mirror of
https://github.com/opencv/opencv.git
synced 2024-11-26 12:10:49 +08:00
476 lines
17 KiB
C++
476 lines
17 KiB
C++
///////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// Copyright (c) 2004, Industrial Light & Magic, a division of Lucas
|
|
// Digital Ltd. LLC
|
|
//
|
|
// All rights reserved.
|
|
//
|
|
// Redistribution and use in source and binary forms, with or without
|
|
// modification, are permitted provided that the following conditions are
|
|
// met:
|
|
// * Redistributions of source code must retain the above copyright
|
|
// notice, this list of conditions and the following disclaimer.
|
|
// * Redistributions in binary form must reproduce the above
|
|
// copyright notice, this list of conditions and the following disclaimer
|
|
// in the documentation and/or other materials provided with the
|
|
// distribution.
|
|
// * Neither the name of Industrial Light & Magic nor the names of
|
|
// its contributors may be used to endorse or promote products derived
|
|
// from this software without specific prior written permission.
|
|
//
|
|
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
#ifndef INCLUDED_IMF_TILED_OUTPUT_FILE_H
|
|
#define INCLUDED_IMF_TILED_OUTPUT_FILE_H
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// class TiledOutputFile
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#include <ImfHeader.h>
|
|
#include <ImfFrameBuffer.h>
|
|
#include "ImathBox.h"
|
|
#include <ImfTileDescription.h>
|
|
#include <ImfThreading.h>
|
|
|
|
namespace Imf {
|
|
|
|
class TiledInputFile;
|
|
class InputFile;
|
|
struct PreviewRgba;
|
|
|
|
|
|
class TiledOutputFile
|
|
{
|
|
public:
|
|
|
|
//-------------------------------------------------------------------
|
|
// A constructor that opens the file with the specified name, and
|
|
// writes the file header. The file header is also copied into the
|
|
// TiledOutputFile object, and can later be accessed via the header()
|
|
// method.
|
|
//
|
|
// Destroying TiledOutputFile constructed with this constructor
|
|
// automatically closes the corresponding files.
|
|
//
|
|
// The header must contain a TileDescriptionAttribute called "tiles".
|
|
//
|
|
// The x and y subsampling factors for all image channels must be 1;
|
|
// subsampling is not supported.
|
|
//
|
|
// Tiles can be written to the file in arbitrary order. The line
|
|
// order attribute can be used to cause the tiles to be sorted in
|
|
// the file. When the file is read later, reading the tiles in the
|
|
// same order as they are in the file tends to be significantly
|
|
// faster than reading the tiles in random order (see writeTile,
|
|
// below).
|
|
//-------------------------------------------------------------------
|
|
|
|
TiledOutputFile (const char fileName[],
|
|
const Header &header,
|
|
int numThreads = globalThreadCount ());
|
|
|
|
|
|
// ----------------------------------------------------------------
|
|
// A constructor that attaches the new TiledOutputFile object to
|
|
// a file that has already been opened. Destroying TiledOutputFile
|
|
// objects constructed with this constructor does not automatically
|
|
// close the corresponding files.
|
|
// ----------------------------------------------------------------
|
|
|
|
TiledOutputFile (OStream &os,
|
|
const Header &header,
|
|
int numThreads = globalThreadCount ());
|
|
|
|
|
|
//-----------------------------------------------------
|
|
// Destructor
|
|
//
|
|
// Destroying a TiledOutputFile object before all tiles
|
|
// have been written results in an incomplete file.
|
|
//-----------------------------------------------------
|
|
|
|
virtual ~TiledOutputFile ();
|
|
|
|
|
|
//------------------------
|
|
// Access to the file name
|
|
//------------------------
|
|
|
|
const char * fileName () const;
|
|
|
|
|
|
//--------------------------
|
|
// Access to the file header
|
|
//--------------------------
|
|
|
|
const Header & header () const;
|
|
|
|
|
|
//-------------------------------------------------------
|
|
// Set the current frame buffer -- copies the FrameBuffer
|
|
// object into the TiledOutputFile object.
|
|
//
|
|
// The current frame buffer is the source of the pixel
|
|
// data written to the file. The current frame buffer
|
|
// must be set at least once before writeTile() is
|
|
// called. The current frame buffer can be changed
|
|
// after each call to writeTile().
