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384 lines
9.1 KiB
C++
384 lines
9.1 KiB
C++
///////////////////////////////////////////////////////////////////////////
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//
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// Copyright (c) 2002, Industrial Light & Magic, a division of Lucas
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// Digital Ltd. LLC
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of Industrial Light & Magic nor the names of
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// its contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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///////////////////////////////////////////////////////////////////////////
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#ifndef INCLUDED_IMF_FRAME_BUFFER_H
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#define INCLUDED_IMF_FRAME_BUFFER_H
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//-----------------------------------------------------------------------------
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//
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// class Slice
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// class FrameBuffer
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//
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//-----------------------------------------------------------------------------
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#include <ImfName.h>
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#include <ImfPixelType.h>
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#include <map>
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#include <string>
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namespace Imf {
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//-------------------------------------------------------
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// Description of a single slice of the frame buffer:
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//
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// Note -- terminology: as part of a file, a component of
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// an image (e.g. red, green, blue, depth etc.) is called
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// a "channel". As part of a frame buffer, an image
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// component is called a "slice".
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//-------------------------------------------------------
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struct Slice
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{
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//------------------------------
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// Data type; see ImfPixelType.h
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//------------------------------
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PixelType type;
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//---------------------------------------------------------------------
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// Memory layout: The address of pixel (x, y) is
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//
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// base + (xp / xSampling) * xStride + (yp / ySampling) * yStride
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//
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// where xp and yp are computed as follows:
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//
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// * If we are reading or writing a scanline-based file:
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//
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// xp = x
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// yp = y
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//
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// * If we are reading a tile whose upper left coorner is at (xt, yt):
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//
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// if xTileCoords is true then xp = x - xt, else xp = x
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// if yTileCoords is true then yp = y - yt, else yp = y
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//
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//---------------------------------------------------------------------
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char * base;
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size_t xStride;
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size_t yStride;
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//--------------------------------------------
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// Subsampling: pixel (x, y) is present in the
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// slice only if
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//
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// x % xSampling == 0 && y % ySampling == 0
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//
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//--------------------------------------------
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int xSampling;
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int ySampling;
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//----------------------------------------------------------
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// Default value, used to fill the slice when a file without
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// a channel that corresponds to this slice is read.
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//----------------------------------------------------------
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double fillValue;
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//-------------------------------------------------------
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// For tiled files, the xTileCoords and yTileCoords flags
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// determine whether pixel addressing is performed using
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// absolute coordinates or coordinates relative to a
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// tile's upper left corner. (See the comment on base,
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// xStride and yStride, above.)
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//
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// For scanline-based files these flags have no effect;
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// pixel addressing is always done using absolute
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// coordinates.
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//-------------------------------------------------------
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bool xTileCoords;
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bool yTileCoords;
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//------------
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// Constructor
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//------------
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Slice (PixelType type = HALF,
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char * base = 0,
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size_t xStride = 0,
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size_t yStride = 0,
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int xSampling = 1,
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int ySampling = 1,
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double fillValue = 0.0,
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bool xTileCoords = false,
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bool yTileCoords = false);
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};
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class FrameBuffer
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{
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public:
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//------------
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// Add a slice
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//------------
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void insert (const char name[],
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const Slice &slice);
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void insert (const std::string &name,
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const Slice &slice);
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//----------------------------------------------------------------
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// Access to existing slices:
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//
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// [n] Returns a reference to the slice with name n.
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// If no slice with name n exists, an Iex::ArgExc
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// is thrown.
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//
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// findSlice(n) Returns a pointer to the slice with name n,
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// or 0 if no slice with name n exists.
