mirror of
https://github.com/opencv/opencv.git
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6cf0910842
* cmake: Fix DirectX detection in mingw The pragma comment directive is valid for MSVC only. So, the DirectX detection fails in mingw. The failure is fixed by adding the required linking library (here d3d11) in the try_compile() function in OpenCVDetectDirectX.cmake file. Also add a message if the first DirectX check fails. * gapi: Fix compilation with mingw These changes remove MSVC specific pragma directive. The compilation fails at linking time due to absence of proper linking library. The required libraries are added in corresponding CMakeLists.txt file. * samples: Fix compilation with mingw These changes remove MSVC specific pragma directive. The compilation fails at linking time due to absence of proper linking library. The required libraries are added in corresponding CMakeLists.txt file.
489 lines
17 KiB
C++
489 lines
17 KiB
C++
/*
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// A sample program demonstrating interoperability of OpenCV cv::UMat with Direct X surface
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// At first, the data obtained from video file or camera and placed onto Direct X surface,
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// following mapping of this Direct X surface to OpenCV cv::UMat and call cv::Blur function.
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// The result is mapped back to Direct X surface and rendered through Direct X API.
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*/
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <d3d11.h>
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#include "opencv2/core.hpp"
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#include "opencv2/core/directx.hpp"
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#include "opencv2/core/ocl.hpp"
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#include "opencv2/imgproc.hpp"
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#include "opencv2/videoio.hpp"
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#include "d3dsample.hpp"
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class D3D11WinApp : public D3DSample
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{
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public:
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D3D11WinApp(int width, int height, std::string& window_name, cv::VideoCapture& cap)
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: D3DSample(width, height, window_name, cap),
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m_nv12_available(false)
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{}
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~D3D11WinApp() {}
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int create(void)
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{
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// base initialization
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D3DSample::create();
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// initialize DirectX
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HRESULT r;
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DXGI_SWAP_CHAIN_DESC scd;
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ZeroMemory(&scd, sizeof(DXGI_SWAP_CHAIN_DESC));
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scd.BufferCount = 1; // one back buffer
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scd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; // use 32-bit color
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scd.BufferDesc.Width = m_width; // set the back buffer width
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scd.BufferDesc.Height = m_height; // set the back buffer height
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scd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; // how swap chain is to be used
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scd.OutputWindow = m_hWnd; // the window to be used
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scd.SampleDesc.Count = 1; // how many multisamples
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scd.Windowed = TRUE; // windowed/full-screen mode
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scd.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
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scd.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH; // allow full-screen switching
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r = ::D3D11CreateDeviceAndSwapChain(
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NULL,
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D3D_DRIVER_TYPE_HARDWARE,
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NULL,
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0,
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NULL,
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0,
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D3D11_SDK_VERSION,
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&scd,
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&m_pD3D11SwapChain,
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&m_pD3D11Dev,
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NULL,
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&m_pD3D11Ctx);
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if (FAILED(r))
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{
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throw std::runtime_error("D3D11CreateDeviceAndSwapChain() failed!");
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}
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#if defined(_WIN32_WINNT_WIN8) && _WIN32_WINNT >= _WIN32_WINNT_WIN8
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UINT fmt = 0;
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r = m_pD3D11Dev->CheckFormatSupport(DXGI_FORMAT_NV12, &fmt);
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if (SUCCEEDED(r))
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{
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m_nv12_available = true;
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}
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#endif
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r = m_pD3D11SwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&m_pBackBuffer);
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if (FAILED(r))
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{
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throw std::runtime_error("GetBuffer() failed!");
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}
