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189 lines
7.9 KiB
C++
189 lines
7.9 KiB
C++
#include <opencv2/opencv.hpp>
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#include <vector>
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#include <iostream>
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using namespace std;
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using namespace cv;
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static void help()
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{
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cout << "\n This program demonstrates how to detect compute and match ORB BRISK and AKAZE descriptors \n"
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"Usage: \n"
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" ./matchmethod_orb_akaze_brisk <image1(../data/basketball1.png as default)> <image2(../data/basketball2.png as default)>\n"
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"Press a key when image window is active to change algorithm or descriptor";
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}
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int main(int argc, char *argv[])
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{
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vector<String> typeDesc;
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vector<String> typeAlgoMatch;
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vector<String> fileName;
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help();
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// This descriptor are going to be detect and compute
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typeDesc.push_back("AKAZE-DESCRIPTOR_KAZE_UPRIGHT"); // see http://docs.opencv.org/trunk/d8/d30/classcv_1_1AKAZE.html
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typeDesc.push_back("AKAZE"); // see http://docs.opencv.org/trunk/d8/d30/classcv_1_1AKAZE.html
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typeDesc.push_back("ORB"); // see http://docs.opencv.org/trunk/de/dbf/classcv_1_1BRISK.html
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typeDesc.push_back("BRISK"); // see http://docs.opencv.org/trunk/db/d95/classcv_1_1ORB.html
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// This algorithm would be used to match descriptors see http://docs.opencv.org/trunk/db/d39/classcv_1_1DescriptorMatcher.html#ab5dc5036569ecc8d47565007fa518257
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typeAlgoMatch.push_back("BruteForce");
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typeAlgoMatch.push_back("BruteForce-L1");
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typeAlgoMatch.push_back("BruteForce-Hamming");
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typeAlgoMatch.push_back("BruteForce-Hamming(2)");
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if (argc==1)
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{
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fileName.push_back("../data/basketball1.png");
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fileName.push_back("../data/basketball2.png");
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}
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else if (argc==3)
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{
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fileName.push_back(argv[1]);
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fileName.push_back(argv[2]);
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}
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else
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{
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help();
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return(0);
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}
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Mat img1 = imread(fileName[0], IMREAD_GRAYSCALE);
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Mat img2 = imread(fileName[1], IMREAD_GRAYSCALE);
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if (img1.rows*img1.cols <= 0)
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{
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cout << "Image " << fileName[0] << " is empty or cannot be found\n";
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return(0);
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}
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if (img2.rows*img2.cols <= 0)
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{
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cout << "Image " << fileName[1] << " is empty or cannot be found\n";
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return(0);
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}
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vector<double> desMethCmp;
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Ptr<Feature2D> b;
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// Descriptor loop
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vector<String>::iterator itDesc;
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for (itDesc = typeDesc.begin(); itDesc != typeDesc.end(); itDesc++)
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{
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Ptr<DescriptorMatcher> descriptorMatcher;
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// Match between img1 and img2
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vector<DMatch> matches;
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// keypoint for img1 and img2
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vector<KeyPoint> keyImg1, keyImg2;
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// Descriptor for img1 and img2
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Mat descImg1, descImg2;
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vector<String>::iterator itMatcher = typeAlgoMatch.end();
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if (*itDesc == "AKAZE-DESCRIPTOR_KAZE_UPRIGHT"){
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b = AKAZE::create(AKAZE::DESCRIPTOR_KAZE_UPRIGHT);
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}
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if (*itDesc == "AKAZE"){
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b = AKAZE::create();
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}
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if (*itDesc == "ORB"){
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b = ORB::create();
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}
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else if (*itDesc == "BRISK"){
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b = BRISK::create();
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}
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try
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{
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// We can detect keypoint with detect method
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b->detect(img1, keyImg1, Mat());
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// and compute their descriptors with method compute
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b->compute(img1, keyImg1, descImg1);
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// or detect and compute descriptors in one step
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b->detectAndCompute(img2, Mat(),keyImg2, descImg2,false);
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// Match method loop
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for (itMatcher = typeAlgoMatch.begin(); itMatcher != typeAlgoMatch.end(); itMatcher++){
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descriptorMatcher = DescriptorMatcher::create(*itMatcher);
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if ((*itMatcher == "BruteForce-Hamming" || *itMatcher == "BruteForce-Hamming(2)") && (b->descriptorType() == CV_32F || b->defaultNorm() <= NORM_L2SQR))
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{
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cout << "**************************************************************************\n";
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cout << "It's strange. You should use Hamming distance only for a binary descriptor\n";
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cout << "**************************************************************************\n";
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}
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if ((*itMatcher == "BruteForce" || *itMatcher == "BruteForce-L1") && (b->defaultNorm() >= NORM_HAMMING))
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{
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cout << "**************************************************************************\n";
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cout << "It's strange. You shouldn't use L1 or L2 distance for a binary descriptor\n";
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cout << "**************************************************************************\n";
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}
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try
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{
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descriptorMatcher->match(descImg1, descImg2, matches, Mat());
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// Keep best matches only to have a nice drawing.
