists, a new
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// attribute with name n, and the same type as
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// attr, is added, and the value of attr is
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// copied into the new attribute.
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//
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// If an attribute with name n exists, and its
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// type is the same as attr, the value of attr
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// is copied into this attribute.
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//
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// If an attribute with name n exists, and its
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// type is different from attr, an Iex::TypeExc
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// is thrown.
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//
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//---------------------------------------------------------------
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void insert (const char name[],
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const Attribute &attribute);
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void insert (const std::string &name,
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const Attribute &attribute);
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//------------------------------------------------------------------
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// Access to existing attributes:
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//
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// [n] Returns a reference to the attribute
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// with name n. If no attribute with
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// name n exists, an Iex::ArgExc is thrown.
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//
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// typedAttribute<T>(n) Returns a reference to the attribute
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// with name n and type T. If no attribute
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// with name n exists, an Iex::ArgExc is
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// thrown. If an attribute with name n
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// exists, but its type is not T, an
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// Iex::TypeExc is thrown.
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//
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// findTypedAttribute<T>(n) Returns a pointer to the attribute with
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// name n and type T, or 0 if no attribute
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// with name n and type T exists.
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//
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//------------------------------------------------------------------
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Attribute & operator [] (const char name[]);
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const Attribute & operator [] (const char name[]) const;
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Attribute & operator [] (const std::string &name);
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const Attribute & operator [] (const std::string &name) const;
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template <class T> T& typedAttribute (const char name[]);
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template <class T> const T& typedAttribute (const char name[]) const;
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template <class T> T& typedAttribute (const std::string &name);
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template <class T> const T& typedAttribute (const std::string &name) const;
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template <class T> T* findTypedAttribute (const char name[]);
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template <class T> const T* findTypedAttribute (const char name[]) const;
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template <class T> T* findTypedAttribute (const std::string &name);
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template <class T> const T* findTypedAttribute (const std::string &name)
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const;
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//---------------------------------------------
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// Iterator-style access to existing attributes
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//---------------------------------------------
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typedef std::map <Name, Attribute *> AttributeMap;
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class Iterator;
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class ConstIterator;
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Iterator begin ();
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ConstIterator begin () const;
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Iterator end ();
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ConstIterator end () const;
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Iterator find (const char name[]);
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ConstIterator find (const char name[]) const;
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Iterator find (const std::string &name);
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ConstIterator find (const std::string &name) const;
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//--------------------------------
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// Access to predefined attributes
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//--------------------------------
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Imath::Box2i & displayWindow ();
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const Imath::Box2i & displayWindow () const;
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Imath::Box2i & dataWindow ();
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const Imath::Box2i & dataWindow () const;
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float & pixelAspectRatio ();
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const float & pixelAspectRatio () const;
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Imath::V2f & screenWindowCenter ();
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const Imath::V2f & screenWindowCenter () const;
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float & screenWindowWidth ();
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const float & screenWindowWidth () const;
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ChannelList & channels ();
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const ChannelList & channels () const;
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LineOrder & lineOrder ();
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const LineOrder & lineOrder () const;
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Compression & compression ();
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const Compression & compression () const;
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//----------------------------------------------------------------------
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// Tile Description:
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//
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// The tile description is a TileDescriptionAttribute whose name
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// is "tiles". The "tiles" attribute must be present in any tiled
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// image file. When present, it describes various properties of the
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// tiles that make up the file.
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//
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// Convenience functions:
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//
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// setTileDescription(td)
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// calls insert ("tiles", TileDescriptionAttribute (td))
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//
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// tileDescription()
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// returns typedAttribute<TileDescriptionAttribute>("tiles").value()
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//
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// hasTileDescription()
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// return findTypedAttribute<TileDescriptionAttribute>("tiles") != 0
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//
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//----------------------------------------------------------------------
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void setTileDescription (const TileDescription & td);
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TileDescription & tileDescription ();
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const TileDescription & tileDescription () const;
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bool hasTileDescription() const;
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//----------------------------------------------------------------------
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// Preview image:
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//
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// The preview image is a PreviewImageAttribute whose name is "preview".
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// This attribute is special -- while an image file is being written,
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// the pixels of the preview image can be changed repeatedly by calling
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// OutputFile::updatePreviewImage().
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//
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// Convenience functions:
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//
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// setPreviewImage(p)
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// calls insert ("preview", PreviewImageAttribute (p))
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//
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// previewImage()
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// returns typedAttribute<PreviewImageAttribute>("preview").value()
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//
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// hasPreviewImage()
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// return findTypedAttribute<PreviewImageAttribute>("preview") != 0
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//
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//----------------------------------------------------------------------
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void setPreviewImage (const PreviewImage &p);
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PreviewImage & previewImage ();
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const PreviewImage & previewImage () const;
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bool hasPreviewImage () const;
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//-------------------------------------------------------------
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// Sanity check -- examines the header, and throws an exception
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// if it finds something wrong (empty display window, negative
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// pixel aspect ratio, unknown compression sceme etc.)
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//
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// set isTiled to true if you are checking a tiled/multi-res
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// header
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//-------------------------------------------------------------
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void sanityCheck (bool isTiled = false) const;
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//----------------------------------------------------------------
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// Maximum image size and maximim tile size:
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//
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// sanityCheck() will throw an exception if the width or height of
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// the data window exceeds the maximum image width or height, or
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// if the size of a tile exceeds the maximum tile width or height.
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//
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// At program startup the maximum image and tile width and height
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// are set to zero, meaning that width and height are unlimited.
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//
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// Limiting image and tile width and height limits how much memory
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// will be allocated when a file is opened. This can help protect
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// applications from running out of memory while trying to read
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// a damaged image file.