|
|
//-------------------------------------------------------
|
|
|
|
void setFrameBuffer (const FrameBuffer &frameBuffer);
|
|
|
|
|
|
//-----------------------------------
|
|
// Access to the current frame buffer
|
|
//-----------------------------------
|
|
|
|
const FrameBuffer & frameBuffer () const;
|
|
|
|
|
|
//-------------------
|
|
// Utility functions:
|
|
//-------------------
|
|
|
|
//---------------------------------------------------------
|
|
// Multiresolution mode and tile size:
|
|
// The following functions return the xSize, ySize and mode
|
|
// fields of the file header's TileDescriptionAttribute.
|
|
//---------------------------------------------------------
|
|
|
|
unsigned int tileXSize () const;
|
|
unsigned int tileYSize () const;
|
|
LevelMode levelMode () const;
|
|
LevelRoundingMode levelRoundingMode () const;
|
|
|
|
|
|
//--------------------------------------------------------------------
|
|
// Number of levels:
|
|
//
|
|
// numXLevels() returns the file's number of levels in x direction.
|
|
//
|
|
// if levelMode() == ONE_LEVEL:
|
|
// return value is: 1
|
|
//
|
|
// if levelMode() == MIPMAP_LEVELS:
|
|
// return value is: rfunc (log (max (w, h)) / log (2)) + 1
|
|
//
|
|
// if levelMode() == RIPMAP_LEVELS:
|
|
// return value is: rfunc (log (w) / log (2)) + 1
|
|
//
|
|
// where
|
|
// w is the width of the image's data window, max.x - min.x + 1,
|
|
// y is the height of the image's data window, max.y - min.y + 1,
|
|
// and rfunc(x) is either floor(x), or ceil(x), depending on
|
|
// whether levelRoundingMode() returns ROUND_DOWN or ROUND_UP.
|
|
//
|
|
// numYLevels() returns the file's number of levels in y direction.
|
|
//
|
|
// if levelMode() == ONE_LEVEL or levelMode() == MIPMAP_LEVELS:
|
|
// return value is the same as for numXLevels()
|
|
//
|
|
// if levelMode() == RIPMAP_LEVELS:
|
|
// return value is: rfunc (log (h) / log (2)) + 1
|
|
//
|
|
//
|
|
// numLevels() is a convenience function for use with MIPMAP_LEVELS
|
|
// files.
|
|
//
|
|
// if levelMode() == ONE_LEVEL or levelMode() == MIPMAP_LEVELS:
|
|
// return value is the same as for numXLevels()
|
|
//
|
|
// if levelMode() == RIPMAP_LEVELS:
|
|
// an Iex::LogicExc exception is thrown
|
|
//
|
|
// isValidLevel(lx, ly) returns true if the file contains
|
|
// a level with level number (lx, ly), false if not.
|
|
//
|
|
//--------------------------------------------------------------------
|
|
|
|
int numLevels () const;
|
|
int numXLevels () const;
|
|
int numYLevels () const;
|
|
bool isValidLevel (int lx, int ly) const;
|
|
|
|
|
|
//---------------------------------------------------------
|
|
// Dimensions of a level:
|
|
//
|
|
// levelWidth(lx) returns the width of a level with level
|
|
// number (lx, *), where * is any number.
|
|
//
|
|
// return value is:
|
|
// max (1, rfunc (w / pow (2, lx)))
|
|
//
|
|
//
|
|
// levelHeight(ly) returns the height of a level with level
|
|
// number (*, ly), where * is any number.
|
|
//
|
|
// return value is:
|
|
// max (1, rfunc (h / pow (2, ly)))
|
|
//
|
|
//---------------------------------------------------------
|
|
|
|
int levelWidth (int lx) const;
|
|
int levelHeight (int ly) const;
|
|
|
|
|
|
//----------------------------------------------------------
|
|
// Number of tiles:
|
|
//
|
|
// numXTiles(lx) returns the number of tiles in x direction
|
|
// that cover a level with level number (lx, *), where * is
|
|
// any number.
|
|
//
|
|
// return value is:
|
|
// (levelWidth(lx) + tileXSize() - 1) / tileXSize()
|
|
//
|
|
//
|
|
// numYTiles(ly) returns the number of tiles in y direction
|
|
// that cover a level with level number (*, ly), where * is
|
|
// any number.
|
|
//
|
|
// return value is:
|
|
// (levelHeight(ly) + tileXSize() - 1) / tileXSize()
|
|
//
|
|
//----------------------------------------------------------
|
|
|
|
int numXTiles (int lx = 0) const;
|
|
int numYTiles (int ly = 0) const;
|
|
|
|
|
|
//---------------------------------------------------------
|
|
// Level pixel ranges:
|
|
//
|
|
// dataWindowForLevel(lx, ly) returns a 2-dimensional
|
|
// region of valid pixel coordinates for a level with
|
|
// level number (lx, ly)
|
|
//
|
|
// return value is a Box2i with min value:
|
|
// (dataWindow.min.x, dataWindow.min.y)
|
|
//
|
|
// and max value:
|
|
// (dataWindow.min.x + levelWidth(lx) - 1,
|
|
// dataWindow.min.y + levelHeight(ly) - 1)
|
|
//
|
|
// dataWindowForLevel(level) is a convenience function used
|
|
// for ONE_LEVEL and MIPMAP_LEVELS files. It returns
|
|
// dataWindowForLevel(level, level).
