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Conflicts: cmake/OpenCVConfig.cmake cmake/OpenCVLegacyOptions.cmake modules/contrib/src/retina.cpp modules/gpu/doc/camera_calibration_and_3d_reconstruction.rst modules/gpu/doc/video.rst modules/gpu/src/speckle_filtering.cpp modules/python/src2/cv2.cv.hpp modules/python/test/test2.py samples/python/watershed.py
248 lines
8.4 KiB
ReStructuredText
248 lines
8.4 KiB
ReStructuredText
.. _Linux_Eclipse_Usage:
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Using OpenCV with Eclipse (plugin CDT)
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****************************************
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.. note::
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Two ways, one by forming a project directly, and another by CMake
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Prerequisites
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===============
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1. Having installed `Eclipse <http://www.eclipse.org/>`_ in your workstation (only the CDT plugin for C/C++ is needed). You can follow the following steps:
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* Go to the Eclipse site
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* Download `Eclipse IDE for C/C++ Developers <http://www.eclipse.org/downloads/packages/eclipse-ide-cc-developers/heliossr2>`_ . Choose the link according to your workstation.
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#. Having installed OpenCV. If not yet, go :ref:`here <Linux-Installation>`.
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Making a project
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=================
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1. Start Eclipse. Just run the executable that comes in the folder.
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#. Go to **File -> New -> C/C++ Project**
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.. image:: images/a0.png
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:alt: Eclipse Tutorial Screenshot 0
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:align: center
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#. Choose a name for your project (i.e. DisplayImage). An **Empty Project** should be okay for this example.
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.. image:: images/a1.png
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:alt: Eclipse Tutorial Screenshot 1
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:align: center
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#. Leave everything else by default. Press **Finish**.
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#. Your project (in this case DisplayImage) should appear in the **Project Navigator** (usually at the left side of your window).
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.. image:: images/a3.png
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:alt: Eclipse Tutorial Screenshot 3
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:align: center
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#. Now, let's add a source file using OpenCV:
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* Right click on **DisplayImage** (in the Navigator). **New -> Folder** .
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.. image:: images/a4.png
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:alt: Eclipse Tutorial Screenshot 4
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:align: center
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* Name your folder **src** and then hit **Finish**
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* Right click on your newly created **src** folder. Choose **New source file**:
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* Call it **DisplayImage.cpp**. Hit **Finish**
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.. image:: images/a7.png
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:alt: Eclipse Tutorial Screenshot 7
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:align: center
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#. So, now you have a project with a empty .cpp file. Let's fill it with some sample code (in other words, copy and paste the snippet below):
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.. code-block:: cpp
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#include <opencv2/opencv.hpp>
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using namespace cv;
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int main( int argc, char** argv )
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{
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Mat image;
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image = imread( argv[1], 1 );
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if( argc != 2 || !image.data )
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{
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printf( "No image data \n" );
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return -1;
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}
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namedWindow( "Display Image", WINDOW_AUTOSIZE );
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imshow( "Display Image", image );
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waitKey(0);
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return 0;
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}
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#. We are only missing one final step: To tell OpenCV where the OpenCV headers and libraries are. For this, do the following:
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* Go to **Project-->Properties**
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* In **C/C++ Build**, click on **Settings**. At the right, choose the **Tool Settings** Tab. Here we will enter the headers and libraries info:
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a. In **GCC C++ Compiler**, go to **Includes**. In **Include paths(-l)** you should include the path of the folder where opencv was installed. In our example, this is ``/usr/local/include/opencv``.
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.. image:: images/a9.png
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:alt: Eclipse Tutorial Screenshot 9
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:align: center
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.. note::
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If you do not know where your opencv files are, open the **Terminal** and type:
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.. code-block:: bash
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pkg-config --cflags opencv
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For instance, that command gave me this output:
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.. code-block:: bash
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-I/usr/local/include/opencv -I/usr/local/include
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b. Now go to **GCC C++ Linker**,there you have to fill two spaces:
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First in **Library search path (-L)** you have to write the path to where the opencv libraries reside, in my case the path is:
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::
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/usr/local/lib
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Then in **Libraries(-l)** add the OpenCV libraries that you may need. Usually just the 3 first on the list below are enough (for simple applications) . In my case, I am putting all of them since I plan to use the whole bunch:
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opencv_core
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opencv_imgproc
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opencv_highgui
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opencv_ml
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opencv_video
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opencv_features2d
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opencv_calib3d
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opencv_objdetect
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opencv_contrib
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opencv_legacy
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opencv_flann
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.. image:: images/a10.png
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:alt: Eclipse Tutorial Screenshot 10
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:align: center
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If you don't know where your libraries are (or you are just psychotic and want to make sure the path is fine), type in **Terminal**:
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.. code-block:: bash
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pkg-config --libs opencv
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My output (in case you want to check) was:
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.. code-block:: bash
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-L/usr/local/lib -lopencv_core -lopencv_imgproc -lopencv_highgui -lopencv_ml -lopencv_video -lopencv_features2d -lopencv_calib3d -lopencv_objdetect -lopencv_contrib -lopencv_legacy -lopencv_flann
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Now you are done. Click **OK**
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* Your project should be ready to be built. For this, go to **Project->Build all**
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In the Console you should get something like
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.. image:: images/a12.png
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:alt: Eclipse Tutorial Screenshot 12
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:align: center
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If you check in your folder, there should be an executable there.
