mirror of
https://github.com/opencv/opencv.git
synced 2024-12-30 13:08:18 +08:00
213a6bc5c4
Signed-off-by: Maxim Kostin <v-maxkos@microsoft.com>
223 lines
8.8 KiB
C#
223 lines
8.8 KiB
C#
using System;
|
|
using System.Diagnostics;
|
|
using System.Resources;
|
|
using System.Windows;
|
|
using System.Windows.Markup;
|
|
using System.Windows.Navigation;
|
|
using Microsoft.Phone.Controls;
|
|
using Microsoft.Phone.Shell;
|
|
using OpenCVXaml.Resources;
|
|
|
|
namespace OpenCVXaml
|
|
{
|
|
public partial class App : Application
|
|
{
|
|
/// <summary>
|
|
/// Provides easy access to the root frame of the Phone Application.
|
|
/// </summary>
|
|
/// <returns>The root frame of the Phone Application.</returns>
|
|
public static PhoneApplicationFrame RootFrame { get; private set; }
|
|
|
|
/// <summary>
|
|
/// Constructor for the Application object.
|
|
/// </summary>
|
|
public App()
|
|
{
|
|
// Global handler for uncaught exceptions.
|
|
UnhandledException += Application_UnhandledException;
|
|
|
|
// Standard XAML initialization
|
|
InitializeComponent();
|
|
|
|
// Phone-specific initialization
|
|
InitializePhoneApplication();
|
|
|
|
// Language display initialization
|
|
InitializeLanguage();
|
|
|
|
// Show graphics profiling information while debugging.
|
|
if (Debugger.IsAttached)
|
|
{
|
|
// Display the current frame rate counters.
|
|
Application.Current.Host.Settings.EnableFrameRateCounter = true;
|
|
|
|
// Show the areas of the app that are being redrawn in each frame.
|
|
//Application.Current.Host.Settings.EnableRedrawRegions = true;
|
|
|
|
// Enable non-production analysis visualization mode,
|
|
// which shows areas of a page that are handed off to GPU with a colored overlay.
|
|
//Application.Current.Host.Settings.EnableCacheVisualization = true;
|
|
|
|
// Prevent the screen from turning off while under the debugger by disabling
|
|
// the application's idle detection.
|
|
// Caution:- Use this under debug mode only. Application that disables user idle detection will continue to run
|
|
// and consume battery power when the user is not using the phone.
|
|
PhoneApplicationService.Current.UserIdleDetectionMode = IdleDetectionMode.Disabled;
|
|
}
|
|
|
|
}
|
|
|
|
// Code to execute when the application is launching (eg, from Start)
|
|
// This code will not execute when the application is reactivated
|
|
private void Application_Launching(object sender, LaunchingEventArgs e)
|
|
{
|
|
}
|
|
|
|
// Code to execute when the application is activated (brought to foreground)
|
|
// This code will not execute when the application is first launched
|
|
private void Application_Activated(object sender, ActivatedEventArgs e)
|
|
{
|
|
}
|
|
|
|
// Code to execute when the application is deactivated (sent to background)
|
|
// This code will not execute when the application is closing
|
|
private void Application_Deactivated(object sender, DeactivatedEventArgs e)
|
|
{
|
|
}
|
|
|
|
// Code to execute when the application is closing (eg, user hit Back)
|
|
// This code will not execute when the application is deactivated
|
|
private void Application_Closing(object sender, ClosingEventArgs e)
|
|
{
|
|
}
|
|
|
|
// Code to execute if a navigation fails
|
|
private void RootFrame_NavigationFailed(object sender, NavigationFailedEventArgs e)
|
|
{
|
|
if (Debugger.IsAttached)
|
|
{
|
|
// A navigation has failed; break into the debugger
|
|
Debugger.Break();
|
|
}
|
|
}
|
|
|
|
// Code to execute on Unhandled Exceptions
|
|
private void Application_UnhandledException(object sender, ApplicationUnhandledExceptionEventArgs e)
|
|
{
|
|
if (Debugger.IsAttached)
|
|
{
|
|
// An unhandled exception has occurred; break into the debugger
|
|
Debugger.Break();
|
|
}
|
|
}
|
|
|
|
#region Phone application initialization
|
|
|
|
// Avoid double-initialization
|
|
private bool phoneApplicationInitialized = false;
|
|
|
|
// Do not add any additional code to this method
|
|
private void InitializePhoneApplication()
|
|
{
|
|
if (phoneApplicationInitialized)
|
|
return;
|
|
|
|
// Create the frame but don't set it as RootVisual yet; this allows the splash
|
|
// screen to remain active until the application is ready to render.