|
|
//
|
|
//---------------------------------------------------------
|
|
|
|
Imath::Box2i dataWindowForLevel (int l = 0) const;
|
|
Imath::Box2i dataWindowForLevel (int lx, int ly) const;
|
|
|
|
|
|
//-------------------------------------------------------------------
|
|
// Tile pixel ranges:
|
|
//
|
|
// dataWindowForTile(dx, dy, lx, ly) returns a 2-dimensional
|
|
// region of valid pixel coordinates for a tile with tile coordinates
|
|
// (dx,dy) and level number (lx, ly).
|
|
//
|
|
// return value is a Box2i with min value:
|
|
// (dataWindow.min.x + dx * tileXSize(),
|
|
// dataWindow.min.y + dy * tileYSize())
|
|
//
|
|
// and max value:
|
|
// (dataWindow.min.x + (dx + 1) * tileXSize() - 1,
|
|
// dataWindow.min.y + (dy + 1) * tileYSize() - 1)
|
|
//
|
|
// dataWindowForTile(dx, dy, level) is a convenience function
|
|
// used for ONE_LEVEL and MIPMAP_LEVELS files. It returns
|
|
// dataWindowForTile(dx, dy, level, level).
|
|
//
|
|
//-------------------------------------------------------------------
|
|
|
|
Imath::Box2i dataWindowForTile (int dx, int dy,
|
|
int l = 0) const;
|
|
|
|
Imath::Box2i dataWindowForTile (int dx, int dy,
|
|
int lx, int ly) const;
|
|
|
|
//------------------------------------------------------------------
|
|
// Write pixel data:
|
|
//
|
|
// writeTile(dx, dy, lx, ly) writes the tile with tile
|
|
// coordinates (dx, dy), and level number (lx, ly) to
|
|
// the file.
|
|
//
|
|
// dx must lie in the interval [0, numXTiles(lx) - 1]
|
|
// dy must lie in the interval [0, numYTiles(ly) - 1]
|
|
//
|
|
// lx must lie in the interval [0, numXLevels() - 1]
|
|
// ly must lie in the inverval [0, numYLevels() - 1]
|
|
//
|
|
// writeTile(dx, dy, level) is a convenience function
|
|
// used for ONE_LEVEL and MIPMAP_LEVEL files. It calls
|
|
// writeTile(dx, dy, level, level).
|
|
//
|
|
// The two writeTiles(dx1, dx2, dy1, dy2, ...) functions allow
|
|
// writing multiple tiles at once. If multi-threading is used
|
|
// multiple tiles are written concurrently. The tile coordinates,
|
|
// dx1, dx2 and dy1, dy2, specify inclusive ranges of tile
|
|
// coordinates. It is valid for dx1 < dx2 or dy1 < dy2; the
|
|
// tiles are always written in the order specified by the line
|
|
// order attribute. Hence, it is not possible to specify an
|
|
// "invalid" or empty tile range.
|
|
//
|
|
// Pixels that are outside the pixel coordinate range for the tile's
|
|
// level, are never accessed by writeTile().
|
|
//
|
|
// Each tile in the file must be written exactly once.
|
|
//
|
|
// The file's line order attribute determines the order of the tiles
|
|
// in the file:
|
|
//
|
|
// INCREASING_Y In the file, the tiles for each level are stored
|
|
// in a contiguous block. The levels are ordered
|
|
// like this:
|
|
//
|
|
// (0, 0) (1, 0) ... (nx-1, 0)
|
|
// (0, 1) (1, 1) ... (nx-1, 1)
|
|
// ...
|
|
// (0,ny-1) (1,ny-1) ... (nx-1,ny-1)
|
|
//
|
|
// where nx = numXLevels(), and ny = numYLevels().
|
|
// In an individual level, (lx, ly), the tiles
|
|
// are stored in the following order:
|
|
//
|
|
// (0, 0) (1, 0) ... (tx-1, 0)
|
|
// (0, 1) (1, 1) ... (tx-1, 1)
|
|
// ...