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//----------------------------------------------------------------
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static void setMaxImageSize (int maxWidth, int maxHeight);
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static void setMaxTileSize (int maxWidth, int maxHeight);
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//------------------------------------------------------------------
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// Input and output:
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//
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// If the header contains a preview image attribute, then writeTo()
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// returns the position of that attribute in the output stream; this
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// information is used by OutputFile::updatePreviewImage().
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// If the header contains no preview image attribute, then writeTo()
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// returns 0.
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//------------------------------------------------------------------
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Int64 writeTo (OStream &os,
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bool isTiled = false) const;
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void readFrom (IStream &is, int &version);
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private:
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AttributeMap _map;
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};
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//----------
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// Iterators
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//----------
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class Header::Iterator
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{
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public:
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Iterator ();
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Iterator (const Header::AttributeMap::iterator &i);
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Iterator & operator ++ ();
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Iterator operator ++ (int);
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const char * name () const;
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Attribute & attribute () const;
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private:
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friend class Header::ConstIterator;
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Header::AttributeMap::iterator _i;
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};
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class Header::ConstIterator
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{
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public:
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ConstIterator ();
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ConstIterator (const Header::AttributeMap::const_iterator &i);
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ConstIterator (const Header::Iterator &other);
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ConstIterator & operator ++ ();
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ConstIterator operator ++ (int);
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const char * name () const;
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const Attribute & attribute () const;
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private:
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friend bool operator == (const ConstIterator &, const ConstIterator &);
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friend bool operator != (const ConstIterator &, const ConstIterator &);
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Header::AttributeMap::const_iterator _i;
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};
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//------------------------------------------------------------------------
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// Library initialization:
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//
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// In a multithreaded program, staticInitialize() must be called once
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// during startup, before the program accesses any other functions or
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// classes in the IlmImf library. Calling staticInitialize() in this
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// way avoids races during initialization of the library's global
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// variables.
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//
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// Single-threaded programs are not required to call staticInitialize();
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// initialization of the library's global variables happens automatically.
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//
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//------------------------------------------------------------------------
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void staticInitialize ();
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//-----------------
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// Inline Functions
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//-----------------
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inline
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Header::Iterator::Iterator (): _i()
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{
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// empty
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}
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inline
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Header::Iterator::Iterator (const Header::AttributeMap::iterator &i): _i (i)
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{
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// empty
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}
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inline Header::Iterator &
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Header::Iterator::operator ++ ()
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{
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++_i;
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return *this;
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}
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inline Header::Iterator
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Header::Iterator::operator ++ (int)
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{
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Iterator tmp = *this;
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++_i;
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return tmp;
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}
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inline const char *
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Header::Iterator::name () const
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{
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return *_i->first;
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}
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inline Attribute &
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Header::Iterator::attribute () const
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{
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return *_i->second;
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}
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inline
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Header::ConstIterator::ConstIterator (): _i()
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{
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// empty
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}
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inline
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Header::ConstIterator::ConstIterator
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(const Header::AttributeMap::const_iterator &i): _i (i)
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{
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// empty
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}
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inline
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Header::ConstIterator::ConstIterator (const Header::Iterator &other):
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_i (other._i)
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{
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// empty
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}
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inline Header::ConstIterator &
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Header::ConstIterator::operator ++ ()
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{
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++_i;
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return *this;
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}
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inline Header::ConstIterator
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Header::ConstIterator::operator ++ (int)
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{
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ConstIterator tmp = *this;
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++_i;
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return tmp;
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}
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inline const char *
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Header::ConstIterator::name () const
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{
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return *_i->first;
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}
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inline const Attribute &
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Header::ConstIterator::attribute () const
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{
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return *_i->second;
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}
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inline bool
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operator == (const Header::ConstIterator &x, const Header::ConstIterator &y)
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{
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return x._i == y._i;
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}
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inline bool
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operator != (const Header::ConstIterator &x, const Header::ConstIterator &y)
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{
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return !(x == y);
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}
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//---------------------
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// Template definitions
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//---------------------
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template <class T>
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T &
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Header::typedAttribute (const char name[])
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{
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Attribute *attr = &(*this)[name];
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T *tattr = dynamic_cast <T*> (attr);
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if (tattr == 0)
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throw Iex::TypeExc ("Unexpected attribute type.");
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return *tattr;
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}
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template <class T>
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const T &
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Header::typedAttribute (const char name[]) const
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{
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const Attribute *attr = &(*this)[name];
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const T *tattr = dynamic_cast <const T*> (attr);
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if (tattr == 0)
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throw Iex::TypeExc ("Unexpected attribute type.");
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return *tattr;
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}
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template <class T>
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T &
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Header::typedAttribute (const std::string &name)
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{
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return typedAttribute<T> (name.c_str());
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}
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template <class T>
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const T &
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Header::typedAttribute (const std::string &name) const
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{
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return typedAttribute<T> (name.c_str());
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}
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template <class T>
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T *
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Header::findTypedAttribute (const char name[])
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{
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AttributeMap::iterator i = _map.find (name);
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return (i == _map.end())? 0: dynamic_cast <T*> (i->second);
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}
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template <class T>
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const T *
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Header::findTypedAttribute (const char name[]) const
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{
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AttributeMap::const_iterator i = _map.find (name);
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return (i == _map.end())? 0: dynamic_cast <const T*> (i->second);
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}
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template <class T>
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T *
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Header::findTypedAttribute (const std::string &name)
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{
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return findTypedAttribute<T> (name.c_str());
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}
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template <class T>
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const T *
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Header::findTypedAttribute (const std::string &name) const
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{
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return findTypedAttribute<T> (name.c_str());
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}
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} // namespace Imf
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#endif
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