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// We sort distance between descriptor matches
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Mat index;
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int nbMatch=int(matches.size());
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Mat tab(nbMatch, 1, CV_32F);
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for (int i = 0; i<nbMatch; i++)
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{
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tab.at<float>(i, 0) = matches[i].distance;
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}
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sortIdx(tab, index, SORT_EVERY_COLUMN + SORT_ASCENDING);
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vector<DMatch> bestMatches;
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for (int i = 0; i<30; i++)
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{
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bestMatches.push_back(matches[index.at<int>(i, 0)]);
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}
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Mat result;
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drawMatches(img1, keyImg1, img2, keyImg2, bestMatches, result);
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namedWindow(*itDesc+": "+*itMatcher, WINDOW_AUTOSIZE);
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imshow(*itDesc + ": " + *itMatcher, result);
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// Saved result could be wrong due to bug 4308
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FileStorage fs(*itDesc + "_" + *itMatcher + ".yml", FileStorage::WRITE);
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fs<<"Matches"<<matches;
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vector<DMatch>::iterator it;
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cout<<"**********Match results**********\n";
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cout << "Index \tIndex \tdistance\n";
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cout << "in img1\tin img2\n";
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// Use to compute distance between keyPoint matches and to evaluate match algorithm
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double cumSumDist2=0;
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for (it = bestMatches.begin(); it != bestMatches.end(); it++)
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{
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cout << it->queryIdx << "\t" << it->trainIdx << "\t" << it->distance << "\n";
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Point2d p=keyImg1[it->queryIdx].pt-keyImg2[it->trainIdx].pt;
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cumSumDist2=p.x*p.x+p.y*p.y;
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}
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desMethCmp.push_back(cumSumDist2);
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waitKey();
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}
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catch (Exception& e)
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{
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cout << e.msg << endl;
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cout << "Cumulative distance cannot be computed." << endl;
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desMethCmp.push_back(-1);
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}
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}
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}
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catch (Exception& e)
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{
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cout << "Feature : " << *itDesc << "\n";
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if (itMatcher != typeAlgoMatch.end())
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{
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cout << "Matcher : " << *itMatcher << "\n";
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}
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cout << e.msg << endl;
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}
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}
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int i=0;
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cout << "Cumulative distance between keypoint match for different algorithm and feature detector \n\t";
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cout << "We cannot say which is the best but we can say results are differents! \n\t";
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for (vector<String>::iterator itMatcher = typeAlgoMatch.begin(); itMatcher != typeAlgoMatch.end(); itMatcher++)
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{
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cout<<*itMatcher<<"\t";
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}
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cout << "\n";
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for (itDesc = typeDesc.begin(); itDesc != typeDesc.end(); itDesc++)
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{
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cout << *itDesc << "\t";
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for (vector<String>::iterator itMatcher = typeAlgoMatch.begin(); itMatcher != typeAlgoMatch.end(); itMatcher++, i++)
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{
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cout << desMethCmp[i]<<"\t";
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}
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cout<<"\n";
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}
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return 0;
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}
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