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110 lines
3.4 KiB
C++
110 lines
3.4 KiB
C++
/*M///////////////////////////////////////////////////////////////////////////////////////
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//
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// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
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//
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// By downloading, copying, installing or using the software you agree to this license.
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// If you do not agree to this license, do not download, install,
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// copy or use the software.
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//
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//
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// Intel License Agreement
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// For Open Source Computer Vision Library
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//
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// Copyright (C) 2000, Intel Corporation, all rights reserved.
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// Third party copyrights are property of their respective owners.
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//
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// Redistribution and use in source and binary forms, with or without modification,
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// are permitted provided that the following conditions are met:
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//
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// * Redistribution's of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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//
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// * Redistribution's in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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//
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// * The name of Intel Corporation may not be used to endorse or promote products
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// derived from this software without specific prior written permission.
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//
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// This software is provided by the copyright holders and contributors "as is" and
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// any express or implied warranties, including, but not limited to, the implied
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// warranties of merchantability and fitness for a particular purpose are disclaimed.
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// In no event shall the Intel Corporation or contributors be liable for any direct,
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// indirect, incidental, special, exemplary, or consequential damages
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// (including, but not limited to, procurement of substitute goods or services;
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// loss of use, data, or profits; or business interruption) however caused
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// and on any theory of liability, whether in contract, strict liability,
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// or tort (including negligence or otherwise) arising in any way out of
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// the use of this software, even if advised of the possibility of such damage.
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//
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//M*/
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#include "test_precomp.hpp"
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#ifdef HAVE_CUDA
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using namespace std;
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using namespace cv;
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using namespace cv::gpu;
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using namespace cvtest;
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using namespace testing;
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using namespace testing::internal;
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//////////////////////////////////////////////////////////////////////
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// Gpu devices
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bool supportFeature(const DeviceInfo& info, FeatureSet feature)
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{
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return TargetArchs::builtWith(feature) && info.supports(feature);
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}
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DeviceManager& DeviceManager::instance()
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{
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static DeviceManager obj;
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return obj;
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}
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void DeviceManager::load(int i)
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{
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devices_.clear();
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devices_.reserve(1);
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std::ostringstream msg;
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if (i < 0 || i >= getCudaEnabledDeviceCount())
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{
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msg << "Incorrect device number - " << i;
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CV_Error(cv::Error::StsBadArg, msg.str());
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}
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DeviceInfo info(i);
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if (!info.isCompatible())
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{
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msg << "Device " << i << " [" << info.name() << "] is NOT compatible with current GPU module build";
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CV_Error(cv::Error::StsBadArg, msg.str());
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}
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devices_.push_back(info);
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}
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void DeviceManager::loadAll()
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{
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int deviceCount = getCudaEnabledDeviceCount();
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devices_.clear();
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devices_.reserve(deviceCount);
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for (int i = 0; i < deviceCount; ++i)
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{
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DeviceInfo info(i);
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if (info.isCompatible())
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{
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devices_.push_back(info);
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}
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}
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}
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#endif // HAVE_CUDA
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