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r = m_pD3D11Dev->CreateRenderTargetView(m_pBackBuffer, NULL, &m_pRenderTarget);
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if (FAILED(r))
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{
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throw std::runtime_error("CreateRenderTargetView() failed!");
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}
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m_pD3D11Ctx->OMSetRenderTargets(1, &m_pRenderTarget, NULL);
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D3D11_VIEWPORT viewport;
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ZeroMemory(&viewport, sizeof(D3D11_VIEWPORT));
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viewport.Width = (float)m_width;
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viewport.Height = (float)m_height;
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viewport.MinDepth = 0.0f;
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viewport.MaxDepth = 0.0f;
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m_pD3D11Ctx->RSSetViewports(1, &viewport);
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m_pSurfaceRGBA = 0;
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m_pSurfaceNV12 = 0;
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m_pSurfaceNV12_cpu_copy = 0;
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D3D11_TEXTURE2D_DESC desc_rgba;
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desc_rgba.Width = m_width;
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desc_rgba.Height = m_height;
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desc_rgba.MipLevels = 1;
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desc_rgba.ArraySize = 1;
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desc_rgba.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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desc_rgba.SampleDesc.Count = 1;
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desc_rgba.SampleDesc.Quality = 0;
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desc_rgba.BindFlags = D3D11_BIND_SHADER_RESOURCE;
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desc_rgba.Usage = D3D11_USAGE_DYNAMIC;
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desc_rgba.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
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desc_rgba.MiscFlags = 0;
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r = m_pD3D11Dev->CreateTexture2D(&desc_rgba, 0, &m_pSurfaceRGBA);
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if (FAILED(r))
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{
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throw std::runtime_error("Can't create DX texture");
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}
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#if defined(_WIN32_WINNT_WIN8) && _WIN32_WINNT >= _WIN32_WINNT_WIN8
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if(m_nv12_available)
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{
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D3D11_TEXTURE2D_DESC desc_nv12;
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desc_nv12.Width = m_width;
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desc_nv12.Height = m_height;
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desc_nv12.MipLevels = 1;
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desc_nv12.ArraySize = 1;
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desc_nv12.Format = DXGI_FORMAT_NV12;
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desc_nv12.SampleDesc.Count = 1;
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desc_nv12.SampleDesc.Quality = 0;
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desc_nv12.BindFlags = D3D11_BIND_SHADER_RESOURCE;
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desc_nv12.Usage = D3D11_USAGE_DEFAULT;
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desc_nv12.CPUAccessFlags = 0;
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desc_nv12.MiscFlags = D3D11_RESOURCE_MISC_SHARED;
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r = m_pD3D11Dev->CreateTexture2D(&desc_nv12, 0, &m_pSurfaceNV12);
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if (FAILED(r))
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{
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throw std::runtime_error("Can't create DX NV12 texture");
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}
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D3D11_TEXTURE2D_DESC desc_nv12_cpu_copy;
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desc_nv12_cpu_copy.Width = m_width;
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desc_nv12_cpu_copy.Height = m_height;
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desc_nv12_cpu_copy.MipLevels = 1;
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desc_nv12_cpu_copy.ArraySize = 1;
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desc_nv12_cpu_copy.Format = DXGI_FORMAT_NV12;
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desc_nv12_cpu_copy.SampleDesc.Count = 1;
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desc_nv12_cpu_copy.SampleDesc.Quality = 0;
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desc_nv12_cpu_copy.BindFlags = 0;
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desc_nv12_cpu_copy.Usage = D3D11_USAGE_STAGING;
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desc_nv12_cpu_copy.CPUAccessFlags = /*D3D11_CPU_ACCESS_WRITE | */D3D11_CPU_ACCESS_READ;
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desc_nv12_cpu_copy.MiscFlags = 0;
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r = m_pD3D11Dev->CreateTexture2D(&desc_nv12_cpu_copy, 0, &m_pSurfaceNV12_cpu_copy);
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if (FAILED(r))
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{
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throw std::runtime_error("Can't create DX NV12 texture");
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}
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}
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#endif
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// initialize OpenCL context of OpenCV lib from DirectX
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if (cv::ocl::haveOpenCL())
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{
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m_oclCtx = cv::directx::ocl::initializeContextFromD3D11Device(m_pD3D11Dev);
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}
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m_oclDevName = cv::ocl::useOpenCL() ?
