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151 lines
4.6 KiB
C++
151 lines
4.6 KiB
C++
/*M///////////////////////////////////////////////////////////////////////////////////////
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//
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// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
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//
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// By downloading, copying, installing or using the software you agree to this license.
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// If you do not agree to this license, do not download, install,
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// copy or use the software.
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//
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//
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// License Agreement
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// For Open Source Computer Vision Library
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//
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// Copyright (C) 2000-2008, Intel Corporation, all rights reserved.
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// Copyright (C) 2009, Willow Garage Inc., all rights reserved.
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// Third party copyrights are property of their respective owners.
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//
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// Redistribution and use in source and binary forms, with or without modification,
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// are permitted provided that the following conditions are met:
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//
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// * Redistribution's of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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//
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// * Redistribution's in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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//
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// * The name of the copyright holders may not be used to endorse or promote products
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// derived from this software without specific prior written permission.
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//
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// This software is provided by the copyright holders and contributors "as is" and
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// any express or implied warranties, including, but not limited to, the implied
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// warranties of merchantability and fitness for a particular purpose are disclaimed.
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// In no event shall the Intel Corporation or contributors be liable for any direct,
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// indirect, incidental, special, exemplary, or consequential damages
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// (including, but not limited to, procurement of substitute goods or services;
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// loss of use, data, or profits; or business interruption) however caused
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// and on any theory of liability, whether in contract, strict liability,
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// or tort (including negligence or otherwise) arising in any way out of
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// the use of this software, even if advised of the possibility of such damage.
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//
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//M*/
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#include "util.hpp"
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using namespace std;
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using namespace cv;
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void DjSets::create(int n)
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{
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rank_.assign(n, 0);
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size.assign(n, 1);
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parent.resize(n);
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for (int i = 0; i < n; ++i)
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parent[i] = i;
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}
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int DjSets::find(int elem)
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{
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int set = elem;
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while (set != parent[set])
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set = parent[set];
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int next;
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while (elem != parent[elem])
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{
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next = parent[elem];
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parent[elem] = set;
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elem = next;
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}
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return set;
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}
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int DjSets::merge(int set1, int set2)
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{
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if (rank_[set1] < rank_[set2])
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{
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parent[set1] = set2;
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size[set2] += size[set1];
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return set2;
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}
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if (rank_[set2] < rank_[set1])
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{
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parent[set2] = set1;
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size[set1] += size[set2];
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return set1;
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}
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parent[set1] = set2;
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rank_[set2]++;
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size[set2] += size[set1];
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return set2;
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}
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void Graph::addEdge(int from, int to, float weight)
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{
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edges_[from].push_back(GraphEdge(from, to, weight));
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}
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bool overlapRoi(Point tl1, Point tl2, Size sz1, Size sz2, Rect &roi)
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{
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int x_tl = max(tl1.x, tl2.x);
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int y_tl = max(tl1.y, tl2.y);
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int x_br = min(tl1.x + sz1.width, tl2.x + sz2.width);
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int y_br = min(tl1.y + sz1.height, tl2.y + sz2.height);
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if (x_tl < x_br && y_tl < y_br)
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{
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roi = Rect(x_tl, y_tl, x_br - x_tl, y_br - y_tl);
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return true;
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}
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return false;
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}
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Rect resultRoi(const vector<Point> &corners, const vector<Mat> &images)
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{
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vector<Size> sizes(images.size());
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for (size_t i = 0; i < images.size(); ++i)
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sizes[i] = images[i].size();
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return resultRoi(corners, sizes);
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}
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Rect resultRoi(const vector<Point> &corners, const vector<Size> &sizes)
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{
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CV_Assert(sizes.size() == corners.size());
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Point tl(numeric_limits<int>::max(), numeric_limits<int>::max());
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Point br(numeric_limits<int>::min(), numeric_limits<int>::min());
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for (size_t i = 0; i < corners.size(); ++i)
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{
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tl.x = min(tl.x, corners[i].x);
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tl.y = min(tl.y, corners[i].y);
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br.x = max(br.x, corners[i].x + sizes[i].width);
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br.y = max(br.y, corners[i].y + sizes[i].height);
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}
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return Rect(tl, br);
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}
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Point resultTl(const vector<Point> &corners)
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{
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Point tl(numeric_limits<int>::max(), numeric_limits<int>::max());
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for (size_t i = 0; i < corners.size(); ++i)
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{
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tl.x = min(tl.x, corners[i].x);
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tl.y = min(tl.y, corners[i].y);
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}
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return tl;
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}
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