opencv/ios
2012-06-10 08:27:48 +00:00
..
cmake merged all the latest changes from 2.4 to trunk 2012-04-13 21:50:59 +00:00
build_framework.py always remove libopencv_world.a before building framework to always include the up-to-date code into the framework binary. 2012-06-10 08:27:48 +00:00
configure-device_xcode.sh modified highgui and ts modules and cmakelists for ios cross-compiling, added ios toolchains, added ios build tutorial 2011-08-23 11:19:58 +00:00
configure-simulator_xcode.sh modified highgui and ts modules and cmakelists for ios cross-compiling, added ios toolchains, added ios build tutorial 2011-08-23 11:19:58 +00:00
Info.plist.in added script to build the universal opencv2.framework for iOS device and simulator. fixed opencv_world cmake script to create static libopencv_world.a for iOS. temporarily disable compressed file storages in the case of iOS (to avoid dependency of zlib) 2012-06-09 16:18:39 +00:00
readme.txt modified highgui and ts modules and cmakelists for ios cross-compiling, added ios toolchains, added ios build tutorial 2011-08-23 11:19:58 +00:00

Assuming that your build directory is on the same level that opencv source,
From the build directory run
  ../opencv/ios/configure-device_xcode.sh
or
  ../opencv/ios/configure-simulator_xcode.sh

Then from the same folder invoke

xcodebuild -sdk iphoneos -configuration Release -target ALL_BUILD
xcodebuild -sdk iphoneos -configuration Release -target install install

or

xcodebuild -sdk iphonesimulator -configuration Release -target ALL_BUILD
xcodebuild -sdk iphonesimulator -configuration Release -target install install