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132 lines
5.9 KiB
C++
132 lines
5.9 KiB
C++
/*M///////////////////////////////////////////////////////////////////////////////////////
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//
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// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
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//
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// By downloading, copying, installing or using the software you agree to this license.
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// If you do not agree to this license, do not download, install,
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// copy or use the software.
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//
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//
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// License Agreement
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// For Open Source Computer Vision Library
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//
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// Copyright (C) 2000-2008, Intel Corporation, all rights reserved.
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// Copyright (C) 2009, Willow Garage Inc., all rights reserved.
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// Third party copyrights are property of their respective owners.
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//
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// Redistribution and use in source and binary forms, with or without modification,
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// are permitted provided that the following conditions are met:
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//
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// * Redistribution's of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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//
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// * Redistribution's in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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//
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// * The name of the copyright holders may not be used to endorse or promote products
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// derived from this software without specific prior written permission.
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//
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// This software is provided by the copyright holders and contributors "as is" and
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// any express or implied warranties, including, but not limited to, the implied
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// warranties of merchantability and fitness for a particular purpose are disclaimed.
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// In no event shall the Intel Corporation or contributors be liable for any direct,
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// indirect, incidental, special, exemplary, or consequential damages
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// (including, but not limited to, procurement of substitute goods or services;
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// loss of use, data, or profits; or business interruption) however caused
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// and on any theory of liability, whether in contract, strict liability,
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// or tort (including negligence or otherwise) arising in any way out of
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// the use of this software, even if advised of the possibility of such damage.
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//
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//M*/
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#ifndef __OPENCV_GPUWARPING_HPP__
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#define __OPENCV_GPUWARPING_HPP__
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#ifndef __cplusplus
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# error gpuwarping.hpp header must be compiled as C++
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#endif
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#include "opencv2/core/gpu.hpp"
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#include "opencv2/imgproc.hpp"
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namespace cv { namespace gpu {
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//! DST[x,y] = SRC[xmap[x,y],ymap[x,y]]
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//! supports only CV_32FC1 map type
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CV_EXPORTS void remap(const GpuMat& src, GpuMat& dst, const GpuMat& xmap, const GpuMat& ymap,
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int interpolation, int borderMode = BORDER_CONSTANT, Scalar borderValue = Scalar(),
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Stream& stream = Stream::Null());
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//! resizes the image
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//! Supports INTER_NEAREST, INTER_LINEAR, INTER_CUBIC, INTER_AREA
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CV_EXPORTS void resize(const GpuMat& src, GpuMat& dst, Size dsize, double fx=0, double fy=0, int interpolation = INTER_LINEAR, Stream& stream = Stream::Null());
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//! warps the image using affine transformation
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//! Supports INTER_NEAREST, INTER_LINEAR, INTER_CUBIC
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CV_EXPORTS void warpAffine(const GpuMat& src, GpuMat& dst, const Mat& M, Size dsize, int flags = INTER_LINEAR,
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int borderMode = BORDER_CONSTANT, Scalar borderValue = Scalar(), Stream& stream = Stream::Null());
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CV_EXPORTS void buildWarpAffineMaps(const Mat& M, bool inverse, Size dsize, GpuMat& xmap, GpuMat& ymap, Stream& stream = Stream::Null());
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//! warps the image using perspective transformation
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//! Supports INTER_NEAREST, INTER_LINEAR, INTER_CUBIC
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CV_EXPORTS void warpPerspective(const GpuMat& src, GpuMat& dst, const Mat& M, Size dsize, int flags = INTER_LINEAR,
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int borderMode = BORDER_CONSTANT, Scalar borderValue = Scalar(), Stream& stream = Stream::Null());
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CV_EXPORTS void buildWarpPerspectiveMaps(const Mat& M, bool inverse, Size dsize, GpuMat& xmap, GpuMat& ymap, Stream& stream = Stream::Null());
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//! builds plane warping maps
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CV_EXPORTS void buildWarpPlaneMaps(Size src_size, Rect dst_roi, const Mat &K, const Mat& R, const Mat &T, float scale,
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GpuMat& map_x, GpuMat& map_y, Stream& stream = Stream::Null());
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//! builds cylindrical warping maps
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CV_EXPORTS void buildWarpCylindricalMaps(Size src_size, Rect dst_roi, const Mat &K, const Mat& R, float scale,
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GpuMat& map_x, GpuMat& map_y, Stream& stream = Stream::Null());
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//! builds spherical warping maps
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CV_EXPORTS void buildWarpSphericalMaps(Size src_size, Rect dst_roi, const Mat &K, const Mat& R, float scale,
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GpuMat& map_x, GpuMat& map_y, Stream& stream = Stream::Null());
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//! rotates an image around the origin (0,0) and then shifts it
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//! supports INTER_NEAREST, INTER_LINEAR, INTER_CUBIC
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//! supports 1, 3 or 4 channels images with CV_8U, CV_16U or CV_32F depth
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CV_EXPORTS void rotate(const GpuMat& src, GpuMat& dst, Size dsize, double angle, double xShift = 0, double yShift = 0,
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int interpolation = INTER_LINEAR, Stream& stream = Stream::Null());
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//! smoothes the source image and downsamples it
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CV_EXPORTS void pyrDown(const GpuMat& src, GpuMat& dst, Stream& stream = Stream::Null());
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//! upsamples the source image and then smoothes it
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CV_EXPORTS void pyrUp(const GpuMat& src, GpuMat& dst, Stream& stream = Stream::Null());
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class CV_EXPORTS ImagePyramid
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{
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public:
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inline ImagePyramid() : nLayers_(0) {}
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inline ImagePyramid(const GpuMat& img, int nLayers, Stream& stream = Stream::Null())
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{
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build(img, nLayers, stream);
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}
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void build(const GpuMat& img, int nLayers, Stream& stream = Stream::Null());
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void getLayer(GpuMat& outImg, Size outRoi, Stream& stream = Stream::Null()) const;
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inline void release()
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{
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layer0_.release();
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pyramid_.clear();
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nLayers_ = 0;
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}
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private:
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GpuMat layer0_;
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std::vector<GpuMat> pyramid_;
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int nLayers_;
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};
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}} // namespace cv { namespace gpu {
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#endif /* __OPENCV_GPUWARPING_HPP__ */
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