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3rdparty: update OpenEXR 2.3.0 (#14725) * openexr 2.2.1 * openexr 2.3.0 * openexr: build fixes * openexr: build dwa tables on-demand
215 lines
7.1 KiB
C++
215 lines
7.1 KiB
C++
///////////////////////////////////////////////////////////////////////////
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//
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// Copyright (c) 2005-2012, Industrial Light & Magic, a division of Lucas
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// Digital Ltd. LLC
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of Industrial Light & Magic nor the names of
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// its contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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///////////////////////////////////////////////////////////////////////////
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#ifndef INCLUDED_ILM_THREAD_POOL_H
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#define INCLUDED_ILM_THREAD_POOL_H
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//-----------------------------------------------------------------------------
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//
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// class Task, class ThreadPool, class TaskGroup
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//
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// Class ThreadPool manages a set of worker threads and accepts
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// tasks for processing. Tasks added to the thread pool are
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// executed concurrently by the worker threads.
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//
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// Class Task provides an abstract interface for a task which
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// a ThreadPool works on. Derived classes need to implement the
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// execute() function which performs the actual task.
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//
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// Class TaskGroup allows synchronization on the completion of a set
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// of tasks. Every task that is added to a ThreadPool belongs to a
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// single TaskGroup. The destructor of the TaskGroup waits for all
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// tasks in the group to finish.
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//
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// Note: if you plan to use the ThreadPool interface in your own
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// applications note that the implementation of the ThreadPool calls
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// operator delete on tasks as they complete. If you define a custom
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// operator new for your tasks, for instance to use a custom heap,
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// then you must also write an appropriate operator delete.
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//
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//-----------------------------------------------------------------------------
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#include "IlmThreadNamespace.h"
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#include "IlmThreadExport.h"
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ILMTHREAD_INTERNAL_NAMESPACE_HEADER_ENTER
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class TaskGroup;
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class Task;
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//-------------------------------------------------------
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// ThreadPoolProvider -- this is a pure virtual interface
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// enabling custom overloading of the threads used and how
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// the implementation of the processing of tasks
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// is implemented
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//-------------------------------------------------------
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class ILMTHREAD_EXPORT ThreadPoolProvider
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{
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public:
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ThreadPoolProvider();
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virtual ~ThreadPoolProvider();
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// as in ThreadPool below
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virtual int numThreads () const = 0;
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// as in ThreadPool below
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virtual void setNumThreads (int count) = 0;
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// as in ThreadPool below
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virtual void addTask (Task* task) = 0;
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// Ensure that all tasks in this set are finished
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// and threads shutdown
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virtual void finish () = 0;
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// Make the provider non-copyable
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#if __cplusplus >= 201103L
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ThreadPoolProvider (const ThreadPoolProvider &) = delete;
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ThreadPoolProvider &operator= (const ThreadPoolProvider &) = delete;
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ThreadPoolProvider (ThreadPoolProvider &&) = delete;
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ThreadPoolProvider &operator= (ThreadPoolProvider &&) = delete;
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#else
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private:
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ThreadPoolProvider (const ThreadPoolProvider &);
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ThreadPoolProvider &operator= (const ThreadPoolProvider &);
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#endif
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};
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class ILMTHREAD_EXPORT ThreadPool
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{
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public:
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//-------------------------------------------------------
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// Constructor -- creates numThreads worker threads which
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// wait until a task is available,
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// using a default ThreadPoolProvider
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//-------------------------------------------------------
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ThreadPool (unsigned numThreads = 0);
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//-----------------------------------------------------------
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// Destructor -- waits for all tasks to complete, joins all
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// the threads to the calling thread, and then destroys them.
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//-----------------------------------------------------------
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virtual ~ThreadPool ();
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//--------------------------------------------------------
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// Query and set the number of worker threads in the pool.
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//
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// Warning: never call setNumThreads from within a worker
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// thread as this will almost certainly cause a deadlock
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// or crash.
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//--------------------------------------------------------
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int numThreads () const;
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void setNumThreads (int count);
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//--------------------------------------------------------
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// Set the thread provider for the pool.
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//
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// The ThreadPool takes ownership of the ThreadPoolProvider
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// and will call delete on it when it is finished or when
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// it is changed
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//
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// Warning: never call setThreadProvider from within a worker
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// thread as this will almost certainly cause a deadlock
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// or crash.
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//--------------------------------------------------------
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void setThreadProvider (ThreadPoolProvider *provider);
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//------------------------------------------------------------
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// Add a task for processing. The ThreadPool can handle any
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// number of tasks regardless of the number of worker threads.
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// The tasks are first added onto a queue, and are executed
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// by threads as they become available, in FIFO order.
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//------------------------------------------------------------
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void addTask (Task* task);
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//-------------------------------------------
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// Access functions for the global threadpool
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//-------------------------------------------
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static ThreadPool& globalThreadPool ();
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static void addGlobalTask (Task* task);
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struct Data;
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protected:
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Data * _data;
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};
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class ILMTHREAD_EXPORT Task
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{
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public:
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Task (TaskGroup* g);
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virtual ~Task ();
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virtual void execute () = 0;
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TaskGroup * group();
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protected:
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TaskGroup * _group;
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};
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class ILMTHREAD_EXPORT TaskGroup
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{
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public:
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TaskGroup();
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~TaskGroup();
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// marks one task as finished
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// should be used by the thread pool provider to notify
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// as it finishes tasks
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void finishOneTask ();
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struct Data;
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Data* const _data;
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};
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ILMTHREAD_INTERNAL_NAMESPACE_HEADER_EXIT
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#endif // INCLUDED_ILM_THREAD_POOL_H
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