|
|
// (0,ty-1) (1,ty-1) ... (tx-1,ty-1)
|
|
//
|
|
// where tx = numXTiles(lx),
|
|
// and ty = numYTiles(ly).
|
|
//
|
|
// DECREASING_Y As for INCREASING_Y, the tiles for each level
|
|
// are stored in a contiguous block. The levels
|
|
// are ordered the same way as for INCREASING_Y,
|
|
// but within an individual level, the tiles
|
|
// are stored in this order:
|
|
//
|
|
// (0,ty-1) (1,ty-1) ... (tx-1,ty-1)
|
|
// ...
|
|
// (0, 1) (1, 1) ... (tx-1, 1)
|
|
// (0, 0) (1, 0) ... (tx-1, 0)
|
|
//
|
|
//
|
|
// RANDOM_Y The order of the calls to writeTile() determines
|
|
// the order of the tiles in the file.
|
|
//
|
|
//------------------------------------------------------------------
|
|
|
|
void writeTile (int dx, int dy, int l = 0);
|
|
void writeTile (int dx, int dy, int lx, int ly);
|
|
|
|
void writeTiles (int dx1, int dx2, int dy1, int dy2,
|
|
int lx, int ly);
|
|
|
|
void writeTiles (int dx1, int dx2, int dy1, int dy2,
|
|
int l = 0);
|
|
|
|
|
|
//------------------------------------------------------------------
|
|
// Shortcut to copy all pixels from a TiledInputFile into this file,
|
|
// without uncompressing and then recompressing the pixel data.
|
|
// This file's header must be compatible with the TiledInputFile's
|
|
// header: The two header's "dataWindow", "compression",
|
|
// "lineOrder", "channels", and "tiles" attributes must be the same.
|
|
//------------------------------------------------------------------
|
|
|
|
void copyPixels (TiledInputFile &in);
|
|
|
|
|
|
//------------------------------------------------------------------
|
|
// Shortcut to copy all pixels from an InputFile into this file,
|
|
// without uncompressing and then recompressing the pixel data.
|
|
// This file's header must be compatible with the InputFile's
|
|
// header: The two header's "dataWindow", "compression",
|
|
// "lineOrder", "channels", and "tiles" attributes must be the same.
|
|
//
|
|
// To use this function, the InputFile must be tiled.
|
|
//------------------------------------------------------------------
|
|
|
|
void copyPixels (InputFile &in);
|
|
|
|
|
|
//--------------------------------------------------------------
|
|
// Updating the preview image:
|
|
//
|
|
// updatePreviewImage() supplies a new set of pixels for the
|
|
// preview image attribute in the file's header. If the header
|
|
// does not contain a preview image, updatePreviewImage() throws
|
|
// an Iex::LogicExc.
|
|
//
|
|
// Note: updatePreviewImage() is necessary because images are
|
|
// often stored in a file incrementally, a few tiles at a time,
|
|
// while the image is being generated. Since the preview image
|
|
// is an attribute in the file's header, it gets stored in the
|
|
// file as soon as the file is opened, but we may not know what
|
|
// the preview image should look like until we have written the
|
|
// last tile of the main image.
|
|
//
|
|
//--------------------------------------------------------------
|
|
|
|
void updatePreviewImage (const PreviewRgba newPixels[]);
|
|
|
|
|
|
//-------------------------------------------------------------
|
|
// Break a tile -- for testing and debugging only:
|
|
//
|
|
// breakTile(dx,dy,lx,ly,p,n,c) introduces an error into the
|
|
// output file by writing n copies of character c, starting
|
|
// p bytes from the beginning of the tile with tile coordinates
|
|
// (dx, dy) and level number (lx, ly).
|
|
//
|
|
// Warning: Calling this function usually results in a broken
|
|
// image file. The file or parts of it may not be readable,
|
|
// or the file may contain bad data.
|
|
//
|
|
//-------------------------------------------------------------
|
|
|
|
void breakTile (int dx, int dy,
|
|
int lx, int ly,
|
|
int offset,
|
|
int length,
|
|
char c);
|
|
struct Data;
|
|
|
|
private:
|
|
|
|
TiledOutputFile (const TiledOutputFile &); // not implemented
|
|
TiledOutputFile & operator = (const TiledOutputFile &); // not implemented
|
|
|
|
void initialize (const Header &header);
|
|
|
|
bool isValidTile (int dx, int dy,
|
|
int lx, int ly) const;
|
|
|
|
size_t bytesPerLineForTile (int dx, int dy,
|
|
int lx, int ly) const;
|
|
|
|
Data * _data;
|
|
};
|
|
|
|
|
|
} // namespace Imf
|
|
|
|
#endif
|