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cv::ocl::Context::getDefault().device(0).name() :
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"No OpenCL device";
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return EXIT_SUCCESS;
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} // create()
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// get media data on DX surface for further processing
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int get_surface(ID3D11Texture2D** ppSurface, bool use_nv12)
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{
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HRESULT r;
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if (!m_cap.read(m_frame_bgr))
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return EXIT_FAILURE;
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if (use_nv12)
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{
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cv::cvtColor(m_frame_bgr, m_frame_i420, cv::COLOR_BGR2YUV_I420);
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convert_I420_to_NV12(m_frame_i420, m_frame_nv12, m_width, m_height);
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m_pD3D11Ctx->UpdateSubresource(m_pSurfaceNV12, 0, 0, m_frame_nv12.data, (UINT)m_frame_nv12.step[0], (UINT)m_frame_nv12.total());
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}
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else
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{
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cv::cvtColor(m_frame_bgr, m_frame_rgba, cv::COLOR_BGR2RGBA);
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// process video frame on CPU
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UINT subResource = ::D3D11CalcSubresource(0, 0, 1);
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D3D11_MAPPED_SUBRESOURCE mappedTex;
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r = m_pD3D11Ctx->Map(m_pSurfaceRGBA, subResource, D3D11_MAP_WRITE_DISCARD, 0, &mappedTex);
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if (FAILED(r))
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{
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throw std::runtime_error("surface mapping failed!");
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}
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cv::Mat m(m_height, m_width, CV_8UC4, mappedTex.pData, mappedTex.RowPitch);
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m_frame_rgba.copyTo(m);
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m_pD3D11Ctx->Unmap(m_pSurfaceRGBA, subResource);
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}
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*ppSurface = use_nv12 ? m_pSurfaceNV12 : m_pSurfaceRGBA;
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return EXIT_SUCCESS;
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} // get_surface()
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// process and render media data
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int render()
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{
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try
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{
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if (m_shutdown)
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return EXIT_SUCCESS;
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// capture user input once
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MODE mode = (m_mode == MODE_GPU_NV12 && !m_nv12_available) ? MODE_GPU_RGBA : m_mode;
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HRESULT r;
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ID3D11Texture2D* pSurface = 0;
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r = get_surface(&pSurface, mode == MODE_GPU_NV12);
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if (FAILED(r))
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{
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throw std::runtime_error("get_surface() failed!");
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}
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m_timer.reset();
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m_timer.start();
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switch (mode)
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{
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case MODE_CPU:
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{
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// process video frame on CPU
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UINT subResource = ::D3D11CalcSubresource(0, 0, 1);
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D3D11_MAPPED_SUBRESOURCE mappedTex;
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r = m_pD3D11Ctx->Map(pSurface, subResource, D3D11_MAP_WRITE_DISCARD, 0, &mappedTex);
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if (FAILED(r))
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{
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throw std::runtime_error("surface mapping failed!");
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}
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cv::Mat m(m_height, m_width, CV_8UC4, mappedTex.pData, (int)mappedTex.RowPitch);
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if (m_demo_processing)
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{
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// blur data from D3D11 surface with OpenCV on CPU
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cv::blur(m, m, cv::Size(15, 15));
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}
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m_timer.stop();
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cv::String strMode = cv::format("mode: %s", m_modeStr[MODE_CPU].c_str());
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cv::String strProcessing = m_demo_processing ? "blur frame" : "copy frame";
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cv::String strTime = cv::format("time: %4.3f msec", m_timer.getTimeMilli());
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cv::String strDevName = cv::format("OpenCL device: %s", m_oclDevName.c_str());
