opencv/modules/dnn/src/vkcom/shader/avg_pool.comp
WuZhiwen 6e3ea8b49d Merge pull request #12703 from wzw-intel:vkcom
* dnn: Add a Vulkan based backend

This commit adds a new backend "DNN_BACKEND_VKCOM" and a
new target "DNN_TARGET_VULKAN". VKCOM means vulkan based
computation library.

This backend uses Vulkan API and SPIR-V shaders to do
the inference computation for layers. The layer types
that implemented in DNN_BACKEND_VKCOM include:
Conv, Concat, ReLU, LRN, PriorBox, Softmax, MaxPooling,
AvePooling, Permute

This is just a beginning work for Vulkan in OpenCV DNN,
more layer types will be supported and performance
tuning is on the way.

Signed-off-by: Wu Zhiwen <zhiwen.wu@intel.com>

* dnn/vulkan: Add FindVulkan.cmake to detect Vulkan SDK

In order to build dnn with Vulkan support, need installing
Vulkan SDK and setting environment variable "VULKAN_SDK" and
add "-DWITH_VULKAN=ON" to cmake command.

You can download Vulkan SDK from:
https://vulkan.lunarg.com/sdk/home#linux

For how to install, see
https://vulkan.lunarg.com/doc/sdk/latest/linux/getting_started.html
https://vulkan.lunarg.com/doc/sdk/latest/windows/getting_started.html
https://vulkan.lunarg.com/doc/sdk/latest/mac/getting_started.html
respectively for linux, windows and mac.

To run the vulkan backend, also need installing mesa driver.
On Ubuntu, use this command 'sudo apt-get install mesa-vulkan-drivers'

To test, use command '$BUILD_DIR/bin/opencv_test_dnn --gtest_filter=*VkCom*'

Signed-off-by: Wu Zhiwen <zhiwen.wu@intel.com>

* dnn/Vulkan: dynamically load Vulkan runtime

No compile-time dependency on Vulkan library.
If Vulkan runtime is unavailable, fallback to CPU path.

Use environment "OPENCL_VULKAN_RUNTIME" to specify path to your
own vulkan runtime library.

Signed-off-by: Wu Zhiwen <zhiwen.wu@intel.com>

* dnn/Vulkan: Add a python script to compile GLSL shaders to SPIR-V shaders

The SPIR-V shaders are in format of text-based 32-bit hexadecimal
numbers, and inserted into .cpp files as unsigned int32 array.

* dnn/Vulkan: Put Vulkan headers into 3rdparty directory and some other fixes

Vulkan header files are copied from
https://github.com/KhronosGroup/Vulkan-Docs/tree/master/include/vulkan
to 3rdparty/include

Fix the Copyright declaration issue.

Refine OpenCVDetectVulkan.cmake

* dnn/Vulkan: Add vulkan backend tests into existing ones.

Also fixed some test failures.

- Don't use bool variable as uniform for shader
- Fix dispathed group number beyond max issue
- Bypass "group > 1" convolution. This should be support in future.

* dnn/Vulkan: Fix multiple initialization in one thread.
2018-10-29 17:51:26 +03:00

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#version 450
#define LOCAL_SZ_X 256
layout(push_constant) uniform pushBlock {
int channels;
int in_h;
int in_w;
int out_h;
int out_w;
int padding_h;
int padding_w;
int filter_h;
int filter_w;
int stride_h;
int stride_w;
int total;
int padded_area;
} p;
layout(binding = 0) readonly buffer Input0{
float in_buffer[];
};
layout(binding = 1) writeonly buffer Output{
float out_buffer[];
};
layout(local_size_x = LOCAL_SZ_X, local_size_y = 1, local_size_z = 1) in;
void main()
{
int global_size = int(gl_WorkGroupSize.x * gl_NumWorkGroups.x);
int gid = int(gl_GlobalInvocationID.x);
for (int index = gid; index < p.total; index += global_size)
{
const int pw = index % p.out_w;
const int ph = (index / p.out_w) % p.out_h;
const int c = (index / p.out_w / p.out_h) % p.channels;
const int n = index / p.out_w / p.out_h / p.channels;
int hstart = ph * p.stride_h - p.padding_h;
int wstart = pw * p.stride_w - p.padding_w;
int hend = min(hstart + p.filter_h, p.in_h + p.padding_h);
int wend = min(wstart + p.filter_w, p.in_w + p.padding_w);
int pool_size;
if (p.padded_area == 1)
{
pool_size = (hend - hstart) * (wend - wstart);
hstart = max(hstart, 0);
wstart = max(wstart, 0);
hend = min(hend, p.in_h);
wend = min(wend, p.in_w);
}
else
{
hstart = max(hstart, 0);
wstart = max(wstart, 0);
hend = min(hend, p.in_h);
wend = min(wend, p.in_w);
pool_size = (hend - hstart) * (wend - wstart);
}
float aveval = 0;
int off = (n * p.channels + c) * p.in_h * p.in_w;
for (int h = hstart; h < hend; ++h) {
for (int w = wstart; w < wend; ++w) {
aveval += in_buffer[off + h * p.in_w + w];
}
}
out_buffer[index] = aveval / pool_size;
}
}