opencv/modules/gpu/src/cuda/warp.cu
Vladislav Vinogradov 281d036fcf optimizations:
- new reduce implementation (with kepler optimizations)
- saturate_cast via asm command
- video SIMD instructions in element operations
- float arithmetics instead of double
- new deviceSupports function
2013-01-23 21:05:07 +04:00

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/*M///////////////////////////////////////////////////////////////////////////////////////
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#if !defined CUDA_DISABLER
#include "internal_shared.hpp"
#include "opencv2/gpu/device/border_interpolate.hpp"
#include "opencv2/gpu/device/vec_traits.hpp"
#include "opencv2/gpu/device/vec_math.hpp"
#include "opencv2/gpu/device/saturate_cast.hpp"
#include "opencv2/gpu/device/filters.hpp"
namespace cv { namespace gpu { namespace device
{
namespace imgproc
{
__constant__ float c_warpMat[3 * 3];
struct AffineTransform
{
static __device__ __forceinline__ float2 calcCoord(int x, int y)
{
const float xcoo = c_warpMat[0] * x + c_warpMat[1] * y + c_warpMat[2];
const float ycoo = c_warpMat[3] * x + c_warpMat[4] * y + c_warpMat[5];
return make_float2(xcoo, ycoo);
}
};
struct PerspectiveTransform
{
static __device__ __forceinline__ float2 calcCoord(int x, int y)
{
const float coeff = 1.0f / (c_warpMat[6] * x + c_warpMat[7] * y + c_warpMat[8]);
const float xcoo = coeff * (c_warpMat[0] * x + c_warpMat[1] * y + c_warpMat[2]);
const float ycoo = coeff * (c_warpMat[3] * x + c_warpMat[4] * y + c_warpMat[5]);
return make_float2(xcoo, ycoo);
}
};
///////////////////////////////////////////////////////////////////
// Build Maps
template <class Transform> __global__ void buildWarpMaps(PtrStepSzf xmap, PtrStepf ymap)
{
const int x = blockDim.x * blockIdx.x + threadIdx.x;
const int y = blockDim.y * blockIdx.y + threadIdx.y;
if (x < xmap.cols && y < xmap.rows)
{
const float2 coord = Transform::calcCoord(x, y);
xmap(y, x) = coord.x;
ymap(y, x) = coord.y;
}
}
template <class Transform> void buildWarpMaps_caller(PtrStepSzf xmap, PtrStepSzf ymap, cudaStream_t stream)
{
dim3 block(32, 8);
dim3 grid(divUp(xmap.cols, block.x), divUp(xmap.rows, block.y));
buildWarpMaps<Transform><<<grid, block, 0, stream>>>(xmap, ymap);
cudaSafeCall( cudaGetLastError() );
if (stream == 0)
cudaSafeCall( cudaDeviceSynchronize() );
}
void buildWarpAffineMaps_gpu(float coeffs[2 * 3], PtrStepSzf xmap, PtrStepSzf ymap, cudaStream_t stream)
{
cudaSafeCall( cudaMemcpyToSymbol(c_warpMat, coeffs, 2 * 3 * sizeof(float)) );
buildWarpMaps_caller<AffineTransform>(xmap, ymap, stream);
}
void buildWarpPerspectiveMaps_gpu(float coeffs[3 * 3], PtrStepSzf xmap, PtrStepSzf ymap, cudaStream_t stream)
{
cudaSafeCall( cudaMemcpyToSymbol(c_warpMat, coeffs, 3 * 3 * sizeof(float)) );
buildWarpMaps_caller<PerspectiveTransform>(xmap, ymap, stream);
}
///////////////////////////////////////////////////////////////////
// Warp
template <class Transform, class Ptr2D, typename T> __global__ void warp(const Ptr2D src, PtrStepSz<T> dst)
{
const int x = blockDim.x * blockIdx.x + threadIdx.x;
const int y = blockDim.y * blockIdx.y + threadIdx.y;
if (x < dst.cols && y < dst.rows)
{
const float2 coord = Transform::calcCoord(x, y);
dst.ptr(y)[x] = saturate_cast<T>(src(coord.y, coord.x));
}
}
template <class Transform, template <typename> class Filter, template <typename> class B, typename T> struct WarpDispatcherStream
{
static void call(PtrStepSz<T> src, PtrStepSz<T> dst, const float* borderValue, cudaStream_t stream, bool)
{
typedef typename TypeVec<float, VecTraits<T>::cn>::vec_type work_type;
dim3 block(32, 8);
dim3 grid(divUp(dst.cols, block.x), divUp(dst.rows, block.y));
B<work_type> brd(src.rows, src.cols, VecTraits<work_type>::make(borderValue));
BorderReader< PtrStep<T>, B<work_type> > brdSrc(src, brd);
Filter< BorderReader< PtrStep<T>, B<work_type> > > filter_src(brdSrc);
warp<Transform><<<grid, block, 0, stream>>>(filter_src, dst);
cudaSafeCall( cudaGetLastError() );
}
};
template <class Transform, template <typename> class Filter, template <typename> class B, typename T> struct WarpDispatcherNonStream
{
static void call(PtrStepSz<T> src, PtrStepSz<T> srcWhole, int xoff, int yoff, PtrStepSz<T> dst, const float* borderValue, bool)
{
(void)xoff;
(void)yoff;
(void)srcWhole;
typedef typename TypeVec<float, VecTraits<T>::cn>::vec_type work_type;
dim3 block(32, 8);
dim3 grid(divUp(dst.cols, block.x), divUp(dst.rows, block.y));
B<work_type> brd(src.rows, src.cols, VecTraits<work_type>::make(borderValue));
BorderReader< PtrStep<T>, B<work_type> > brdSrc(src, brd);