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cv::putText(m, strMode, cv::Point(0, 20), cv::FONT_HERSHEY_SIMPLEX, 0.8, cv::Scalar(0, 0, 200), 2);
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cv::putText(m, strProcessing, cv::Point(0, 40), cv::FONT_HERSHEY_SIMPLEX, 0.8, cv::Scalar(0, 0, 200), 2);
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cv::putText(m, strTime, cv::Point(0, 60), cv::FONT_HERSHEY_SIMPLEX, 0.8, cv::Scalar(0, 0, 200), 2);
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cv::putText(m, strDevName, cv::Point(0, 80), cv::FONT_HERSHEY_SIMPLEX, 0.8, cv::Scalar(0, 0, 200), 2);
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m_pD3D11Ctx->Unmap(pSurface, subResource);
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break;
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}
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case MODE_GPU_RGBA:
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case MODE_GPU_NV12:
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{
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// process video frame on GPU
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cv::UMat u;
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cv::directx::convertFromD3D11Texture2D(pSurface, u);
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if (m_demo_processing)
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{
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// blur data from D3D11 surface with OpenCV on GPU with OpenCL
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cv::blur(u, u, cv::Size(15, 15));
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}
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m_timer.stop();
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cv::String strMode = cv::format("mode: %s", m_modeStr[mode].c_str());
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cv::String strProcessing = m_demo_processing ? "blur frame" : "copy frame";
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cv::String strTime = cv::format("time: %4.3f msec", m_timer.getTimeMilli());
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cv::String strDevName = cv::format("OpenCL device: %s", m_oclDevName.c_str());
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cv::putText(u, strMode, cv::Point(0, 20), cv::FONT_HERSHEY_SIMPLEX, 0.8, cv::Scalar(0, 0, 200), 2);
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cv::putText(u, strProcessing, cv::Point(0, 40), cv::FONT_HERSHEY_SIMPLEX, 0.8, cv::Scalar(0, 0, 200), 2);
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cv::putText(u, strTime, cv::Point(0, 60), cv::FONT_HERSHEY_SIMPLEX, 0.8, cv::Scalar(0, 0, 200), 2);
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cv::putText(u, strDevName, cv::Point(0, 80), cv::FONT_HERSHEY_SIMPLEX, 0.8, cv::Scalar(0, 0, 200), 2);
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cv::directx::convertToD3D11Texture2D(u, pSurface);
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if (mode == MODE_GPU_NV12)
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{
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// just for rendering, we need to convert NV12 to RGBA.
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m_pD3D11Ctx->CopyResource(m_pSurfaceNV12_cpu_copy, m_pSurfaceNV12);
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// process video frame on CPU
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{
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UINT subResource = ::D3D11CalcSubresource(0, 0, 1);
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D3D11_MAPPED_SUBRESOURCE mappedTex;
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r = m_pD3D11Ctx->Map(m_pSurfaceNV12_cpu_copy, subResource, D3D11_MAP_READ, 0, &mappedTex);
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if (FAILED(r))
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{
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throw std::runtime_error("surface mapping failed!");
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}
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cv::Mat frame_nv12(m_height + (m_height / 2), m_width, CV_8UC1, mappedTex.pData, mappedTex.RowPitch);
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cv::cvtColor(frame_nv12, m_frame_rgba, cv::COLOR_YUV2RGBA_NV12);
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m_pD3D11Ctx->Unmap(m_pSurfaceNV12_cpu_copy, subResource);
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}
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{
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UINT subResource = ::D3D11CalcSubresource(0, 0, 1);
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D3D11_MAPPED_SUBRESOURCE mappedTex;
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r = m_pD3D11Ctx->Map(m_pSurfaceRGBA, subResource, D3D11_MAP_WRITE_DISCARD, 0, &mappedTex);
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if (FAILED(r))
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{
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throw std::runtime_error("surface mapping failed!");
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}
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cv::Mat m(m_height, m_width, CV_8UC4, mappedTex.pData, mappedTex.RowPitch);
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m_frame_rgba.copyTo(m);
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m_pD3D11Ctx->Unmap(m_pSurfaceRGBA, subResource);
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}
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pSurface = m_pSurfaceRGBA;
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}
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break;
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}
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} // switch
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// traditional DX render pipeline:
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// BitBlt surface to backBuffer and flip backBuffer to frontBuffer
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m_pD3D11Ctx->CopyResource(m_pBackBuffer, pSurface);
