opencv/modules/ocl/src/opencl/build_warps.cl
2013-03-21 17:57:01 +04:00

237 lines
6.4 KiB
Common Lisp

/*M///////////////////////////////////////////////////////////////////////////////////////
//
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// If you do not agree to this license, do not download, install,
// copy or use the software.
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//
// License Agreement
// For Open Source Computer Vision Library
//
// Copyright (C) 2010-2012, Multicoreware, Inc., all rights reserved.
// Copyright (C) 2010-2012, Advanced Micro Devices, Inc., all rights reserved.
// Third party copyrights are property of their respective owners.
//
// @Authors
// Peng Xiao, pengxiao@multicorewareinc.com
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
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// * Redistribution's of source code must retain the above copyright notice,
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//M*/
__kernel
void buildWarpPlaneMaps
(
__global float * map_x,
__global float * map_y,
__constant float * KRT,
int tl_u,
int tl_v,
int cols,
int rows,
int step_x,
int step_y,
float scale
)
{
int du = get_global_id(0);
int dv = get_global_id(1);
step_x /= sizeof(float);
step_y /= sizeof(float);
__constant float * ck_rinv = KRT;
__constant float * ct = KRT + 9;
if (du < cols && dv < rows)
{
float u = tl_u + du;
float v = tl_v + dv;
float x, y;
float x_ = u / scale - ct[0];
float y_ = v / scale - ct[1];
float z;
x = ck_rinv[0] * x_ + ck_rinv[1] * y_ + ck_rinv[2] * (1 - ct[2]);
y = ck_rinv[3] * x_ + ck_rinv[4] * y_ + ck_rinv[5] * (1 - ct[2]);
z = ck_rinv[6] * x_ + ck_rinv[7] * y_ + ck_rinv[8] * (1 - ct[2]);
x /= z;
y /= z;
map_x[dv * step_x + du] = x;
map_y[dv * step_y + du] = y;
}
}
__kernel
void buildWarpCylindricalMaps
(
__global float * map_x,
__global float * map_y,
__constant float * ck_rinv,
int tl_u,
int tl_v,
int cols,
int rows,
int step_x,
int step_y,
float scale
)
{
int du = get_global_id(0);
int dv = get_global_id(1);
step_x /= sizeof(float);
step_y /= sizeof(float);
if (du < cols && dv < rows)
{
float u = tl_u + du;
float v = tl_v + dv;
float x, y;
u /= scale;
float x_ = sin(u);
float y_ = v / scale;
float z_ = cos(u);
float z;
x = ck_rinv[0] * x_ + ck_rinv[1] * y_ + ck_rinv[2] * z_;
y = ck_rinv[3] * x_ + ck_rinv[4] * y_ + ck_rinv[5] * z_;
z = ck_rinv[6] * x_ + ck_rinv[7] * y_ + ck_rinv[8] * z_;
if (z > 0) { x /= z; y /= z; }
else x = y = -1;
map_x[dv * step_x + du] = x;
map_y[dv * step_y + du] = y;
}
}
__kernel
void buildWarpSphericalMaps
(
__global float * map_x,
__global float * map_y,
__constant float * ck_rinv,
int tl_u,
int tl_v,
int cols,
int rows,
int step_x,
int step_y,
float scale
)
{
int du = get_global_id(0);
int dv = get_global_id(1);
step_x /= sizeof(float);
step_y /= sizeof(float);
if (du < cols && dv < rows)
{
float u = tl_u + du;
float v = tl_v + dv;
float x, y;
v /= scale;
u /= scale;
float sinv = sin(v);
float x_ = sinv * sin(u);
float y_ = - cos(v);
float z_ = sinv * cos(u);
float z;
x = ck_rinv[0] * x_ + ck_rinv[1] * y_ + ck_rinv[2] * z_;
y = ck_rinv[3] * x_ + ck_rinv[4] * y_ + ck_rinv[5] * z_;
z = ck_rinv[6] * x_ + ck_rinv[7] * y_ + ck_rinv[8] * z_;
if (z > 0) { x /= z; y /= z; }
else x = y = -1;
map_x[dv * step_x + du] = x;
map_y[dv * step_y + du] = y;
}
}
__kernel
void buildWarpAffineMaps
(
__global float * xmap,
__global float * ymap,
__constant float * c_warpMat,
int cols,
int rows,
int step_x,
int step_y
)
{
int x = get_global_id(0);
int y = get_global_id(1);
step_x /= sizeof(float);
step_y /= sizeof(float);
if (x < cols && y < rows)
{
const float xcoo = c_warpMat[0] * x + c_warpMat[1] * y + c_warpMat[2];
const float ycoo = c_warpMat[3] * x + c_warpMat[4] * y + c_warpMat[5];
map_x[y * step_x + x] = xcoo;
map_y[y * step_y + x] = ycoo;
}
}
__kernel
void buildWarpPerspectiveMaps
(
__global float * xmap,
__global float * ymap,
__constant float * c_warpMat,
int cols,
int rows,
int step_x,
int step_y
)
{
int x = get_global_id(0);
int y = get_global_id(1);
step_x /= sizeof(float);
step_y /= sizeof(float);
if (x < cols && y < rows)
{
const float coeff = 1.0f / (c_warpMat[6] * x + c_warpMat[7] * y + c_warpMat[8]);
const float xcoo = coeff * (c_warpMat[0] * x + c_warpMat[1] * y + c_warpMat[2]);
const float ycoo = coeff * (c_warpMat[3] * x + c_warpMat[4] * y + c_warpMat[5]);
map_x[y * step_x + x] = xcoo;
map_y[y * step_y + x] = ycoo;
}
}