opencv/ios
2013-03-25 11:19:29 +04:00
..
cmake another fix to make OpenCV more friendly for iOS developers. We now use libc++ instead of libstdc++ and clang instead of gcc to build opencv2.framework. 2012-11-01 18:15:48 +04:00
build_framework.py enabled png and jpeg for iOS 2013-03-25 11:19:29 +04:00
configure-device_xcode.sh modified highgui and ts modules and cmakelists for ios cross-compiling, added ios toolchains, added ios build tutorial 2011-08-23 11:19:58 +00:00
configure-simulator_xcode.sh modified highgui and ts modules and cmakelists for ios cross-compiling, added ios toolchains, added ios build tutorial 2011-08-23 11:19:58 +00:00
Info.plist.in Normalize line endings and whitespace 2012-10-17 15:32:23 +04:00
readme.txt modified highgui and ts modules and cmakelists for ios cross-compiling, added ios toolchains, added ios build tutorial 2011-08-23 11:19:58 +00:00

Assuming that your build directory is on the same level that opencv source,
From the build directory run
  ../opencv/ios/configure-device_xcode.sh
or
  ../opencv/ios/configure-simulator_xcode.sh

Then from the same folder invoke

xcodebuild -sdk iphoneos -configuration Release -target ALL_BUILD
xcodebuild -sdk iphoneos -configuration Release -target install install

or

xcodebuild -sdk iphonesimulator -configuration Release -target ALL_BUILD
xcodebuild -sdk iphonesimulator -configuration Release -target install install