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// present the back buffer contents to the display
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// switch the back buffer and the front buffer
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r = m_pD3D11SwapChain->Present(0, 0);
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if (FAILED(r))
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{
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throw std::runtime_error("switch betweem fronat and back buffers failed!");
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}
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} // try
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catch (const cv::Exception& e)
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{
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std::cerr << "Exception: " << e.what() << std::endl;
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cleanup();
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return 10;
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}
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catch (const std::exception& e)
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{
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std::cerr << "Exception: " << e.what() << std::endl;
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cleanup();
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return 11;
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}
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return EXIT_SUCCESS;
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} // render()
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int cleanup(void)
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{
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SAFE_RELEASE(m_pSurfaceRGBA);
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SAFE_RELEASE(m_pSurfaceNV12);
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SAFE_RELEASE(m_pSurfaceNV12_cpu_copy);
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SAFE_RELEASE(m_pBackBuffer);
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SAFE_RELEASE(m_pD3D11SwapChain);
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SAFE_RELEASE(m_pRenderTarget);
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SAFE_RELEASE(m_pD3D11Dev);
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SAFE_RELEASE(m_pD3D11Ctx);
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D3DSample::cleanup();
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return EXIT_SUCCESS;
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} // cleanup()
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protected:
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void convert_I420_to_NV12(cv::Mat& i420, cv::Mat& nv12, int width, int height)
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{
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nv12.create(i420.rows, i420.cols, CV_8UC1);
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unsigned char* pSrcY = i420.data;
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unsigned char* pDstY = nv12.data;
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size_t srcStep = i420.step[0];
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size_t dstStep = nv12.step[0];
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{
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unsigned char* src;
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unsigned char* dst;
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// copy Y plane
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for (int i = 0; i < height; i++)
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{
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src = pSrcY + i*srcStep;
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dst = pDstY + i*dstStep;
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for (int j = 0; j < width; j++)
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{
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dst[j] = src[j];
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}
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}
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}
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{
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// copy U/V planes to UV plane
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unsigned char* pSrcU;
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unsigned char* pSrcV;
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unsigned char* pDstUV;
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size_t uv_offset = height * dstStep;
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for (int i = 0; i < height / 2; i++)
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{
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pSrcU = pSrcY + height*width + i*(width / 2);
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pSrcV = pSrcY + height*width + (height / 2) * (width / 2) + i*(width / 2);
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pDstUV = pDstY + uv_offset + i*dstStep;
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for (int j = 0; j < width / 2; j++)
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{
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pDstUV[j*2 + 0] = pSrcU[j];
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pDstUV[j*2 + 1] = pSrcV[j];
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|
}
|
|
}
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
private:
|
|
ID3D11Device* m_pD3D11Dev;
|
|
IDXGISwapChain* m_pD3D11SwapChain;
|
|
ID3D11DeviceContext* m_pD3D11Ctx;
|
|
ID3D11Texture2D* m_pBackBuffer;
|
|
ID3D11Texture2D* m_pSurfaceRGBA;
|
|
ID3D11Texture2D* m_pSurfaceNV12;
|
|
ID3D11Texture2D* m_pSurfaceNV12_cpu_copy;
|
|
ID3D11RenderTargetView* m_pRenderTarget;
|
|
cv::ocl::Context m_oclCtx;
|
|
cv::String m_oclPlatformName;
|
|
cv::String m_oclDevName;
|
|
bool m_nv12_available;
|
|
cv::Mat m_frame_i420;
|
|
cv::Mat m_frame_nv12;
|
|
};
|
|
|
|
|
|
// main func
|
|
int main(int argc, char** argv)
|
|
{
|
|
std::string title = "D3D11 interop sample";
|
|
return d3d_app<D3D11WinApp>(argc, argv, title);
|
|
}
|