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//
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//----------------------------------------------------------------
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Slice & operator [] (const char name[]);
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const Slice & operator [] (const char name[]) const;
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Slice & operator [] (const std::string &name);
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const Slice & operator [] (const std::string &name) const;
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Slice * findSlice (const char name[]);
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const Slice * findSlice (const char name[]) const;
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Slice * findSlice (const std::string &name);
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const Slice * findSlice (const std::string &name) const;
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//-----------------------------------------
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// Iterator-style access to existing slices
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//-----------------------------------------
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typedef std::map <Name, Slice> SliceMap;
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class Iterator;
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class ConstIterator;
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Iterator begin ();
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ConstIterator begin () const;
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Iterator end ();
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ConstIterator end () const;
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Iterator find (const char name[]);
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ConstIterator find (const char name[]) const;
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Iterator find (const std::string &name);
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ConstIterator find (const std::string &name) const;
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private:
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SliceMap _map;
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};
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//----------
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// Iterators
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//----------
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class FrameBuffer::Iterator
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{
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public:
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Iterator ();
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Iterator (const FrameBuffer::SliceMap::iterator &i);
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Iterator & operator ++ ();
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Iterator operator ++ (int);
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const char * name () const;
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Slice & slice () const;
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private:
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friend class FrameBuffer::ConstIterator;
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FrameBuffer::SliceMap::iterator _i;
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};
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class FrameBuffer::ConstIterator
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{
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public:
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ConstIterator ();
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ConstIterator (const FrameBuffer::SliceMap::const_iterator &i);
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ConstIterator (const FrameBuffer::Iterator &other);
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ConstIterator & operator ++ ();
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ConstIterator operator ++ (int);
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const char * name () const;
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const Slice & slice () const;
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private:
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friend bool operator == (const ConstIterator &, const ConstIterator &);
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friend bool operator != (const ConstIterator &, const ConstIterator &);
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FrameBuffer::SliceMap::const_iterator _i;
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};
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//-----------------
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// Inline Functions
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//-----------------
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inline
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FrameBuffer::Iterator::Iterator (): _i()
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{
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// empty
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}
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inline
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FrameBuffer::Iterator::Iterator (const FrameBuffer::SliceMap::iterator &i):
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_i (i)
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{
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// empty
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}
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inline FrameBuffer::Iterator &
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FrameBuffer::Iterator::operator ++ ()
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{
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++_i;
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return *this;
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}
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inline FrameBuffer::Iterator
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FrameBuffer::Iterator::operator ++ (int)
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{
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Iterator tmp = *this;
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++_i;
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return tmp;
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}
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inline const char *
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FrameBuffer::Iterator::name () const
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{
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return *_i->first;
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}
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inline Slice &
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FrameBuffer::Iterator::slice () const
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{
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return _i->second;
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}
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inline
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FrameBuffer::ConstIterator::ConstIterator (): _i()
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{
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// empty
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}
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inline
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FrameBuffer::ConstIterator::ConstIterator
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(const FrameBuffer::SliceMap::const_iterator &i): _i (i)
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{
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// empty
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}
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inline
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FrameBuffer::ConstIterator::ConstIterator (const FrameBuffer::Iterator &other):
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_i (other._i)
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{
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// empty
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}
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inline FrameBuffer::ConstIterator &
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FrameBuffer::ConstIterator::operator ++ ()
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{
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++_i;
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return *this;
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}
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inline FrameBuffer::ConstIterator
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FrameBuffer::ConstIterator::operator ++ (int)
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{
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ConstIterator tmp = *this;
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++_i;
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return tmp;
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}
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inline const char *
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FrameBuffer::ConstIterator::name () const
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{
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return *_i->first;
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}
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inline const Slice &
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FrameBuffer::ConstIterator::slice () const
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{
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return _i->second;
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}
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inline bool
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operator == (const FrameBuffer::ConstIterator &x,
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const FrameBuffer::ConstIterator &y)
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{
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return x._i == y._i;
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}
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inline bool
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operator != (const FrameBuffer::ConstIterator &x,
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const FrameBuffer::ConstIterator &y)
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{
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return !(x == y);
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}
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} // namespace Imf
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#endif
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