Filter< BorderReader< PtrStep<T>, B<work_type> > > filter_src(brdSrc);
warp<Transform><<<grid, block>>>(filter_src, dst);
cudaSafeCall( cudaGetLastError() );
cudaSafeCall( cudaDeviceSynchronize() );
}
};
#define OPENCV_GPU_IMPLEMENT_WARP_TEX(type) \
texture< type , cudaTextureType2D > tex_warp_ ## type (0, cudaFilterModePoint, cudaAddressModeClamp); \
struct tex_warp_ ## type ## _reader \
{ \
typedef type elem_type; \
typedef int index_type; \
int xoff, yoff; \
tex_warp_ ## type ## _reader (int xoff_, int yoff_) : xoff(xoff_), yoff(yoff_) {} \
__device__ __forceinline__ elem_type operator ()(index_type y, index_type x) const \
{ \
return tex2D(tex_warp_ ## type , x + xoff, y + yoff); \
} \
}; \
template <class Transform, template <typename> class Filter, template <typename> class B> struct WarpDispatcherNonStream<Transform, Filter, B, type> \
{ \
static void call(PtrStepSz< type > src, PtrStepSz< type > srcWhole, int xoff, int yoff, PtrStepSz< type > dst, const float* borderValue, bool cc20) \
{ \
typedef typename TypeVec<float, VecTraits< type >::cn>::vec_type work_type; \
dim3 block(32, cc20 ? 8 : 4); \
dim3 grid(divUp(dst.cols, block.x), divUp(dst.rows, block.y)); \
bindTexture(&tex_warp_ ## type , srcWhole); \
tex_warp_ ## type ##_reader texSrc(xoff, yoff); \
B<work_type> brd(src.rows, src.cols, VecTraits<work_type>::make(borderValue)); \
BorderReader< tex_warp_ ## type ##_reader, B<work_type> > brdSrc(texSrc, brd); \
Filter< BorderReader< tex_warp_ ## type ##_reader, B<work_type> > > filter_src(brdSrc); \
warp<Transform><<<grid, block>>>(filter_src, dst); \
cudaSafeCall( cudaGetLastError() ); \
cudaSafeCall( cudaDeviceSynchronize() ); \
} \
}; \
template <class Transform, template <typename> class Filter> struct WarpDispatcherNonStream<Transform, Filter, BrdReplicate, type> \
{ \
static void call(PtrStepSz< type > src, PtrStepSz< type > srcWhole, int xoff, int yoff, PtrStepSz< type > dst, const float*, bool) \
{ \
dim3 block(32, 8); \
dim3 grid(divUp(dst.cols, block.x), divUp(dst.rows, block.y)); \
bindTexture(&tex_warp_ ## type , srcWhole); \
tex_warp_ ## type ##_reader texSrc(xoff, yoff); \
if (srcWhole.cols == src.cols && srcWhole.rows == src.rows) \
{ \
Filter< tex_warp_ ## type ##_reader > filter_src(texSrc); \
warp<Transform><<<grid, block>>>(filter_src, dst); \
} \
else \
{ \
BrdReplicate<type> brd(src.rows, src.cols); \
BorderReader< tex_warp_ ## type ##_reader, BrdReplicate<type> > brdSrc(texSrc, brd); \
Filter< BorderReader< tex_warp_ ## type ##_reader, BrdReplicate<type> > > filter_src(brdSrc); \
warp<Transform><<<grid, block>>>(filter_src, dst); \
} \
cudaSafeCall( cudaGetLastError() ); \
cudaSafeCall( cudaDeviceSynchronize() ); \
} \
};
OPENCV_GPU_IMPLEMENT_WARP_TEX(uchar)
//OPENCV_GPU_IMPLEMENT_WARP_TEX(uchar2)
OPENCV_GPU_IMPLEMENT_WARP_TEX(uchar4)
//OPENCV_GPU_IMPLEMENT_WARP_TEX(schar)
//OPENCV_GPU_IMPLEMENT_WARP_TEX(char2)
//OPENCV_GPU_IMPLEMENT_WARP_TEX(char4)
OPENCV_GPU_IMPLEMENT_WARP_TEX(ushort)
//OPENCV_GPU_IMPLEMENT_WARP_TEX(ushort2)
OPENCV_GPU_IMPLEMENT_WARP_TEX(ushort4)
OPENCV_GPU_IMPLEMENT_WARP_TEX(short)
//OPENCV_GPU_IMPLEMENT_WARP_TEX(short2)
OPENCV_GPU_IMPLEMENT_WARP_TEX(short4)
//OPENCV_GPU_IMPLEMENT_WARP_TEX(int)
//OPENCV_GPU_IMPLEMENT_WARP_TEX(int2)
//OPENCV_GPU_IMPLEMENT_WARP_TEX(int4)
OPENCV_GPU_IMPLEMENT_WARP_TEX(float)
//OPENCV_GPU_IMPLEMENT_WARP_TEX(float2)
OPENCV_GPU_IMPLEMENT_WARP_TEX(float4)
#undef OPENCV_GPU_IMPLEMENT_WARP_TEX
template <class Transform, template <typename> class Filter, template <typename> class B, typename T> struct WarpDispatcher
{
static void call(PtrStepSz<T> src, PtrStepSz<T> srcWhole, int xoff, int yoff, PtrStepSz<T> dst, const float* borderValue, cudaStream_t stream, bool cc20)
{
if (stream == 0)
WarpDispatcherNonStream<Transform, Filter, B, T>::call(src, srcWhole, xoff, yoff, dst, borderValue, cc20);
else
WarpDispatcherStream<Transform, Filter, B, T>::call(src, dst, borderValue, stream, cc20);
}
};
template <class Transform, typename T>
void warp_caller(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, PtrStepSzb dst, int interpolation,
int borderMode, const float* borderValue, cudaStream_t stream, bool cc20)
{
typedef void (*func_t)(PtrStepSz<T> src, PtrStepSz<T> srcWhole, int xoff, int yoff, PtrStepSz<T> dst, const float* borderValue, cudaStream_t stream, bool cc20);
static const func_t funcs[3][5] =
{
{
WarpDispatcher<Transform, PointFilter, BrdReflect101, T>::call,
WarpDispatcher<Transform, PointFilter, BrdReplicate, T>::call,
WarpDispatcher<Transform, PointFilter, BrdConstant, T>::call,
