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https://github.com/opencv/opencv.git
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02385472b6
Objc binding * Initial work on Objective-C wrapper * Objective-C generator script; update manually generated wrappers * Add Mat tests * Core Tests * Imgproc wrapper generation and tests * Fixes for Imgcodecs wrapper * Miscellaneous fixes. Swift build support * Objective-C wrapper build/install * Add Swift wrappers for videoio/objdetect/feature2d * Framework build;iOS support * Fix toArray functions;Use enum types whenever possible * Use enum types where possible;prepare test build * Update test * Add test runner scripts for iOS and macOS * Add test scripts and samples * Build fixes * Fix build (cmake 3.17.x compatibility) * Fix warnings * Fix enum name conflicting handling * Add support for document generation with Jazzy * Swift/Native fast accessor functions * Add Objective-C wrapper for calib3d, dnn, ml, photo and video modules * Remove IntOut/FloatOut/DoubleOut classes * Fix iOS default test platform value * Fix samples * Revert default framework name to opencv2 * Add converter util functions * Fix failing test * Fix whitespace * Add handling for deprecated methods;fix warnings;define __OPENCV_BUILD * Suppress cmake warnings * Reduce severity of "jazzy not found" log message * Fix incorrect #include of compatibility header in ios.h * Use explicit returns in subscript/get implementation * Reduce minimum required cmake version to 3.15 for Objective-C/Swift binding |
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cmake | ||
build_framework.py | ||
Info.Dynamic.plist.in | ||
Info.plist.in | ||
readme.txt | ||
run_tests.py |
Building OpenCV from Source, using CMake and Command Line ========================================================= cd ~/<my_working_directory> python opencv/platforms/ios/build_framework.py ios If everything's fine, a few minutes later you will get ~/<my_working_directory>/ios/opencv2.framework. You can add this framework to your Xcode projects.