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Running the executable
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========================
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So, now we have an executable ready to run. If we were to use the Terminal, we would probably do something like:
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.. code-block:: bash
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cd <DisplayImage_directory>
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cd src
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./DisplayImage ../images/HappyLittleFish.png
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Assuming that the image to use as the argument would be located in <DisplayImage_directory>/images/HappyLittleFish.png. We can still do this, but let's do it from Eclipse:
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#. Go to **Run->Run Configurations**
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#. Under C/C++ Application you will see the name of your executable + Debug (if not, click over C/C++ Application a couple of times). Select the name (in this case **DisplayImage Debug**).
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#. Now, in the right side of the window, choose the **Arguments** Tab. Write the path of the image file we want to open (path relative to the workspace/DisplayImage folder). Let's use **HappyLittleFish.png**:
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.. image:: images/a14.png
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:alt: Eclipse Tutorial Screenshot 14
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:align: center
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#. Click on the **Apply** button and then in Run. An OpenCV window should pop up with the fish image (or whatever you used).
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.. image:: images/a15.jpg
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:alt: Eclipse Tutorial Screenshot 15
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:align: center
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#. Congratulations! You are ready to have fun with OpenCV using Eclipse.
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==================================================
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V2: Using CMake+OpenCV with Eclipse (plugin CDT)
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==================================================
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Say you have or create a new file, *helloworld.cpp* in a directory called *foo*:
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.. code-block:: cpp
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#include <opencv2/opencv.hpp>
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using namespace cv;
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int main ( int argc, char **argv )
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{
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Mat img(480, 640, CV_8U);
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putText(img, "Hello World!", Point( 200, 400 ), FONT_HERSHEY_SIMPLEX | FONT_ITALIC, 1.0, Scalar( 255, 255, 0 ));
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imshow("My Window", img);
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waitKey();
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return 0;
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}
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1. Create a build directory, say, under *foo*: ``mkdir /build``. Then ``cd build``.
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#. Put a *CmakeLists.txt* file in build:
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.. code-block:: bash
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PROJECT( helloworld_proj )
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FIND_PACKAGE( OpenCV REQUIRED )
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ADD_EXECUTABLE( helloworld helloworld.cxx )
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TARGET_LINK_LIBRARIES( helloworld ${OpenCV_LIBS} )
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#. Run: ``cmake-gui ..`` and make sure you fill in where opencv was built.
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#. Then click ``configure`` and then ``generate``. If it's OK, **quit cmake-gui**
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#. Run ``make -j4`` *(the ``-j4`` is optional, it just tells the compiler to build in 4 threads)*. Make sure it builds.
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#. Start ``eclipse`` . Put the workspace in some directory but **not** in ``foo`` or ``foo\\build``
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#. Right click in the ``Project Explorer`` section. Select ``Import`` And then open the ``C/C++`` filter. Choose *Existing Code* as a Makefile Project``
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#. Name your project, say *helloworld*. Browse to the Existing Code location ``foo\\build`` (where you ran your cmake-gui from). Select *Linux GCC* in the *"Toolchain for Indexer Settings"* and press *Finish*.
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#. Right click in the ``Project Explorer`` section. Select ``Properties``. Under ``C/C++ Build``, set the *build directory:* from something like ``${workspace_loc:/helloworld}`` to ``${workspace_loc:/helloworld}/build`` since that's where you are building to.
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a. You can also optionally modify the ``Build command:`` from ``make`` to something like ``make VERBOSE=1 -j4`` which tells the compiler to produce detailed symbol files for debugging and also to compile in 4 parallel threads.
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#. Done!
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