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45 lines
1.3 KiB
OpenEdge ABL
45 lines
1.3 KiB
OpenEdge ABL
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%typemap(javaimports) glcamera "
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/** a class for doing the native rendering of images
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this class renders using GL2 es, the native ndk version
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This class is used by the GL2CameraViewer to do the rendering,
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and is inspired by the gl2 example in the ndk samples
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*/"
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%javamethodmodifiers glcamera::init"
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/** should be called onSurfaceChanged by the GLSurfaceView that is using this
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* as the drawing engine
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* @param width the width of the surface view that this will be drawing to
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* @param width the height of the surface view that this will be drawing to
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*
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*/
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public";
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%javamethodmodifiers glcamera::step"
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/** should be called by GLSurfaceView.Renderer in the onDrawFrame method, as it
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handles the rendering of the opengl scene, and requires that the opengl context be
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valid.
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*
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*/
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public";
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%javamethodmodifiers glcamera::drawMatToGL"
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/** copies an image from a pool and queues it for drawing in opengl.
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* this does transformation into power of two texture sizes
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* @param idx the image index to copy
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* @param pool the image_pool to look up the image from
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*
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*/
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public";
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class glcamera {
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public:
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void init(int width, int height);
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void step();
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void drawMatToGL(int idx, image_pool* pool);
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void clear();
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};
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