|
|
RootFrame = new PhoneApplicationFrame();
|
|
RootFrame.Navigated += CompleteInitializePhoneApplication;
|
|
|
|
// Handle navigation failures
|
|
RootFrame.NavigationFailed += RootFrame_NavigationFailed;
|
|
|
|
// Handle reset requests for clearing the backstack
|
|
RootFrame.Navigated += CheckForResetNavigation;
|
|
|
|
// Ensure we don't initialize again
|
|
phoneApplicationInitialized = true;
|
|
}
|
|
|
|
// Do not add any additional code to this method
|
|
private void CompleteInitializePhoneApplication(object sender, NavigationEventArgs e)
|
|
{
|
|
// Set the root visual to allow the application to render
|
|
if (RootVisual != RootFrame)
|
|
RootVisual = RootFrame;
|
|
|
|
// Remove this handler since it is no longer needed
|
|
RootFrame.Navigated -= CompleteInitializePhoneApplication;
|
|
}
|
|
|
|
private void CheckForResetNavigation(object sender, NavigationEventArgs e)
|
|
{
|
|
// If the app has received a 'reset' navigation, then we need to check
|
|
// on the next navigation to see if the page stack should be reset
|
|
if (e.NavigationMode == NavigationMode.Reset)
|
|
RootFrame.Navigated += ClearBackStackAfterReset;
|
|
}
|
|
|
|
private void ClearBackStackAfterReset(object sender, NavigationEventArgs e)
|
|
{
|
|
// Unregister the event so it doesn't get called again
|
|
RootFrame.Navigated -= ClearBackStackAfterReset;
|
|
|
|
// Only clear the stack for 'new' (forward) and 'refresh' navigations
|
|
if (e.NavigationMode != NavigationMode.New && e.NavigationMode != NavigationMode.Refresh)
|
|
return;
|
|
|
|
// For UI consistency, clear the entire page stack
|
|
while (RootFrame.RemoveBackEntry() != null)
|
|
{
|
|
; // do nothing
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
// Initialize the app's font and flow direction as defined in its localized resource strings.
|
|
//
|
|
// To ensure that the font of your application is aligned with its supported languages and that the
|
|
// FlowDirection for each of those languages follows its traditional direction, ResourceLanguage
|
|
// and ResourceFlowDirection should be initialized in each resx file to match these values with that
|
|
// file's culture. For example:
|
|
//
|
|
// AppResources.es-ES.resx
|
|
// ResourceLanguage's value should be "es-ES"
|
|
// ResourceFlowDirection's value should be "LeftToRight"
|
|
//
|
|
// AppResources.ar-SA.resx
|
|
// ResourceLanguage's value should be "ar-SA"
|
|
// ResourceFlowDirection's value should be "RightToLeft"
|
|
//
|
|
// For more info on localizing Windows Phone apps see http://go.microsoft.com/fwlink/?LinkId=262072.
|
|
//
|
|
private void InitializeLanguage()
|
|
{
|
|
try
|
|
{
|
|
// Set the font to match the display language defined by the
|
|
// ResourceLanguage resource string for each supported language.
|
|
//
|
|
// Fall back to the font of the neutral language if the Display
|
|
// language of the phone is not supported.
|
|
//
|
|
// If a compiler error is hit then ResourceLanguage is missing from
|
|
// the resource file.
|
|
RootFrame.Language = XmlLanguage.GetLanguage(AppResources.ResourceLanguage);
|
|
|
|
// Set the FlowDirection of all elements under the root frame based
|
|
// on the ResourceFlowDirection resource string for each
|
|
// supported language.
|
|
//
|
|
// If a compiler error is hit then ResourceFlowDirection is missing from
|
|
// the resource file.
|
|
FlowDirection flow = (FlowDirection)Enum.Parse(typeof(FlowDirection), AppResources.ResourceFlowDirection);
|
|
RootFrame.FlowDirection = flow;
|
|
}
|
|
catch
|
|
{
|
|
// If an exception is caught here it is most likely due to either
|
|
// ResourceLangauge not being correctly set to a supported language
|
|
// code or ResourceFlowDirection is set to a value other than LeftToRight
|
|
// or RightToLeft.
|
|
|
|
if (Debugger.IsAttached)
|
|
{
|
|
Debugger.Break();
|
|
}
|
|
|
|
throw;
|
|
}
|
|
}
|
|
}
|
|
} |