WarpDispatcher<Transform, PointFilter, BrdReflect, T>::call,
WarpDispatcher<Transform, PointFilter, BrdWrap, T>::call
},
{
WarpDispatcher<Transform, LinearFilter, BrdReflect101, T>::call,
WarpDispatcher<Transform, LinearFilter, BrdReplicate, T>::call,
WarpDispatcher<Transform, LinearFilter, BrdConstant, T>::call,
WarpDispatcher<Transform, LinearFilter, BrdReflect, T>::call,
WarpDispatcher<Transform, LinearFilter, BrdWrap, T>::call
},
{
WarpDispatcher<Transform, CubicFilter, BrdReflect101, T>::call,
WarpDispatcher<Transform, CubicFilter, BrdReplicate, T>::call,
WarpDispatcher<Transform, CubicFilter, BrdConstant, T>::call,
WarpDispatcher<Transform, CubicFilter, BrdReflect, T>::call,
WarpDispatcher<Transform, CubicFilter, BrdWrap, T>::call
}
};
funcs[interpolation][borderMode](static_cast< PtrStepSz<T> >(src), static_cast< PtrStepSz<T> >(srcWhole), xoff, yoff,
static_cast< PtrStepSz<T> >(dst), borderValue, stream, cc20);
}
template <typename T> void warpAffine_gpu(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[2 * 3], PtrStepSzb dst, int interpolation,
int borderMode, const float* borderValue, cudaStream_t stream, bool cc20)
{
cudaSafeCall( cudaMemcpyToSymbol(c_warpMat, coeffs, 2 * 3 * sizeof(float)) );
warp_caller<AffineTransform, T>(src, srcWhole, xoff, yoff, dst, interpolation, borderMode, borderValue, stream, cc20);
}
template void warpAffine_gpu<uchar >(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[2 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
//template void warpAffine_gpu<uchar2>(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[2 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
template void warpAffine_gpu<uchar3>(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[2 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
template void warpAffine_gpu<uchar4>(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[2 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
//template void warpAffine_gpu<schar>(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[2 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
//template void warpAffine_gpu<char2>(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[2 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
//template void warpAffine_gpu<char3>(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[2 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
//template void warpAffine_gpu<char4>(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[2 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
template void warpAffine_gpu<ushort >(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[2 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
//template void warpAffine_gpu<ushort2>(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[2 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
template void warpAffine_gpu<ushort3>(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[2 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
template void warpAffine_gpu<ushort4>(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[2 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
template void warpAffine_gpu<short >(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[2 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
//template void warpAffine_gpu<short2>(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[2 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
template void warpAffine_gpu<short3>(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[2 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
template void warpAffine_gpu<short4>(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[2 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
//template void warpAffine_gpu<int >(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[2 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
//template void warpAffine_gpu<int2>(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[2 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
//template void warpAffine_gpu<int3>(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[2 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
//template void warpAffine_gpu<int4>(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[2 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
template void warpAffine_gpu<float >(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[2 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
//template void warpAffine_gpu<float2>(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[2 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
template void warpAffine_gpu<float3>(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[2 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
template void warpAffine_gpu<float4>(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[2 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
template <typename T> void warpPerspective_gpu(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[3 * 3], PtrStepSzb dst, int interpolation,
int borderMode, const float* borderValue, cudaStream_t stream, bool cc20)
{
cudaSafeCall( cudaMemcpyToSymbol(c_warpMat, coeffs, 3 * 3 * sizeof(float)) );
warp_caller<PerspectiveTransform, T>(src, srcWhole, xoff, yoff, dst, interpolation, borderMode, borderValue, stream, cc20);
}
template void warpPerspective_gpu<uchar >(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[3 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
//template void warpPerspective_gpu<uchar2>(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[3 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
template void warpPerspective_gpu<uchar3>(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[3 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
template void warpPerspective_gpu<uchar4>(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[3 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
//template void warpPerspective_gpu<schar>(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[3 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
//template void warpPerspective_gpu<char2>(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[3 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
//template void warpPerspective_gpu<char3>(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[3 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
//template void warpPerspective_gpu<char4>(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[3 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
template void warpPerspective_gpu<ushort >(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[3 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
//template void warpPerspective_gpu<ushort2>(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[3 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
template void warpPerspective_gpu<ushort3>(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[3 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
template void warpPerspective_gpu<ushort4>(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[3 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
template void warpPerspective_gpu<short >(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[3 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
//template void warpPerspective_gpu<short2>(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[3 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
template void warpPerspective_gpu<short3>(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[3 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
template void warpPerspective_gpu<short4>(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[3 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
//template void warpPerspective_gpu<int >(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[3 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
//template void warpPerspective_gpu<int2>(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[3 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
//template void warpPerspective_gpu<int3>(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[3 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
//template void warpPerspective_gpu<int4>(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[3 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
template void warpPerspective_gpu<float >(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[3 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
//template void warpPerspective_gpu<float2>(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[3 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
template void warpPerspective_gpu<float3>(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[3 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
template void warpPerspective_gpu<float4>(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[3 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
} // namespace imgproc
}}} // namespace cv { namespace gpu { namespace device
#endif /* CUDA_DISABLER */